Are there reward issues? Sure. There's obviously a problem with champion acquisition at or higher than UC: the game doesn't give enough of the right rewards to fuel player's roster progress into Act 6. There's obviously a problem with champion rank up rewards for Cavalier players because the devs want players to be experimental and broaden their champion use, but rank up rewards for 5* champs are still balanced around having a few high ranks and not broadly ranked up rosters. There are certain specific targeted reward issues that need specific targeted solutions.
They know what the pain points are. Can we just stop it? They have data on item usage. They don’t need a freaking conversation to tell them what has cost the most items. It’s just a delay tactic.
For example, there was no mention of any kind of reward boosts at all for the event quest, even though everyone knows they badly need a boost, the same with arena rewards, and basically everything in the game needs a reward boost. They are all stuck in 2017 levels. Everyone doesn't know this. I don't know this, for example, and I know many people who also don't know this, but have better things to do with their life than accumulate anonymous disagree flags and have people say they are out of touch.I'm already on record as saying just randomly boosting rewards causes problems, and what's more I've been right twice in a row in the past: when the devs boosted 5* shards to the point of forcing 6* champs into the game, and when they opened the floodgates on T4CC, which put us into a permanent catalyst arms race that is still ringing today, with people saying the game's gold rewards are broken because they can't use the hundred T2A they have expiring.Saying rewards are stuck at 2017 levels is like saying the ladder you own has steps still stuck in 2017 levels, and you now need a ladder where the steps are now three feet apart instead of eighteen inches apart. Rewards should be balanced around the content and progression of the game, not around humans who need increasingly shiny things.Are there reward issues? Sure. There's obviously a problem with champion acquisition at or higher than UC: the game doesn't give enough of the right rewards to fuel player's roster progress into Act 6. There's obviously a problem with champion rank up rewards for Cavalier players because the devs want players to be experimental and broaden their champion use, but rank up rewards for 5* champs are still balanced around having a few high ranks and not broadly ranked up rosters. There are certain specific targeted reward issues that need specific targeted solutions.But the event quest, the arena, the calendar? The main complaint about those rewards is that they are "outdated" not that they fail to serve the progress requirements for them. Progress requirements don't change over time. Players expectations do, but we can't satisfy the people who demand more and more and more just because they got a new free calendar at the bank. Nor should Kabam even try, if it comes at the expense of a more reasonable future of the game for everyone else. I'm not looking forward to Kabam racing through the last two ranks of 6* champs and introducing 7* champs that restarts the top tier power arms race again. No player in the game is more than one rank higher than me, because rank 3 is the only rank above me that even exists. And I myself am not that much higher than any other Cavalier player, although my roster is probably a bit wider. And the game is much better that way for everyone, with a compressed progress range. So yeah, everyone doesn't know that Kabam should just be announcing reward increases everywhere. Increasing rewards just because of what year it is causes tremendous harm. It is just hard to point to that harm because it is spread out over all the players, and because anyone that points that out gets slammed in public. I just don't care as much, and I'm a less easy target to try to portray as not understanding the game.
For example, there was no mention of any kind of reward boosts at all for the event quest, even though everyone knows they badly need a boost, the same with arena rewards, and basically everything in the game needs a reward boost. They are all stuck in 2017 levels.
They know what the pain points are. Can we just stop it? They have data on item usage. They don’t need a freaking conversation to tell them what has cost the most items. It’s just a delay tactic. If you don't want to participate in a dialog with the developers on how to improve the game, fortunately for you it isn't mandatory to participate. But how about let everyone else who does want to have that conversation have it without being told their contribution is irrelevant, because Kabam should just know everything already. I personally would love to sit down with the Act 6 designer and discuss how to make it better. I doubt I'm going to get that sort of access of course, but the idea that you would just know what to do and wouldn't benefit at all from that conversation if you were the developers, they should just datamine potions and do whatever, is pretty much exactly the attitude so many players accuse Kabam of having. Of just looking at the data, hearing a bunch of complaints, and then just doing whatever they want without any player perspective involvement.This is what so many players have asked for over the years. This is what *I* have asked for over the years. And now that its here, we have to deal with the fact that there will be a segment of the player population that basically says what we have fought for and now see the light at the end of the tunnel to get was something that was worthless. That in fact, we're actually part of the problem, we're just enabling Kabam to do unproductive things.There comes a point when you have to realize you can't help everyone, you can't save everyone, and you shouldn't even try. You have to decide you're going to try to contribute positively, or not. And if you are going to try, you aren't going to drag anyone else kicking and screaming. You're going to leave them behind.I don't know about any we, but no, I'm not going to stop it. I'm going to go forward, and I hope the game goes forward also. And everyone else has to make their own choices. But the attitude that hey, we all know what's going on here really? Anyone who has that attitude is entitled to it, but I'm just saying for the record I want nothing to do with it, or anything remotely connected to it.
I've worked in movies, and I can tell you that this is not how that works. Game Development is also a very different beast and you can't compare. We don't have timelines yet because we don't have a final list of what we want to do. Exploration of Data takes time, and then so does coming up with what changes we need to make to address those issues, and depending on the scale... we could be looking at weeks or months just to implement them. So what I got out of this was; 1; you guys don't fully know what your doing as far as changes. 2; you guys are in the early stages, so I shouldn't expect 'weeks', but instead 'months.' Thanks MikeMovies have their setbacks, and they also don't have to deal with people being disappointed when those goals aren't met like this community. There are also some things they don't know yet. Things don't happen overnight. Guess you weren't around when 12.0 hit. Kabam argued, listened, tested and then added changes within two weeks. Gotta give them credit for that fast turn around. But yes, big changes can happen sooner rather then later. And yes, people do get upset when movies are postponed. I get this industry has more delays then movies, but we still get timeframes for a release. I was here during 12.0, and the major bulk of the changes they planned, months ahead of time mind you, had gone ahead. There were some minor tweaks after the reactions, but what we're talking about here is not minor tweaks. These are significant changes that require significant time to implement. Oh that is not true at all, after 12.0 the changes made WERE significant. 12.0 was a mess, they made huge changes after the outcry. They aren’t giving us much more than we already knew. I can’t even consider this a “glimpse” into the future. Because we already knew these aspects.Tell us when act 6 is going to be toned down. So we can play our game effectively.
I've worked in movies, and I can tell you that this is not how that works. Game Development is also a very different beast and you can't compare. We don't have timelines yet because we don't have a final list of what we want to do. Exploration of Data takes time, and then so does coming up with what changes we need to make to address those issues, and depending on the scale... we could be looking at weeks or months just to implement them. So what I got out of this was; 1; you guys don't fully know what your doing as far as changes. 2; you guys are in the early stages, so I shouldn't expect 'weeks', but instead 'months.' Thanks MikeMovies have their setbacks, and they also don't have to deal with people being disappointed when those goals aren't met like this community. There are also some things they don't know yet. Things don't happen overnight. Guess you weren't around when 12.0 hit. Kabam argued, listened, tested and then added changes within two weeks. Gotta give them credit for that fast turn around. But yes, big changes can happen sooner rather then later. And yes, people do get upset when movies are postponed. I get this industry has more delays then movies, but we still get timeframes for a release. I was here during 12.0, and the major bulk of the changes they planned, months ahead of time mind you, had gone ahead. There were some minor tweaks after the reactions, but what we're talking about here is not minor tweaks. These are significant changes that require significant time to implement.
I've worked in movies, and I can tell you that this is not how that works. Game Development is also a very different beast and you can't compare. We don't have timelines yet because we don't have a final list of what we want to do. Exploration of Data takes time, and then so does coming up with what changes we need to make to address those issues, and depending on the scale... we could be looking at weeks or months just to implement them. So what I got out of this was; 1; you guys don't fully know what your doing as far as changes. 2; you guys are in the early stages, so I shouldn't expect 'weeks', but instead 'months.' Thanks MikeMovies have their setbacks, and they also don't have to deal with people being disappointed when those goals aren't met like this community. There are also some things they don't know yet. Things don't happen overnight. Guess you weren't around when 12.0 hit. Kabam argued, listened, tested and then added changes within two weeks. Gotta give them credit for that fast turn around. But yes, big changes can happen sooner rather then later. And yes, people do get upset when movies are postponed. I get this industry has more delays then movies, but we still get timeframes for a release.
I've worked in movies, and I can tell you that this is not how that works. Game Development is also a very different beast and you can't compare. We don't have timelines yet because we don't have a final list of what we want to do. Exploration of Data takes time, and then so does coming up with what changes we need to make to address those issues, and depending on the scale... we could be looking at weeks or months just to implement them.
Movies have their setbacks, and they also don't have to deal with people being disappointed when those goals aren't met like this community. There are also some things they don't know yet. Things don't happen overnight.
You know they know already DNA. Why act like you dont
I've worked in movies, and I can tell you that this is not how that works. Game Development is also a very different beast and you can't compare. We don't have timelines yet because we don't have a final list of what we want to do. Exploration of Data takes time, and then so does coming up with what changes we need to make to address those issues, and depending on the scale... we could be looking at weeks or months just to implement them. So what I got out of this was; 1; you guys don't fully know what your doing as far as changes. 2; you guys are in the early stages, so I shouldn't expect 'weeks', but instead 'months.' Thanks MikeMovies have their setbacks, and they also don't have to deal with people being disappointed when those goals aren't met like this community. There are also some things they don't know yet. Things don't happen overnight. Guess you weren't around when 12.0 hit. Kabam argued, listened, tested and then added changes within two weeks. Gotta give them credit for that fast turn around. But yes, big changes can happen sooner rather then later. And yes, people do get upset when movies are postponed. I get this industry has more delays then movies, but we still get timeframes for a release. I was here during 12.0, and the major bulk of the changes they planned, months ahead of time mind you, had gone ahead. There were some minor tweaks after the reactions, but what we're talking about here is not minor tweaks. These are significant changes that require significant time to implement. Oh that is not true at all, after 12.0 the changes made WERE significant. 12.0 was a mess, they made huge changes after the outcry. They aren’t giving us much more than we already knew. I can’t even consider this a “glimpse” into the future. Because we already knew these aspects.Tell us when act 6 is going to be toned down. So we can play our game effectively. The bulk of the changes was the new Diminishing Returns/Flat Rate system. They made some adjustments to that, and the Champs, but the majority of what they planned stayed on. I remember. I was around.
Here are the act 6 bosses that I would classify as “pain points” (Mostly the fights I HAD to use quake for): 6.1.2 (Ultron), 6.1.5 (Crossbones), 6.1.6 (Sentinel), 6.2.2 (Sinister), 6.2.5 (Mordo), 6.2.6 (The Champion), 6.3.1 (Medusa- big pain point), 6.3.4 (Iron Man), 6.3.5 (Mysterio), 6.4.3 (Darkhawk), and 6.4.5 (Hydra Adaptoid)
He's saying they might know the problems but not the solutions. Personally, I think that's absurd. They've had months to get feedback. The could have been DMing people who participated in the giant - and apparently completely ignored because it was "too many voices" - feedback thread. They could have asked the CCP. They could have already had focus groups. They could have had beta testing for new boss fights. Fine let's move forward, but first let's all agree that nothing has changed. There is a huge disconnect between the game team and people who play the game and a one-off chat with +/-20 people won't solve that. They need people on the team with actual game experience. Hire Brian Grant full time. He's not my favorite youtuber but he's completely reasonable and would be able to solve half these issues before they ever get out of the design phase.
He's saying they might know the problems but not the solutions. Personally, I think that's absurd. They've had months to get feedback. The could have been DMing people who participated in the giant - and apparently completely ignored because it was "too many voices" - feedback thread. They could have asked the CCP. They could have already had focus groups. They could have had beta testing for new boss fights. Fine let's move forward, but first let's all agree that nothing has changed. There is a huge disconnect between the game team and people who play the game and a one-off chat with +/-20 people won't solve that. They need people on the team with actual game experience. Hire Brian Grant full time. He's not my favorite youtuber but he's completely reasonable and would be able to solve half these issues before they ever get out of the design phase. You wouldn't happen to have Ghost on your roster, would you?
Compensation for earlier acts being on a fixed timeframe makes sense since someone who turned cavalier has no use for act 2 rewards. On the other hand compensation for act 6 should have no timeframe. There should be no "recently". The rest of the stuff looks quite good and promising!
He's saying they might know the problems but not the solutions. Personally, I think that's absurd. They've had months to get feedback. The could have been DMing people who participated in the giant - and apparently completely ignored because it was "too many voices" - feedback thread. They could have asked the CCP. They could have already had focus groups. They could have had beta testing for new boss fights. Fine let's move forward, but first let's all agree that nothing has changed. There is a huge disconnect between the game team and people who play the game and a one-off chat with +/-20 people won't solve that. They need people on the team with actual game experience. Hire Brian Grant full time. He's not my favorite youtuber but he's completely reasonable and would be able to solve half these issues before they ever get out of the design phase. You wouldn't happen to have Ghost on your roster, would you? Five star r4 but I only use her in arena. Can't get the timing right. I also have quake at r3. But I don't see how that's relevant.
Look at the war changes and tell me they are listening to our feelings and concerns and putting forth changes to ease them Bare in mind today wasnt even the road map war changes. Will likely hear a lot more on the 25th
Look at the war changes and tell me they are listening to our feelings and concerns and putting forth changes to ease them
Compensation for earlier acts being on a fixed timeframe makes sense since someone who turned cavalier has no use for act 2 rewards. On the other hand compensation for act 6 should have no timeframe. There should be no "recently". The rest of the stuff looks quite good and promising! This depends. If they’re adding like 500 units to act 2 the way the did act 1, I’d have a use for that.
So is nothing being done with these outdated, boring masteries?That’s a shame.
I mean, for real: Call it what it is. Act 6 was broken from Day 1. Some people completed/explored it as is, and those folks deserve compensation for pain and suffering.But come on, now -- the Brit pulled the band-aid off, what, two months ago?Kabam probably had no intention of reworking Act 6 to the extent they now are before then. I understand that people want change quickly because I truly do understand being impatient, but come on, man -- they are explaining what they're gonna do with attack values and the Champion boss, you know they're gonna do something about Sinister and Mysterio.It's gonna take a minute, folks -- I yell and scream, too, but you gotta know by now that we get one update a month and this is gonna take a minute.They're doing Cavalier difficulty and trying to get a Variant out the door, Boss Rushes...give them a minute, people