Potential Delay to v44.1 Launch
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
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- A hide all unavailable champs option when arena grinding.
- A multiple login option for those with a few accounts.
- An upgrade to the duel mode of game, where nodes could be added to the pre-matchup screen.
- A wider variety of boosts - e.g. bleed immunity for 10 minutes/ critical rating bonuses / No crits..etc. This would give you a better chance to get past awkward opponents or annoying nodes.
- More availability of 4 star rank up gems or 3 star rank up gems. These could be rewards of new difficulties of Variants.
- Far more gold availability.
- Increase the iso given for 3 star dupes. Maybe make it 5x or 10x instead of 2x 5000 iso. This would make the transition to 4/5 stars a little bit easier. Plus it would be more useful to mid and end game players as 3 star dupes are almost worthless to them at the moment.
- Remove experience boosts from lesser and greater crystals for those that have hit level 60. Alternatively, increase the gold that we get from selling them - from 1,000 gold to 10,000.
- Dupes of 6 star champs should give 6 star shards (until 7 star champs are released).
- Either refresh/update the loyalty store and add far more variety to the items sold in there or merge the loyalty store with the glory store.
I'm sure that most of those have already been covered before though.
Could there be a way of unlocking the sixth slot for a champion in a quest (e.g. by achieving level 100 or the next title)?
We have consistently said that we want to the game to be fun. If you really want to know how "fun" AW is a game mode, just take a look at how the top tiers completely avoid war in the offseason. If something if fun, you don't avoid it like the plague.
Further about AQ costs, this big roadmap was lacking a detail not addressed there which I figured would be sorted: the cost of AQ essentially has gone up.
For Map6 players, by not returning the same amount of gold, combined with no longer allowing for donation trading between players, we now are forced to play Arena and AW when we previously may not have needed to. I define donation trading this way: I donate twice the gold, my teammate covering my loyalty in exchange, because my team allows for 2 BG optional AW play.
Essentially, the cost of AQ has gone up. No gold rewarded means more loyalty and BC expense each week, or we have the option to pay-to-play with units. Yet given the previous conversion rate of BC-to-units in the old donation system was more favorable than today, the cost has increased quite significantly. I'm forced to pay more units than I did before if I opt out of arena. And I'm forced to pay more AW loyalty per week too! Units are the only alternative now that AQ Map6 doesn't deliver the gold needed in return, which means less rankups than before!
I thought I read somewhere that AQ was getting less expensive and the donations were to be made simpler. Instead I'm paying more!
When you say make the game smoother, do you mean it will be playable on all Android devices?
I appreciate that you guyz want to improve the game, but if it is not playable on my device which is fairly recent it means I will not be able to enjoy these changes.
Again, requesting for the Request All option. Really looking forward to not having to do this over and over again.
It's rare to say this but Good work kabam!