Signature Ability Craven can trap the opponent, if the opponent is up against the wall they cannot evade and the opponent will be more likely to use their first special. If an opponent is trapped and uses their first special they gain a Critical Break which causes the opponent to take X% of the damage that they dealt onto Craven.
Passive Craven starts with a 10% chance for any incoming attack to Graze him, if an attack is Grazed Craven will take half of the original damage and gains 10% of a bar of power. If Caven is suffering any non-passive debuff he can Graze the damage of the debuff.
Craven starts the fight with a medkit that can only be used once per (quest or fight depending on vote), If Craven Grazes 5 times in one battle he will recover all health lost from being Grazed.
Craven's first Spear attack of any combo is unblockable unless Craven is under the influence of bleed, armor break, or heal block.
Spear Attacks (The attacks in which Craven uses his spear are as follows: First and last light attack combo, medium attack, last hit of first special, and first and second hit in second special.)
Whenever Craven hits the opponent with his spear there is a 100% chance of inflicting a bleed dealing X damage over 7 seconds. When a bleed is added to the opponent, refresh all bleeds on the opponent.
If Craven has an armor break, armor shater, or heal block on him then he cannot refresh bleeds.
Upper Hand If Craven is fighting an animal-like character, or if Craven has more health then the opponent (unless they have a class advantage) Craven gains a buff called the upper hand, this increases the chances of Craven to deal critical damage by X%, and increases the chance to Graze by 15% until Craven losses the Upper Hand.
While Craven has the upper hand; he is stun immune, If the opponent tries to stun him a stun with half of the time will be placed on the opponent instead. Whenever the opponent is stunned and Craven has the Upper Hand Craven will deal X% more damage.
Full Sense If the opponent has 7 or more bleeds on them Craven will not miss and if an incoming attack would be critical Craven will evad unless he is blocking.
Full sense will last until the opponent is no longer bleeding.
Will Full Sense is active, the opponent's ability acurise is cut by X%.
Will Full Sense is active Cravens specials will ignore unstoppable and indestructible.
If Craven ends the fight with Full Sense active, at the start of the next fight Craven will start with Full Sense, but it will only last 12 seconds and cannot be extended.
Special 1 Craven pulls out a vibranium dagger and charges at the opponent, after contact Craven pushes the opponent back while cutting into them, after which he leaps into the air twirling with his spear and rams into the opponent.
If all parts of this attack hit the opponent then Craven will increase his chance of Grazing by 5%.
Special 2 Craven throws his spear at the opponent after which he runs to retrieve it. When he does he cuts the opponent down with it, he leads back and aims a sniper at the opponent and shoots three times once at the opponent's chest and twice at their head.
If Craven has Full Sense active every hit in this attack will be critical but removes all of the bleeds on the opponent, full sense will stay active for 12 seconds after this attack but cannot be extended.
Special 3 Craven loads a gun in front of the opponent as they run at him once they hit him they realize that it is a hologram, from behind Craven shoots the opponent in the back. Craven continues to fight by usings his daggers he stabs into the opponent multiple times before jumping away leaving a bomb behind blowing the opponent away.
If the Medkit has been used it will be refilled, if not Craven gains a furry that deals damage based on the amount of bleeds on the opponent.
New forums, new Character Wishlist thread Just as a reminder, our rules:
Character requests are still a very frequent topic of conversation within our community, and with good reason - there are a ton of amazing Marvel characters in their universe.
The old Character wish list thread was ballooning a bit, and several characters requested in that thread have since been added to The Contest. We're starting up a new thread to house these discussions so that they can continue, but in a more up to date manner.
A few FAQ's:
1) Why haven't you added (X character) yet?!
A: there are so many characters we want to add, but simply haven't gotten to yet. A character's lack of presence in the Contest currently does not necessarily mean that we've overlooked them or that we don't already have them on our radar. Our teams have a finite amount of time in order to produce content, and we'd love to bang characters out quicker - but still need to maintain realistic developer cadences.
2) We need more female characters and more diversity.
A: Our own team is quite diverse itself, and we agree that representation is an important concern!
3) Why do you bother adding (X re-skinned character) when you've not even had a chance to add (x character not in The Contest)?
A: While some people are not a fan of character re-skins, MANY of our players are. The Marvel universe is one with a lengthy lore, and almost every beloved character has gone through some sort of costume change or shift at some point in their super-powered careers. These differences offer a good opportunity to re-introduce players to content they may not have managed to obtain the first time around, and allowing new players to pick up a certain champion while still keeping things a bit fresh. Our goal is to have a healthy balance between release types.
4) Can you confirm if a requested character is going to be released?
A: The short answer is no. We have specific timelines regarding when we can announce content, and that means that we can't pop in to say 'hey, that person is coming!'. For those wanting to keep on top of our latest announcements or teases, following our Twitter and Facebook accounts are your best shot. We also have an Instagram account that you should follow. Here are our social channels for easy access:
So go forth, and suggest! We're not going to individually reply to the comments and suggestions that we see, but we are reading everything.
This should go without saying, but please discuss the characters you'd like to see without insulting each other or trying to discredit someone's opinion. Friendly debate is welcome, but the emphasis here is 'friendly' ; )
Hi, i want "Defensor" in the game, he Is an argentinian Marvel character, because there's no a lot of argentinian superheroes.
Signature Ability Any critical attack is far more accurate than a non-critical so now critical damage is increased by 10% and increases by 5% for every 10 hits in Bullseyes combo.
Passive Bullseye’s accuracy increases by 1% for every hit on his combo. Whenever Bullseye increases his combo by 10 he gains a stackable combo shield(max stack 3).
The higher that Bullseye's accuracy the more likely that Bullseye will deal critical damage by 1% per hit on combo.
Heavy Attack (Bullseye has a long reaching heavy attack) Will charging Bullseye’s heavy attack he drains one point per tick from his combo, this increases the damage of his heavy by 5% more damage per 1 combo removed(max 20 Combo)
If the opponent is under the influence of a bleed or armor break and the opponent is hit by a heavy attack then all bleeds will be removed, for every bleed removed the damage of the heavy attack is increased by 10%(max bleed removed 20)
Light attacks If a combo ends with a light attack there is a 100% chance to place a bleed that deals 0.5 damage and is permanent until combo is 0 or purified by the opponent.(max stack of bleeds 25) Accuracy bonus Whenever Bullseye gets a critical hit he has a 5% chance to gain a furry that increases his damage by X amount until his combo falls to 0.
Combo Burst If Bullseye’s combo falls to zero all of the bleeds on the opponent will be removed and give Bullseye 1% energy for up to 10 Bleeds removed any other blees left will stay on the opponent and will last three seconds before all being removed.
Special 1 Bullseye and throws three darts at the opponent as he falls.
This attack is unblockable if Bullseye's combo is 25 or higher.
If the attack is blocked Bullseye's combo will still increase for each hit into the opponent's block.
Special 2 Bullseye shots the opponent multiple times and then when he realizes that the gun is empty he proceeds to throw the hand gun with extreme accuracy straight at the opponent.
This attack cannot be avoided and the opponent cannot dexterity.
Special 3 Bullseye pulls out three seemingly harmless objects one of which is a rubber chicken, the opponent laughs at the fact that they believe none of these Items can hurt them, Bullseye prosedes to throw all but the rubber chicken at the opponent backing them down then jumps at the opponent beating them down by a rubber chicken and after the opponent an no longer move he walks away and then throws the chicken over his shoulder and it lands directly on the opponent as they try to get up.
After this attack the opponent is inflicted with 5 armor breaks, and the next attack is guaranteed to deal double damage.
Signature Ability Any critical attack is far more accurate than a non-critical so now critical damage is increased by 10% and increases by 5% for every 10 hits in Bullseyes combo.
Passive Bullseye’s accuracy increases by 1% for every hit on his combo. Whenever Bullseye increases his combo by 10 he gains a stackable combo shield(max stack 3).
The higher that Bullseye's accuracy the more likely that Bullseye will deal critical damage by 1% per hit on combo.
Heavy Attack (Bullseye has a long reaching heavy attack) Will charging Bullseye’s heavy attack he drains one point per tick from his combo, this increases the damage of his heavy by 5% more damage per 1 combo removed(max 20 Combo)
If the opponent is under the influence of a bleed or armor break and the opponent is hit by a heavy attack then all bleeds and armor breaks will be removed, for every bleed or armor break removed the damage of the heavy attack is increased by 10%(max bleed or armor break removed 20)
Light attacks If a combo ends with a light attack there is a 100% chance to place a bleed that deals 0.5 damage and is permanent until combo is 0 or purified by the opponent.(max stack of bleeds 25) Accuracy bonus Whenever Bullseye gets a critical hit he has a 5% chance to gain a furry that increases his damage by X amount until his combo falls to 0.
Combo Burst If Bullseye’s combo falls to zero all of the bleeds on the opponent will be removed and give Bullseye 1% energy for up to 10 Bleeds removed any other blees left will stay on the opponent and will last three seconds before all being removed.
Special 1 Bullseye jumps back and throws three darts at the opponent as he falls, all of the darts seem to be attracted to the opponent.
This attack is unblockable if Bullseye's combo is 25 or higher.
If the attack is blocked Bullseye's combo will still increase for each hit into the opponent's block.
Special 2 Bullseye shots the opponent multiple times and then when he realizes that the gun is empty he proceeds to throw the hand gun with extreme accuracy straight at the opponent.
This attack cannot be evaded and the opponent cannot dexterity.
Special 3 Bullseye pulls out three seemingly harmless objects one of which is a rubber chicken, the opponent laughs at the fact that they believe none of these Items can hurt them, Bullseye prosedes to throw all but the rubber chicken at the opponent backing them down then jumps at the opponent beating them down with the rubber chicken and after the opponent can no longer move he walks away and then throws the chicken over his shoulder and it lands directly on the opponent as they try to get up.
After this attack the opponent is inflicted with 5 armor breaks, and the next attack is guaranteed to deal double damage.
So did you guys know Santa Claus in Marvel comics is an Omega level Mutant. So...that being said hear me out. Santa Claus as an in game trophy champion. He gains an attack and health boost during december and on july 25th. He synergizes with hero champs giving them a boost in attack and health and with villians giving them a lump of coal granting them fury and cruelty. His special 1 he gives the opponet a present that does X% damage. His S2 is Sleigh Ride. Which is a dash attack. S3 he pulles out a Candy Cane and beats the opponet. Kabam could release this character as in a Featured crystal shaped like an Ornament on Christmas Eve.
Happy to be the first to post here! Here's a list previously created of suggested characters and abilities. Also, if these characters and abilities are put into the game, I would want them to be given to my account. I think that if I'm coming up with stuff, I should be seeing the fruits of my labor. Here we go:
1) Doctor Doom
Victor Von Doom is one of the most genius and strategic Marvel villains. He would have synergy with the Fantastic Four (who are also being suggested) as rivals. His champion class would be Tech. Unique Abilities: Overcharge:
(Like Crossbones's Overrun) Dodge back and hold block for 2 seconds to activate Overcharge. Doctor Doom's armor creates large amounts of energy that cannot be contained in his suit, and are discharged as Overcharges. 10 of these Overcharges are developed. When striking an opponent, one Overcharge is used up, placing shock on the enemy. Overcharge lasts 8 seconds, and any charges left at the end do damage to Doom. Limitless Power:
When Doom activates a special move, a small amount of Power Gain activates, generating one bar of power over 10 seconds, lasting until he is struck or has full power. Awakened Ability: Time Travel Mastery:
Upon receiving a hit that would be the final blow, there is a 30% chance for Doom to warp back to a time where he had 15% health. This can trigger up to 3 times in a fight, but the odds are reduced by 10% each time it activates. Other status effects:
5% chance to Armor Up when struck; 30% chance to gain Fury if his attack is blocked; 5% for all attacks to inflict Bleed
2) Carnage
Cletus Kasady, the sinister variant of Venom, is agile and deadly. His synergies would be rivalries with Spider-Man and Venom, and his champion class would be Cosmic. Unique Abilities: Symbiotic Bloodstream:
When facing Tech champions, the symbiote's bond with Cletus enhances, increasing his recovery, and granting him an indefinite Regeneration of 0.25% of his maximum health per second. Additionally, when facing Mystic champions, the bond weakens, inflicting an indefinite Degeneration of 0.25% of his maximum health per second. Awakened Ability: Punishment:
Every time Carnage strikes a critical hit, he receives an indefinite Cruelty. Every time Carnage inflicts Bleed, he receives an indefinite Fury. On the contrary, when struck by a critical hit, he loses one Cruelty, and when he is bleeding, he loses a Fury. These effects stack with no limit. Other status effects:
Fixed 10% chance to gain Fury and/or Cruelty; 5% chance that attacks inflict Bleed
3) Blade
The half-vampire, Eric Brooks, is a lone wolf with guns, swords, daggers, and explosives. I honestly don't know what his synergies would be, but his champion class would be Mystic. Unique Abilities: Vampiric Regeneration:
Blade's enhanced healing factor triggers on special moves, regenerating health. 50% chance to Regenerate 5% of his maximum health on special move 1; 70% chance to Regenerate 10% of his maximum health on special move 2; 90% chance to Regenerate 15% of his maximum health on special move 3. Awakened Ability: Vampiric Strengthening:
At the sensing of blood, Eric Brooks's vampire side strengthens, granting him Fury, Cruelty, Precision, and 25% more Power Gain for the duration for the duration of the Bleed. Other status effects:
5% fixed chance to gain Fury; 50% chance that attacks with any weaponry inflict Bleed; All explosive attacks inflict Incinerate with a 50% chance to apply Bleed
4) Mysterio
One of the stranger villains in the Marvel Universe, Mysterio is a master of manipulation, using teleportation, hallucinogen, and hypnosis to his advantage. His nemesis is Spider-Man, and his champion class would be Science. Unique Abilities: Hypnosis:
If Mysterio can manage to, without moving or blocking, go untouched for 3 seconds, his gaze is enough to hypnotize his opponent, stunning them for 5 seconds. This ability has a 5 second cool down timer after activation. Mind Tricks:
Mysterio focuses more on demoralizing his opponent than benefiting himself. Anytime Mysterio gains a status effect, the opposite effect is applied to his opponent. Additionally, anytime Mysterio strikes a critical hit, there is a 10% chance to inflict EACH of these effects on his opponent for 8 seconds: Weakness, Exhaustion, Fatigue, Degeneration, Poison, Armor Break, and Stun (Stun only lasts 5 seconds). Awakened Ability: Emergency Hallucinogen:
When struck for the 15th time in a combo (15th hit, 30th, 45th, etc), Mysterio can rely on his hallucinogen to get him out of the jam. Immediately after the 15th hit lands, Mysterio releases his hallucinogen and teleports backwards, stunning his opponent for one second. This does not interrupt special attacks, but instead triggers on the next hit once the special move has ended. Other status effects:
5% chance to gain Armor Up or Precision when struck (Remember, for all positive status effects, the opposite is mirrored to the enemy.)
5) Nick Fury
The leader of S.H.I.E.L.D., Nick Fury is an expert at fighting and has a large number of backups to call in. He can have synergy with all S.H.I.E.L.D. agents, and his champion class would be Skill. Unique Abilities: Preparation:
Nick Fury is always ready to fight, and he comes into the battle with his mind set and a bulletproof vest. Nick Fury is granted 5 Precision buffs, one disappearing after every critical hit he lands, and 5 Physical Resistances (like Punisher), losing one each time he is struck. Confidence:
Leading S.H.I.E.L.D takes a lot of confidence, and Nick Fury definitely has it. He enters the fight with 10 Confidences buffs. Every time he is struck, he loses one Confidence. For every second Nick Fury is blocking, he gains one Confidence. Each Confidence buff increases Fury's attack by 5. Awakened Ability: Supply Drop:
Fury has all of S.H.I.E.L.D. at his disposal, giving him unlimited access to intelligence and resources. Every 10 seconds, Fury receives a supply drop, containing a random buff for him, a random debuff for his opponent, or both. Other status effects:
50% chance for critical hits to grant Precision; 5% chance for all attacks to inflict Armor Break; Special attacks with guns or explosives inflict either Bleed or Incinerate
For now, this is all I have. I'll be updating this list as much as I can, adding on every once in awhile, so keep checking in. Thanks again for reading!
-CrusherOfDreams
Umar the unrelenting dormammu's twin sister please she'd be awesome and she is new ,not just a different version of a hero already there.
Happy to be the first to post here! Here's a list previously created of suggested characters and abilities. Also, if these characters and abilities are put into the game, I would want them to be given to my account. I think that if I'm coming up with stuff, I should be seeing the fruits of my labor. Here we go:
1) Doctor Doom
Victor Von Doom is one of the most genius and strategic Marvel villains. He would have synergy with the Fantastic Four (who are also being suggested) as rivals. His champion class would be Tech. Unique Abilities: Overcharge:
(Like Crossbones's Overrun) Dodge back and hold block for 2 seconds to activate Overcharge. Doctor Doom's armor creates large amounts of energy that cannot be contained in his suit, and are discharged as Overcharges. 10 of these Overcharges are developed. When striking an opponent, one Overcharge is used up, placing shock on the enemy. Overcharge lasts 8 seconds, and any charges left at the end do damage to Doom. Limitless Power:
When Doom activates a special move, a small amount of Power Gain activates, generating one bar of power over 10 seconds, lasting until he is struck or has full power. Awakened Ability: Time Travel Mastery:
Upon receiving a hit that would be the final blow, there is a 30% chance for Doom to warp back to a time where he had 15% health. This can trigger up to 3 times in a fight, but the odds are reduced by 10% each time it activates. Other status effects:
5% chance to Armor Up when struck; 30% chance to gain Fury if his attack is blocked; 5% for all attacks to inflict Bleed
2) Carnage
Cletus Kasady, the sinister variant of Venom, is agile and deadly. His synergies would be rivalries with Spider-Man and Venom, and his champion class would be Cosmic. Unique Abilities: Symbiotic Bloodstream:
When facing Tech champions, the symbiote's bond with Cletus enhances, increasing his recovery, and granting him an indefinite Regeneration of 0.25% of his maximum health per second. Additionally, when facing Mystic champions, the bond weakens, inflicting an indefinite Degeneration of 0.25% of his maximum health per second. Awakened Ability: Punishment:
Every time Carnage strikes a critical hit, he receives an indefinite Cruelty. Every time Carnage inflicts Bleed, he receives an indefinite Fury. On the contrary, when struck by a critical hit, he loses one Cruelty, and when he is bleeding, he loses a Fury. These effects stack with no limit. Other status effects:
Fixed 10% chance to gain Fury and/or Cruelty; 5% chance that attacks inflict Bleed
3) Blade
The half-vampire, Eric Brooks, is a lone wolf with guns, swords, daggers, and explosives. I honestly don't know what his synergies would be, but his champion class would be Mystic. Unique Abilities: Vampiric Regeneration:
Blade's enhanced healing factor triggers on special moves, regenerating health. 50% chance to Regenerate 5% of his maximum health on special move 1; 70% chance to Regenerate 10% of his maximum health on special move 2; 90% chance to Regenerate 15% of his maximum health on special move 3. Awakened Ability: Vampiric Strengthening:
At the sensing of blood, Eric Brooks's vampire side strengthens, granting him Fury, Cruelty, Precision, and 25% more Power Gain for the duration for the duration of the Bleed. Other status effects:
5% fixed chance to gain Fury; 50% chance that attacks with any weaponry inflict Bleed; All explosive attacks inflict Incinerate with a 50% chance to apply Bleed
4) Mysterio
One of the stranger villains in the Marvel Universe, Mysterio is a master of manipulation, using teleportation, hallucinogen, and hypnosis to his advantage. His nemesis is Spider-Man, and his champion class would be Science. Unique Abilities: Hypnosis:
If Mysterio can manage to, without moving or blocking, go untouched for 3 seconds, his gaze is enough to hypnotize his opponent, stunning them for 5 seconds. This ability has a 5 second cool down timer after activation. Mind Tricks:
Mysterio focuses more on demoralizing his opponent than benefiting himself. Anytime Mysterio gains a status effect, the opposite effect is applied to his opponent. Additionally, anytime Mysterio strikes a critical hit, there is a 10% chance to inflict EACH of these effects on his opponent for 8 seconds: Weakness, Exhaustion, Fatigue, Degeneration, Poison, Armor Break, and Stun (Stun only lasts 5 seconds). Awakened Ability: Emergency Hallucinogen:
When struck for the 15th time in a combo (15th hit, 30th, 45th, etc), Mysterio can rely on his hallucinogen to get him out of the jam. Immediately after the 15th hit lands, Mysterio releases his hallucinogen and teleports backwards, stunning his opponent for one second. This does not interrupt special attacks, but instead triggers on the next hit once the special move has ended. Other status effects:
5% chance to gain Armor Up or Precision when struck (Remember, for all positive status effects, the opposite is mirrored to the enemy.)
5) Nick Fury
The leader of S.H.I.E.L.D., Nick Fury is an expert at fighting and has a large number of backups to call in. He can have synergy with all S.H.I.E.L.D. agents, and his champion class would be Skill. Unique Abilities: Preparation:
Nick Fury is always ready to fight, and he comes into the battle with his mind set and a bulletproof vest. Nick Fury is granted 5 Precision buffs, one disappearing after every critical hit he lands, and 5 Physical Resistances (like Punisher), losing one each time he is struck. Confidence:
Leading S.H.I.E.L.D takes a lot of confidence, and Nick Fury definitely has it. He enters the fight with 10 Confidences buffs. Every time he is struck, he loses one Confidence. For every second Nick Fury is blocking, he gains one Confidence. Each Confidence buff increases Fury's attack by 5. Awakened Ability: Supply Drop:
Fury has all of S.H.I.E.L.D. at his disposal, giving him unlimited access to intelligence and resources. Every 10 seconds, Fury receives a supply drop, containing a random buff for him, a random debuff for his opponent, or both. Other status effects:
50% chance for critical hits to grant Precision; 5% chance for all attacks to inflict Armor Break; Special attacks with guns or explosives inflict either Bleed or Incinerate
For now, this is all I have. I'll be updating this list as much as I can, adding on every once in awhile, so keep checking in. Thanks again for reading!
-CrusherOfDreams
Umar the unrelenting dormammu's twin sister please she'd be awesome and she is new ,not just a different version of a hero already there.
Human torches nemesis, the wizard. The Sandman The trapster Hydro-man Ulysses Klaw How can we not have thundra, she would be amazing Captain Marvel (Mar-Vell, alias Walter Lawson) the original Cap marvel Titania and creel the absorbing man Uatu Machine man Maximus Dragon man wud be the best to create Morpheus Mother night I could go on forever, look back at the beginning of marvel in the 1960's there is some awesome powers and abilities to play with.
Comments
Class Skill
Signature Ability
Craven can trap the opponent, if the opponent is up against the wall they cannot evade and the opponent will be more likely to use their first special. If an opponent is trapped and uses their first special they gain a Critical Break which causes the opponent to take X% of the damage that they dealt onto Craven.
Passive
Craven starts with a 10% chance for any incoming attack to Graze him, if an attack is Grazed Craven will take half of the original damage and gains 10% of a bar of power. If Caven is suffering any non-passive debuff he can Graze the damage of the debuff.
Craven starts the fight with a medkit that can only be used once per (quest or fight depending on vote), If Craven Grazes 5 times in one battle he will recover all health lost from being Grazed.
Craven's first Spear attack of any combo is unblockable unless Craven is under the influence of bleed, armor break, or heal block.
Spear Attacks
(The attacks in which Craven uses his spear are as follows: First and last light attack combo, medium attack, last hit of first special, and first and second hit in second special.)
Whenever Craven hits the opponent with his spear there is a 100% chance of inflicting a bleed dealing X damage over 7 seconds. When a bleed is added to the opponent, refresh all bleeds on the opponent.
If Craven has an armor break, armor shater, or heal block on him then he cannot refresh bleeds.
Upper Hand
If Craven is fighting an animal-like character, or if Craven has more health then the opponent (unless they have a class advantage) Craven gains a buff called the upper hand, this increases the chances of Craven to deal critical damage by X%, and increases the chance to Graze by 15% until Craven losses the Upper Hand.
While Craven has the upper hand; he is stun immune, If the opponent tries to stun him a stun with half of the time will be placed on the opponent instead. Whenever the opponent is stunned and Craven has the Upper Hand Craven will deal X% more damage.
Full Sense
If the opponent has 7 or more bleeds on them Craven will not miss and if an incoming attack would be critical Craven will evad unless he is blocking.
Full sense will last until the opponent is no longer bleeding.
Will Full Sense is active, the opponent's ability acurise is cut by X%.
Will Full Sense is active Cravens specials will ignore unstoppable and indestructible.
If Craven ends the fight with Full Sense active, at the start of the next fight Craven will start with Full Sense, but it will only last 12 seconds and cannot be extended.
Special 1
Craven pulls out a vibranium dagger and charges at the opponent, after contact Craven pushes the opponent back while cutting into them, after which he leaps into the air twirling with his spear and rams into the opponent.
If all parts of this attack hit the opponent then Craven will increase his chance of Grazing by 5%.
Special 2
Craven throws his spear at the opponent after which he runs to retrieve it. When he does he cuts the opponent down with it, he leads back and aims a sniper at the opponent and shoots three times once at the opponent's chest and twice at their head.
If Craven has Full Sense active every hit in this attack will be critical but removes all of the bleeds on the opponent, full sense will stay active for 12 seconds after this attack but cannot be extended.
Special 3
Craven loads a gun in front of the opponent as they run at him once they hit him they realize that it is a hologram, from behind Craven shoots the opponent in the back. Craven continues to fight by usings his daggers he stabs into the opponent multiple times before jumping away leaving a bomb behind blowing the opponent away.
If the Medkit has been used it will be refilled, if not Craven gains a furry that deals damage based on the amount of bleeds on the opponent.
•Cosmic Ghost Rider
•Titus
•Wizard
•trapster
•Anti Venom
•Red Goblin
•Rescue Armor
•Iron Monger
•Kraven the Hunter
•Doppleganger
•Blob
•Toad
Class Skill
Signature Ability
Any critical attack is far more accurate than a non-critical so now critical damage is increased by 10% and increases by 5% for every 10 hits in Bullseyes combo.
Passive
Bullseye’s accuracy increases by 1% for every hit on his combo. Whenever Bullseye increases his combo by 10 he gains a stackable combo shield(max stack 3).
The higher that Bullseye's accuracy the more likely that Bullseye will deal critical damage by 1% per hit on combo.
Heavy Attack
(Bullseye has a long reaching heavy attack)
Will charging Bullseye’s heavy attack he drains one point per tick from his combo, this increases the damage of his heavy by 5% more damage per 1 combo removed(max 20 Combo)
If the opponent is under the influence of a bleed or armor break and the opponent is hit by a heavy attack then all bleeds will be removed, for every bleed removed the damage of the heavy attack is increased by 10%(max bleed removed 20)
Light attacks
If a combo ends with a light attack there is a 100% chance to place a bleed that deals 0.5 damage and is permanent until combo is 0 or purified by the opponent.(max stack of bleeds 25)
Accuracy bonus
Whenever Bullseye gets a critical hit he has a 5% chance to gain a furry that increases his damage by X amount until his combo falls to 0.
Combo Burst
If Bullseye’s combo falls to zero all of the bleeds on the opponent will be removed and give Bullseye 1% energy for up to 10 Bleeds removed any other blees left will stay on the opponent and will last three seconds before all being removed.
Special 1
Bullseye and throws three darts at the opponent as he falls.
This attack is unblockable if Bullseye's combo is 25 or higher.
If the attack is blocked Bullseye's combo will still increase for each hit into the opponent's block.
Special 2
Bullseye shots the opponent multiple times and then when he realizes that the gun is empty he proceeds to throw the hand gun with extreme accuracy straight at the opponent.
This attack cannot be avoided and the opponent cannot dexterity.
Special 3
Bullseye pulls out three seemingly harmless objects one of which is a rubber chicken, the opponent laughs at the fact that they believe none of these Items can hurt them, Bullseye prosedes to throw all but the rubber chicken at the opponent backing them down then jumps at the opponent beating them down by a rubber chicken and after the opponent an no longer move he walks away and then throws the chicken over his shoulder and it lands directly on the opponent as they try to get up.
After this attack the opponent is inflicted with 5 armor breaks, and the next attack is guaranteed to deal double damage.
Recorder 451
Invisible Drax!
Class Skill
Signature Ability
Any critical attack is far more accurate than a non-critical so now critical damage is increased by 10% and increases by 5% for every 10 hits in Bullseyes combo.
Passive
Bullseye’s accuracy increases by 1% for every hit on his combo. Whenever Bullseye increases his combo by 10 he gains a stackable combo shield(max stack 3).
The higher that Bullseye's accuracy the more likely that Bullseye will deal critical damage by 1% per hit on combo.
Heavy Attack
(Bullseye has a long reaching heavy attack)
Will charging Bullseye’s heavy attack he drains one point per tick from his combo, this increases the damage of his heavy by 5% more damage per 1 combo removed(max 20 Combo)
If the opponent is under the influence of a bleed or armor break and the opponent is hit by a heavy attack then all bleeds and armor breaks will be removed, for every bleed or armor break removed the damage of the heavy attack is increased by 10%(max bleed or armor break removed 20)
Light attacks
If a combo ends with a light attack there is a 100% chance to place a bleed that deals 0.5 damage and is permanent until combo is 0 or purified by the opponent.(max stack of bleeds 25)
Accuracy bonus
Whenever Bullseye gets a critical hit he has a 5% chance to gain a furry that increases his damage by X amount until his combo falls to 0.
Combo Burst
If Bullseye’s combo falls to zero all of the bleeds on the opponent will be removed and give Bullseye 1% energy for up to 10 Bleeds removed any other blees left will stay on the opponent and will last three seconds before all being removed.
Special 1
Bullseye jumps back and throws three darts at the opponent as he falls, all of the darts seem to be attracted to the opponent.
This attack is unblockable if Bullseye's combo is 25 or higher.
If the attack is blocked Bullseye's combo will still increase for each hit into the opponent's block.
Special 2
Bullseye shots the opponent multiple times and then when he realizes that the gun is empty he proceeds to throw the hand gun with extreme accuracy straight at the opponent.
This attack cannot be evaded and the opponent cannot dexterity.
Special 3
Bullseye pulls out three seemingly harmless objects one of which is a rubber chicken, the opponent laughs at the fact that they believe none of these Items can hurt them, Bullseye prosedes to throw all but the rubber chicken at the opponent backing them down then jumps at the opponent beating them down with the rubber chicken and after the opponent can no longer move he walks away and then throws the chicken over his shoulder and it lands directly on the opponent as they try to get up.
After this attack the opponent is inflicted with 5 armor breaks, and the next attack is guaranteed to deal double damage.
I made some changes and corrections.
•Molecular Man
•Cloak & Dagger
•A Bomb
•Skaar
•Odin
•Surtur
•Kitty Pryde
•Sauron
•Mantis
•Ego
•Fire Lord
•Stardust
Carnage Cosmic
•Apocalypse
•Prof Xavier
•Onslaught
•Spider Woman
•Black Cat
•Franklin Richards
•Maximus
•Gorgon
•Triton
•Falcon (Capitain America)
•Zemo
•Lizard
•HobGoblin
Captain glory
Crimson mage
Paradox
Aries(ecliptic’s zodiac)
Bedlam
Black raazer
Carcass
Mesmero
Lionel jeffries
Omega
Ox
Strongarm
Swordsman
Gingerbread man
Alpha ray
Asteroth
Bakin
Morg
Living lightning
Freakout
Ranark the ravager
Kryad
Lord votan
Centurious
Chain
Deadzone
Bushman
Pentigaar
Nelvana of the northern lights
Demonstaff
Rok
Raptor
Pasen-umbra
Morfex
Neooqtoq
Azazel
Banshee
Polaris
Lady Sif
Hercules
Mister Negative
Shocker
Scorpion
•Ka-zar
•Devil Dinosaur
•collectible Thanos
•Thane
•Hydra Supreme
•Maria Hill
The Sandman
The trapster
Hydro-man
Ulysses Klaw
How can we not have thundra, she would be amazing
Captain Marvel (Mar-Vell, alias Walter Lawson) the original Cap marvel
Titania and creel the absorbing man
Uatu
Machine man
Maximus
Dragon man wud be the best to create
Morpheus
Mother night
I could go on forever, look back at the beginning of marvel in the 1960's there is some awesome powers and abilities to play with.
Master Mold and a synergy with Sentinel
Avalanche and a synergy with Quake
•Iron Heart
•Hulkling
•America Shavez
•Mockingbird
•Agent Coulson
•Stryfe
•Thor (Stombreaker)
•Odin
•Valkyrie
•Lady Sif
•Surtur
•Enchantress
•The Executioner
Caliber
Dreamqueen
Llan
Pathway
Pestilence
Pisces(ecliptic’s zodiac)
Reginald tork
Atum the God Eater
Vidar
The author
Stellung
Throk
Vort
Mammon
Wild child
Nanny
Black spectre
Lupinar
Manx
Moon shade
Plasma
Randall spector
Ryan trent
White dragon
Slasher
Beleth
Erus
Hoss
Inorganic technotroid
Manticore
Megaera
Servicer
Zodiak
Arokine
Mystic
Rune
Syphonn
Zakaius
Black rose
Kthara
•Iron Spider
•Spider Man 2099
•Spider Woman
•Spider Noir
•Spider Ham
•Spider Punk
•Spider Capitain Universe
•Anti Venom
•Scream
•Riot
•Red Goblin
•Agent Anti Venom
•Carnage (Absolute)
•Knull
•Kraven the Hunter
•Lizard
•Hobgoblin
•Sandman
•Hidroman
•Doppelganger
•Scorpion