So remind me again about balance.
i have gone through pages and pages of this, with only one argument. There is no need to explain it anymore. The matchmaking is how it is, now. We heard complaints before, we will hear complaints now. Just accept and adapt. I support this matching tbh, our matches havent changed really, we are high enough to keep facing the same prestige folks (albeit a little stronger), but it is alright. It finally feels fixed.
See, I disagree. They have. The same Tiers had the same Nodes, right up to Tier 1. An alliance with a low prestige does not deserve the same rewards as an alliance with double the prestige (and vice versa). You think there's fairness in high prestige alliances fighting other high prestige alliances to get lesser rewards than a low prestige alliance fighting other low prestige alliances?Are you slow in the head? Are you triggered? What's your deal? In War, yes. It's all about how they perform in War. If they win more of their Wars, and it's fair Matches, then yes. People keep saying it's more work for higher Prestige, but it isn't really. They're working with stronger Champs. So it's pretty much the same. Ego-bending, I know. You have clearly never faced a R3 opponent in tier 5 and up, and top alliances have every champ at R5 or R2 or R3. All the hardest and most annoying champs on the hardest node combinations that you've never even dreamt of. It's not the same thing. Just quit because you have no clue.I'm facing an alliance right now, who has a higher war rating, and they're placing some maxed out 4* and R4 5* and a few R1 6*. We're loaded with R5's everywhere and they can't even complete the map in teir 5. They should have never be sniffing teir 5 and up wars.
See, I disagree. They have. The same Tiers had the same Nodes, right up to Tier 1. An alliance with a low prestige does not deserve the same rewards as an alliance with double the prestige (and vice versa). You think there's fairness in high prestige alliances fighting other high prestige alliances to get lesser rewards than a low prestige alliance fighting other low prestige alliances?Are you slow in the head? Are you triggered? What's your deal? In War, yes. It's all about how they perform in War. If they win more of their Wars, and it's fair Matches, then yes. People keep saying it's more work for higher Prestige, but it isn't really. They're working with stronger Champs. So it's pretty much the same. Ego-bending, I know.
See, I disagree. They have. The same Tiers had the same Nodes, right up to Tier 1. An alliance with a low prestige does not deserve the same rewards as an alliance with double the prestige (and vice versa). You think there's fairness in high prestige alliances fighting other high prestige alliances to get lesser rewards than a low prestige alliance fighting other low prestige alliances?Are you slow in the head? Are you triggered? What's your deal?
See, I disagree. They have. The same Tiers had the same Nodes, right up to Tier 1.
See, I disagree. They have. The same Tiers had the same Nodes, right up to Tier 1. An alliance with a low prestige does not deserve the same rewards as an alliance with double the prestige (and vice versa). You think there's fairness in high prestige alliances fighting other high prestige alliances to get lesser rewards than a low prestige alliance fighting other low prestige alliances?Are you slow in the head? Are you triggered? What's your deal? In War, yes. It's all about how they perform in War. If they win more of their Wars, and it's fair Matches, then yes. People keep saying it's more work for higher Prestige, but it isn't really. They're working with stronger Champs. So it's pretty much the same. Ego-bending, I know. You have clearly never faced a R3 opponent in tier 5 and up, and top alliances have every champ at R5 or R2 or R3. All the hardest and most annoying champs on the hardest node combinations that you've never even dreamt of. It's not the same thing. Just quit because you have no clue.I'm facing an alliance right now, who has a higher war rating, and they're placing some maxed out 4* and R4 5* and a few R1 6*. We're loaded with R5's everywhere and they can't even complete the map in teir 5. They should have never be sniffing teir 5 and up wars. I'm going to say this one more time because I think the mic has been off. YOU HAVE BEEN FIGHTING STRONGER CHAMPS WITH STRONGER CHAMPS.Your opponent is stronger, but so is what you're working with. Which means the Wars are the same as someone with weaker Champs facing weaker opponents. They also fought the same Node combinations. With opponents equally as hard for them.
Confusing conceptsLightweight has its own championHeavyweights have their own championsThe difficulty of the venue is the same3r4 vs 3r4 will not lose to 5r5 vs 5r5But 3r4 vs 5r5 must be boringIf aw's ranking is based on the championship pool. Just spend money. You can't beat the richest player, If you CANNOT beat the richest player why you WANT to beat him?
Confusing conceptsLightweight has its own championHeavyweights have their own championsThe difficulty of the venue is the same3r4 vs 3r4 will not lose to 5r5 vs 5r5But 3r4 vs 5r5 must be boringIf aw's ranking is based on the championship pool. Just spend money. You can't beat the richest player,
In War, yes. It's all about how they perform in War. If they win more of their Wars, and it's fair Matches, then yes. People keep saying it's more work for higher Prestige, but it isn't really. They're working with stronger Champs. So it's pretty much the same. Ego-bending, I know. War isn’t all about how you perform, like the real war, it’s more about firepower.Whether you like it or not higher prestige players have worked harder than lower ones. That’s a fact. They are working with stronger champs because grind/paid a lot for them. Do the same if you can.
In War, yes. It's all about how they perform in War. If they win more of their Wars, and it's fair Matches, then yes. People keep saying it's more work for higher Prestige, but it isn't really. They're working with stronger Champs. So it's pretty much the same. Ego-bending, I know.
It's not the same level of difficulty. It takes me 5 large 100 unit potions to fully heal a R5 5*. It only takes 2 to fully heal a R5 4*.And all of the smaller alliances are not fighting the latest and greatest defender right when they are released. If Sasquach turns out to be a great defender, you can bet the next war, a high prestige alliance will see them in abundance. Lower level alliances will not see top flight defenders for months.
In War, yes. It's all about how they perform in War. If they win more of their Wars, and it's fair Matches, then yes. People keep saying it's more work for higher Prestige, but it isn't really. They're working with stronger Champs. So it's pretty much the same. Ego-bending, I know. War isn’t all about how you perform, like the real war, it’s more about firepower.Whether you like it or not higher prestige players have worked harder than lower ones. That’s a fact. They are working with stronger champs because grind/paid a lot for them. Do the same if you can. If it is a war, no alliance will fight a war that is bound to fail. It should not draw lots to decide the opponent.If it's a game, it's fair to compete.
It's not the same level of difficulty because it takes more to heal Champs higher up? That has nothing to do with the level of difficulty. For that matter, the system only allows 15 Items and rewards people who don't Revive.
It's not the same level of difficulty because it takes more to heal Champs higher up? That has nothing to do with the level of difficulty. For that matter, the system only allows 15 Items and rewards people who don't Revive. Higher level healing items require more units spent. More units mean more grind or pay, which is technically equal to higher difficulty.
In War, yes. It's all about how they perform in War. If they win more of their Wars, and it's fair Matches, then yes. People keep saying it's more work for higher Prestige, but it isn't really. They're working with stronger Champs. So it's pretty much the same. Ego-bending, I know. War isn’t all about how you perform, like the real war, it’s more about firepower.Whether you like it or not higher prestige players have worked harder than lower ones. That’s a fact. They are working with stronger champs because grind/paid a lot for them. Do the same if you can. If it is a war, no alliance will fight a war that is bound to fail. It should not draw lots to decide the opponent.If it's a game, it's fair to compete. Then take the loss... stop acting like you’ll always get a never ending stream of bad matchups.IT WILL BECOME FAIR EVENTUALLY.WHY IS THIS SO HARD FOR YOU ALL TO UNDERSTAND.
It's not the same level of difficulty because it takes more to heal Champs higher up? That has nothing to do with the level of difficulty. For that matter, the system only allows 15 Items and rewards people who don't Revive. Higher level healing items require more units spent. More units mean more grind or pay, which is technically equal to higher difficulty. No. Not at all. That's just expecting to get more for paying more.
It's not the same level of difficulty because it takes more to heal Champs higher up? That has nothing to do with the level of difficulty. For that matter, the system only allows 15 Items and rewards people who don't Revive. Higher level healing items require more units spent. More units mean more grind or pay, which is technically equal to higher difficulty. No. Not at all. That's just expecting to get more for paying more. except unless you are in t1/t2 folks dont really "pay". So you want folks to be "punished" for doing well in AQ, grinding for one game mode, by getting penalised in another. Seeems fair, innit.
No. Not at all. That's just expecting to get more for paying more. In this game (and nearly all similar structure games), you get more for paying more.Are you sure the instaled application on your device is named “Marvel Contest of Champions”?
No. Not at all. That's just expecting to get more for paying more.
It's not the same level of difficulty because it takes more to heal Champs higher up? That has nothing to do with the level of difficulty. For that matter, the system only allows 15 Items and rewards people who don't Revive. Higher level healing items require more units spent. More units mean more grind or pay, which is technically equal to higher difficulty. No. Not at all. That's just expecting to get more for paying more. except unless you are in t1/t2 folks dont really "pay". So you want folks to be "punished" for doing well in AQ, grinding for one game mode, by getting penalised in another. Seeems fair, innit. The metrics account for how people perform. Not what they spend. If they have to spend to make sure they don't die, that's what they have to do. However, the scoring is the same for everyone. Don't K.O., get more Points. K.O. your Opponent, get more Points.
It's not the same level of difficulty because it takes more to heal Champs higher up? That has nothing to do with the level of difficulty. For that matter, the system only allows 15 Items and rewards people who don't Revive. Higher level healing items require more units spent. More units mean more grind or pay, which is technically equal to higher difficulty. No. Not at all. That's just expecting to get more for paying more. except unless you are in t1/t2 folks dont really "pay". So you want folks to be "punished" for doing well in AQ, grinding for one game mode, by getting penalised in another. Seeems fair, innit. The metrics account for how people perform. Not what they spend. If they have to spend to make sure they don't die, that's what they have to do. However, the scoring is the same for everyone. Don't K.O., get more Points. K.O. your Opponent, get more Points. yeah at face value you're right. But you don't have the fire power to beat a stronger alliance. I mean I get that you and others tasted sweet success, to only have a bitter after taste now. Totally understand that. But you're not taking into the account of all the alliances that were shafted for the past 10+ seasons while they watched alliances who don't have a place on their field get more compensation???? Obviously they did have a place on their field because they worked their way up there with Matches they had a chance of winning, and because people were breaking even on their own Wars, they weren't getting ahead.
It's not the same level of difficulty because it takes more to heal Champs higher up? That has nothing to do with the level of difficulty. For that matter, the system only allows 15 Items and rewards people who don't Revive. Higher level healing items require more units spent. More units mean more grind or pay, which is technically equal to higher difficulty. No. Not at all. That's just expecting to get more for paying more. except unless you are in t1/t2 folks dont really "pay". So you want folks to be "punished" for doing well in AQ, grinding for one game mode, by getting penalised in another. Seeems fair, innit. The metrics account for how people perform. Not what they spend. If they have to spend to make sure they don't die, that's what they have to do. However, the scoring is the same for everyone. Don't K.O., get more Points. K.O. your Opponent, get more Points. yeah at face value you're right. But you don't have the fire power to beat a stronger alliance. I mean I get that you and others tasted sweet success, to only have a bitter after taste now. Totally understand that. But you're not taking into the account of all the alliances that were shafted for the past 10+ seasons while they watched alliances who don't have a place on their field get more compensation????
It's not the same level of difficulty because it takes more to heal Champs higher up? That has nothing to do with the level of difficulty. For that matter, the system only allows 15 Items and rewards people who don't Revive. Higher level healing items require more units spent. More units mean more grind or pay, which is technically equal to higher difficulty. No. Not at all. That's just expecting to get more for paying more. except unless you are in t1/t2 folks dont really "pay". So you want folks to be "punished" for doing well in AQ, grinding for one game mode, by getting penalised in another. Seeems fair, innit. The metrics account for how people perform. Not what they spend. If they have to spend to make sure they don't die, that's what they have to do. However, the scoring is the same for everyone. Don't K.O., get more Points. K.O. your Opponent, get more Points. Then KO your opponent in war. Dont complain about the difficulty.