**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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should be fixed to where you can keep up to 15 passive furies through an entire quest with the synergy
Spotlight - Sabretooth
If you have active furies, they get reactivated as passives, not from being converted as you fight, so the 15-fury limit shouldn't be interfering, in my opinion. On the other hand, you only get 2 furies per fight at most once you pass the limit, 1 from s3 and 1 from 10-hits/5-hits against you.
Hulk+Surfer: "All of Hulk's Fury Buffs are Passive effects..." once again calling them out as passives.
Stealth spidey: only ever calls them Fury passives, never effects.
Re immunities, look at electro. He "takes no damage from Shock effects." Both passive shocks and debuff shocks deal no damage. Look at Thing: "Immune to Bleed, Shock, Armor Break, Armor Shatter, Nullify, Stagger, and Fate Seal effects". Both passives and debuffs are immune.
Re nullify: Only buffs can be nullified. All buffs are effects, all debuffs are effects, all passives are effects. Not all effects are passives. Not all effects are debuffs. Not all effects are passives.
Dont know why soo much drama, sabretooth still doesnt have decent immunities, no utility, just have damage. And that crazy damage that came from the synergy requires u to finish fights with SP3, because u canto convert furies with heavy or special 1 after the 15 limit or u spend revives to get 2 furies( after 10 hits and SP3) and leave the fight.
This sinergy is very good but wont make sabre a top pick for lol or aol because Aegon is better, probably has less damage but more utility, safer and immunities. For act 6 due to the immense damage, u wont be able to reach sp3 before killing, so u will end up with the same situation than before the synergy, he loses persistent charges.
In my opinion this synergy makes sabre a good champ but not broken, its helpful for when rng gives u only 3 persistent charges or making his damage last a bit more fights
In short, this synergy requires some adjustment to how ST currently work... still a cool one though... I simply didn't want to rank 5 him because of the random persistent charges right out of the gate.. now I have some reassurance that the fury can be maintained...
Can confirm that this is a Bug. We are discussing the course of action right now and will let you know what exactly needs to be fixed, and how fast we can do it.
Sabretooth should NOT be able to get to this many Fury effects.
he does have his original plan tho I think
Sabretooth has had a long-standing bug where players can maintain more Fury Effects than you should be able to. It states in his Abilities that he can have a maximum of 15 Permanent Passive Fury Effects. Regardless of the method of getting them, you should not be able to exceed this maximum.
We are working to get this fixed as soon as possible. This affects some of the videos that you may have seen where Sabretooth is able to achieve significantly more Passive Fury Effects than intended.
This bug may have been well known to some of you, but it was never the intended case, and this synergy just helped bring it to light. The Synergy was designed to extend Sabretooth's fully ramped state, and not increase the runway for him to ramp up.