**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Matchmaking Discussion [Merged Threads]
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Comments
So this fight is doable for most people on this thread but you can't handle it in war where the health pools are only 60-70k and PIs are around 18-25k. Doesn't make any sense.
The AW rating is really close
Well, seeing the replies on this thread people are more than happy to crush smaller rated alliances instead of becoming tough enough to face and beat an ally their own size and strength, who doesn't love easy rewards I guess. Only kabam can save us now, they've had a bad record with addressing player problems but things were starting to look good lately
You just aren't understanding bud. The game is now actually forcing you to play in the CORRECT tier based on the strength of your alliance. If you can't grasp that then you need to a couple things.
1. Quit playing AW altogether.
2. Join a stronger team (which you probably cant).
3. Quit playing the game altogether.
So unless you take one of those options then please stop complaining and read the room. Everyone is excited about this because now teams aren't stealing spots that shouldn't belong to them. My team would SMOKE your 17M alliance and you probably ranked higher in plat 4 than we did last season. Nothing about that is fair at all. Good luck man.
We finished at the top of silver 3 for the first time in many seasons last season and didn't match a single alliance with a prestige more or less than 100 points different from us.
Only 8k+prestige Alliances, all in silver 1, 2 and 3, for season after season.
It's not been right for a year and it was way past time this was fixed. Yes, some alliances are going to get a pasting, but the silver lining to that cloud, is that they received inflated rewards for nearly a year...
(We've just been matched against a 3.19k prestige Alliance....)
This is my team and my personal defense. You want to know what is unfair? I have sunk so much time and money into my account much like most of my team. And some of you crying have far less but are getting better rewards than I am. You didn't earn it more than I did. You fought an easier team that my team would have beaten too while we fought a harder team that you wouldn't have beaten. Now you have to fight those teams that I've been facing. Let me make this clear. If you have less than my team, you don't belong in a tier above me. Regardless of how hard you thought those teams were that you faced. They wouldn't have had a chance against the actual stronger teams. And now that they fixed the ranking system, this is where you prove whether you were really that good or if you were just winning because of facing easy teams that also didn't belong in higher tiers. If you really belong in your tier, now it's fair. So prove it. Prove you are that good. If you are whining that it's unfair then you simply aren't good enough yet to be in that tier.
Last season we (6k prestige, 14m rating) matched against a 9k 25m rating alliance. And beat them. By diversity points only. As far as I was concerned, it was a 2k v 2k rating match, so it was fair.
I admire your patience in waiting this long to fix it!
Silver 1 rewards, 3* and 4* shards. Dropped as low as tier 13, never facing an alliance of less than 29m, running 3bgs and using boosts all season, sometimes finishing wars with zero attack kills, alliances with 900 prestige finishing higher than us. and after the season our two high prestige guys bailed for gold 1 teams, the system was broken af
Now, that doesn't mean I think it is unfair. For those crying foul where were you when alliances larger then you were recieving lesser rewards? You honestly think it is fair for you to fight ONLY allys similar in strength to you? Why is that fair for the other alliances of greater strength/roster development competing for the SAME rewards?
There exists only 1 set of rewards. Meaning everyone is lumped together and each alliance receives rewards based on their standings at the end of a season.
What many of you are asking is simply not a fair solution to larger alliances. But there is a way I think all sides could be happy.
What I have seen in many other games is a tiering (let's call it bracketing for MCOC) where allys are bracketed based on a range of strength. For instance, 0-5 million would be one bracket and 5 million and 1 to say 12 million etc etc...
Each bracket has it's own set of rewards. Now there is a catch. Generally speaking rewards get much better the higher the bracket. The top rewards for a lower bracket tend to be on par with average rewards for the next bracket up. This encourages growth rather than complacency.
This system would allow similar war rating allys to match with similar war ratings and comparable strength. You can tie growth to a new bracket based upon ally rating to encourage allys to grow.
As an aside, shelling can easily be fixed. I think it is important to allow people free movement to change allys as things happen. However, there exists no reason to not associate a penalty to changing alliances associated with war. Preventing a member from participating in say 6 wars once joining a new alliance would deter shelling. 1 member is manageable, not ideal but manageable, 30 on the other hand... that's disastrous.