There are only a few dozen players who have 5+ war champion titles. Even fewer have 10 titles. I’d like to think it would be pretty straightforward and reasonable to reward them for 2 years of hard work and success. We’re talking about an extremely small percentage of players here. It’s not even .008% of all accounts. Should we disregard all that success and make them spend another 15 months for their titles?
Path IdentitiesCorrected June 19Easy and Normal:Intermediate, Hard, Challenger, and Expert:
Maybe its best to introduce a two tier war system, those who want to scrap for the great rewards and those who want to have fun with lesser rewards and without constantly thinking "defender + node + tactics = what do I do?".
I was suspecting the hidden agenda to make the game more anti quake/ghost after seeing these new double medium/light champs released, but with these new defensive tactics its clearly not hidden anymore. As if the new local nodes werent horrible enough...
I was suspecting the hidden agenda to make the game more anti quake/ghost after seeing these new double medium/light champs released, but with these new defensive tactics its clearly not hidden anymore. As if the new local nodes werent horrible enough... the goal is to increase unit spend on potions
I was suspecting the hidden agenda to make the game more anti quake/ghost after seeing these new double medium/light champs released, but with these new defensive tactics its clearly not hidden anymore. As if the new local nodes werent horrible enough... the goal is to increase unit spend on potions No ! I think the goals is to make the wars less static by diversifying the defenders et attackers used during war.For now, the majority of alliances use flow and put Mojo, guillotine 2099, Warlock etc... in defense while attacker mainly use Quake, Voïd etc...Using this (anti ghost/Quale) defense will force attacker to take #defensive attackers to get a better chance
I was suspecting the hidden agenda to make the game more anti quake/ghost after seeing these new double medium/light champs released, but with these new defensive tactics its clearly not hidden anymore. As if the new local nodes werent horrible enough... the goal is to increase unit spend on potions No ! I think the goals is to make the wars less static by diversifying the defenders et attackers used during war.For now, the majority of alliances use flow and put Mojo, guillotine 2099, Warlock etc... in defense while attacker mainly use Quake, Voïd etc...Using this (anti ghost/Quale) defense will force attacker to take #defensive attackers to get a better chance That was the goal but not what happened. All that happened is what everyone said would happen. Kabam created another ridiculous defense tactic that will dominate the whole season.The new nodes are enough imo and tactics should just be scrapped if not for this season, indefinitely.
I was suspecting the hidden agenda to make the game more anti quake/ghost after seeing these new double medium/light champs released, but with these new defensive tactics its clearly not hidden anymore. As if the new local nodes werent horrible enough... the goal is to increase unit spend on potions No ! I think the goals is to make the wars less static by diversifying the defenders et attackers used during war.For now, the majority of alliances use flow and put Mojo, guillotine 2099, Warlock etc... in defense while attacker mainly use Quake, Voïd etc...Using this (anti ghost/Quake) defense will force attacker to take #defensive attackers to get a better chance