amazing job, you just entirely killed Ghost and Quake, who is the next? Corvus and Doom I guess? I was told many many times flow killed corvus Not entirely, with proper boost you still can play Corvus against flow, but it's very expensive.But quake against Stubborn, she is dead I'm afraid.
amazing job, you just entirely killed Ghost and Quake, who is the next? Corvus and Doom I guess? I was told many many times flow killed corvus
amazing job, you just entirely killed Ghost and Quake, who is the next? Corvus and Doom I guess?
@Amazing_Demon05 did you even read what I said? I don't have her, so didn't know that her Degen was a DoT. I admitted I was wrong and that you could use her. Read the post first lol.Also, yay! You found a counter to the node that not everyone may have. Good for you. Every node will obviously have a counter. But limiting it to barely any solid counter in war especially isn't fun. you say "stand corrected there" which now you say oh I am wrong be clear on what you mean or learn how to write it in that way
@Amazing_Demon05 did you even read what I said? I don't have her, so didn't know that her Degen was a DoT. I admitted I was wrong and that you could use her. Read the post first lol.Also, yay! You found a counter to the node that not everyone may have. Good for you. Every node will obviously have a counter. But limiting it to barely any solid counter in war especially isn't fun.
- The goal here is to eliminate overly punishing nodes. Not everything listed here will be actioned on, as these Maps still need to challenge Alliance. Taking the above quote from the other thread since it would likely get deleted in that thread.This has long been the problem. What Kabam views as a challenge the community views as frustrating (rather than fun). It's fine to be challenging, but it also has to be fun. Challenge has translated into "how can we monetize AW". And that's the problem - people don't want throw money at something that is frustrating. I'm happy to Kabam is listening with respect to node combinations. Generally, I don't have a problem with nodes, but when you now add the modifiers on top of the nodes and require us to change attack teams based on the global node is not a path many alliances will bother with (except those at the very top).
- The goal here is to eliminate overly punishing nodes. Not everything listed here will be actioned on, as these Maps still need to challenge Alliance.