**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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And no you wouldn't hit top 150 once the people that have rosters like that actually hopped into the arena unless the champ wasn't worth getting. There's also zero chance they would start a 6* arena at top 400.
Let's just scrap the arenas all together and give everyone that can't hit top scores the champ to make them all feel better.... come on man.
Leave the 6* out of this
Make 5* basic arena that can reword you with champion if you score 15mil.
Or
Make ranked rewords for this arena 1-20% to get the five star.
I'm not anti progression. I'm pro long term life of the game. Constantly wanting more and more faster and faster is not going to prolong the game I assure you. I'm certainly not worried about you or anyone else "closing the gap" I promise you.
I'm saying your account is worth a couple grand I'm not talking about a crystal opening that people spend thousands of dollars on at at time. If you want to stand on that sword go ahead but this disingenuous "pro long term progression of the game" is false.
My account isn't worth anything. It's not something that can bought or sold. It's a game account that I've spent money and time building. Nothing more nothing less. I'm not trying to stand on any mountain as I couldn't care less what you or anyone else thinks of me or what I have or haven't done. I just think it's a bad idea to start catering to a bunch of people just bc they cry about something enough. Accelerating the accumulation of champions and resources too much is absolutely not healthy for the game. Once enough of the playerbase is at the peak level, guess what the next one comes, and then the next, and then a whole new rarity of champions and everyone is starting over.
If you and everyone else are in such a rush to start over all over again, then if that's how the game gets changed fine. I promise if that happens too fast you'll lose far more people than you are currently though.
Maybe old-Dungeon-esque class restrictions? Or maybe some classes get a daily bonus to their arena scores?
Bad ideas are a result of people not understanding the mechanics of game economy and I know its frustrating to work with that sometimes. I don't comment on the idiotic ideas most of the time. People asking for champ exchange or wanting an increase in Uncollected rewards don't realize that champ exchange will just make ftp at a disadvantage and increase in rewards of UC eq will just increase the difficulty and more 5 star and 6 star acquisition will only increase the power creep to a extend that will just people to quit out of frustration.
The problem is expecting that same rate of progress continually though. They attempted to slow people down by requiring large rosters for Act 6. Did they go too far in some instances? Probably but I still understand the idea behind it. The other major problem with that is they made zero changes to the ability of players to even attain champs that will fit into the content restrictions so you can potentially have someone sitting in one spot with no real way in sight to move forward. No one should want that either. If they increased the chances of players getting those champs as 5*s, they at least still have to get and rank them to continue which gives them at least a slightly more natural progression rate while not being completely road blocked. I also think that reduces the necessity of altering the difficulty. If that happens fine. I still don't really think it's NEEDED.
I've been very much pro that happening. Where people seem to have an issue with my opinions starts at the 6*s. They're not required for anything yet so I'm not completely sold on there needing to be a drastic alteration to getting them.