Matchmaking Discussion [Merged Threads]

1363739414263

Comments

  • TamamortTamamort Posts: 59

    Worst war matchmaking for this season 19 wars please fix this as soon as possible see this match making

    It will fix itself you’ll be fighting in fair wars soon enough

  • SkitardSkitard Posts: 52
    yes @Arsoz ... that way you still have a shot of getting great rewards even if you are a medium leveled alliance... like a small amount of 6 star shards... I'm talkin a few hundred not thousands... and i believe all placements in the high leveled alliances should receive 6 star shard rewards as well... hundreds for the lower thousands for the higher... I'm not saying ridiculously high rewards for the qeak and low rewards for the strong like these guys are hellbent on believing i said...
  • GroundedWisdomGroundedWisdom Posts: 30,046 ★★★★★
    Arsoz said:

    Arsoz said:

    Skitard said:

    Once again... i did not directly say any of you individually lacked skill... I'm referring to the alliances who CAN NOT FOR THE LIFE OF THEM WIN AN EVENLY MATCHED WAR... if you feel I am attacking you directly as an individual... then I guess that's an issue you have with yourself... not with me... and the bracketing system could work...

    let's try a sports reference... dear God help us all if you can't grasp it...

    Boxing for one has Heavyweight, Welterweight, lightweight, etc...

    These different weight classes (let's call them "BRACKETS") would receive better rewards based on their win/loss ratio...

    In order for the best Welterweight to receive a grand prize should he have to defeat the Heavyweight champion?...

    And to the 2nd grade vs 9th grade apples to oranges **** from earlier... this is how apples to apples is done...

    It doesnt matter if the alliance cant win the war because naturally the higher the rating the better the enemy would be so its just sbmm
    Actually it does. When you have a competitive mode like Seasons where your progress over a month is weighed based on your cumulative performance, every Win or Loss affects your final outcome. When the system fails you by placing you in Matches you cannot win, that costs you without any doing of your own. It's no longer a measure of cumulative progress. Even when the system went down, that War was discounted. The Season however, continued. Which meant progress never counted the malfunctioning War. When the system makes people lose by placing them in Matches they cannot win, it manipulates the outcome beyond the control of people playing, beyond measurement of skill. It's no longer a competition of skill from the beginning of the Season to the end. It's gambling for opponents.
    If you have a high war rating and you get matched with an alliance with about the same amount but they have stronger champions then it would be fair because it shows
    Skitard said:

    Arsoz said:

    Skitard said:

    Once again... i did not directly say any of you individually lacked skill... I'm referring to the alliances who CAN NOT FOR THE LIFE OF THEM WIN AN EVENLY MATCHED WAR... if you feel I am attacking you directly as an individual... then I guess that's an issue you have with yourself... not with me... and the bracketing system could work...

    let's try a sports reference... dear God help us all if you can't grasp it...

    Boxing for one has Heavyweight, Welterweight, lightweight, etc...

    These different weight classes (let's call them "BRACKETS") would receive better rewards based on their win/loss ratio...

    In order for the best Welterweight to receive a grand prize should he have to defeat the Heavyweight champion?...

    And to the 2nd grade vs 9th grade apples to oranges **** from earlier... this is how apples to apples is done...

    It doesnt matter if the alliance cant win the war because naturally the higher the rating the better the enemy would be so its just sbmm
    That's why I've been stating that the bracket system is what should be done... these guys can't grasp that what I am saying is they deserve good rewards because they are strong... but at the same time just because my alliance is nowhere near as strong we don't deserve to get the rewards that silver offers... the rewards for silver at the end of the season are garbage and because we don't have a stacked alliance we can't possibly place as high as these guys... it's like I said... put the Welterweight, lightweight, and Heavyweight champs in a ring together and ring the bell... my money would be on the Heavyweight... the fact that getting stronger for alliances whose members average at a 300k rating shouldn't be subject to crappy rewards after winning 98% of their wars... they should be rewarded good... as should a strong alliance who does the same... but to get good rewards you have to be in the super high rated alliances... so while they grow stronger fast... we grow stronger extremely slow with no chance of catching up any time this decade... that's what I'm getting at... and even though I've repeatedly said I don't want them to get crappy rewards they can't comprehend that... a bracket system puts them in their own reward system... where they still get better rewards... but it makes it to where weaker alliances can grow at a faster speed than what they've been given...
    So what you are saying is separate all divisions into one season buff the rewards and if you do good you pass to the next division and keep going
    No, it's not the same as when War was played with just the Leaderboard, and you would make your way up until a bigger Ally knocked you down. I've pointed that out a number of times, but for some reason people don't register it.
    Seasons are a measurement of what you do from the beginning to the end of the Season. In order for that measurement to be fair and accurate, you need to have Wars that are a fair opportunity on both sides to have a chance at a Win.
  • GroundedWisdomGroundedWisdom Posts: 30,046 ★★★★★
    Since the measurement is over a period of a number of Wars, that has to be for all Wars.
  • GroundedWisdomGroundedWisdom Posts: 30,046 ★★★★★
    At least for the number they're counting towards the end.
  • Speeds80Speeds80 Posts: 1,911 ★★★★
    edited July 2020
    And if you want to compare this to race relations you’re the equivalent of a white South African saying bring back the unfair system (apartheid) because it was really good for me
    Basically you don’t want to have to fight the people who’s rewards you’ve been taken and want to keep doing so
  • SkitardSkitard Posts: 52
    Arsoz said:

    Skitard said:

    yes @Arsoz ... that way you still have a shot of getting great rewards even if you are a medium leveled alliance... like a small amount of 6 star shards... I'm talkin a few hundred not thousands... and i believe all placements in the high leveled alliances should receive 6 star shard rewards as well... hundreds for the lower thousands for the higher... I'm not saying ridiculously high rewards for the qeak and low rewards for the strong like these guys are hellbent on believing i said...

    Yeah idk if i can say this but injustice 2 mobile has a gamemode called champions arena where there are 9 divisions and if you get enough points you advance to the next division and so on but instead of demotion if you have enough points to not pass but not get demoted then you stay in your division
    And do people buy this fair?
  • Speeds80Speeds80 Posts: 1,911 ★★★★
    It’s not that a tier system couldn’t work, it’s just that in the big picture what you are freaking out about won’t be here in a few weeks. And the headache of designing and implementing that system won’t be that big a deal once these war ratings level out. This season is a shambles, maybe kabam should give everyone one tier higher rewards than where they finish, that would appease a lot of people. Maybe a design idea seperate chat is a good idea, the second issue is that if you think lower tier alliances deserve gold level rewards because they have been able to get them and because they can beat other low level teams, you just took the motivation out of the veteran room, we have played and love this game for a long time, we are a little protective about too much rewards too early in the game
  • GroundedWisdomGroundedWisdom Posts: 30,046 ★★★★★
    Speeds80 said:

    It’s not that a tier system couldn’t work, it’s just that in the big picture what you are freaking out about won’t be here in a few weeks. And the headache of designing and implementing that system won’t be that big a deal once these war ratings level out. This season is a shambles, maybe kabam should give everyone one tier higher rewards than where they finish, that would appease a lot of people. Maybe a design idea seperate chat is a good idea, the second issue is that if you think lower tier alliances deserve gold level rewards because they have been able to get them and because they can beat other low level teams, you just took the motivation out of the veteran room, we have played and love this game for a long time, we are a little protective about too much rewards too early in the game

    The problem is it's a few weeks of sabotaging their Season outcome.
  • GroundedWisdomGroundedWisdom Posts: 30,046 ★★★★★
    xNig said:

    That system was the old system AQ was using.

    Ask around and see which system players (those that have been through both, not the wannabe newbies) preferred.

    People who have been around long enough to be high enough not to be affected by this prefer this way.

  • Speeds80Speeds80 Posts: 1,911 ★★★★

    Speeds80 said:

    I

    The problem is it's a few weeks of sabotaging their Season outcome.

    Yeah I totally agree with that I just think the call for a tiered system or bringing back the old system is a freak out about this one season thinking it’s the new norm, compensation for this season would be completely justified in my opinion.
  • SkitardSkitard Posts: 52
    Sorry @Arsoz that was meant to say "do players find it to be fair on injustice?... if so that's what I'm talking about... yes...
  • GroundedWisdomGroundedWisdom Posts: 30,046 ★★★★★
    @Speeds80 Sorry, I didn't want to mess up that quote any further.
    I was just explaining the reasoning behind the system I suggested. At this point, the Season is underway and it is what it is. I'm not sure about Compensation, but in an ideal solution, the Matches that were part of this adjsutment period should not have counted towards the Season.
  • SkitardSkitard Posts: 52
    edited July 2020
    Speeds80 said:

    And if you want to compare this to race relations you’re the equivalent of a white South African saying bring back the unfair system (apartheid) because it was really good for me
    Basically you don’t want to have to fight the people who’s rewards you’ve been taken and want to keep doing so

    and if you want to compare this to race relations you're like the white plantation owner saying bring back slavery we are more superior and deserve everything that is good... they are inferior to us and deserve nothing...?


    Two can play that game...
  • Amazing_Demon05Amazing_Demon05 Posts: 2,926 ★★★★★

    I could go on but honestly I don’t feel like going through a thousand comments. And you never even respond to some of these guys who ask you simple questions for you to support your ridiculous claims.

    lmao Its not as if he can answer them or his trolling will be over lol
  • LeNoirFaineantLeNoirFaineant Posts: 7,710 ★★★★★
    Skitard said:

    Ebony_Naw said:

    Skitard said:

    Guess it's pointless to argue with them @GroundedWisdom... they don't agree with a bracketing reward system because they paid for all the upgrades they could get to increase their skills... only to find that skill wasn't included in the bundle... so they are all going to disagree with everything we say... since we didn't drop hundreds/thousands of dollars into the game, then we don't deserve to be rewarded for being able to win fights... but since they did they deserve tons of 5 and 6 star shards even if they lose every war...

    For those of you who do agree with a bracketing system... kudos to you...

    for those who don't... don't worry... kabam cares about you enough to reward you for your lack of skill...


    The bracketing system has one major advantage, in that you would never have to face an alliance that ridiculously outmatched you. Certainly every individual war would be more fun. One question I have is where do you put the brackets? The issue with parsing continuous variables into discrete categories is where do you draw the line? I think we would all agree that there is a big gap between a 5k and 9k alliance, but what about a 5k and 7k ally? 7k and 8k? 8.5k and 9k? 9k and 9.1k? Where are we putting these brackets and why there? No matter where Kabam would draw the line, people would get shafted.

    But even then, let's say Kabam were to find that perfect sweet spot to separate tiers, there is yet another issue, which is perhaps even more flawed in my opinion than the initial one I brought up. Namely, your league is stagnant for the entire season. Sure, you're fighting for rewards, but you have no opportunity to grow into far better rewards. Everyone should have the right to that opportunity.

    So for me, the real question is once the mismatches settle down, are there still going to be enough mismatches in lower tiers to warrant locking brackets, or would the mismatches only start once you climbed really far? Because the latter choice should be the natural challenge progression of war seasons imo
    at the same time the way it'll be soon will be the same scenario you just spoke of... alliances stuck in a spot with no hope of climbing up past a certain level because they can't get the the rewards to grow strong enough to drop the alliances above them because the alliances above them are all receiving better rewards... so yeah... the tier bracket would be somewhat difficult to set up... but not impossible... and would make it way better for everyone and not just for the ridiculously strong alliances... but "fair" won't benefit the strong alliances that only stay high on the chain because the ones below them aren't even close in power...
    Everyone in the higher tiers started low and grew stronger without this. Why would there be no hope of growing stronger for low alliances now? Yes, you won't have the benefit of the nonsense we had the last few seasons, but neither did any of the higher prestige groups.
  • SkitardSkitard Posts: 52

    Skitard said:

    Ebony_Naw said:

    Skitard said:

    Guess it's pointless to argue with them @GroundedWisdom... they don't agree with a bracketing reward system because they paid for all the upgrades they could get to increase their skills... only to find that skill wasn't included in the bundle... so they are all going to disagree with everything we say... since we didn't drop hundreds/thousands of dollars into the game, then we don't deserve to be rewarded for being able to win fights... but since they did they deserve tons of 5 and 6 star shards even if they lose every war...

    For those of you who do agree with a bracketing system... kudos to you...

    for those who don't... don't worry... kabam cares about you enough to reward you for your lack of skill...


    The bracketing system has one major advantage, in that you would never have to face an alliance that ridiculously outmatched you. Certainly every individual war would be more fun. One question I have is where do you put the brackets? The issue with parsing continuous variables into discrete categories is where do you draw the line? I think we would all agree that there is a big gap between a 5k and 9k alliance, but what about a 5k and 7k ally? 7k and 8k? 8.5k and 9k? 9k and 9.1k? Where are we putting these brackets and why there? No matter where Kabam would draw the line, people would get shafted.

    But even then, let's say Kabam were to find that perfect sweet spot to separate tiers, there is yet another issue, which is perhaps even more flawed in my opinion than the initial one I brought up. Namely, your league is stagnant for the entire season. Sure, you're fighting for rewards, but you have no opportunity to grow into far better rewards. Everyone should have the right to that opportunity.

    So for me, the real question is once the mismatches settle down, are there still going to be enough mismatches in lower tiers to warrant locking brackets, or would the mismatches only start once you climbed really far? Because the latter choice should be the natural challenge progression of war seasons imo
    at the same time the way it'll be soon will be the same scenario you just spoke of... alliances stuck in a spot with no hope of climbing up past a certain level because they can't get the the rewards to grow strong enough to drop the alliances above them because the alliances above them are all receiving better rewards... so yeah... the tier bracket would be somewhat difficult to set up... but not impossible... and would make it way better for everyone and not just for the ridiculously strong alliances... but "fair" won't benefit the strong alliances that only stay high on the chain because the ones below them aren't even close in power...
    Everyone in the higher tiers started low and grew stronger without this. Why would there be no hope of growing stronger for low alliances now? Yes, you won't have the benefit of the nonsense we had the last few seasons, but neither did any of the higher prestige groups.
    Never said that they can't grow stronger... i said that they won't ever be able to catch up...
  • Mr_PlatypusMr_Platypus Posts: 2,721 ★★★★★
    Skitard said:

    Skitard said:

    Ebony_Naw said:

    Skitard said:

    Guess it's pointless to argue with them @GroundedWisdom... they don't agree with a bracketing reward system because they paid for all the upgrades they could get to increase their skills... only to find that skill wasn't included in the bundle... so they are all going to disagree with everything we say... since we didn't drop hundreds/thousands of dollars into the game, then we don't deserve to be rewarded for being able to win fights... but since they did they deserve tons of 5 and 6 star shards even if they lose every war...

    For those of you who do agree with a bracketing system... kudos to you...

    for those who don't... don't worry... kabam cares about you enough to reward you for your lack of skill...


    The bracketing system has one major advantage, in that you would never have to face an alliance that ridiculously outmatched you. Certainly every individual war would be more fun. One question I have is where do you put the brackets? The issue with parsing continuous variables into discrete categories is where do you draw the line? I think we would all agree that there is a big gap between a 5k and 9k alliance, but what about a 5k and 7k ally? 7k and 8k? 8.5k and 9k? 9k and 9.1k? Where are we putting these brackets and why there? No matter where Kabam would draw the line, people would get shafted.

    But even then, let's say Kabam were to find that perfect sweet spot to separate tiers, there is yet another issue, which is perhaps even more flawed in my opinion than the initial one I brought up. Namely, your league is stagnant for the entire season. Sure, you're fighting for rewards, but you have no opportunity to grow into far better rewards. Everyone should have the right to that opportunity.

    So for me, the real question is once the mismatches settle down, are there still going to be enough mismatches in lower tiers to warrant locking brackets, or would the mismatches only start once you climbed really far? Because the latter choice should be the natural challenge progression of war seasons imo
    at the same time the way it'll be soon will be the same scenario you just spoke of... alliances stuck in a spot with no hope of climbing up past a certain level because they can't get the the rewards to grow strong enough to drop the alliances above them because the alliances above them are all receiving better rewards... so yeah... the tier bracket would be somewhat difficult to set up... but not impossible... and would make it way better for everyone and not just for the ridiculously strong alliances... but "fair" won't benefit the strong alliances that only stay high on the chain because the ones below them aren't even close in power...
    Everyone in the higher tiers started low and grew stronger without this. Why would there be no hope of growing stronger for low alliances now? Yes, you won't have the benefit of the nonsense we had the last few seasons, but neither did any of the higher prestige groups.
    Never said that they can't grow stronger... i said that they won't ever be able to catch up...
    I couldn’t even catch up to players in the top alliances and I’m sat on 20+ 6*s and 15 r5s/r2s so you can forget about catching up to the top.
This discussion has been closed.