They should. Please wonder why they are "higher" alliances..maybe, just maybe.. because all the individual players have higher ratings? Play more, play longer and invested more (in whatever kind of way)? I can turn this around: do you think its fair that people who have done LESS effort into progress should have the SAME rewards as ones who done MORE? You obviously don't understand the physics of a game. You should get rewards based on skill not what roster you bought or how much you play. And if a lower alliance is beating everyone at there level it’s just like a higher alliance beating alliances of same rating. They deserve good rewards. Wrong. Lower alliance is not facing anything like higher ones in difficulty. So you basically you want content tune to your roster and get the same rewards as someone with a much better roster who has to face much harder content that's basically what you're saying Based on rosters yes they are. Because a lower tier might be easier for your roster someone else’s roster it may feel just as difficult as what you fight with your roster. I’m gonna end it with what I said before. Some of you guys think just because you bought a good roster or live on the game deserve better rewards then a ftp or a person with a life whether your good or not but expect lower alliances to be all super skilled to get rewards you don’t deserve. You are so self entitled you don't want to play the game and work hard at it you don't want to spend on it but you want the same rewards as people who do. That happens nowhere in the world in competitive Sports or the work force. I’m the entitled one lol.The guys that think they deserve good rewards when they can’t beat alliances at there own leve. Give me an f’n break I could care less. I think it’s just funny. All these high alliance people all excited bc they get to beat up on low alliances an get good rewards they don’t have the skill to earn by beating same rated alliances. They aren't excited to beat up on smaller alliances. They're excited to get out of the tar they've been stuck in for 10 seasons with no chance of movement. Meanwhile small alliances have been shooting past them without having to face a hard war. If you can't beat the majority of alliances in your tier you shouldn't be there. If they won there wars they wouldn’t have been stuck in same tier. Sounds like they just weren’t very skilled and couldn’t beat evenly matched opponents
They should. Please wonder why they are "higher" alliances..maybe, just maybe.. because all the individual players have higher ratings? Play more, play longer and invested more (in whatever kind of way)? I can turn this around: do you think its fair that people who have done LESS effort into progress should have the SAME rewards as ones who done MORE? You obviously don't understand the physics of a game. You should get rewards based on skill not what roster you bought or how much you play. And if a lower alliance is beating everyone at there level it’s just like a higher alliance beating alliances of same rating. They deserve good rewards. Wrong. Lower alliance is not facing anything like higher ones in difficulty. So you basically you want content tune to your roster and get the same rewards as someone with a much better roster who has to face much harder content that's basically what you're saying Based on rosters yes they are. Because a lower tier might be easier for your roster someone else’s roster it may feel just as difficult as what you fight with your roster. I’m gonna end it with what I said before. Some of you guys think just because you bought a good roster or live on the game deserve better rewards then a ftp or a person with a life whether your good or not but expect lower alliances to be all super skilled to get rewards you don’t deserve. You are so self entitled you don't want to play the game and work hard at it you don't want to spend on it but you want the same rewards as people who do. That happens nowhere in the world in competitive Sports or the work force. I’m the entitled one lol.The guys that think they deserve good rewards when they can’t beat alliances at there own leve. Give me an f’n break I could care less. I think it’s just funny. All these high alliance people all excited bc they get to beat up on low alliances an get good rewards they don’t have the skill to earn by beating same rated alliances. They aren't excited to beat up on smaller alliances. They're excited to get out of the tar they've been stuck in for 10 seasons with no chance of movement. Meanwhile small alliances have been shooting past them without having to face a hard war. If you can't beat the majority of alliances in your tier you shouldn't be there.
They should. Please wonder why they are "higher" alliances..maybe, just maybe.. because all the individual players have higher ratings? Play more, play longer and invested more (in whatever kind of way)? I can turn this around: do you think its fair that people who have done LESS effort into progress should have the SAME rewards as ones who done MORE? You obviously don't understand the physics of a game. You should get rewards based on skill not what roster you bought or how much you play. And if a lower alliance is beating everyone at there level it’s just like a higher alliance beating alliances of same rating. They deserve good rewards. Wrong. Lower alliance is not facing anything like higher ones in difficulty. So you basically you want content tune to your roster and get the same rewards as someone with a much better roster who has to face much harder content that's basically what you're saying Based on rosters yes they are. Because a lower tier might be easier for your roster someone else’s roster it may feel just as difficult as what you fight with your roster. I’m gonna end it with what I said before. Some of you guys think just because you bought a good roster or live on the game deserve better rewards then a ftp or a person with a life whether your good or not but expect lower alliances to be all super skilled to get rewards you don’t deserve. You are so self entitled you don't want to play the game and work hard at it you don't want to spend on it but you want the same rewards as people who do. That happens nowhere in the world in competitive Sports or the work force. I’m the entitled one lol.The guys that think they deserve good rewards when they can’t beat alliances at there own leve. Give me an f’n break I could care less. I think it’s just funny. All these high alliance people all excited bc they get to beat up on low alliances an get good rewards they don’t have the skill to earn by beating same rated alliances.
They should. Please wonder why they are "higher" alliances..maybe, just maybe.. because all the individual players have higher ratings? Play more, play longer and invested more (in whatever kind of way)? I can turn this around: do you think its fair that people who have done LESS effort into progress should have the SAME rewards as ones who done MORE? You obviously don't understand the physics of a game. You should get rewards based on skill not what roster you bought or how much you play. And if a lower alliance is beating everyone at there level it’s just like a higher alliance beating alliances of same rating. They deserve good rewards. Wrong. Lower alliance is not facing anything like higher ones in difficulty. So you basically you want content tune to your roster and get the same rewards as someone with a much better roster who has to face much harder content that's basically what you're saying Based on rosters yes they are. Because a lower tier might be easier for your roster someone else’s roster it may feel just as difficult as what you fight with your roster. I’m gonna end it with what I said before. Some of you guys think just because you bought a good roster or live on the game deserve better rewards then a ftp or a person with a life whether your good or not but expect lower alliances to be all super skilled to get rewards you don’t deserve. You are so self entitled you don't want to play the game and work hard at it you don't want to spend on it but you want the same rewards as people who do. That happens nowhere in the world in competitive Sports or the work force.
They should. Please wonder why they are "higher" alliances..maybe, just maybe.. because all the individual players have higher ratings? Play more, play longer and invested more (in whatever kind of way)? I can turn this around: do you think its fair that people who have done LESS effort into progress should have the SAME rewards as ones who done MORE? You obviously don't understand the physics of a game. You should get rewards based on skill not what roster you bought or how much you play. And if a lower alliance is beating everyone at there level it’s just like a higher alliance beating alliances of same rating. They deserve good rewards. Wrong. Lower alliance is not facing anything like higher ones in difficulty. So you basically you want content tune to your roster and get the same rewards as someone with a much better roster who has to face much harder content that's basically what you're saying Based on rosters yes they are. Because a lower tier might be easier for your roster someone else’s roster it may feel just as difficult as what you fight with your roster. I’m gonna end it with what I said before. Some of you guys think just because you bought a good roster or live on the game deserve better rewards then a ftp or a person with a life whether your good or not but expect lower alliances to be all super skilled to get rewards you don’t deserve.
They should. Please wonder why they are "higher" alliances..maybe, just maybe.. because all the individual players have higher ratings? Play more, play longer and invested more (in whatever kind of way)? I can turn this around: do you think its fair that people who have done LESS effort into progress should have the SAME rewards as ones who done MORE? You obviously don't understand the physics of a game. You should get rewards based on skill not what roster you bought or how much you play. And if a lower alliance is beating everyone at there level it’s just like a higher alliance beating alliances of same rating. They deserve good rewards. Wrong. Lower alliance is not facing anything like higher ones in difficulty. So you basically you want content tune to your roster and get the same rewards as someone with a much better roster who has to face much harder content that's basically what you're saying
They should. Please wonder why they are "higher" alliances..maybe, just maybe.. because all the individual players have higher ratings? Play more, play longer and invested more (in whatever kind of way)? I can turn this around: do you think its fair that people who have done LESS effort into progress should have the SAME rewards as ones who done MORE? You obviously don't understand the physics of a game. You should get rewards based on skill not what roster you bought or how much you play. And if a lower alliance is beating everyone at there level it’s just like a higher alliance beating alliances of same rating. They deserve good rewards.
They should. Please wonder why they are "higher" alliances..maybe, just maybe.. because all the individual players have higher ratings? Play more, play longer and invested more (in whatever kind of way)? I can turn this around: do you think its fair that people who have done LESS effort into progress should have the SAME rewards as ones who done MORE? You obviously don't understand the physics of a game.
They should. Please wonder why they are "higher" alliances..maybe, just maybe.. because all the individual players have higher ratings? Play more, play longer and invested more (in whatever kind of way)? I can turn this around: do you think its fair that people who have done LESS effort into progress should have the SAME rewards as ones who done MORE? You obviously don't understand the physics of a game. You should get rewards based on skill not what roster you bought or how much you play. And if a lower alliance is beating everyone at there level it’s just like a higher alliance beating alliances of same rating. They deserve good rewards. Wrong. Lower alliance is not facing anything like higher ones in difficulty. So you basically you want content tune to your roster and get the same rewards as someone with a much better roster who has to face much harder content that's basically what you're saying Based on rosters yes they are. Because a lower tier might be easier for your roster someone else’s roster it may feel just as difficult as what you fight with your roster. I’m gonna end it with what I said before. Some of you guys think just because you bought a good roster or live on the game deserve better rewards then a ftp or a person with a life whether your good or not but expect lower alliances to be all super skilled to get rewards you don’t deserve. You are so self entitled you don't want to play the game and work hard at it you don't want to spend on it but you want the same rewards as people who do. That happens nowhere in the world in competitive Sports or the work force. I’m the entitled one lol.The guys that think they deserve good rewards when they can’t beat alliances at there own leve. Give me an f’n break I could care less. I think it’s just funny. All these high alliance people all excited bc they get to beat up on low alliances an get good rewards they don’t have the skill to earn by beating same rated alliances. They aren't excited to beat up on smaller alliances. They're excited to get out of the tar they've been stuck in for 10 seasons with no chance of movement. Meanwhile small alliances have been shooting past them without having to face a hard war. If you can't beat the majority of alliances in your tier you shouldn't be there. If they won there wars they wouldn’t have been stuck in same tier. Sounds like they just weren’t very skilled and couldn’t beat evenly matched opponents So you're ok with an 8m alliance climbing the war rankings to plat 4 when a 40m alliance gets stuck in G2 facing the same 5 or 6 alliances because of prestige and they keep beating each up because they're so evenly matched. Meanwhile, that 8m alliance with 5k prestige gets wars against similar alliances and keeps winning, climbing in tier, raising their point totals to be higher than a 40m alliance that they couldn't beat if their lives depended on it. Just the fact that you can't understand that shows your ignorance and selfishness.Should that same 8m alliance get better AQ rewards than the same 40m alliance they unfairly passed in war rating if they both run map 7 with master modifiers all 5 days too?
You should get rewards based on skill not what roster you bought or how much you play. And if a lower alliance is beating everyone at there level it’s just like a higher alliance beating alliances of same rating. They deserve good rewards. You obviously have not done act 6 and most modes in the game it is progression based. You cannot whether act 6 with 4 stars. You are also gated on roster in 6.2 and need extremely specific counters for 6.3 and 6.4. Watch the following explains it well. https://youtu.be/tnJvOcgTnvA I’m sitting at 6.3 currently so I’ve made a run thru 6.1 an 6.2 Act 6 is far more roster dependent than war. If what you said is true, I have no idea what you're complaining about It’s true no reason to lie about it. I have a decent roster. R5 duped doom domino NF r5 Corvus r2 6sunspot an a lot of top champs r4 in my roster. JPR3 if you don’t believe me is one account I have.
You should get rewards based on skill not what roster you bought or how much you play. And if a lower alliance is beating everyone at there level it’s just like a higher alliance beating alliances of same rating. They deserve good rewards. You obviously have not done act 6 and most modes in the game it is progression based. You cannot whether act 6 with 4 stars. You are also gated on roster in 6.2 and need extremely specific counters for 6.3 and 6.4. Watch the following explains it well. https://youtu.be/tnJvOcgTnvA I’m sitting at 6.3 currently so I’ve made a run thru 6.1 an 6.2 Act 6 is far more roster dependent than war. If what you said is true, I have no idea what you're complaining about
You should get rewards based on skill not what roster you bought or how much you play. And if a lower alliance is beating everyone at there level it’s just like a higher alliance beating alliances of same rating. They deserve good rewards. You obviously have not done act 6 and most modes in the game it is progression based. You cannot whether act 6 with 4 stars. You are also gated on roster in 6.2 and need extremely specific counters for 6.3 and 6.4. Watch the following explains it well. https://youtu.be/tnJvOcgTnvA I’m sitting at 6.3 currently so I’ve made a run thru 6.1 an 6.2
You should get rewards based on skill not what roster you bought or how much you play. And if a lower alliance is beating everyone at there level it’s just like a higher alliance beating alliances of same rating. They deserve good rewards. You obviously have not done act 6 and most modes in the game it is progression based. You cannot whether act 6 with 4 stars. You are also gated on roster in 6.2 and need extremely specific counters for 6.3 and 6.4. Watch the following explains it well. https://youtu.be/tnJvOcgTnvA
You should get rewards based on skill not what roster you bought or how much you play. And if a lower alliance is beating everyone at there level it’s just like a higher alliance beating alliances of same rating. They deserve good rewards.
You should get rewards based on skill not what roster you bought or how much you play. And if a lower alliance is beating everyone at there level it’s just like a higher alliance beating alliances of same rating. They deserve good rewards. You obviously have not done act 6 and most modes in the game it is progression based. You cannot whether act 6 with 4 stars. You are also gated on roster in 6.2 and need extremely specific counters for 6.3 and 6.4. Watch the following explains it well. https://youtu.be/tnJvOcgTnvA I’m sitting at 6.3 currently so I’ve made a run thru 6.1 an 6.2 Act 6 is far more roster dependent than war. If what you said is true, I have no idea what you're complaining about It’s true no reason to lie about it. I have a decent roster. R5 duped doom domino NF r5 Corvus r2 6sunspot an a lot of top champs r4 in my roster. JPR3 if you don’t believe me is one account I have. You've got a 20M alliance rating with 9k prestige that placed in Silver 3 last season. What is it you're complaining about again?
You got to be kidding kabam, is unfair the war between my alliance and one of 41 million You have to fix that
The more I think about it the more I feel that alliances like mine - who were robbed of a higher placing in AW because of the grossly unfair system of having everyone share the same prize pool without having the potential to face every opponent of the same AW rank and fighting in the same map tiers - should given compensation. It’s cost some of us thousands of 6* shards finishing Gold 1 when without this handicap we should have been Platinum. This should never have happened in the first place, if kabam had wanted to group alliances by prestige they should have separated the reward tiers in the same manner. This rebalancing of AW is well over due. Totally agree with @Corby11. Kabam needs to compensate all the alliances who were impacted due to this system.
The more I think about it the more I feel that alliances like mine - who were robbed of a higher placing in AW because of the grossly unfair system of having everyone share the same prize pool without having the potential to face every opponent of the same AW rank and fighting in the same map tiers - should given compensation. It’s cost some of us thousands of 6* shards finishing Gold 1 when without this handicap we should have been Platinum. This should never have happened in the first place, if kabam had wanted to group alliances by prestige they should have separated the reward tiers in the same manner. This rebalancing of AW is well over due.
It’s comical reading these threads. All these guys in high alliances thinking they’ve been getting screwed just because they couldn’t beat opponents equal to them. So now there happy they get to beat up lower opponents to get better rewards. Everyone should be fighting alliances at there same level. Just because you can’t beat the people at your level doesn’t mean lower alliances should be punished for it. If you belive that those are equal based on rating and prestige, then all alliances should've be first placed in different tiers based on rating and prestige, and then only move up and down within that tier. Then those 10kk alliances would've never be above silver 2 probably. So yes, all those guys were screwed for a very long time. If you're using 3* or 4* in aw, you should not be getting plat rewards Just because your in a higher rated alliance and higher prestige doesn’t mean your better then someone in a lower one. You can buy rating an prestige. I play incursions with people in way higher alliances an better prestige then me and they die all the time before me. Like I said basically all you higher rated guys just glad you get to fight lower rated alliance because you suck to bad to beat alliances equal too you.
It’s comical reading these threads. All these guys in high alliances thinking they’ve been getting screwed just because they couldn’t beat opponents equal to them. So now there happy they get to beat up lower opponents to get better rewards. Everyone should be fighting alliances at there same level. Just because you can’t beat the people at your level doesn’t mean lower alliances should be punished for it. If you belive that those are equal based on rating and prestige, then all alliances should've be first placed in different tiers based on rating and prestige, and then only move up and down within that tier. Then those 10kk alliances would've never be above silver 2 probably. So yes, all those guys were screwed for a very long time. If you're using 3* or 4* in aw, you should not be getting plat rewards
It’s comical reading these threads. All these guys in high alliances thinking they’ve been getting screwed just because they couldn’t beat opponents equal to them. So now there happy they get to beat up lower opponents to get better rewards. Everyone should be fighting alliances at there same level. Just because you can’t beat the people at your level doesn’t mean lower alliances should be punished for it.
It’s comical reading these threads. All these guys in high alliances thinking they’ve been getting screwed just because they couldn’t beat opponents equal to them. So now there happy they get to beat up lower opponents to get better rewards. Everyone should be fighting alliances at there same level. Just because you can’t beat the people at your level doesn’t mean lower alliances should be punished for it. If you belive that those are equal based on rating and prestige, then all alliances should've be first placed in different tiers based on rating and prestige, and then only move up and down within that tier. Then those 10kk alliances would've never be above silver 2 probably. So yes, all those guys were screwed for a very long time. If you're using 3* or 4* in aw, you should not be getting plat rewards Just because your in a higher rated alliance and higher prestige doesn’t mean your better then someone in a lower one. You can buy rating an prestige. I play incursions with people in way higher alliances an better prestige then me and they die all the time before me. Like I said basically all you higher rated guys just glad you get to fight lower rated alliance because you suck to bad to beat alliances equal too you. What is your alliance tier? I’d love to see where you stand saying higher rated guys suck. @Jridenhour_3 also love to see how much of the game you’ve completed that’s big talk
It didn’t work, the issues aren’t from the lockings, or the shells, those are different problems , the locking and shells didnt bring about the fundamental flaw of the old system, personally I suspect the previous system could have been changed, the closest prestige within a tier could have been a better system, but I guess that would have made repeat matchups crazy common. ignoring tiers and rankings because prestige was paramount was the problem. But you know what ...war rating only matchup was never really an issue, it was working great, a strong spending small alliance would go on a run and catch a big alliance who were relaxed at war or may have just had a member take a break or just had a rebuild and lost a few. Wars. Causing the weak team to freak out at the matchup and take photos and cause the concern that brought about the prestige system, thing is if you go on a run it is fair that you have to fight stronger alliances, going on a run but never having to face a stronger alliance was exactly the problem. Glad to see you actually have admitted this system will be fair in the long run. Whether or not there could have been a better rollout is the only thing debateable here, I haven’t seen a perfect solution suggested yet, and I’m not particularly bothered, I feel sorry for the weak teams with tough matchups right now, but my sense of justice finally being achieved for my alliance after 8 very rocky seasons and losing a lot of good alliance friends over the broken system. overrides that, normally I’m all for the underdog, but these underdogS have been gifted 8 seasons of Much easier rewards for effort than I have, and tbh rewards their level of the game don’t particularly need ie 6* shards for 3* alliances
That's where we disagree. Whether the system was using Prestige or not, it didn't cost people anything. They're not owed their Bracket placements. They earn them. It's based on Points. You earn more Points for more consecutive Wins.
You just don't get byes anymore anytime you'd match someone "stronger" than you. Want that higher multiplier, go take that spot from another alliance that's actually in that tier
You just don't get byes anymore anytime you'd match someone "stronger" than you. Want that higher multiplier, go take that spot from another alliance that's actually in that tier That argument is invalid because the argument I was just making was that people were missing out on Rewards. They couldn't do that with people actually in that Tier. Not enough to go up. Meanwhile people with lower Champs were, and that's what we call bitterness. No that's what we call asinine and broken. It makes no logical sense in any form of competition to be able to bypass competing against the majority of other people in your own bracket. The fact you've spent weeks doing mental backflips trying to compare it to things like arena is flat out mind boggling even for a contrarian such as yourself You don't Match by way of people in your Bracket. You're in the Bracket you're in based on Points. Just like an Arena. Higher Streak means more Points. I'm talking about tiers not reward ranks. Tiers control your multiplier and are dictated by war rating. If war rating determines your tier and therefore your multiplier, on what planet do you live on that matching also being based on that does not make sense? Right. Which is a direct result of Wins and Losses. They earned the Wins in their own Matches. I know it's a hard concept to grasp, but Allies can simultaneously be in the same Tier and have Matches equal to them. They earned it. Now, I wasn't opposed to adjusting the Points based on what people were using, and I suggested as much. However, the only reason this came about is the larger guys felt entitled to smash the little guys because they were in the same Tiers. That's about it. Petty tyrants.
You just don't get byes anymore anytime you'd match someone "stronger" than you. Want that higher multiplier, go take that spot from another alliance that's actually in that tier That argument is invalid because the argument I was just making was that people were missing out on Rewards. They couldn't do that with people actually in that Tier. Not enough to go up. Meanwhile people with lower Champs were, and that's what we call bitterness. No that's what we call asinine and broken. It makes no logical sense in any form of competition to be able to bypass competing against the majority of other people in your own bracket. The fact you've spent weeks doing mental backflips trying to compare it to things like arena is flat out mind boggling even for a contrarian such as yourself You don't Match by way of people in your Bracket. You're in the Bracket you're in based on Points. Just like an Arena. Higher Streak means more Points. I'm talking about tiers not reward ranks. Tiers control your multiplier and are dictated by war rating. If war rating determines your tier and therefore your multiplier, on what planet do you live on that matching also being based on that does not make sense?
You just don't get byes anymore anytime you'd match someone "stronger" than you. Want that higher multiplier, go take that spot from another alliance that's actually in that tier That argument is invalid because the argument I was just making was that people were missing out on Rewards. They couldn't do that with people actually in that Tier. Not enough to go up. Meanwhile people with lower Champs were, and that's what we call bitterness. No that's what we call asinine and broken. It makes no logical sense in any form of competition to be able to bypass competing against the majority of other people in your own bracket. The fact you've spent weeks doing mental backflips trying to compare it to things like arena is flat out mind boggling even for a contrarian such as yourself You don't Match by way of people in your Bracket. You're in the Bracket you're in based on Points. Just like an Arena. Higher Streak means more Points.
You just don't get byes anymore anytime you'd match someone "stronger" than you. Want that higher multiplier, go take that spot from another alliance that's actually in that tier That argument is invalid because the argument I was just making was that people were missing out on Rewards. They couldn't do that with people actually in that Tier. Not enough to go up. Meanwhile people with lower Champs were, and that's what we call bitterness. No that's what we call asinine and broken. It makes no logical sense in any form of competition to be able to bypass competing against the majority of other people in your own bracket. The fact you've spent weeks doing mental backflips trying to compare it to things like arena is flat out mind boggling even for a contrarian such as yourself
You just don't get byes anymore anytime you'd match someone "stronger" than you. Want that higher multiplier, go take that spot from another alliance that's actually in that tier That argument is invalid because the argument I was just making was that people were missing out on Rewards. They couldn't do that with people actually in that Tier. Not enough to go up. Meanwhile people with lower Champs were, and that's what we call bitterness.
You just don't get byes anymore anytime you'd match someone "stronger" than you. Want that higher multiplier, go take that spot from another alliance that's actually in that tier That argument is invalid because the argument I was just making was that people were missing out on Rewards. They couldn't do that with people actually in that Tier. Not enough to go up. Meanwhile people with lower Champs were, and that's what we call bitterness. No that's what we call asinine and broken. It makes no logical sense in any form of competition to be able to bypass competing against the majority of other people in your own bracket. The fact you've spent weeks doing mental backflips trying to compare it to things like arena is flat out mind boggling even for a contrarian such as yourself You don't Match by way of people in your Bracket. You're in the Bracket you're in based on Points. Just like an Arena. Higher Streak means more Points. I'm talking about tiers not reward ranks. Tiers control your multiplier and are dictated by war rating. If war rating determines your tier and therefore your multiplier, on what planet do you live on that matching also being based on that does not make sense? Right. Which is a direct result of Wins and Losses. They earned the Wins in their own Matches. I know it's a hard concept to grasp, but Allies can simultaneously be in the same Tier and have Matches equal to them. They earned it. Now, I wasn't opposed to adjusting the Points based on what people were using, and I suggested as much. However, the only reason this came about is the larger guys felt entitled to smash the little guys because they were in the same Tiers. That's about it. Petty tyrants. Yes they can have matches equal to them. They can also match against people both stronger and weaker to them. That's how it is currently and how it always should have been. If there are similar strength alliances near your war rating, more often than not get matched with them at some point. The problem was that the match system went outside of your own tier to find a match when there weren't any available with similar strength. That should never be happening. Outside of your own Tier is wrong. The system was different. This whole idea that it shouldn't have happened is based on this whole territorial assumption that people have a right to wherever they are and that doesn’t apply to a constantly moving system where you aren't owed your spot. You earn it and keep it based on what you do. No one holds a Deed to their spot. They earned their Rewards within the system as it was then, and no one is owed anything other than what they themselves earned. That's the bottom line.
You just don't get byes anymore anytime you'd match someone "stronger" than you. Want that higher multiplier, go take that spot from another alliance that's actually in that tier That argument is invalid because the argument I was just making was that people were missing out on Rewards. They couldn't do that with people actually in that Tier. Not enough to go up. Meanwhile people with lower Champs were, and that's what we call bitterness. No that's what we call asinine and broken. It makes no logical sense in any form of competition to be able to bypass competing against the majority of other people in your own bracket. The fact you've spent weeks doing mental backflips trying to compare it to things like arena is flat out mind boggling even for a contrarian such as yourself You don't Match by way of people in your Bracket. You're in the Bracket you're in based on Points. Just like an Arena. Higher Streak means more Points. I'm talking about tiers not reward ranks. Tiers control your multiplier and are dictated by war rating. If war rating determines your tier and therefore your multiplier, on what planet do you live on that matching also being based on that does not make sense? Right. Which is a direct result of Wins and Losses. They earned the Wins in their own Matches. I know it's a hard concept to grasp, but Allies can simultaneously be in the same Tier and have Matches equal to them. They earned it. Now, I wasn't opposed to adjusting the Points based on what people were using, and I suggested as much. However, the only reason this came about is the larger guys felt entitled to smash the little guys because they were in the same Tiers. That's about it. Petty tyrants. Yes they can have matches equal to them. They can also match against people both stronger and weaker to them. That's how it is currently and how it always should have been. If there are similar strength alliances near your war rating, more often than not get matched with them at some point. The problem was that the match system went outside of your own tier to find a match when there weren't any available with similar strength. That should never be happening.
You got to be kidding kabam, is unfair the war between my alliance and one of 41 million You have to fix that Same problem with us as well mateThey have to fix that ASAP
@GroundedWisdom go back to the sports analogies. You brought up weight classes in boxing. Do you want lower groups to essentially only be allowed to play Heroic War with Heroic rewards? If that's the case, it makes sense to use prestige and have them only match other low groups. In this scenario, the best lower groups could climb to the top, and get the best Heroic rewards. They would not have the option of getting UC rewards or Master rewards no matter how many wars they win until they gain weight. Similarly, a welterweight boxer can be undefeated and hold the welterweight belt, but he can't compete for the Heavyweight belt. Our previous system allowed Heroic/Welterweight alliances who were the best in that group to win Uncollected/Heavyweight rewards by beating other lower groups. This forced other heavyweights to fight each other for Heroic rewards. The best Little League team in the world might never lose a single game ever to other Little League teams. That's awesome. They should get credit as the best in their level. They don't push higher level teams to lower levels as a result. If you don't want segregation and you want everyone to compete for the same rewards, that same best of the Heroic level war alliances will rise to the top of that level and beat some of the less skilled Master groups, but they will hit a wall and won't get to Uncollected until they get stronger.That's what's happening now. Every alliance will win or lose until they get to where they are getting fairly rewarded for the level they can attain. The truth is the very top was fine in either scenario because they can outspend everyone. This was never about them, contrary to your belief. Previously lower groups were getting rewards they didn't earn as they were getting Master and Uncollected rewards by beating the Heroic level. Now it's being fixed and you say it's unfair lol. Did I not just say that the Rewards could have been addressed? That was an option. So was easing the adjustment so that the Season wasn't filled with Matches like the ones we're seeing. Now all we have is a mess. Oh no. War is going to be a mess for one season while the system corrects itself to how it should have been from the start. What's that? War seasons have always been unfair and unbalanced? What's that? Alliances that have gained an advantage because they were only matching lower rated opponents to climb up through the ladders without ever having to face a legitimate ranked opponent?What's that? You're telling me that no damn game with a ranked ladder and an actual functioning MMR system would implement a broken flawed system where someone could play way about their station like the old system did?In one season, all alliances will be in their proper places and getting appropriate rewards for the amount of effort they put in. There is no way that some of these lower prestige, and lower overall combined hero rating alliances should be at the rank they achieved by fighting much easier opponents. That was a fundamentally flawed system. Oh no. Right. Tell me this. Did people not argue for weeks when one War was discounted? "End the Season! Do the right thing Kabam!". That argument was valid, but an entire Season that's going to be a mess for many, many people....oh, that's just for the betterment of everyone. Double standard, really. Bottom line is everyone's Season matters. Everyone's effort is worth something. Not just the Top. Exactly! Everybody’s season matters! Which is why we are now matched by war ratings instead of prestige. And those top teams that have been held down unfairly by smaller teams will rise in the rankings to reflect that they are better. No more free rides. No matter how you try to spin it, placing Alliances in Matches they have no possible way of winning is wrong. Doesn't matter how justified you think it is. It's just a Season of sadistically watching people fail.
@GroundedWisdom go back to the sports analogies. You brought up weight classes in boxing. Do you want lower groups to essentially only be allowed to play Heroic War with Heroic rewards? If that's the case, it makes sense to use prestige and have them only match other low groups. In this scenario, the best lower groups could climb to the top, and get the best Heroic rewards. They would not have the option of getting UC rewards or Master rewards no matter how many wars they win until they gain weight. Similarly, a welterweight boxer can be undefeated and hold the welterweight belt, but he can't compete for the Heavyweight belt. Our previous system allowed Heroic/Welterweight alliances who were the best in that group to win Uncollected/Heavyweight rewards by beating other lower groups. This forced other heavyweights to fight each other for Heroic rewards. The best Little League team in the world might never lose a single game ever to other Little League teams. That's awesome. They should get credit as the best in their level. They don't push higher level teams to lower levels as a result. If you don't want segregation and you want everyone to compete for the same rewards, that same best of the Heroic level war alliances will rise to the top of that level and beat some of the less skilled Master groups, but they will hit a wall and won't get to Uncollected until they get stronger.That's what's happening now. Every alliance will win or lose until they get to where they are getting fairly rewarded for the level they can attain. The truth is the very top was fine in either scenario because they can outspend everyone. This was never about them, contrary to your belief. Previously lower groups were getting rewards they didn't earn as they were getting Master and Uncollected rewards by beating the Heroic level. Now it's being fixed and you say it's unfair lol. Did I not just say that the Rewards could have been addressed? That was an option. So was easing the adjustment so that the Season wasn't filled with Matches like the ones we're seeing. Now all we have is a mess. Oh no. War is going to be a mess for one season while the system corrects itself to how it should have been from the start. What's that? War seasons have always been unfair and unbalanced? What's that? Alliances that have gained an advantage because they were only matching lower rated opponents to climb up through the ladders without ever having to face a legitimate ranked opponent?What's that? You're telling me that no damn game with a ranked ladder and an actual functioning MMR system would implement a broken flawed system where someone could play way about their station like the old system did?In one season, all alliances will be in their proper places and getting appropriate rewards for the amount of effort they put in. There is no way that some of these lower prestige, and lower overall combined hero rating alliances should be at the rank they achieved by fighting much easier opponents. That was a fundamentally flawed system. Oh no. Right. Tell me this. Did people not argue for weeks when one War was discounted? "End the Season! Do the right thing Kabam!". That argument was valid, but an entire Season that's going to be a mess for many, many people....oh, that's just for the betterment of everyone. Double standard, really. Bottom line is everyone's Season matters. Everyone's effort is worth something. Not just the Top. Exactly! Everybody’s season matters! Which is why we are now matched by war ratings instead of prestige. And those top teams that have been held down unfairly by smaller teams will rise in the rankings to reflect that they are better. No more free rides.
@GroundedWisdom go back to the sports analogies. You brought up weight classes in boxing. Do you want lower groups to essentially only be allowed to play Heroic War with Heroic rewards? If that's the case, it makes sense to use prestige and have them only match other low groups. In this scenario, the best lower groups could climb to the top, and get the best Heroic rewards. They would not have the option of getting UC rewards or Master rewards no matter how many wars they win until they gain weight. Similarly, a welterweight boxer can be undefeated and hold the welterweight belt, but he can't compete for the Heavyweight belt. Our previous system allowed Heroic/Welterweight alliances who were the best in that group to win Uncollected/Heavyweight rewards by beating other lower groups. This forced other heavyweights to fight each other for Heroic rewards. The best Little League team in the world might never lose a single game ever to other Little League teams. That's awesome. They should get credit as the best in their level. They don't push higher level teams to lower levels as a result. If you don't want segregation and you want everyone to compete for the same rewards, that same best of the Heroic level war alliances will rise to the top of that level and beat some of the less skilled Master groups, but they will hit a wall and won't get to Uncollected until they get stronger.That's what's happening now. Every alliance will win or lose until they get to where they are getting fairly rewarded for the level they can attain. The truth is the very top was fine in either scenario because they can outspend everyone. This was never about them, contrary to your belief. Previously lower groups were getting rewards they didn't earn as they were getting Master and Uncollected rewards by beating the Heroic level. Now it's being fixed and you say it's unfair lol. Did I not just say that the Rewards could have been addressed? That was an option. So was easing the adjustment so that the Season wasn't filled with Matches like the ones we're seeing. Now all we have is a mess. Oh no. War is going to be a mess for one season while the system corrects itself to how it should have been from the start. What's that? War seasons have always been unfair and unbalanced? What's that? Alliances that have gained an advantage because they were only matching lower rated opponents to climb up through the ladders without ever having to face a legitimate ranked opponent?What's that? You're telling me that no damn game with a ranked ladder and an actual functioning MMR system would implement a broken flawed system where someone could play way about their station like the old system did?In one season, all alliances will be in their proper places and getting appropriate rewards for the amount of effort they put in. There is no way that some of these lower prestige, and lower overall combined hero rating alliances should be at the rank they achieved by fighting much easier opponents. That was a fundamentally flawed system. Oh no. Right. Tell me this. Did people not argue for weeks when one War was discounted? "End the Season! Do the right thing Kabam!". That argument was valid, but an entire Season that's going to be a mess for many, many people....oh, that's just for the betterment of everyone. Double standard, really. Bottom line is everyone's Season matters. Everyone's effort is worth something. Not just the Top.
@GroundedWisdom go back to the sports analogies. You brought up weight classes in boxing. Do you want lower groups to essentially only be allowed to play Heroic War with Heroic rewards? If that's the case, it makes sense to use prestige and have them only match other low groups. In this scenario, the best lower groups could climb to the top, and get the best Heroic rewards. They would not have the option of getting UC rewards or Master rewards no matter how many wars they win until they gain weight. Similarly, a welterweight boxer can be undefeated and hold the welterweight belt, but he can't compete for the Heavyweight belt. Our previous system allowed Heroic/Welterweight alliances who were the best in that group to win Uncollected/Heavyweight rewards by beating other lower groups. This forced other heavyweights to fight each other for Heroic rewards. The best Little League team in the world might never lose a single game ever to other Little League teams. That's awesome. They should get credit as the best in their level. They don't push higher level teams to lower levels as a result. If you don't want segregation and you want everyone to compete for the same rewards, that same best of the Heroic level war alliances will rise to the top of that level and beat some of the less skilled Master groups, but they will hit a wall and won't get to Uncollected until they get stronger.That's what's happening now. Every alliance will win or lose until they get to where they are getting fairly rewarded for the level they can attain. The truth is the very top was fine in either scenario because they can outspend everyone. This was never about them, contrary to your belief. Previously lower groups were getting rewards they didn't earn as they were getting Master and Uncollected rewards by beating the Heroic level. Now it's being fixed and you say it's unfair lol. Did I not just say that the Rewards could have been addressed? That was an option. So was easing the adjustment so that the Season wasn't filled with Matches like the ones we're seeing. Now all we have is a mess. Oh no. War is going to be a mess for one season while the system corrects itself to how it should have been from the start. What's that? War seasons have always been unfair and unbalanced? What's that? Alliances that have gained an advantage because they were only matching lower rated opponents to climb up through the ladders without ever having to face a legitimate ranked opponent?What's that? You're telling me that no damn game with a ranked ladder and an actual functioning MMR system would implement a broken flawed system where someone could play way about their station like the old system did?In one season, all alliances will be in their proper places and getting appropriate rewards for the amount of effort they put in. There is no way that some of these lower prestige, and lower overall combined hero rating alliances should be at the rank they achieved by fighting much easier opponents. That was a fundamentally flawed system.
@GroundedWisdom go back to the sports analogies. You brought up weight classes in boxing. Do you want lower groups to essentially only be allowed to play Heroic War with Heroic rewards? If that's the case, it makes sense to use prestige and have them only match other low groups. In this scenario, the best lower groups could climb to the top, and get the best Heroic rewards. They would not have the option of getting UC rewards or Master rewards no matter how many wars they win until they gain weight. Similarly, a welterweight boxer can be undefeated and hold the welterweight belt, but he can't compete for the Heavyweight belt. Our previous system allowed Heroic/Welterweight alliances who were the best in that group to win Uncollected/Heavyweight rewards by beating other lower groups. This forced other heavyweights to fight each other for Heroic rewards. The best Little League team in the world might never lose a single game ever to other Little League teams. That's awesome. They should get credit as the best in their level. They don't push higher level teams to lower levels as a result. If you don't want segregation and you want everyone to compete for the same rewards, that same best of the Heroic level war alliances will rise to the top of that level and beat some of the less skilled Master groups, but they will hit a wall and won't get to Uncollected until they get stronger.That's what's happening now. Every alliance will win or lose until they get to where they are getting fairly rewarded for the level they can attain. The truth is the very top was fine in either scenario because they can outspend everyone. This was never about them, contrary to your belief. Previously lower groups were getting rewards they didn't earn as they were getting Master and Uncollected rewards by beating the Heroic level. Now it's being fixed and you say it's unfair lol. Did I not just say that the Rewards could have been addressed? That was an option. So was easing the adjustment so that the Season wasn't filled with Matches like the ones we're seeing. Now all we have is a mess.
@GroundedWisdom go back to the sports analogies. You brought up weight classes in boxing. Do you want lower groups to essentially only be allowed to play Heroic War with Heroic rewards? If that's the case, it makes sense to use prestige and have them only match other low groups. In this scenario, the best lower groups could climb to the top, and get the best Heroic rewards. They would not have the option of getting UC rewards or Master rewards no matter how many wars they win until they gain weight. Similarly, a welterweight boxer can be undefeated and hold the welterweight belt, but he can't compete for the Heavyweight belt. Our previous system allowed Heroic/Welterweight alliances who were the best in that group to win Uncollected/Heavyweight rewards by beating other lower groups. This forced other heavyweights to fight each other for Heroic rewards. The best Little League team in the world might never lose a single game ever to other Little League teams. That's awesome. They should get credit as the best in their level. They don't push higher level teams to lower levels as a result. If you don't want segregation and you want everyone to compete for the same rewards, that same best of the Heroic level war alliances will rise to the top of that level and beat some of the less skilled Master groups, but they will hit a wall and won't get to Uncollected until they get stronger.That's what's happening now. Every alliance will win or lose until they get to where they are getting fairly rewarded for the level they can attain. The truth is the very top was fine in either scenario because they can outspend everyone. This was never about them, contrary to your belief. Previously lower groups were getting rewards they didn't earn as they were getting Master and Uncollected rewards by beating the Heroic level. Now it's being fixed and you say it's unfair lol.
We’re wasting our time discussing the old matchmaking system vs new matchmaking system. Anyone who is objective and has common sense knows that the old matchmaking system was extremely unfair. Obviously these lower rated alliances didn’t deserve more 5 and 6 star shards than the higher rated alliances who would totally obliterate them in a head to head matchup (much like we’re witnessing now).What we need to be discussing is compensation like Corby11 and SuniDarur mentioned. Think about all the seasons of alliances being shafted with the old system. There are so many alliances who would have placed in platinum, and not gold had the system been fair this whole time. Instead the platinum rewards (so many 5 and 6 star shards) were given to many low rated alliances who had no business being in platinum or maybe even gold 1. Should there be compensation for these alliances? If so, how should that compensation be handled. The more I think about it the more I feel that alliances like mine - who were robbed of a higher placing in AW because of the grossly unfair system of having everyone share the same prize pool without having the potential to face every opponent of the same AW rank and fighting in the same map tiers - should given compensation. It’s cost some of us thousands of 6* shards finishing Gold 1 when without this handicap we should have been Platinum. This should never have happened in the first place, if kabam had wanted to group alliances by prestige they should have separated the reward tiers in the same manner. This rebalancing of AW is well over due. Totally agree with @Corby11. Kabam needs to compensate all the alliances who were impacted due to this system.