Previously, we’ve mentioned that Alliance War maps were not designed to be 100% completed. This philosophy came about in a time where many Wars resulted in ties and results came down to Diversity. In response, we increased the challenges and complexity in Alliance Wars. Today, we’re seeing that this has been pushed too far – this is a problem. While our goal was to increase granularity to avoid ties, the result was continuously pushing difficulty higher. We understand that this isn’t sustainable and are looking into different solutions in order to achieve our goal! Way, way, way back when AW was being "adjusted" in the Issue 14-16 period, this came up. Back then I said something that I still don't know why it has never been acknowledged or implemented. It seems so incredibly obvious that either I'm an idiot, or the Kabam devs have a massive blindspot to it. If you're concerned about ties, then why, in *years* of AW development, have you never, ever, EVER attempted to implement a tie breaker for war?Kabam described defender diversity as a "tie breaker." It is not a tie breaker. It is a scoring option. Calling defender diversity a tie breaker is like calling field goals in the NFL a tie breaker. Diversity might decide a war, but it is not a tie breaker. A tie breaker is something that only comes into play in the event of a tie. The shoot out in soccer is a tie breaker. In the NFL, there are rules that determine who goes into the playoffs if multiple candidate teams have the same win/loss record. Those are tie breakers.Alliance war has never had a tie breaker. We let both sides fight the war, and if and only if there is a tie score we look at this thing, and which ever alliance has the better version of that thing wins. If it is still a tie, we look at a second tie breaker. But if the war is won or lost on the battlefield none of these things matter. That would be a tie breaker.I think tie breakers could have prevented a lot of misery.
Previously, we’ve mentioned that Alliance War maps were not designed to be 100% completed. This philosophy came about in a time where many Wars resulted in ties and results came down to Diversity. In response, we increased the challenges and complexity in Alliance Wars. Today, we’re seeing that this has been pushed too far – this is a problem. While our goal was to increase granularity to avoid ties, the result was continuously pushing difficulty higher. We understand that this isn’t sustainable and are looking into different solutions in order to achieve our goal!
Do we have a date for champions roadmap? You know the answer, don't you?
Do we have a date for champions roadmap?
Are the AQ Timer change coming only for Map 6&7 or for all Maps in AQ?
Kabam you need to do better than this, especially concerning aq, these proposed changes are way too small considering all the negative feedback. Also aw needs to be taken out back and shot.
Kabam cant do one thing properly
Way, way, way back when AW was being "adjusted" in the Issue 14-16 period, this came up. Back then I said something that I still don't know why it has never been acknowledged or implemented. It seems so incredibly obvious that either I'm an idiot, or the Kabam devs have a massive blindspot to it. If you're concerned about ties, then why, in *years* of AW development, have you never, ever, EVER attempted to implement a tie breaker for war?Kabam described defender diversity as a "tie breaker." It is not a tie breaker. It is a scoring option. Calling defender diversity a tie breaker is like calling field goals in the NFL a tie breaker. Diversity might decide a war, but it is not a tie breaker. A tie breaker is something that only comes into play in the event of a tie. The shoot out in soccer is a tie breaker. In the NFL, there are rules that determine who goes into the playoffs if multiple candidate teams have the same win/loss record. Those are tie breakers.Alliance war has never had a tie breaker. We let both sides fight the war, and if and only if there is a tie score we look at this thing, and which ever alliance has the better version of that thing wins. If it is still a tie, we look at a second tie breaker. But if the war is won or lost on the battlefield none of these things matter. That would be a tie breaker.I think tie breakers could have prevented a lot of misery. I've also never understood why a tie counts as a loss for both teams. If they didn't want to do tiebreakers, which I think is a superior option, they could also just split the Win bonus and be on their way. You can't do that because teams would tie on purpose.
Way, way, way back when AW was being "adjusted" in the Issue 14-16 period, this came up. Back then I said something that I still don't know why it has never been acknowledged or implemented. It seems so incredibly obvious that either I'm an idiot, or the Kabam devs have a massive blindspot to it. If you're concerned about ties, then why, in *years* of AW development, have you never, ever, EVER attempted to implement a tie breaker for war?Kabam described defender diversity as a "tie breaker." It is not a tie breaker. It is a scoring option. Calling defender diversity a tie breaker is like calling field goals in the NFL a tie breaker. Diversity might decide a war, but it is not a tie breaker. A tie breaker is something that only comes into play in the event of a tie. The shoot out in soccer is a tie breaker. In the NFL, there are rules that determine who goes into the playoffs if multiple candidate teams have the same win/loss record. Those are tie breakers.Alliance war has never had a tie breaker. We let both sides fight the war, and if and only if there is a tie score we look at this thing, and which ever alliance has the better version of that thing wins. If it is still a tie, we look at a second tie breaker. But if the war is won or lost on the battlefield none of these things matter. That would be a tie breaker.I think tie breakers could have prevented a lot of misery. I've also never understood why a tie counts as a loss for both teams. If they didn't want to do tiebreakers, which I think is a superior option, they could also just split the Win bonus and be on their way.
Way, way, way back when AW was being "adjusted" in the Issue 14-16 period, this came up. Back then I said something that I still don't know why it has never been acknowledged or implemented. It seems so incredibly obvious that either I'm an idiot, or the Kabam devs have a massive blindspot to it. If you're concerned about ties, then why, in *years* of AW development, have you never, ever, EVER attempted to implement a tie breaker for war?Kabam described defender diversity as a "tie breaker." It is not a tie breaker. It is a scoring option. Calling defender diversity a tie breaker is like calling field goals in the NFL a tie breaker. Diversity might decide a war, but it is not a tie breaker. A tie breaker is something that only comes into play in the event of a tie. The shoot out in soccer is a tie breaker. In the NFL, there are rules that determine who goes into the playoffs if multiple candidate teams have the same win/loss record. Those are tie breakers.Alliance war has never had a tie breaker. We let both sides fight the war, and if and only if there is a tie score we look at this thing, and which ever alliance has the better version of that thing wins. If it is still a tie, we look at a second tie breaker. But if the war is won or lost on the battlefield none of these things matter. That would be a tie breaker.I think tie breakers could have prevented a lot of misery.
Way, way, way back when AW was being "adjusted" in the Issue 14-16 period, this came up. Back then I said something that I still don't know why it has never been acknowledged or implemented. It seems so incredibly obvious that either I'm an idiot, or the Kabam devs have a massive blindspot to it. If you're concerned about ties, then why, in *years* of AW development, have you never, ever, EVER attempted to implement a tie breaker for war?Kabam described defender diversity as a "tie breaker." It is not a tie breaker. It is a scoring option. Calling defender diversity a tie breaker is like calling field goals in the NFL a tie breaker. Diversity might decide a war, but it is not a tie breaker. A tie breaker is something that only comes into play in the event of a tie. The shoot out in soccer is a tie breaker. In the NFL, there are rules that determine who goes into the playoffs if multiple candidate teams have the same win/loss record. Those are tie breakers.Alliance war has never had a tie breaker. We let both sides fight the war, and if and only if there is a tie score we look at this thing, and which ever alliance has the better version of that thing wins. If it is still a tie, we look at a second tie breaker. But if the war is won or lost on the battlefield none of these things matter. That would be a tie breaker.I think tie breakers could have prevented a lot of misery. I've also never understood why a tie counts as a loss for both teams. If they didn't want to do tiebreakers, which I think is a superior option, they could also just split the Win bonus and be on their way. You can't do that because teams would tie on purpose. Why would people tie on purpose to get half the win points? Plus it’s not always possible to engineer a tie.
Way, way, way back when AW was being "adjusted" in the Issue 14-16 period, this came up. Back then I said something that I still don't know why it has never been acknowledged or implemented. It seems so incredibly obvious that either I'm an idiot, or the Kabam devs have a massive blindspot to it. If you're concerned about ties, then why, in *years* of AW development, have you never, ever, EVER attempted to implement a tie breaker for war?Kabam described defender diversity as a "tie breaker." It is not a tie breaker. It is a scoring option. Calling defender diversity a tie breaker is like calling field goals in the NFL a tie breaker. Diversity might decide a war, but it is not a tie breaker. A tie breaker is something that only comes into play in the event of a tie. The shoot out in soccer is a tie breaker. In the NFL, there are rules that determine who goes into the playoffs if multiple candidate teams have the same win/loss record. Those are tie breakers.Alliance war has never had a tie breaker. We let both sides fight the war, and if and only if there is a tie score we look at this thing, and which ever alliance has the better version of that thing wins. If it is still a tie, we look at a second tie breaker. But if the war is won or lost on the battlefield none of these things matter. That would be a tie breaker.I think tie breakers could have prevented a lot of misery. I've also never understood why a tie counts as a loss for both teams. If they didn't want to do tiebreakers, which I think is a superior option, they could also just split the Win bonus and be on their way. You can't do that because teams would tie on purpose. Why would people tie on purpose to get half the win points? Plus it’s not always possible to engineer a tie. I know you're probably in a low level alliance and have no clue how smart people are at this game if you think you can't engineer a tie. The issue is that he said the tie people shouldn't lose any points so it basically like a double win. Then teams would just buddy together especially towards the end of the season and make sure everyone wins.