**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Getting complicated eh?
That’s why it’s more clearly explained with “To be more precise, and this may be confusing or too advanced to comprehend, offensive ability accuracy modification reduces ability accuracy when striking for .x seconds. That window of .x seconds can lead to shutting off abilities that would normally not interact with offensive ability accuracy reduction.”
Back In the day it was only Civil Warrior who possessed OOAR, OOAR isn’t something that is very useful on attack as it’s mostly used defensively; additionally no one really showcased civil warrior.
I would hazard to guess this happened because he was changed somewhere between design and release. If you read his spotlight it hints at it, iirc, as it describes Ability Accuracy Reduction in one of the dev notes instead of Offensive Ability Accuracy Reduction.
Ability Accuracy Reduction is super powerful. Would Warlock be better with it? Yes, but he also might be too good with it. It’s part of his kit as a defender which helps make him more useful there and changing it to Defensive would change that dynamic.
We need more discrete terms. People assume they know exactly what hitting/not hitting/offensive/defensive means and they may or may not be aligned with Kabam for each case or they may have some incorrect foundational assumptions. There're still people attributing incorrect things to diminishing returns and Domino's sig and those are about as clear as it gets.
What's an effect that procs when an attack misses/doesn't land? Offensive, defensive, or neither? What about an effect that procs when your attack is blocked? If Masacre hits Warlock's block with the L2 and has Infections, what happens?
For instance Juggernaut’s unstoppable from activating special 1 is not subject to OAAR unless you chain it from an attack that is subject to OAAR.
Here are two gifs where CW has 9 armor ups which reduce his opponents OAAR by 15% each for 135% reduction. Juggernaut when launching his special attack both fails and succeeds in proccing unstoppable, and that’s dependent on whether or not he is striking the opponent when he activates the special. (BTW the new duels are awesome, never would’ve found a CW to easily test this on in the past).