I was suspecting the hidden agenda to make the game more anti quake/ghost after seeing these new double medium/light champs released, but with these new defensive tactics its clearly not hidden anymore. As if the new local nodes werent horrible enough... the goal is to increase unit spend on potions No ! I think the goals is to make the wars less static by diversifying the defenders et attackers used during war.For now, the majority of alliances use flow and put Mojo, guillotine 2099, Warlock etc... in defense while attacker mainly use Quake, Voïd etc...Using this (anti ghost/Quake) defense will force attacker to take #defensive attackers to get a better chance How is it forcing people to take defensive attackers? Have you seen the attacker tactics for stubborn, might as well not have bothered
I was suspecting the hidden agenda to make the game more anti quake/ghost after seeing these new double medium/light champs released, but with these new defensive tactics its clearly not hidden anymore. As if the new local nodes werent horrible enough... the goal is to increase unit spend on potions No ! I think the goals is to make the wars less static by diversifying the defenders et attackers used during war.For now, the majority of alliances use flow and put Mojo, guillotine 2099, Warlock etc... in defense while attacker mainly use Quake, Voïd etc...Using this (anti ghost/Quake) defense will force attacker to take #defensive attackers to get a better chance
I was suspecting the hidden agenda to make the game more anti quake/ghost after seeing these new double medium/light champs released, but with these new defensive tactics its clearly not hidden anymore. As if the new local nodes werent horrible enough... the goal is to increase unit spend on potions
I was suspecting the hidden agenda to make the game more anti quake/ghost after seeing these new double medium/light champs released, but with these new defensive tactics its clearly not hidden anymore. As if the new local nodes werent horrible enough...
I can see more alliances going aq focused and probably going 1/2bg aw or leave wars out completely which I don’t blame then tbh
@Kabam Miike Can we please get confirmation on the stubborn tactic regarding the dodge mechanic. Does dodge mean If a player uses dexterity they will trigger the tactic and thus place an indestructible on the defender?
What a mockery for average players really Master 1 40k 6* shardsGold1 2.5k 6* shardsAre we exist in game??? Rewards quantum is a different discussion but you can't compare Masters top spot to Gold 1. In order to have a perfect season in Master, people spend about on average 5k+ units on potions and boosts. In order to have a perfect season in Gold 1, you just need to know your basic skills.
What a mockery for average players really Master 1 40k 6* shardsGold1 2.5k 6* shardsAre we exist in game???
@Kabam Miike Can we please get confirmation on the stubborn tactic regarding the dodge mechanic. Does dodge mean If a player uses dexterity they will trigger the tactic and thus place an indestructible on the defender? Can’t see why it wouldn’t, read the dexterity description.
What a mockery for average players really Master 1 40k 6* shardsGold1 2.5k 6* shardsAre we exist in game??? Rewards quantum is a different discussion but you can't compare Masters top spot to Gold 1. In order to have a perfect season in Master, people spend about on average 5k+ units on potions and boosts. In order to have a perfect season in Gold 1, you just need to know your basic skills. There's no such thing as perfect season in gold 1. If you're in gold 1 and you don't lose you would bump up to plat 3 minimum, if not higher. So your argument is not correct.
What a mockery for average players really Master 1 40k 6* shardsGold1 2.5k 6* shardsAre we exist in game??? Rewards quantum is a different discussion but you can't compare Masters top spot to Gold 1. In order to have a perfect season in Master, people spend about on average 5k+ units on potions and boosts. In order to have a perfect season in Gold 1, you just need to know your basic skills. There's no such thing as perfect season in gold 1. If you're in gold 1 and you don't lose you would bump up to plat 3 minimum, if not higher. So your argument is not correct. ...If you start gold 1 in all likelihood you are tier 5 or 6. Even a perfect season at best would be mid plat 4
What a mockery for average players really Master 1 40k 6* shardsGold1 2.5k 6* shardsAre we exist in game??? Rewards quantum is a different discussion but you can't compare Masters top spot to Gold 1. In order to have a perfect season in Master, people spend about on average 5k+ units on potions and boosts. In order to have a perfect season in Gold 1, you just need to know your basic skills. There's no such thing as perfect season in gold 1. If you're in gold 1 and you don't lose you would bump up to plat 3 minimum, if not higher. So your argument is not correct. "A perfect season to land in Gold 1" ... that's what I was talking about ... main point being master 1 rewards cannot be compared to Gold 1 rewards. These are two separate discussions.
Path IdentitiesCorrected June 19Intermediate, Hard, Challenger, and Expert:
What a mockery for average players really Master 1 40k 6* shardsGold1 2.5k 6* shardsAre we exist in game??? Rewards quantum is a different discussion but you can't compare Masters top spot to Gold 1. In order to have a perfect season in Master, people spend about on average 5k+ units on potions and boosts. In order to have a perfect season in Gold 1, you just need to know your basic skills. There's no such thing as perfect season in gold 1. If you're in gold 1 and you don't lose you would bump up to plat 3 minimum, if not higher. So your argument is not correct. That would entirely depend what your multiplier was when you started in g1 lol I’d like to think you’d hit platinum...but if your multiplier was just too low you could still very well end up towards the top of g1 still