If I was still officer, I would go for a 6 path exploration for a platinum 3/4 alliance. I don't think this map is made for itemless clearance. 6 path clearance is what many would do. Unfortunately, it may not be able to land in P3/P4. So alliances have to decide what to do. Use items or stay where the want. It's basically a no win situation tbh As potions cost glory, I think it is not worth it to use them to land in platinum. Gold 1 plus saving glory gives better reward than landing in platinum 3 and using all your glory. I am saying all this from perspective of a FTP player who is not into AW competitiveness. If you are into buying potions and being competitive, then obviously all this changes. Having said that, I think if your opponents keep 100%ing the map, may be the nodes aren't impossible. So at that moment, I would try to find out how other alliances are exploring and act accordingly.
If I was still officer, I would go for a 6 path exploration for a platinum 3/4 alliance. I don't think this map is made for itemless clearance. 6 path clearance is what many would do. Unfortunately, it may not be able to land in P3/P4. So alliances have to decide what to do. Use items or stay where the want. It's basically a no win situation tbh
If I was still officer, I would go for a 6 path exploration for a platinum 3/4 alliance. I don't think this map is made for itemless clearance.
I encourage people to look at the champion spotlights for July's champions: Guardian and Sasquatch. At least for myself, when I read their abilities, it became very clear why the new AW map has certain nodes, why stubborn was introduced as a tactic, and why flow was left untouched. For example, they're both very beefy and can block a lot, including blocking unblockable specials (needed against stubborn clearly). Guardian is like g2099 and doesn't crit (good for flow). If they actually did nerf flow like everyone has been begging, then Guardian would immediately lose A LOT of value. Sasquatch gets some stun immunity (good for window of opportunity node). Sasquatch builds rage stacks when he hasn't hit for a while (good for that oscillate aggression fury node).Whereas normally, reading these abilities would excite/interest me, in the context of the new war map, it had the opposite effect. It gives the impression (intentional or not) that the war map was designed so that the new champions would have immediate strong appeal so people would spend a lot to try to obtain them. I am sure it is a coincidence.
I encourage people to look at the champion spotlights for July's champions: Guardian and Sasquatch. At least for myself, when I read their abilities, it became very clear why the new AW map has certain nodes, why stubborn was introduced as a tactic, and why flow was left untouched. For example, they're both very beefy and can block a lot, including blocking unblockable specials (needed against stubborn clearly). Guardian is like g2099 and doesn't crit (good for flow). If they actually did nerf flow like everyone has been begging, then Guardian would immediately lose A LOT of value. Sasquatch gets some stun immunity (good for window of opportunity node). Sasquatch builds rage stacks when he hasn't hit for a while (good for that oscillate aggression fury node).Whereas normally, reading these abilities would excite/interest me, in the context of the new war map, it had the opposite effect. It gives the impression (intentional or not) that the war map was designed so that the new champions would have immediate strong appeal so people would spend a lot to try to obtain them.
I think overall the map is easier then the previous map outside of a few nodes. Impossible to tell obviously in offseason where nobody is trying but we were able to clear most of the map basically itemless (many deaths of course), but old map we couldn’t clear in offseasons.
"UNLIMITED POWER!" node + defender with suicide "SUCKS!" (if you can use upper case, i can too, right?)And I mean suicide with a defender that is not immune to bleed\poison... he gain unlimited fury...but i guess you thought about everything right? That is not really a big concern if you bring a good counter like Sym Supreme, Magik or any buff avoiding champ. Also somebody can bring Ronan and cheese the **** out of that fight. That node does have multiple counters it just requires you to play well. Some other nodes/lanes/tactics further restrict the players, there are far worse niche interactions. These niche requirements are the main reason why Act 6 was such a horrible piece of content. Them knowing how tough and painful it was there and bringing it into AW, the most stressful piece of content which does not even have rewards to justify this level of new difficulty even with the updated rewards, shows how out of touch they are once again. That long thread taught them very little in the AW department I'm guessing.
"UNLIMITED POWER!" node + defender with suicide "SUCKS!" (if you can use upper case, i can too, right?)And I mean suicide with a defender that is not immune to bleed\poison... he gain unlimited fury...but i guess you thought about everything right?
"UNLIMITED POWER!" node + defender with suicide "SUCKS!" (if you can use upper case, i can too, right?)And I mean suicide with a defender that is not immune to bleed\poison... he gain unlimited fury...but i guess you thought about everything right? That is not really a big concern if you bring a good counter like Sym Supreme, Magik or any buff avoiding champ. Also somebody can bring Ronan and cheese the **** out of that fight. That node does have multiple counters it just requires you to play well. Some other nodes/lanes/tactics further restrict the players, there are far worse niche interactions. These niche requirements are the main reason why Act 6 was such a horrible piece of content. Them knowing how tough and painful it was there and bringing it into AW, the most stressful piece of content which does not even have rewards to justify this level of new difficulty even with the updated rewards, shows how out of touch they are once again. That long thread taught them very little in the AW department I'm guessing. I mean with Sym you can get screwed as well. Keep nullifying the fury and they keep gaining power.
"UNLIMITED POWER!" node + defender with suicide "SUCKS!" (if you can use upper case, i can too, right?)And I mean suicide with a defender that is not immune to bleed\poison... he gain unlimited fury...but i guess you thought about everything right? That is not really a big concern if you bring a good counter like Sym Supreme, Magik or any buff avoiding champ. Also somebody can bring Ronan and cheese the **** out of that fight. That node does have multiple counters it just requires you to play well. Some other nodes/lanes/tactics further restrict the players, there are far worse niche interactions. These niche requirements are the main reason why Act 6 was such a horrible piece of content. Them knowing how tough and painful it was there and bringing it into AW, the most stressful piece of content which does not even have rewards to justify this level of new difficulty even with the updated rewards, shows how out of touch they are once again. That long thread taught them very little in the AW department I'm guessing. I mean with Sym you can get screwed as well. Keep nullifying the fury and they keep gaining power. Haven't tested it, but in theory, Morningstar would be the MVP for this. Just play normally until you get to 2 bars and then s2. No way they'll survive that with all their furies. I think the 2 unlimited power fights this war, my alliance mates told me they were getting to 30-40+ furies.
"UNLIMITED POWER!" node + defender with suicide "SUCKS!" (if you can use upper case, i can too, right?)And I mean suicide with a defender that is not immune to bleed\poison... he gain unlimited fury...but i guess you thought about everything right? That is not really a big concern if you bring a good counter like Sym Supreme, Magik or any buff avoiding champ. Also somebody can bring Ronan and cheese the **** out of that fight. That node does have multiple counters it just requires you to play well. Some other nodes/lanes/tactics further restrict the players, there are far worse niche interactions. These niche requirements are the main reason why Act 6 was such a horrible piece of content. Them knowing how tough and painful it was there and bringing it into AW, the most stressful piece of content which does not even have rewards to justify this level of new difficulty even with the updated rewards, shows how out of touch they are once again. That long thread taught them very little in the AW department I'm guessing. I mean with Sym you can get screwed as well. Keep nullifying the fury and they keep gaining power. I was not aware of that is there another node in addition to the one that grants you furies? Still I don't think it is that bad but I understand the concern, niche node combinations and requirements again.
VERY FUN, THIS IN GRADE 5 ...
In time people will get used to the nodes. All of them aren't terrible, though combined with the globals I can definitely find terrible combinations. But there are certain nodes that should be removed or atleast toned down. Because even removing the global still makes those nodes bs.
In time people will get used to the nodes. All of them aren't terrible, though combined with the globals I can definitely find terrible combinations. But there are certain nodes that should be removed or atleast toned down. Because even removing the global still makes those nodes bs. You make a fair point that not all the nodes are terrible, but the ones that are terrible are so bad that it really just ruins the whole experience for an alliance.
and where are the mods, wasnt communication part of the prelude, where is the accountability they promised?
Well, this new aw layout is certainly..... something?Our alliance just faced off against a group of players with very comparable rosters and skill. We did itemless and the opponent went for full exploration.... 199 deaths.... in tier4. That is absurd and beyond reasonable. There is nothing fun about the prospect of those types of wars for such garbage rewards considering the difficulty increase. Y’all just can’t get it right can you? Maybe if you have 100 monkeys bashing away at coding for 24 hours a day, they will eventually make a fun alliance war.
80 deaths in tier 6 here and neither alliance finished 100%.
80 deaths in tier 6 here and neither alliance finished 100%. how does that compare to a usual offseason war? we've never 100% an offseason war i don't believe
lol, 32 pages and only comment is they are changing Stubborn. Within 10 minutes the community could see how crazy that tactic would have been. Are you testing these champ and node combinations at all? Did you test Stubborn at 3 charges at all? Now that WE have tested for you, what's your solution? You are in BIG pickle now. You have to scrap pretty much half the nodes, redesign the map layout, change the background, buff rewards for mid tiers, get rid of defensive tactics. I'm sure I'm forgetting more because it's so bad. Like really bad Kabam. REEEEAAAALLLLY bad. Please hire DDD or BG or someone that plays this game. Anyone who plays this game even casually could have seen this a mile away. Game is going down the drain, really sad. I'm sure they test ALL interactions they implement. It's just that their "tests" are on really easy defenders like Groot, og iron man and then they get surprised when the community finds all the other interactions that they couldn't possibly imagine. There is no logic as to why stubborn or other similar nodes/interactions are passed knowing that defenders like nova, NF, thing, annihlus, Korg exist. They just choose to not test out on these champs I guess or just don't care enough to play their own game
lol, 32 pages and only comment is they are changing Stubborn. Within 10 minutes the community could see how crazy that tactic would have been. Are you testing these champ and node combinations at all? Did you test Stubborn at 3 charges at all? Now that WE have tested for you, what's your solution? You are in BIG pickle now. You have to scrap pretty much half the nodes, redesign the map layout, change the background, buff rewards for mid tiers, get rid of defensive tactics. I'm sure I'm forgetting more because it's so bad. Like really bad Kabam. REEEEAAAALLLLY bad. Please hire DDD or BG or someone that plays this game. Anyone who plays this game even casually could have seen this a mile away. Game is going down the drain, really sad.
Los nuevos mapas de guerra están perfectos! Por favor mantenerlo así kabam