Player Growth Improvement (on between level 25 and 40 and/or any level)
I've seen many players including my friends and relatives quit playing MCOC when they reached level 25 and up to 40, sometimes level 60 players due to very, very slow progress of the game when they reached that level. The PHC's always give you non-stop 2* champs, and I bet you're tired playing AQ and AW over and over again because you get small, useless rewards, and also I bet that you're very very tired in playing arenas to get a new champ and in this case you aren't rich enough to get more 2* champs, or you don't have any time to match the cutoff in arenas you'll probably get shards only. And your growth here stops increasing gradually because you're only getting 2* champs, 3* champs, over and over again. The time period in getting a 4* hero shard takes a long time (55* shards for duplicating a 3* champ, 50/50 probability in winning AW, arenas and event quests). And this time your growth stops gradually increasing due to small rewards given to weak, useless players. What am I pointing here? I suggest that Kabam should make their players more happy in terms of giving rewards, or even make the game progress faster to those who are studying/working because it bores the normal players (this includes my friends and relatives who said MCOC is a boring game, giving small rewards, slow growth and eats your time 24/7) because the game eats huge amounts of time just to claim such cheap rewards. (According to psychology, brain games 3/4 from NATGEO channel: if you reward a person more from the start, they will likely to continue what they are doing from now because they feel more lucky, or great at themselves. But if a person does not get huge rewards from the start, they start to become bored because they feel they are doing something useless and will not benefit them, and they will feel like they're losers, and THEY will start thinking that this game is useless in terms of rewarding system).
OF COURSE I WANT THE GAME TO BE BALANCED. THE STRONGER PLAYERS SHOULD GET VERY, VERY HUGE REWARDS (I MEAN 5X REWARDS FROM THE BEGINNERS, AND 10X FOR THE STRONGER PLAYERS).
THE POINT HERE IS, YOU MUST MAKE THE PLAYERS FEEL LIKE THEY'RE MORE REWARDED THAN ANY OF THE GAMES TO MAKE THEM PLAY THIS GAME MORE CONTINUOUSLY. BECAUSE IF THEY PLAY THE GAME AND GET CHEAP REWARDS EVERYDAY, THEY WILL LIKELY TO QUIT THIS GAME AND PLAY A MORE REWARDING GAME.