Never heard of him. And he’s far from being best champ in the game.
yup! he's not the best champ, i specified 6* and quake doesn't exist as a 6*
He's far from the best 6 star too. Ghost, Sparkles, Fury, Sunspot, Colossus, Aegon, Doom, and Claire are all better than him. Corvus's only use is in AQ, EQ, and AW whereas all the ones I listed above can be used everywhere
that's bonkers, granted outa those i only have ghost and fury at rank 3 (neither are close to corvus) but to say sunspot, aegon, doom, claire are BETTER is complete insanity
Have you done Act 6? Corvus is almost useless in Act 6, unless you are running full suicides and cosmic power boosts. Claire, Doom, Aegon, and Sunspot are absolute beasts for Act 6 and I definitely wouldn't have done Act 6 100% without them whereas I used my Corvus for a total of 1 path in all of Act 6. He is still a great champ, but in order to be one of the best, champs need to be used in more than just AQ and AW.
Don’t want to turn this into a Corvus debate, but I’ve never run suicides and used Corvus for a vast majority of my Act 6 exploration.
The roadmap is an excellent start, but I was really hoping for more finite information. As a whole, it’s all very vague. We have no timeframe for the Act 6 nerf, which is extremely disappointing for the community. I’m excited for the rollout of the placeholder Canadian difficulty next month, as well as the new boss rush and ultimate summer fun time smash mode that’s rolling out though. After 100% act 6 I’ve been looking to recapture the excitement again, and I think this will help
But I think it would be a nice gesture to see something concrete and soon. Like before July 4th. The devil is always in the details.
It will surprise no one that I admit to being skeptical regarding promises. There is so much here across numerous modes...it makes me wonder how there could suddenly be sufficient bandwidth to get everything done in anything close to a reasonable time frame.
They gave a tentative for what they have. They can't give time frames for what they don't have yet. It's a detailed look into what they're working on. It isn't an itinerary.
Dude, movies can get a timeframe when a script is just being written. Your going to tell me they can't give one from the development team here. I find that very hard to believe.
I've worked in movies, and I can tell you that this is not how that works. Game Development is also a very different beast and you can't compare. We don't have timelines yet because we don't have a final list of what we want to do. Exploration of Data takes time, and then so does coming up with what changes we need to make to address those issues, and depending on the scale... we could be looking at weeks or months just to implement them.
There are hundreds of feedback which comes off as lists of grievances with actual demands. Having a focus group allows you to work with a manageable size of people which would make coming to a consensus --and probable solutions --far easier.
Oh, no doubt. And the majority of the lists of grievances were absurd. But it's been two months. Now they're planning a focus group... what happened last month?
They gave a tentative for what they have. They can't give time frames for what they don't have yet. It's a detailed look into what they're working on. It isn't an itinerary.
Dude, movies can get a timeframe when a script is just being written. Your going to tell me they can't give one from the development team here. I find that very hard to believe.
Movies have their setbacks, and they also don't have to deal with people being disappointed when those goals aren't met like this community. There are also some things they don't know yet. Things don't happen overnight.
My only real problem are these few lines that seem to contradict each other...
Here, when taking about Act Content, you say every account has a specific Flag to tell when you've Completed/Explored a Quest like Act Chapters...
But then here you say it'd be too difficult to figure who all has Completed/Explored each Act for any Future Compensation...
So couldn't you just search for the Specific Flag you gave each account to see if they've done the Act you are planning on reworking and compensate them accordingly?
I believe the difference here is this phrase "we only compensate players who have cleared the content up to 3 months prior to the update." So while there might be a flag to denote completion, the flag might not be dated. So it might be easy to tell who completed the content, but non-trivial to determine who completed the content three months prior to a given date. That might require ignoring the flag and parsing the game logs directly to determine when things happened. It might not be possible to fetch a list of all players with the flag and then search for them in the logs: that could actually be computationally more difficult than just finding everyone in the logs (SQL people: joins are expensive).
Finally here you say someone going against The Collector wouldn't need the Previous Act Rewards, once Buffed, to beat him.
But I would argue, namely for Act 4 and possibly Act 3 Rewards, you very much may need them. Hell some Cavalier Players may need them to help beat the Grandmaster, for an example any T1 Alpha Catalysts that any of the Buffed Act Rewards could give since taking a 5 Star from Rank 4 to Rank 5 still Requires 6 T1 Alpha alone and Even More for each previous Rank Up that you may need to use on a certain champion to help you beat that Grandmaster or Collector Fight. That's just T1 Alpha as an Example too, not even counting any T4 Basic Catalysts, Rank Up Gems, Iso, T2 Alpha, Gold, T4 Class Catalysts, Signature Stones or anything else y'all could possibly add to those Acts that still effect mid-endgame players.
It is easy to trip into loaded words when writing colloquially, things like "need" and "fair" and such. I believe what they are trying to say here is not that a player doesn't think they need a particular reward, because how would they know what a player thinks they need or want, but rather the reward boosts are targeted at specific kinds of players at specific progress tiers, and in general the more targeted the rewards are, the more useful they can make them. If rewards just get sprinkled everywhere without targeting them, then they have to balance them based on more global economic issues, and now the priority of the rewards gets lost, and the rewards become subject to other concerns that will affect what they look like.
They gave a tentative for what they have. They can't give time frames for what they don't have yet. It's a detailed look into what they're working on. It isn't an itinerary.
Dude, movies can get a timeframe when a script is just being written. Your going to tell me they can't give one from the development team here. I find that very hard to believe.
I've worked in movies, and I can tell you that this is not how that works. Game Development is also a very different beast and you can't compare. We don't have timelines yet because we don't have a final list of what we want to do. Exploration of Data takes time, and then so does coming up with what changes we need to make to address those issues, and depending on the scale... we could be looking at weeks or months just to implement them.
My counter argument of "Exploration of Data takes time", is that any sort of road map shouldn't be announced publicly before you've had time to review that data. No games company I've worked for, or with, would announce without the proper data to hand so they can provide a thorough expectation for their community.
What has been provided so far, is the road map of the road map, with the hopes of filling the blank spots as you go.
If that's what you think just *some* of the resources you spent on Act 6 are worth, why did you do Act 6 in the first place? I mean this is arguably comparable to and within a small radius of Act 6's completion and exploration rewards combined. If you think the difference between what you did spend and what you would have spent is that high, you arguably spent more to complete the content than it was worth to you in the first place. You can't be rewarded for spending excessively to complete content.
Compensation can't be based on what everyone spent to do it, because that's saying the more someone spent, the less skillfully they completed it, the more they deserve to be rewarded for that. That's simply illogical.
How is it illogical to base compensation on how much units or resources someone spent? Whether someone is superior in skill or less skilled, the resources they would have used would be less because of the drastic change in attack rating and other changes to bosses like The Champion. A player who used 1000 units might use 600 units with the nerf. A player who used 10K units might use 7K units with the nerf.
If Kabam did not collect info on how much everyone spent to 100% Act 6, then it is impossible to compensate us individually. But Kabam can create testbeds to established baseline of how much on average is spent for Act 6. For example, testers can complete a normal path and then the same path with the nerf and see the difference. If the test or experiment is done scientifically and with honesty, the difference in units use would be a good starting point for the compensation.
There are hundreds of feedback which comes off as lists of grievances with actual demands. Having a focus group allows you to work with a manageable size of people which would make coming to a consensus --and probable solutions --far easier.
Oh, no doubt. And the majority of the lists of grievances were absurd. But it's been two months. Now they're planning a focus group... what happened last month?
Presumably filtering through the 1000s of comments to get the constructive criticism/complaints and loosely categorising them to decide what direction to take the game/Act 6. This focus group sounds like an off-game beta to spitball potential changes around those areas that they’ve identified, in this case ‘pain points’. Though whether we can just label Act 6 as a pain point and be done with it is a different debate.
But I think it would be a nice gesture to see something concrete and soon. Like before July 4th. The devil is always in the details.
It will surprise no one that I admit to being skeptical regarding promises. There is so much here across numerous modes...it makes me wonder how there could suddenly be sufficient bandwidth to get everything done in anything close to a reasonable time frame.
Dr. Zola
Well, we aren't seeing what is being displaced to execute the new roadmap. Some of this stuff is probably just modifications to what they were already planning to do, in terms of workload if not style. Some of this stuff is probably completely new, and it is probably displacing other stuff they were working on.
For example, one of the things they said in the Book 2 beta was that they were going to try to up the cadence of story arc quests being released. They seem to have backed off that goal a bit, now saying they are going to try to release them at six month intervals. That frees up content development time to spread out to other kinds of content. So while we were originally supposed to get more rapidly iterated (and super difficult) Book 2 acts, now we're going to be getting them slower, but hopefully better designed and with design time opening up for other kinds of content.
A lot of less visible to players juggling is probably happening behind the scenes, where we're trading things we would have gotten for what the road map now says we're going to get. Hopefully it is a good trade.
On the compensation front, I’ll be honest I would like some. I’d guess that it would have to be broken down between Completion of each chapter and then exploration of said chapter and if you’re at 50% of a chapter you’re probably just out of luck.
Now unless it comes in the form of a huge chunk of units, it’s going to be revives/potions which will go into everyone’s overflow (except those who are ready for an AoL run or something), along with a token gesture of shards here and there. Can we, therefore get them going into our inventory in the same way that T4CC does when your sigil expires - 17/16 as opposed to 16/16 and one in the overflow?
They gave a tentative for what they have. They can't give time frames for what they don't have yet. It's a detailed look into what they're working on. It isn't an itinerary.
Dude, movies can get a timeframe when a script is just being written. Your going to tell me they can't give one from the development team here. I find that very hard to believe.
I've worked in movies, and I can tell you that this is not how that works. Game Development is also a very different beast and you can't compare. We don't have timelines yet because we don't have a final list of what we want to do. Exploration of Data takes time, and then so does coming up with what changes we need to make to address those issues, and depending on the scale... we could be looking at weeks or months just to implement them.
My counter argument of "Exploration of Data takes time", is that any sort of road map shouldn't be announced publicly before you've had time to review that data. No games company I've worked for, or with, would announce without the proper data to hand so they can provide a thorough expectation for their community.
What has been provided so far, is the road map of the road map, with the hopes of filling the blank spots as you go.
We thought about that, but we also knew that our players wanted information now. If we wanted to wait to give more information, then you would be waiting for months, because that's how long it takes. I won't be asking the team to change our future Roadmap posts, and there will be more information without definite timelines. There are a lot of people that enjoy these glimpses into the future and understanding what is on the far horizon.
There are definitely lots of Game Companies that share priorities and insights into things that are way in the distance without timelines. From speaking vaguely on new features, to talking about future priorities that don't have any action items. We've done this in the past as well, and I feel it gives players a better understanding of the shape of the game to come so that when there is new content or changes made, you already understand where that fits and why.
They gave a tentative for what they have. They can't give time frames for what they don't have yet. It's a detailed look into what they're working on. It isn't an itinerary.
Dude, movies can get a timeframe when a script is just being written. Your going to tell me they can't give one from the development team here. I find that very hard to believe.
I've worked in movies, and I can tell you that this is not how that works. Game Development is also a very different beast and you can't compare. We don't have timelines yet because we don't have a final list of what we want to do. Exploration of Data takes time, and then so does coming up with what changes we need to make to address those issues, and depending on the scale... we could be looking at weeks or months just to implement them.
The lack of details and information puts many of us at a standstill with act 6. Do we keep trudging along with hopes that we will get compensated? Or do we just halt act 6 all together?
I realize it takes time, but the attack values seems like something you could adjust relatively quickly and give a specific timeline on. I mean, you adjusted attack values in act 7 Beta in like 1 day. Why is adjusting the attack values in act 6 going to take months?
If that's what you think just *some* of the resources you spent on Act 6 are worth, why did you do Act 6 in the first place? I mean this is arguably comparable to and within a small radius of Act 6's completion and exploration rewards combined. If you think the difference between what you did spend and what you would have spent is that high, you arguably spent more to complete the content than it was worth to you in the first place. You can't be rewarded for spending excessively to complete content.
Compensation can't be based on what everyone spent to do it, because that's saying the more someone spent, the less skillfully they completed it, the more they deserve to be rewarded for that. That's simply illogical.
How is it illogical to base compensation on how much units or resources someone spent? Whether someone is superior in skill or less skilled, the resources they would have used would be less because of the drastic change in attack rating and other changes to bosses like The Champion. A player who used 1000 units might use 600 units with the nerf. A player who used 10K units might use 7K units with the nerf.
If Kabam did not collect info on how much everyone spent to 100% Act 6, then it is impossible to compensate us individually. But Kabam can create testbeds to established baseline of how much on average is spent for Act 6. For example, testers can complete a normal path and then the same path with the nerf and see the difference. If the test or experiment is done scientifically and with honesty, the difference in units use would be a good starting point for the compensation.
I don't think my post was clear to you. In the context of the rest of the post, what I intended to convey was that specific individuals cannot assert that the compensation for Act 6 changes should be based on their own personal expenditures because that would then mean, as I said, that people who spent more would think the compensation should be higher, and those who spent less would think the compensation should be lower. If we set compensation to the average, say, like you seem to be suggesting, then every single player above the average expenditure who thought that way would say the compensation was too low, and for the players who spent way over the average they would think the compensation would be ridiculously too low. So you can't judge by just your own expenditures, because if everyone did that almost no one would judge the compensation as appropriate. There needs to be a compensation metric that is independent of individual anecdotes of expense, that all reasonable people can agree is logical irrespective of whether it returns comparable resources to them personally than they spent.
They gave a tentative for what they have. They can't give time frames for what they don't have yet. It's a detailed look into what they're working on. It isn't an itinerary.
Dude, movies can get a timeframe when a script is just being written. Your going to tell me they can't give one from the development team here. I find that very hard to believe.
I've worked in movies, and I can tell you that this is not how that works. Game Development is also a very different beast and you can't compare. We don't have timelines yet because we don't have a final list of what we want to do. Exploration of Data takes time, and then so does coming up with what changes we need to make to address those issues, and depending on the scale... we could be looking at weeks or months just to implement them.
The lack of details and information puts many of us at a standstill with act 6. Do we keep trudging along with hopes that we will get compensated? Or do we just halt act 6 all together?
I realize it takes time, but the attack values seems like something you could adjust relatively quickly and give a specific timeline on. I mean, you adjusted attack values in act 7 Beta in like 1 day. Why is adjusting the attack values in act 6 going to take months?
And then we'd have a different set of players getting a different experience in Act 6 with lowered Attack ratings but an unchanged Champion, and if we do those two, then we have ANOTHER set of Players that are having a different experience than those that will come after when we've hit some of the other Pain Point fights.
This is not going to be a quick and easy thing. If you want to go forward in Act 6 now or wait for adjustments is up to you. While you don't have a timeline, you are aware that we are coming up with a plan.
i think the Quest team did a really great job in regards to responding to the feedback from the community. the War team not so much.
but i'm excited about the changes to content ... REALLY excited about these ridiculous attack values being adjusted and the Champion fight for those who come after it. Variant 5 etc ... i'm excited about quest content.
hopefully all of this is sooner rather than towards the later part of the year when Book 2 comes. to release these changes in November for instance would be an epic fail.
They gave a tentative for what they have. They can't give time frames for what they don't have yet. It's a detailed look into what they're working on. It isn't an itinerary.
Dude, movies can get a timeframe when a script is just being written. Your going to tell me they can't give one from the development team here. I find that very hard to believe.
I've worked in movies, and I can tell you that this is not how that works. Game Development is also a very different beast and you can't compare. We don't have timelines yet because we don't have a final list of what we want to do. Exploration of Data takes time, and then so does coming up with what changes we need to make to address those issues, and depending on the scale... we could be looking at weeks or months just to implement them.
The lack of details and information puts many of us at a standstill with act 6. Do we keep trudging along with hopes that we will get compensated? Or do we just halt act 6 all together?
I realize it takes time, but the attack values seems like something you could adjust relatively quickly and give a specific timeline on. I mean, you adjusted attack values in act 7 Beta in like 1 day. Why is adjusting the attack values in act 6 going to take months?
And then we'd have a different set of players getting a different experience in Act 6 with lowered Attack ratings but an unchanged Champion, and if we do those two, then we have ANOTHER set of Players that are having a different experience than those that will come after when we've hit some of the other Pain Point fights.
This is not going to be a quick and easy thing. If you want to go forward in Act 6 now or wait for adjustments is up to you. While you don't have a timeline, you are aware that we are coming up with a plan.
In all fairness, you guys broke it you should prioritize fixing it timely. Right now you are banking on wordy statements on future promises holding people over. The time line is now not a time to be determined later
They gave a tentative for what they have. They can't give time frames for what they don't have yet. It's a detailed look into what they're working on. It isn't an itinerary.
Dude, movies can get a timeframe when a script is just being written. Your going to tell me they can't give one from the development team here. I find that very hard to believe.
I've worked in movies, and I can tell you that this is not how that works. Game Development is also a very different beast and you can't compare. We don't have timelines yet because we don't have a final list of what we want to do. Exploration of Data takes time, and then so does coming up with what changes we need to make to address those issues, and depending on the scale... we could be looking at weeks or months just to implement them.
The lack of details and information puts many of us at a standstill with act 6. Do we keep trudging along with hopes that we will get compensated? Or do we just halt act 6 all together?
I realize it takes time, but the attack values seems like something you could adjust relatively quickly and give a specific timeline on. I mean, you adjusted attack values in act 7 Beta in like 1 day. Why is adjusting the attack values in act 6 going to take months?
And then we'd have a different set of players getting a different experience in Act 6 with lowered Attack ratings but an unchanged Champion, and if we do those two, then we have ANOTHER set of Players that are having a different experience than those that will come after when we've hit some of the other Pain Point fights.
This is not going to be a quick and easy thing. If you want to go forward in Act 6 now or wait for adjustments is up to you. While you don't have a timeline, you are aware that we are coming up with a plan.
Reasonable people would agree that incremental changes would not be practical, but December seems like a lo g time when so many of these "pain points" have been know since the content was released. We know you're coming up with a plan (we already knew that btw) but we don't know if there will be an arbitrary deadline before which people won't receive compensation for having completed the hard version of the content. That leaves us paralyzed.
Loving seeing all the posts from the “Git Gud Gang” talking about how much they spent and deserve to be compensated for clearing Act 6
All along, some folks were talking like they were super-skilled and so much better than everyone else when really, all some of them did was let Unit Man clear lanes and now they are exposed
They gave a tentative for what they have. They can't give time frames for what they don't have yet. It's a detailed look into what they're working on. It isn't an itinerary.
Dude, movies can get a timeframe when a script is just being written. Your going to tell me they can't give one from the development team here. I find that very hard to believe.
I've worked in movies, and I can tell you that this is not how that works. Game Development is also a very different beast and you can't compare. We don't have timelines yet because we don't have a final list of what we want to do. Exploration of Data takes time, and then so does coming up with what changes we need to make to address those issues, and depending on the scale... we could be looking at weeks or months just to implement them.
The lack of details and information puts many of us at a standstill with act 6. Do we keep trudging along with hopes that we will get compensated? Or do we just halt act 6 all together?
I realize it takes time, but the attack values seems like something you could adjust relatively quickly and give a specific timeline on. I mean, you adjusted attack values in act 7 Beta in like 1 day. Why is adjusting the attack values in act 6 going to take months?
And then we'd have a different set of players getting a different experience in Act 6 with lowered Attack ratings but an unchanged Champion, and if we do those two, then we have ANOTHER set of Players that are having a different experience than those that will come after when we've hit some of the other Pain Point fights.
This is not going to be a quick and easy thing. If you want to go forward in Act 6 now or wait for adjustments is up to you. While you don't have a timeline, you are aware that we are coming up with a plan.
On a positive note, I am sooooooooooooooo excited to see that Book 2 Act 1 won't have quests that cost more than 70 energy. That was legitimately my favorite thing in the post and made my day!
If i have to wait until the end of the year for this changes to come i'll probably quit... I dont care for compensations, i just want to progress, which at this point is hard for me in act 6...
They gave a tentative for what they have. They can't give time frames for what they don't have yet. It's a detailed look into what they're working on. It isn't an itinerary.
Dude, movies can get a timeframe when a script is just being written. Your going to tell me they can't give one from the development team here. I find that very hard to believe.
I've worked in movies, and I can tell you that this is not how that works. Game Development is also a very different beast and you can't compare. We don't have timelines yet because we don't have a final list of what we want to do. Exploration of Data takes time, and then so does coming up with what changes we need to make to address those issues, and depending on the scale... we could be looking at weeks or months just to implement them.
The lack of details and information puts many of us at a standstill with act 6. Do we keep trudging along with hopes that we will get compensated? Or do we just halt act 6 all together?
I realize it takes time, but the attack values seems like something you could adjust relatively quickly and give a specific timeline on. I mean, you adjusted attack values in act 7 Beta in like 1 day. Why is adjusting the attack values in act 6 going to take months?
And then we'd have a different set of players getting a different experience in Act 6 with lowered Attack ratings but an unchanged Champion, and if we do those two, then we have ANOTHER set of Players that are having a different experience than those that will come after when we've hit some of the other Pain Point fights.
This is not going to be a quick and easy thing. If you want to go forward in Act 6 now or wait for adjustments is up to you. While you don't have a timeline, you are aware that we are coming up with a plan.
Okay, so this is actually helpful and is giving some clarity. You make it sound as if the plan is to make ALL act 6 changes at the same time. Is this correct? If you can at least confirm that then I can plan accordingly.
The impression i had after reading the post is that they would be phased.
Comments
The roadmap is an excellent start, but I was really hoping for more finite information. As a whole, it’s all very vague. We have no timeframe for the Act 6 nerf, which is extremely disappointing for the community. I’m excited for the rollout of the placeholder Canadian difficulty next month, as well as the new boss rush and ultimate summer fun time smash mode that’s rolling out though. After 100% act 6 I’ve been looking to recapture the excitement again, and I think this will help
But I think it would be a nice gesture to see something concrete and soon. Like before July 4th. The devil is always in the details.
It will surprise no one that I admit to being skeptical regarding promises. There is so much here across numerous modes...it makes me wonder how there could suddenly be sufficient bandwidth to get everything done in anything close to a reasonable time frame.
Dr. Zola
It is easy to trip into loaded words when writing colloquially, things like "need" and "fair" and such. I believe what they are trying to say here is not that a player doesn't think they need a particular reward, because how would they know what a player thinks they need or want, but rather the reward boosts are targeted at specific kinds of players at specific progress tiers, and in general the more targeted the rewards are, the more useful they can make them. If rewards just get sprinkled everywhere without targeting them, then they have to balance them based on more global economic issues, and now the priority of the rewards gets lost, and the rewards become subject to other concerns that will affect what they look like.
What has been provided so far, is the road map of the road map, with the hopes of filling the blank spots as you go.
If Kabam did not collect info on how much everyone spent to 100% Act 6, then it is impossible to compensate us individually. But Kabam can create testbeds to established baseline of how much on average is spent for Act 6. For example, testers can complete a normal path and then the same path with the nerf and see the difference. If the test or experiment is done scientifically and with honesty, the difference in units use would be a good starting point for the compensation.
Though whether we can just label Act 6 as a pain point and be done with it is a different debate.
For example, one of the things they said in the Book 2 beta was that they were going to try to up the cadence of story arc quests being released. They seem to have backed off that goal a bit, now saying they are going to try to release them at six month intervals. That frees up content development time to spread out to other kinds of content. So while we were originally supposed to get more rapidly iterated (and super difficult) Book 2 acts, now we're going to be getting them slower, but hopefully better designed and with design time opening up for other kinds of content.
A lot of less visible to players juggling is probably happening behind the scenes, where we're trading things we would have gotten for what the road map now says we're going to get. Hopefully it is a good trade.
Now unless it comes in the form of a huge chunk of units, it’s going to be revives/potions which will go into everyone’s overflow (except those who are ready for an AoL run or something), along with a token gesture of shards here and there. Can we, therefore get them going into our inventory in the same way that T4CC does when your sigil expires - 17/16 as opposed to 16/16 and one in the overflow?
There are definitely lots of Game Companies that share priorities and insights into things that are way in the distance without timelines. From speaking vaguely on new features, to talking about future priorities that don't have any action items. We've done this in the past as well, and I feel it gives players a better understanding of the shape of the game to come so that when there is new content or changes made, you already understand where that fits and why.
I realize it takes time, but the attack values seems like something you could adjust relatively quickly and give a specific timeline on. I mean, you adjusted attack values in act 7 Beta in like 1 day. Why is adjusting the attack values in act 6 going to take months?
This is not going to be a quick and easy thing. If you want to go forward in Act 6 now or wait for adjustments is up to you. While you don't have a timeline, you are aware that we are coming up with a plan.
but i'm excited about the changes to content ... REALLY excited about these ridiculous attack values being adjusted and the Champion fight for those who come after it. Variant 5 etc ... i'm excited about quest content.
hopefully all of this is sooner rather than towards the later part of the year when Book 2 comes. to release these changes in November for instance would be an epic fail.
All along, some folks were talking like they were super-skilled and so much better than everyone else when really, all some of them did was let Unit Man clear lanes and now they are exposed
The impression i had after reading the post is that they would be phased.