Alliance War Season 19: Updates to Path Identities and New Nodes! [ June 30]

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Comments

  • zuffyzuffy Posts: 816 ★★★
    Where are the new global nodes? I still see Crush and Dodge and no Stubborn.


  • Amadeo01Amadeo01 Posts: 172 ★★
    zuffy said:

    Where are the new global nodes? I still see Crush and Dodge and no Stubborn.


    The new defense tactics aren't coming live until next week.
  • zuffyzuffy Posts: 816 ★★★
    Oh, that is dumb. Why introduce new map and not the new global nodes too.
  • WorknprogressWorknprogress Posts: 5,167 ★★★★★

    Gregdagr8 said:

    So picture Doom as a defender with Stubborn. Don't even put any extra nodes on him! This is how OP this tactic is. Remember you can't use Ghost or Quake for this fight. You push Doom over a bar of power, he throws his sp1 at you. You HAVE to evade it because it's unblockable. Now Doom has three charges on him. Now you have to take 3 blocked hits to remove the 3 charges. Well when Doom hits into your block, he shocks you and Heavies you in the face! And that's without ANY NODES lol!

    Now put him on node 49! 200% Champion Boost, 300% health, Stun immune, Shifting hazards Incinerate/Poison, debilitate. So now you will need a shock, poison, and incinerate immune (remember, can't use Ghost). Your one and only champ that has those immunites is Emma Frost. And she's only immune to those in diamond form so you will likely time out! Way to promote diversity!

    Get rid of the defender tactics!

    It's not unblockable when he has slow or petrify on him... also capiw shrugs debuffs with a skill on the team and places petrify with a tech.

    Don't get me wrong, I'm not looking forward to the node but outside of the agg fury/oscillate and maybe one or two more fights, it will be manageable
    You can't retaliate against specials. So have to keep blocking before you hit. Or take the specials on block. Also, majority of the annoying defenders come under this. If we have to resort to taking block damage every fight, it's basically an item fest to heal.
    This node is basically limiting playstyle even more than Flow.
    Uhhh, I retaliate against specials all the time against certain fights with dex off with flow. Just like flow you'll have to change your playstyle up to counter it, oh no
  • gohard123gohard123 Posts: 886 ★★★
    Frosty said:

    gohard123 said:

    Gregdagr8 said:

    So picture Doom as a defender with Stubborn. Don't even put any extra nodes on him! This is how OP this tactic is. Remember you can't use Ghost or Quake for this fight. You push Doom over a bar of power, he throws his sp1 at you. You HAVE to evade it because it's unblockable. Now Doom has three charges on him. Now you have to take 3 blocked hits to remove the 3 charges. Well when Doom hits into your block, he shocks you and Heavies you in the face! And that's without ANY NODES lol!

    Now put him on node 49! 200% Champion Boost, 300% health, Stun immune, Shifting hazards Incinerate/Poison, debilitate. So now you will need a shock, poison, and incinerate immune (remember, can't use Ghost). Your one and only champ that has those immunites is Emma Frost. And she's only immune to those in diamond form so you will likely time out! Way to promote diversity!

    Get rid of the defender tactics!

    Iceman and Mephisto. Still not enough counters though
    Neither are shock immune
    eh.. you don't need a shock immune to fight Doom. Also if you are dexing, you might as well bring in Ghost.
  • KnightZeroKnightZero Posts: 690 ★★★

    Gregdagr8 said:

    So picture Doom as a defender with Stubborn. Don't even put any extra nodes on him! This is how OP this tactic is. Remember you can't use Ghost or Quake for this fight. You push Doom over a bar of power, he throws his sp1 at you. You HAVE to evade it because it's unblockable. Now Doom has three charges on him. Now you have to take 3 blocked hits to remove the 3 charges. Well when Doom hits into your block, he shocks you and Heavies you in the face! And that's without ANY NODES lol!

    Now put him on node 49! 200% Champion Boost, 300% health, Stun immune, Shifting hazards Incinerate/Poison, debilitate. So now you will need a shock, poison, and incinerate immune (remember, can't use Ghost). Your one and only champ that has those immunites is Emma Frost. And she's only immune to those in diamond form so you will likely time out! Way to promote diversity!

    Get rid of the defender tactics!

    It's not unblockable when he has slow or petrify on him... also capiw shrugs debuffs with a skill on the team and places petrify with a tech.

    Don't get me wrong, I'm not looking forward to the node but outside of the agg fury/oscillate and maybe one or two more fights, it will be manageable
    You can't retaliate against specials. So have to keep blocking before you hit. Or take the specials on block. Also, majority of the annoying defenders come under this. If we have to resort to taking block damage every fight, it's basically an item fest to heal.
    This node is basically limiting playstyle even more than Flow.
    Uhhh, I retaliate against specials all the time against certain fights with dex off with flow. Just like flow you'll have to change your playstyle up to counter it, oh no
    Please show me how. Have no idea how to do it, so will be able to learn something. Also, flow playstyle just needed you to play slower. Or have the right counters like power lock champs etc. Stubborn is a whole new thing. Just because you may be able to do it or find everything easy like how you always do, doesn't mean that the lower end of the player base facing the node feels the same.
  • KnightZeroKnightZero Posts: 690 ★★★
    Also, one of the most painful node i.e Aggressive Fury/tunnel vision/Oscillate HAS to be fought. I don't remember previous pre mini's having the nodes of health that a mini had and they could be avoided. Facing a 200k health champ on that node is completely bs.
  • WorknprogressWorknprogress Posts: 5,167 ★★★★★

    Also, one of the most painful node i.e Aggressive Fury/tunnel vision/Oscillate HAS to be fought. I don't remember previous pre mini's having the nodes of health that a mini had and they could be avoided. Facing a 200k health champ on that node is completely bs.

    That is is node combination I agree is absolute garbage. It's probably my biggest gripe with the new map honestly.
  • WorknprogressWorknprogress Posts: 5,167 ★★★★★

    Gregdagr8 said:

    So picture Doom as a defender with Stubborn. Don't even put any extra nodes on him! This is how OP this tactic is. Remember you can't use Ghost or Quake for this fight. You push Doom over a bar of power, he throws his sp1 at you. You HAVE to evade it because it's unblockable. Now Doom has three charges on him. Now you have to take 3 blocked hits to remove the 3 charges. Well when Doom hits into your block, he shocks you and Heavies you in the face! And that's without ANY NODES lol!

    Now put him on node 49! 200% Champion Boost, 300% health, Stun immune, Shifting hazards Incinerate/Poison, debilitate. So now you will need a shock, poison, and incinerate immune (remember, can't use Ghost). Your one and only champ that has those immunites is Emma Frost. And she's only immune to those in diamond form so you will likely time out! Way to promote diversity!

    Get rid of the defender tactics!

    It's not unblockable when he has slow or petrify on him... also capiw shrugs debuffs with a skill on the team and places petrify with a tech.

    Don't get me wrong, I'm not looking forward to the node but outside of the agg fury/oscillate and maybe one or two more fights, it will be manageable
    You can't retaliate against specials. So have to keep blocking before you hit. Or take the specials on block. Also, majority of the annoying defenders come under this. If we have to resort to taking block damage every fight, it's basically an item fest to heal.
    This node is basically limiting playstyle even more than Flow.
    Uhhh, I retaliate against specials all the time against certain fights with dex off with flow. Just like flow you'll have to change your playstyle up to counter it, oh no
    Please show me how. Have no idea how to do it, so will be able to learn something. Also, flow playstyle just needed you to play slower. Or have the right counters like power lock champs etc. Stubborn is a whole new thing. Just because you may be able to do it or find everything easy like how you always do, doesn't mean that the lower end of the player base facing the node feels the same.
    Just block or space yourself accordingly to avoid an attack. Are there nodes/champs that make this more difficult? Absolutely. That's kind of the point though, is coming up with counters to problems.

    We don't have the tactics in play yet so I don't know how well anything I theoretically think will work will actually play out but I guess we'll all find out next week.

    I'm not.gonna sit here and say I saw the new nodes and tactics and jumped for joy but trying to counter the truly difficult stuff in game is actually fun for some people. I've had wars that left me flat out infuriated (more often than not at myself but sometimes the game or my matchup) but there isn't much else that gets me as invested in a specific fight as war does. Any other game mode, you drop a revive and/or some pots and move on. War has legitimate consequences if things go wrong. It makes things interesting when everything else is boring honestly
  • KnightZeroKnightZero Posts: 690 ★★★
    Like I have no idea how to get through that node. Can't do 5 hit combo to remove fury. Oscillate means they'll just stay there holding block. And gain fury. Obviously the one minute you decide to heavy to get a fury off, they will retaliate and kill you. Makes no sense.
    They should just roll the Map to the old one, and decide on proper nodes. Pre mini bosses DO NOT need the same health as mini bosses. Go and read the defender tactics, and actually play them. And buff rewards down low as well, rather than just cater to the top folks. This Map requires such a huge diversity in ranked champs even for T4, that not everyone has. And that's just for nodes.Champs bring a whole new ballgame and then you keep defender tactics. Doesn't make war fun at all and more alliances will just drop out instead.
  • Mcord11758Mcord11758 Posts: 1,257 ★★★★
    Just wait. The new map is out. No new tactics but tomorrow should be entertaining
  • KnightZeroKnightZero Posts: 690 ★★★
    edited June 25

    Gregdagr8 said:

    So picture Doom as a defender with Stubborn. Don't even put any extra nodes on him! This is how OP this tactic is. Remember you can't use Ghost or Quake for this fight. You push Doom over a bar of power, he throws his sp1 at you. You HAVE to evade it because it's unblockable. Now Doom has three charges on him. Now you have to take 3 blocked hits to remove the 3 charges. Well when Doom hits into your block, he shocks you and Heavies you in the face! And that's without ANY NODES lol!

    Now put him on node 49! 200% Champion Boost, 300% health, Stun immune, Shifting hazards Incinerate/Poison, debilitate. So now you will need a shock, poison, and incinerate immune (remember, can't use Ghost). Your one and only champ that has those immunites is Emma Frost. And she's only immune to those in diamond form so you will likely time out! Way to promote diversity!

    Get rid of the defender tactics!

    It's not unblockable when he has slow or petrify on him... also capiw shrugs debuffs with a skill on the team and places petrify with a tech.

    Don't get me wrong, I'm not looking forward to the node but outside of the agg fury/oscillate and maybe one or two more fights, it will be manageable
    You can't retaliate against specials. So have to keep blocking before you hit. Or take the specials on block. Also, majority of the annoying defenders come under this. If we have to resort to taking block damage every fight, it's basically an item fest to heal.
    This node is basically limiting playstyle even more than Flow.
    Uhhh, I retaliate against specials all the time against certain fights with dex off with flow. Just like flow you'll have to change your playstyle up to counter it, oh no
    Please show me how. Have no idea how to do it, so will be able to learn something. Also, flow playstyle just needed you to play slower. Or have the right counters like power lock champs etc. Stubborn is a whole new thing. Just because you may be able to do it or find everything easy like how you always do, doesn't mean that the lower end of the player base facing the node feels the same.
    Just block or space yourself accordingly to avoid an attack. Are there nodes/champs that make this more difficult? Absolutely. That's kind of the point though, is coming up with counters to problems.

    We don't have the tactics in play yet so I don't know how well anything I theoretically think will work will actually play out but I guess we'll all find out next week.

    I'm not.gonna sit here and say I saw the new nodes and tactics and jumped for joy but trying to counter the truly difficult stuff in game is actually fun for some people. I've had wars that left me flat out infuriated (more often than not at myself but sometimes the game or my matchup) but there isn't much else that gets me as invested in a specific fight as war does. Any other game mode, you drop a revive and/or some pots and move on. War has legitimate consequences if things go wrong. It makes things interesting when everything else is boring honestly
    Well that's what my point was. Taking block damage on a special is basically an unnecessary tactic. Especially when the game revolves around not taking damage.
    Coming to the point about countering, yes it's fun. But most people who find it fun don't like the limits of AW. And obviously, there are people like you who like to challenge finding counters to such nodes in war, but I'm sure that's a minority. Or it'll probably be amongst players at the top who can handle such nodes with wider rosters than others. I'm no scrub, done with 6.1 100% and one run through Abyss and the rest of Act 6. All Variants and LoL done without throwing units. But I know that I don't have the roster to go through a few nodes, let alone champs on those nodes. The Map just punishes such players. If they wanted, they could give higher points to players playing on the new map and keep the old one as well. Rewards aren't game changing down low, but the punishment is.
  • WorknprogressWorknprogress Posts: 5,167 ★★★★★
    Knation said:

    Also, one of the most painful node i.e Aggressive Fury/tunnel vision/Oscillate HAS to be fought. I don't remember previous pre mini's having the nodes of health that a mini had and they could be avoided. Facing a 200k health champ on that node is completely bs.

    That is is node combination I agree is absolute garbage. It's probably my biggest gripe with the new map honestly.
    Ye I’m looking forward to stubborn doom on that node not gonna be fun at all
    I think Nick will be worse
  • WorknprogressWorknprogress Posts: 5,167 ★★★★★
    Pharted said:



    Good to know the CCP was able to get across what 10 pages of posts saying "These revamped AW maps, nodes, defense tactics, and rewards suck" apparently were not able to do.

    To be fair you have absolutely no idea what feedback was given on what information. I'd bet on it being unrelated to your post though
  • diRtyShaftdiRtyShaft Posts: 8
    To be fair, Steady Buildup-Fury's Fury Passive and Ebb and Flow-Knock Down's Fury passive should grant same % of attack and duration of Fury Passive. Especially when the Defender already has the Attack increase on the node.
  • Doomsfist79Doomsfist79 Posts: 750 ★★★
    edited June 25
    Pharted said:



    Good to know the CCP was able to get across what 10 pages of posts saying "These revamped AW maps, nodes, defense tactics, and rewards suck" apparently were not able to do.

    The info that is being delayed is the roadmap for War/Alliances etc.. the topic of this thread is about s19.. so it's two separate pieces of information.
    The picture below is the information which is being delayed from the 25th to the 29th..

  • EzziedogEzziedog Posts: 3
    Rewards still need to be buffed for the middle tier players, top tier players are not the only people that are getting burnt out.
  • Maverick75Maverick75 Posts: 247
    The new background pictures are too much flashy (in my case light orange). They makes it difficult to see the paths that is not thick.
    Moreover it makes much more difficult to read the texts that all are in a grey background and in a sober color.
  • zuffyzuffy Posts: 816 ★★★
    You can’t even tank war to avoid the bs nodes. It’s in tier 6 and even at tier 12. Lol
  • AnujkewlAnujkewl Posts: 22
    Y cant u get rid of defence tactics just pike before, wars were fun before war tactics, the war tactics are super super annoying
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