Unfortunately, this has been the method of operation regarding AW changes for a while now. This isn't new.Company releases notes for changes to the game mode. Players read notes, voice concerns and warn that certain node/champion/defense tactics combinations will be problematic in advance. Giving specific examples. Company releases content anyway. Players are then used to test it, on the main server, using real items and playing for real rewards. Players report back that in fact, the problematic interactions they warned about are happening. Company reviews data and announces changes to the nodes/tactics (for next season). More players lose interest in the game mode in the process. This has been the model for quite some time if you think about it.We are the customers, it's not our job to test the game, especially on the live servers. Unless, the whole thing is designed as part of a negotiation tactic. Or a test to locate exactly where the line in the sand is. What the players are or aren't willing to put up with. Frankly, It's really disheartening to see the same patterns repeat over and over. The Company's words express a desire to change. Their actions remain the same. At least as it relates to AW and the level of communication that goes into it's implimentation.Don't get me wrong, many of the ideas listed in the road map sound great! And I'm looking forward to them, but this whole repeating cycle of how AW changes are implimented is very disheartening.Side note: Were we really expected to believe that the "reward" for completing an intercept in Ebb and Flow was actually a reward? The purpose of the precision passive isn't to give us extra damage (even if it were, it's weak) it's a Ghost nerf.. straight up. First of all 6 seconds is nothing, especially knowing full well that we will all place defenders who have anti-intercept abilities and/or their own built in damage shields. Making it so that even if we manage to land an intercept on an opponent who was designed to resist them, we have to line up a window within a window... Just to do normal damage for one combo?"It's bananas." - Gwen Stefani
Unfortunately, this has been the method of operation regarding AW changes for a while now. This isn't new.Company releases notes for changes to the game mode. Players read notes, voice concerns and warn that certain node/champion/defense tactics combinations will be problematic in advance. Giving specific examples. Company releases content anyway. Players are then used to test it, on the main server, using real items and playing for real rewards. Players report back that in fact, the problematic interactions they warned about are happening. Company reviews data and announces changes to the nodes/tactics (for next season). More players lose interest in the game mode in the process. This has been the model for quite some time if you think about it.We are the customers, it's not our job to test the game, especially on the live servers. Unless, the whole thing is designed as part of a negotiation tactic. Or a test to locate exactly where the line in the sand is. What the players are or aren't willing to put up with. Frankly, It's really disheartening to see the same patterns repeat over and over. The Company's words express a desire to change. Their actions remain the same. At least as it relates to AW and the level of communication that goes into it's implimentation.Don't get me wrong, many of the ideas listed in the road map sound great! And I'm looking forward to them, but this whole repeating cycle of how AW changes are implimented is very disheartening.Side note: Were we really expected to believe that the "reward" for completing an intercept in Ebb and Flow was actually a reward? The purpose of the precision passive isn't to give us extra damage (even if it were, it's weak) it's a Ghost nerf.. straight up. First of all 6 seconds is nothing, especially knowing full well that we will all place defenders who have anti-intercept abilities and/or their own built in damage shields. Making it so that even if we manage to land an intercept on an opponent who was designed to resist them, we have to line up a window within a window... Just to do normal damage for one combo?"It's bananas." - Gwen Stefani while you are mostly right and i agree mostly,making content that Ghost cannot do is not Nerfing ghost.content will always be created to favor some champs while cutting others out.stubborn defense tactic more so shuts out quake and ghost.but once again is not a nerf.content will always be designed in any game to favor some champs and shut others out.the problem is that the champ selection options become too narrow.they are too narrow by node design.then narrowed even more by defender placement.AW nodes are a complete joke.but yes, if kabam do not change AW many many many allies will stop war, stop spending in war and or quit the game
So is it fair to say people don’t like the new aw?Honestly everyone has to step back. This is where they see the game going, this is their design. The road map is just lip service, there is no details, I don’t see them deviating from their course. They tested this new war map. They knew how hard it was going to be. They still released it, during the time period where they are putting out road maps telling us they are listening. Anyone who knows this game read the first war announcement and said wtf, yet here we are. When the next roadmap comes out Monday, the one that was originally so bad the ccp told them not to so they took the weekend to rewrite it, remember the road map is not their direction. It’s lip service, focus on what they are doing not on what they say they may do
Forced diversity and only being able to use each tactic so many times a season or not being able to reuse one until you've used all others would shake things up a bit and not have things feel so static
Forced diversity and only being able to use each tactic so many times a season or not being able to reuse one until you've used all others would shake things up a bit and not have things feel so static I’ve had the same idea and thought this would be an amazing solution to make wars more interesting. However, it would be a potential nightmare for both players and officers to manage. Having to identify several different defensive teams and then determine optimal nodes. That could be a full-time job. But again, this is the type of thinking and discussion that should be happening.
Forced diversity and only being able to use each tactic so many times a season or not being able to reuse one until you've used all others would shake things up a bit and not have things feel so static I’ve had the same idea and thought this would be an amazing solution to make wars more interesting. However, it would be a potential nightmare for both players and officers to manage. Having to identify several different defensive teams and then determine optimal nodes. That could be a full-time job. But again, this is the type of thinking and discussion that should be happening. Oh yeah, far more work to keep up with. People just keep saying the same thing though, remove tactics. That's obviously not an avenue they're interested in so I think trying to come up with ways to make them more enjoyable or at a minimum more tolerable is time far better spent than just complaining and telling them to do something they're just not going to do.