They gave a tentative for what they have. They can't give time frames for what they don't have yet. It's a detailed look into what they're working on. It isn't an itinerary. Dude, movies can get a timeframe when a script is just being written. Your going to tell me they can't give one from the development team here. I find that very hard to believe. I've worked in movies, and I can tell you that this is not how that works. Game Development is also a very different beast and you can't compare. We don't have timelines yet because we don't have a final list of what we want to do. Exploration of Data takes time, and then so does coming up with what changes we need to make to address those issues, and depending on the scale... we could be looking at weeks or months just to implement them. The lack of details and information puts many of us at a standstill with act 6. Do we keep trudging along with hopes that we will get compensated? Or do we just halt act 6 all together? I realize it takes time, but the attack values seems like something you could adjust relatively quickly and give a specific timeline on. I mean, you adjusted attack values in act 7 Beta in like 1 day. Why is adjusting the attack values in act 6 going to take months? And then we'd have a different set of players getting a different experience in Act 6 with lowered Attack ratings but an unchanged Champion, and if we do those two, then we have ANOTHER set of Players that are having a different experience than those that will come after when we've hit some of the other Pain Point fights.This is not going to be a quick and easy thing. If you want to go forward in Act 6 now or wait for adjustments is up to you. While you don't have a timeline, you are aware that we are coming up with a plan. In all fairness, you guys broke it you should prioritize fixing it timely. Right now you are banking on wordy statements on future promises holding people over. The time line is now not a time to be determined later If it's been finished by plenty of people it wasn't "broken" at all. All that means is is large percentage of players decided it was more than they were willing to trudge through. That doesn't mean you're entitled to an immediate change, you'll get it when they finish it. If the difficulty was too high to complete for the rewards on offer, you shouldn't have any problem waiting for it to be reduced and get the same rewards that people got for completing much harder content. Some of you just can't be pleased. You get what you ask for but oh no it's not fast enough for your liking. A lot of us dealt with it as it was and will get the same as you do for basically sleepwalking through it. I don't want compensation for that as it's ridiculous,but Christ you guys need to chill with the expectations a bit With all due respect, they are not changing anything because I am upset. They are changing it because despite people like you who spent there way through it, they are not producing the revenue from the content they anticipated. When I say spend, I realize that’s a combination of money and or time. The issue the game has run into is there is no content for players like you and no content for more causal players that are advanced but will not commit mass amounts of $s or hours grinding. They don’t owe me a god damn thing. If my time has come what I put into this game has been paid back multiple times in return entertainment wise. If they want to keep me playing, well then maybe they want to consider making rewarding content that doesn’t require odins to play for no other reason than its bs and it is what it is. Either way, it is what it is. I don’t judge you for the money you have spent. Don’t judge me for what I am not willing to spend
They gave a tentative for what they have. They can't give time frames for what they don't have yet. It's a detailed look into what they're working on. It isn't an itinerary. Dude, movies can get a timeframe when a script is just being written. Your going to tell me they can't give one from the development team here. I find that very hard to believe. I've worked in movies, and I can tell you that this is not how that works. Game Development is also a very different beast and you can't compare. We don't have timelines yet because we don't have a final list of what we want to do. Exploration of Data takes time, and then so does coming up with what changes we need to make to address those issues, and depending on the scale... we could be looking at weeks or months just to implement them. The lack of details and information puts many of us at a standstill with act 6. Do we keep trudging along with hopes that we will get compensated? Or do we just halt act 6 all together? I realize it takes time, but the attack values seems like something you could adjust relatively quickly and give a specific timeline on. I mean, you adjusted attack values in act 7 Beta in like 1 day. Why is adjusting the attack values in act 6 going to take months? And then we'd have a different set of players getting a different experience in Act 6 with lowered Attack ratings but an unchanged Champion, and if we do those two, then we have ANOTHER set of Players that are having a different experience than those that will come after when we've hit some of the other Pain Point fights.This is not going to be a quick and easy thing. If you want to go forward in Act 6 now or wait for adjustments is up to you. While you don't have a timeline, you are aware that we are coming up with a plan. In all fairness, you guys broke it you should prioritize fixing it timely. Right now you are banking on wordy statements on future promises holding people over. The time line is now not a time to be determined later If it's been finished by plenty of people it wasn't "broken" at all. All that means is is large percentage of players decided it was more than they were willing to trudge through. That doesn't mean you're entitled to an immediate change, you'll get it when they finish it. If the difficulty was too high to complete for the rewards on offer, you shouldn't have any problem waiting for it to be reduced and get the same rewards that people got for completing much harder content. Some of you just can't be pleased. You get what you ask for but oh no it's not fast enough for your liking. A lot of us dealt with it as it was and will get the same as you do for basically sleepwalking through it. I don't want compensation for that as it's ridiculous,but Christ you guys need to chill with the expectations a bit
They gave a tentative for what they have. They can't give time frames for what they don't have yet. It's a detailed look into what they're working on. It isn't an itinerary. Dude, movies can get a timeframe when a script is just being written. Your going to tell me they can't give one from the development team here. I find that very hard to believe. I've worked in movies, and I can tell you that this is not how that works. Game Development is also a very different beast and you can't compare. We don't have timelines yet because we don't have a final list of what we want to do. Exploration of Data takes time, and then so does coming up with what changes we need to make to address those issues, and depending on the scale... we could be looking at weeks or months just to implement them. The lack of details and information puts many of us at a standstill with act 6. Do we keep trudging along with hopes that we will get compensated? Or do we just halt act 6 all together? I realize it takes time, but the attack values seems like something you could adjust relatively quickly and give a specific timeline on. I mean, you adjusted attack values in act 7 Beta in like 1 day. Why is adjusting the attack values in act 6 going to take months? And then we'd have a different set of players getting a different experience in Act 6 with lowered Attack ratings but an unchanged Champion, and if we do those two, then we have ANOTHER set of Players that are having a different experience than those that will come after when we've hit some of the other Pain Point fights.This is not going to be a quick and easy thing. If you want to go forward in Act 6 now or wait for adjustments is up to you. While you don't have a timeline, you are aware that we are coming up with a plan. In all fairness, you guys broke it you should prioritize fixing it timely. Right now you are banking on wordy statements on future promises holding people over. The time line is now not a time to be determined later
They gave a tentative for what they have. They can't give time frames for what they don't have yet. It's a detailed look into what they're working on. It isn't an itinerary. Dude, movies can get a timeframe when a script is just being written. Your going to tell me they can't give one from the development team here. I find that very hard to believe. I've worked in movies, and I can tell you that this is not how that works. Game Development is also a very different beast and you can't compare. We don't have timelines yet because we don't have a final list of what we want to do. Exploration of Data takes time, and then so does coming up with what changes we need to make to address those issues, and depending on the scale... we could be looking at weeks or months just to implement them. The lack of details and information puts many of us at a standstill with act 6. Do we keep trudging along with hopes that we will get compensated? Or do we just halt act 6 all together? I realize it takes time, but the attack values seems like something you could adjust relatively quickly and give a specific timeline on. I mean, you adjusted attack values in act 7 Beta in like 1 day. Why is adjusting the attack values in act 6 going to take months? And then we'd have a different set of players getting a different experience in Act 6 with lowered Attack ratings but an unchanged Champion, and if we do those two, then we have ANOTHER set of Players that are having a different experience than those that will come after when we've hit some of the other Pain Point fights.This is not going to be a quick and easy thing. If you want to go forward in Act 6 now or wait for adjustments is up to you. While you don't have a timeline, you are aware that we are coming up with a plan.
They gave a tentative for what they have. They can't give time frames for what they don't have yet. It's a detailed look into what they're working on. It isn't an itinerary. Dude, movies can get a timeframe when a script is just being written. Your going to tell me they can't give one from the development team here. I find that very hard to believe. I've worked in movies, and I can tell you that this is not how that works. Game Development is also a very different beast and you can't compare. We don't have timelines yet because we don't have a final list of what we want to do. Exploration of Data takes time, and then so does coming up with what changes we need to make to address those issues, and depending on the scale... we could be looking at weeks or months just to implement them. The lack of details and information puts many of us at a standstill with act 6. Do we keep trudging along with hopes that we will get compensated? Or do we just halt act 6 all together? I realize it takes time, but the attack values seems like something you could adjust relatively quickly and give a specific timeline on. I mean, you adjusted attack values in act 7 Beta in like 1 day. Why is adjusting the attack values in act 6 going to take months?
They gave a tentative for what they have. They can't give time frames for what they don't have yet. It's a detailed look into what they're working on. It isn't an itinerary. Dude, movies can get a timeframe when a script is just being written. Your going to tell me they can't give one from the development team here. I find that very hard to believe. I've worked in movies, and I can tell you that this is not how that works. Game Development is also a very different beast and you can't compare. We don't have timelines yet because we don't have a final list of what we want to do. Exploration of Data takes time, and then so does coming up with what changes we need to make to address those issues, and depending on the scale... we could be looking at weeks or months just to implement them.
They gave a tentative for what they have. They can't give time frames for what they don't have yet. It's a detailed look into what they're working on. It isn't an itinerary. Dude, movies can get a timeframe when a script is just being written. Your going to tell me they can't give one from the development team here. I find that very hard to believe.
They gave a tentative for what they have. They can't give time frames for what they don't have yet. It's a detailed look into what they're working on. It isn't an itinerary.
@Kabam Miike WTH this sucks for players who are stuck in 5.2 id there nothing for middle players. There is nothing for free to players. Please make some changes to mastr and 5.2 What do you want done to uncollected and masters? You've got updated EQ - now cavaliers are getting their own EQ yours will likely get a little easier. There is nothing broken in Act 5.2/3/4. Look at DNA3000 scale. Act 6 was tailored towards 7/8* champions, that's how ridiculously overpowered the content was. All this, is so when you eventually get to act 6 it'll be much easier.They are bringing act 1-4 rewards up, so new players can join, and act 5 / 6 doesn't seem a year away. The rewards in there are massively outdated. And nothing for free to play? Look at the road map. You will see more rewards, more signature stones. What exactly do you want? 5/65 each month along with a free 5*?
@Kabam Miike WTH this sucks for players who are stuck in 5.2 id there nothing for middle players. There is nothing for free to players. Please make some changes to mastr and 5.2
Even with Cav side quest next month, no mention of rewards. I’m sure they are already coded for next month, why not say what they are?
This is disappointing for Uncollected players. There was almost nothing in this post that is relevant for mid-game players. I imagine the future posts about champion buffs and arena changes and stuff like that might be more relevant, but if you're still grinding through Act 5, all the stuff about Act 6 is basically meaningless, all the stuff about new Variants isn't particularly useful, the Summer of Pain isn't even something to think about. As an Uncollected player, the only thing here that I can do anything with is go replay Act 2 for the rewards after it gets reset. I would argue that this means the MOST to our Uncollected Summoners. The step after that is becoming Cavalier, and that opens up another big world for you. That may not be right now, but when you get to it, these improvements are going to make it a better transition for you.
This is disappointing for Uncollected players. There was almost nothing in this post that is relevant for mid-game players. I imagine the future posts about champion buffs and arena changes and stuff like that might be more relevant, but if you're still grinding through Act 5, all the stuff about Act 6 is basically meaningless, all the stuff about new Variants isn't particularly useful, the Summer of Pain isn't even something to think about. As an Uncollected player, the only thing here that I can do anything with is go replay Act 2 for the rewards after it gets reset.
I really need to explore master every month and that causes me to lose 180 units every months. It sucks and so do the rewards Why are you losing 180 units every month? I do every difficulty 100% without spending units on energy refills.
I really need to explore master every month and that causes me to lose 180 units every months. It sucks and so do the rewards