What qualifies as a "good" champ to you?

These days it seems like unless a new champ is considered "god-tier" or beyond, that champ is considered "trash" or a waste. I was thinking, that while there are clearly champs in the game that are not very effective for clearing content (I'm looking at you Groot), there have been many newer released champs that are actually fairly good in my opinion. Sure...Storm Pyramid X, Terrax, and Man Thing are not game breaking, but they are all much better than many of the older champs in the game. What in your opinion qualifies a champ as "good". As MCOC releases new champs, does each new champ need to be better than the last, or is there a baseline criteria that you look for before looking to get a new addition to your team?
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Number 2 is immunity.
Number 3 is some niche abilities.
do they have a few aspects of utility?
someone either needs to deal big damage or have good utility.
more damage means they can have less utility.
more utility means they can have less damage.
but there is a line. if the damage is too low no amount of utility will make up for it.
i am beginning to feel even my beloved Ghost rider is suffering from this fate. he has really damn good utility and regen but his damage output is so low it makes him impractical with how big opponents health pools are now. and with 3min timers in AQ and AW. used to be AQ staple but now he times out too much.
Rocket Raccoon has no utility but good damage output. He is still a solid champ.
if he had a bit more HP or touch of utility he would be a very solid option. He has just fallen behind and not quite in touch anymore