All of this is outstanding information except for one somewhat large issue: there is no helpful information about when the changes to Act 6 difficulty will occur. You mention that they will happen, hopefully, before Act 1 Book 2 releases in December 2020. That's 6 months from now. In the meantime, should players continue doing Act 6 content and hope the compensation is sufficient for their over-expenditure of resources? Should they stop completing and exploring Act 6 for weeks... but maybe months... or longer, in the hope that the Act 6 attack decrease will be worth the wait? What should the players do in the meantime with overflowing stashes and less content to complete?Between now and December 1, anyone working on Act 6 is caught in limbo. I really hope Kabam considers giving more information about when the attack value decrease will occur so players can plan accordingly.
They gave a tentative for what they have. They can't give time frames for what they don't have yet. It's a detailed look into what they're working on. It isn't an itinerary. Dude, movies can get a timeframe when a script is just being written. Your going to tell me they can't give one from the development team here. I find that very hard to believe. I've worked in movies, and I can tell you that this is not how that works. Game Development is also a very different beast and you can't compare. We don't have timelines yet because we don't have a final list of what we want to do. Exploration of Data takes time, and then so does coming up with what changes we need to make to address those issues, and depending on the scale... we could be looking at weeks or months just to implement them. My counter argument of "Exploration of Data takes time", is that any sort of road map shouldn't be announced publicly before you've had time to review that data. No games company I've worked for, or with, would announce without the proper data to hand so they can provide a thorough expectation for their community. What has been provided so far, is the road map of the road map, with the hopes of filling the blank spots as you go. We thought about that, but we also knew that our players wanted information now. If we wanted to wait to give more information, then you would be waiting for months, because that's how long it takes. I won't be asking the team to change our future Roadmap posts, and there will be more information without definite timelines. There are a lot of people that enjoy these glimpses into the future and understanding what is on the far horizon.There are definitely lots of Game Companies that share priorities and insights into things that are way in the distance without timelines. From speaking vaguely on new features, to talking about future priorities that don't have any action items. We've done this in the past as well, and I feel it gives players a better understanding of the shape of the game to come so that when there is new content or changes made, you already understand where that fits and why.
They gave a tentative for what they have. They can't give time frames for what they don't have yet. It's a detailed look into what they're working on. It isn't an itinerary. Dude, movies can get a timeframe when a script is just being written. Your going to tell me they can't give one from the development team here. I find that very hard to believe. I've worked in movies, and I can tell you that this is not how that works. Game Development is also a very different beast and you can't compare. We don't have timelines yet because we don't have a final list of what we want to do. Exploration of Data takes time, and then so does coming up with what changes we need to make to address those issues, and depending on the scale... we could be looking at weeks or months just to implement them. My counter argument of "Exploration of Data takes time", is that any sort of road map shouldn't be announced publicly before you've had time to review that data. No games company I've worked for, or with, would announce without the proper data to hand so they can provide a thorough expectation for their community. What has been provided so far, is the road map of the road map, with the hopes of filling the blank spots as you go.
They gave a tentative for what they have. They can't give time frames for what they don't have yet. It's a detailed look into what they're working on. It isn't an itinerary. Dude, movies can get a timeframe when a script is just being written. Your going to tell me they can't give one from the development team here. I find that very hard to believe. I've worked in movies, and I can tell you that this is not how that works. Game Development is also a very different beast and you can't compare. We don't have timelines yet because we don't have a final list of what we want to do. Exploration of Data takes time, and then so does coming up with what changes we need to make to address those issues, and depending on the scale... we could be looking at weeks or months just to implement them.
They gave a tentative for what they have. They can't give time frames for what they don't have yet. It's a detailed look into what they're working on. It isn't an itinerary. Dude, movies can get a timeframe when a script is just being written. Your going to tell me they can't give one from the development team here. I find that very hard to believe.
They gave a tentative for what they have. They can't give time frames for what they don't have yet. It's a detailed look into what they're working on. It isn't an itinerary.
Hopeful—yes. But I think it would be a nice gesture to see something concrete and soon. Like before July 4th. The devil is always in the details. It will surprise no one that I admit to being skeptical regarding promises. There is so much here across numerous modes...it makes me wonder how there could suddenly be sufficient bandwidth to get everything done in anything close to a reasonable time frame. Dr. Zola Well, we aren't seeing what is being displaced to execute the new roadmap. Some of this stuff is probably just modifications to what they were already planning to do, in terms of workload if not style. Some of this stuff is probably completely new, and it is probably displacing other stuff they were working on.For example, one of the things they said in the Book 2 beta was that they were going to try to up the cadence of story arc quests being released. They seem to have backed off that goal a bit, now saying they are going to try to release them at six month intervals. That frees up content development time to spread out to other kinds of content. So while we were originally supposed to get more rapidly iterated (and super difficult) Book 2 acts, now we're going to be getting them slower, but hopefully better designed and with design time opening up for other kinds of content.A lot of less visible to players juggling is probably happening behind the scenes, where we're trading things we would have gotten for what the road map now says we're going to get. Hopefully it is a good trade.
Hopeful—yes. But I think it would be a nice gesture to see something concrete and soon. Like before July 4th. The devil is always in the details. It will surprise no one that I admit to being skeptical regarding promises. There is so much here across numerous modes...it makes me wonder how there could suddenly be sufficient bandwidth to get everything done in anything close to a reasonable time frame. Dr. Zola
This is disappointing for Uncollected players. There was almost nothing in this post that is relevant for mid-game players. I imagine the future posts about champion buffs and arena changes and stuff like that might be more relevant, but if you're still grinding through Act 5, all the stuff about Act 6 is basically meaningless, all the stuff about new Variants isn't particularly useful, the Summer of Pain isn't even something to think about. As an Uncollected player, the only thing here that I can do anything with is go replay Act 2 for the rewards after it gets reset. I would argue that this means the MOST to our Uncollected Summoners. The step after that is becoming Cavalier, and that opens up another big world for you. That may not be right now, but when you get to it, these improvements are going to make it a better transition for you. So will the Events Quest's Uncollected Difficulty Level be reduce to it's original state once the Cavalier Difficulty is released? Because right now Uncollected's Difficulty Level is trying to give challenge to someone who Just beat the Collector and someone who Just beat 6.1 or the Grandmaster which is an ENORMOUS Difficulty Level Gap and it shows...
This is disappointing for Uncollected players. There was almost nothing in this post that is relevant for mid-game players. I imagine the future posts about champion buffs and arena changes and stuff like that might be more relevant, but if you're still grinding through Act 5, all the stuff about Act 6 is basically meaningless, all the stuff about new Variants isn't particularly useful, the Summer of Pain isn't even something to think about. As an Uncollected player, the only thing here that I can do anything with is go replay Act 2 for the rewards after it gets reset. I would argue that this means the MOST to our Uncollected Summoners. The step after that is becoming Cavalier, and that opens up another big world for you. That may not be right now, but when you get to it, these improvements are going to make it a better transition for you.
This is disappointing for Uncollected players. There was almost nothing in this post that is relevant for mid-game players. I imagine the future posts about champion buffs and arena changes and stuff like that might be more relevant, but if you're still grinding through Act 5, all the stuff about Act 6 is basically meaningless, all the stuff about new Variants isn't particularly useful, the Summer of Pain isn't even something to think about. As an Uncollected player, the only thing here that I can do anything with is go replay Act 2 for the rewards after it gets reset.
The compensation needs to be hefty for the those who already 100% act 6. I probably spent 300 USD to 100 percent that champion chapter. And another 2k USD between 6.2, 6.3, and 6.4. I understand compensation won’t be close to that but you guys need to stop Nerfing old content. Dude how selfish are you? You want other people to go through the same pain as you? Be quiet and stop complaining imagine you hadn’t cleared it yet because you found it hard and then people complain saying iT sHoUlDnT bE nErFeD bEcAuSe i dId iT wHeN iT wAs hArD.grow up don’t complain about other people getting a easier time Honestly i don’t think it should be nerfed at all. I think content that is released should stay the same. If you can’t complete it then play better. Ive watched much better players then me solo the collector, i could not, so i got through with units. If content is to hard then it should not be released. I would rather them not nerf it at all and have everyone struggle the same. This is a competitive game, not patty cake.
The compensation needs to be hefty for the those who already 100% act 6. I probably spent 300 USD to 100 percent that champion chapter. And another 2k USD between 6.2, 6.3, and 6.4. I understand compensation won’t be close to that but you guys need to stop Nerfing old content. Dude how selfish are you? You want other people to go through the same pain as you? Be quiet and stop complaining imagine you hadn’t cleared it yet because you found it hard and then people complain saying iT sHoUlDnT bE nErFeD bEcAuSe i dId iT wHeN iT wAs hArD.grow up don’t complain about other people getting a easier time
The compensation needs to be hefty for the those who already 100% act 6. I probably spent 300 USD to 100 percent that champion chapter. And another 2k USD between 6.2, 6.3, and 6.4. I understand compensation won’t be close to that but you guys need to stop Nerfing old content.
I welcome these changes for the benefit of the community and understand you're currently exploring options to compensate players who already explored Act 6.However, regarding compensation my skepticism compels me to share my experience.I'm missing 3 paths to 100% Act6, having interrupted exploration a few weeks ago trying to save units for the 4th of July deals.I always explored most end content with minimal costs, relying mostly on skill and strategy. However, the design of 6.2, 6.3 and specially 6.4 forced me to spend an astronomical amount of resources.I had to explore 6.4 without a quake or ghost. I don't have them despite having 108 5star champs (some naturally duped to 200), and it made no sense waiting for a quake to complete important content. I haven't gotten one in more than 5 years playing the game and frankly, it might not ever happen.Exploring 6.4 without a quake was simply an exercise in spending resources.I'm not even going to speak about all the mixes of nodes you have to deal with, bound to 15k attack values, for which there were no good counters besides quake. I mean, p.e. if bane switched during the opponent's special animation I was pretty much death on those seconds.I'll just refer the blocking damage and the amount of unavoidable passive debuff damage which were bound to those 15k attack values. Most of those could be ignored by quake or even ghost players.Reducing the attack values to less than half of their original values, will make this content content manageable and approachable by a vast array of champions, not only quake or ghost. And will make it possible to be explored with minimal costs.Underestimating, I spent about 40K units and several hundreds of saved potions exploring 6.2, 6.3 and 6.4. The amount of arena grind I had to do for units spent on 6.4 led to the greatest burnout this game ever gave me.At the moment I don't have enough resources to try to complete my first path of the Abyss neither units for the 4th of July unit deals, they were all burnt on Act6.I hope you take all this into consideration while calculation Act6 compensations. You do realize they stated that if you completed the content more than 3 months before they implement the change.. then you won't receive compensation right? The amount of data to analyze beyond 3 months is too much. So if you completed act 6 a few months ago.. you won't be seeing any compensation when they implement the changes discussed.. This is wrong, few pages back Miike confirmed they'll look into expanding for Act 6, lower acts its just a reward buff to bring up to date - Act 6 is still recent, and is a complete rework
I welcome these changes for the benefit of the community and understand you're currently exploring options to compensate players who already explored Act 6.However, regarding compensation my skepticism compels me to share my experience.I'm missing 3 paths to 100% Act6, having interrupted exploration a few weeks ago trying to save units for the 4th of July deals.I always explored most end content with minimal costs, relying mostly on skill and strategy. However, the design of 6.2, 6.3 and specially 6.4 forced me to spend an astronomical amount of resources.I had to explore 6.4 without a quake or ghost. I don't have them despite having 108 5star champs (some naturally duped to 200), and it made no sense waiting for a quake to complete important content. I haven't gotten one in more than 5 years playing the game and frankly, it might not ever happen.Exploring 6.4 without a quake was simply an exercise in spending resources.I'm not even going to speak about all the mixes of nodes you have to deal with, bound to 15k attack values, for which there were no good counters besides quake. I mean, p.e. if bane switched during the opponent's special animation I was pretty much death on those seconds.I'll just refer the blocking damage and the amount of unavoidable passive debuff damage which were bound to those 15k attack values. Most of those could be ignored by quake or even ghost players.Reducing the attack values to less than half of their original values, will make this content content manageable and approachable by a vast array of champions, not only quake or ghost. And will make it possible to be explored with minimal costs.Underestimating, I spent about 40K units and several hundreds of saved potions exploring 6.2, 6.3 and 6.4. The amount of arena grind I had to do for units spent on 6.4 led to the greatest burnout this game ever gave me.At the moment I don't have enough resources to try to complete my first path of the Abyss neither units for the 4th of July unit deals, they were all burnt on Act6.I hope you take all this into consideration while calculation Act6 compensations. You do realize they stated that if you completed the content more than 3 months before they implement the change.. then you won't receive compensation right? The amount of data to analyze beyond 3 months is too much. So if you completed act 6 a few months ago.. you won't be seeing any compensation when they implement the changes discussed..
I welcome these changes for the benefit of the community and understand you're currently exploring options to compensate players who already explored Act 6.However, regarding compensation my skepticism compels me to share my experience.I'm missing 3 paths to 100% Act6, having interrupted exploration a few weeks ago trying to save units for the 4th of July deals.I always explored most end content with minimal costs, relying mostly on skill and strategy. However, the design of 6.2, 6.3 and specially 6.4 forced me to spend an astronomical amount of resources.I had to explore 6.4 without a quake or ghost. I don't have them despite having 108 5star champs (some naturally duped to 200), and it made no sense waiting for a quake to complete important content. I haven't gotten one in more than 5 years playing the game and frankly, it might not ever happen.Exploring 6.4 without a quake was simply an exercise in spending resources.I'm not even going to speak about all the mixes of nodes you have to deal with, bound to 15k attack values, for which there were no good counters besides quake. I mean, p.e. if bane switched during the opponent's special animation I was pretty much death on those seconds.I'll just refer the blocking damage and the amount of unavoidable passive debuff damage which were bound to those 15k attack values. Most of those could be ignored by quake or even ghost players.Reducing the attack values to less than half of their original values, will make this content content manageable and approachable by a vast array of champions, not only quake or ghost. And will make it possible to be explored with minimal costs.Underestimating, I spent about 40K units and several hundreds of saved potions exploring 6.2, 6.3 and 6.4. The amount of arena grind I had to do for units spent on 6.4 led to the greatest burnout this game ever gave me.At the moment I don't have enough resources to try to complete my first path of the Abyss neither units for the 4th of July unit deals, they were all burnt on Act6.I hope you take all this into consideration while calculation Act6 compensations.
I've worked in movies, and I can tell you that this is not how that works. Game Development is also a very different beast and you can't compare. We don't have timelines yet because we don't have a final list of what we want to do. Exploration of Data takes time, and then so does coming up with what changes we need to make to address those issues, and depending on the scale... we could be looking at weeks or months just to implement them. So what I got out of this was; 1; you guys don't fully know what your doing as far as changes. 2; you guys are in the early stages, so I shouldn't expect 'weeks', but instead 'months.' Thanks MikeMovies have their setbacks, and they also don't have to deal with people being disappointed when those goals aren't met like this community. There are also some things they don't know yet. Things don't happen overnight. Guess you weren't around when 12.0 hit. Kabam argued, listened, tested and then added changes within two weeks. Gotta give them credit for that fast turn around. But yes, big changes can happen sooner rather then later. And yes, people do get upset when movies are postponed. I get this industry has more delays then movies, but we still get timeframes for a release.
I've worked in movies, and I can tell you that this is not how that works. Game Development is also a very different beast and you can't compare. We don't have timelines yet because we don't have a final list of what we want to do. Exploration of Data takes time, and then so does coming up with what changes we need to make to address those issues, and depending on the scale... we could be looking at weeks or months just to implement them.
Movies have their setbacks, and they also don't have to deal with people being disappointed when those goals aren't met like this community. There are also some things they don't know yet. Things don't happen overnight.
They gave a tentative for what they have. They can't give time frames for what they don't have yet. It's a detailed look into what they're working on. It isn't an itinerary. Dude, movies can get a timeframe when a script is just being written. Your going to tell me they can't give one from the development team here. I find that very hard to believe. Movies have their setbacks, and they also don't have to deal with people being disappointed when those goals aren't met like this community. There are also some things they don't know yet. Things don't happen overnight. What are you on about lol They release the film and if the public don’t like it they lose ££££££££ They can’t go back and change it like kabam can.And yes they have strict time frames for release times as an over run cost ££££££And not being ready for when the film will make the most money being targeted at there optimum audience ie a Halloween film being late and coming out over Christmas rather that Halloween.
They gave a tentative for what they have. They can't give time frames for what they don't have yet. It's a detailed look into what they're working on. It isn't an itinerary. Dude, movies can get a timeframe when a script is just being written. Your going to tell me they can't give one from the development team here. I find that very hard to believe. Movies have their setbacks, and they also don't have to deal with people being disappointed when those goals aren't met like this community. There are also some things they don't know yet. Things don't happen overnight.
I've worked in movies, and I can tell you that this is not how that works. Game Development is also a very different beast and you can't compare. We don't have timelines yet because we don't have a final list of what we want to do. Exploration of Data takes time, and then so does coming up with what changes we need to make to address those issues, and depending on the scale... we could be looking at weeks or months just to implement them. So what I got out of this was; 1; you guys don't fully know what your doing as far as changes. 2; you guys are in the early stages, so I shouldn't expect 'weeks', but instead 'months.' Thanks MikeMovies have their setbacks, and they also don't have to deal with people being disappointed when those goals aren't met like this community. There are also some things they don't know yet. Things don't happen overnight. Guess you weren't around when 12.0 hit. Kabam argued, listened, tested and then added changes within two weeks. Gotta give them credit for that fast turn around. But yes, big changes can happen sooner rather then later. And yes, people do get upset when movies are postponed. I get this industry has more delays then movies, but we still get timeframes for a release. I was here during 12.0, and the major bulk of the changes they planned, months ahead of time mind you, had gone ahead. There were some minor tweaks after the reactions, but what we're talking about here is not minor tweaks. These are significant changes that require significant time to implement.
@Doomsfist79
@DNA3000 New content (that actually has release dates) looks exciting. A lot of words for a few tidbits in information was very annoying tho. Super annoying that Act 6 and 7 related content has no dates or time frames, the longer this takes the more stagnated the game will get. Damn, that is a big nerf to Act 6. Like huge. I honestly think compensation should be huge as well.I'm thinking: 4 T5C12 T2A4 12.5% T5CC crystals1 50% T5CC crystal1 12.5% Selector1 6* R1>2 Gem50,000 5* Shards25,000 6* ShardsThat or literally 10,000 Units. If that's what you think just *some* of the resources you spent on Act 6 are worth, why did you do Act 6 in the first place? I mean this is arguably comparable to and within a small radius of Act 6's completion and exploration rewards combined. If you think the difference between what you did spend and what you would have spent is that high, you arguably spent more to complete the content than it was worth to you in the first place. You can't be rewarded for spending excessively to complete content.Compensation can't be based on what everyone spent to do it, because that's saying the more someone spent, the less skillfully they completed it, the more they deserve to be rewarded for that. That's simply illogical. How is it illogical to base compensation on how much units or resources someone spent? Whether someone is superior in skill or less skilled, the resources they would have used would be less because of the drastic change in attack rating and other changes to bosses like The Champion. A player who used 1000 units might use 600 units with the nerf. A player who used 10K units might use 7K units with the nerf. If Kabam did not collect info on how much everyone spent to 100% Act 6, then it is impossible to compensate us individually. But Kabam can create testbeds to established baseline of how much on average is spent for Act 6. For example, testers can complete a normal path and then the same path with the nerf and see the difference. If the test or experiment is done scientifically and with honesty, the difference in units use would be a good starting point for the compensation. I don't think my post was clear to you. In the context of the rest of the post, what I intended to convey was that specific individuals cannot assert that the compensation for Act 6 changes should be based on their own personal expenditures because that would then mean, as I said, that people who spent more would think the compensation should be higher, and those who spent less would think the compensation should be lower. If we set compensation to the average, say, like you seem to be suggesting, then every single player above the average expenditure who thought that way would say the compensation was too low, and for the players who spent way over the average they would think the compensation would be ridiculously too low. So you can't judge by just your own expenditures, because if everyone did that almost no one would judge the compensation as appropriate. There needs to be a compensation metric that is independent of individual anecdotes of expense, that all reasonable people can agree is logical irrespective of whether it returns comparable resources to them personally than they spent.
@DNA3000 New content (that actually has release dates) looks exciting. A lot of words for a few tidbits in information was very annoying tho. Super annoying that Act 6 and 7 related content has no dates or time frames, the longer this takes the more stagnated the game will get. Damn, that is a big nerf to Act 6. Like huge. I honestly think compensation should be huge as well.I'm thinking: 4 T5C12 T2A4 12.5% T5CC crystals1 50% T5CC crystal1 12.5% Selector1 6* R1>2 Gem50,000 5* Shards25,000 6* ShardsThat or literally 10,000 Units. If that's what you think just *some* of the resources you spent on Act 6 are worth, why did you do Act 6 in the first place? I mean this is arguably comparable to and within a small radius of Act 6's completion and exploration rewards combined. If you think the difference between what you did spend and what you would have spent is that high, you arguably spent more to complete the content than it was worth to you in the first place. You can't be rewarded for spending excessively to complete content.Compensation can't be based on what everyone spent to do it, because that's saying the more someone spent, the less skillfully they completed it, the more they deserve to be rewarded for that. That's simply illogical. How is it illogical to base compensation on how much units or resources someone spent? Whether someone is superior in skill or less skilled, the resources they would have used would be less because of the drastic change in attack rating and other changes to bosses like The Champion. A player who used 1000 units might use 600 units with the nerf. A player who used 10K units might use 7K units with the nerf. If Kabam did not collect info on how much everyone spent to 100% Act 6, then it is impossible to compensate us individually. But Kabam can create testbeds to established baseline of how much on average is spent for Act 6. For example, testers can complete a normal path and then the same path with the nerf and see the difference. If the test or experiment is done scientifically and with honesty, the difference in units use would be a good starting point for the compensation.
New content (that actually has release dates) looks exciting. A lot of words for a few tidbits in information was very annoying tho. Super annoying that Act 6 and 7 related content has no dates or time frames, the longer this takes the more stagnated the game will get. Damn, that is a big nerf to Act 6. Like huge. I honestly think compensation should be huge as well.I'm thinking: 4 T5C12 T2A4 12.5% T5CC crystals1 50% T5CC crystal1 12.5% Selector1 6* R1>2 Gem50,000 5* Shards25,000 6* ShardsThat or literally 10,000 Units. If that's what you think just *some* of the resources you spent on Act 6 are worth, why did you do Act 6 in the first place? I mean this is arguably comparable to and within a small radius of Act 6's completion and exploration rewards combined. If you think the difference between what you did spend and what you would have spent is that high, you arguably spent more to complete the content than it was worth to you in the first place. You can't be rewarded for spending excessively to complete content.Compensation can't be based on what everyone spent to do it, because that's saying the more someone spent, the less skillfully they completed it, the more they deserve to be rewarded for that. That's simply illogical.
New content (that actually has release dates) looks exciting. A lot of words for a few tidbits in information was very annoying tho. Super annoying that Act 6 and 7 related content has no dates or time frames, the longer this takes the more stagnated the game will get. Damn, that is a big nerf to Act 6. Like huge. I honestly think compensation should be huge as well.I'm thinking: 4 T5C12 T2A4 12.5% T5CC crystals1 50% T5CC crystal1 12.5% Selector1 6* R1>2 Gem50,000 5* Shards25,000 6* ShardsThat or literally 10,000 Units.
For example, there was no mention of any kind of reward boosts at all for the event quest, even though everyone knows they badly need a boost, the same with arena rewards, and basically everything in the game needs a reward boost. They are all stuck in 2017 levels.
They know what the pain points are. Can we just stop it? They have data on item usage. They don’t need a freaking conversation to tell them what has cost the most items. It’s just a delay tactic.