Potential Delay to v44.1 Launch
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
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We're going to apply a Cap of 25(at least, we're still tuning) on the amount of Permanent Passive Fury Effects that Sabretooth can have on him at a time. He can still gain Fury buffs, or Furies from nodes, etc. but the permanent fury effects he receives from his kit will never exceed 25(or whatever number is settled on).
This is a number that is feasibly higher than ST is capable of hitting with his basekit right now, and still gives him the potential to be a very potent attacker.
Thoughts?
Well done.
While you're in there, maybe give his regen a bump, because it's not that great right now.
While the initial handling of this was far from brilliant, I’m glad the team has listened and come to a compromise
Would it worth letting the CCP play about with the updated synergy before it goes live to get the tuning right?
I'm still curious to how will he handle the abyss, after the change on him. I think that the raw damage combined with his bleeds would allow him to one-shot a couple of opponents, specially with the synergy that gives him bleeds on basic attacks
Also, highly impractical for regular monthly content like everyone else has been saying. Definitely have to nerf it so they can keep taking advantage of their cash cow Abyss.
We were already reaching 30 furies without the Sasquatch synergy. (Video proof has been posted multiple times, including in this very thread).
Having this ability lowered indirectly by a new synergy would feel pretty bad.
1st fight gives 7
2nd fight gives another 7
3rd gives 3
4,5 and 6th each give 2
7+7+3+2+2+2= 23
Not sure how you’re supposed to get 30 without the synergy
The problem is the constant quitting fights with the Sasquatch synergy and no drawback. Obviously that will cost units to revive and ramp him up for more attack power, but if someone is willing to pay- he is limitless. A description in the synergy like “lose x fury upon KO” would keep that in check. Gain 2 per revive, lose 2 per death (or quitting quest).
Also we Really appreciate the Added Communication and wanting to compromise when it comes to situations like this, thanks!
Sabretooth will be given a cap of 30 Permanent Passive Fury Effects that he can have on him at a time. He can still gain Fury buffs, or Furies from nodes, etc. but the permanent fury effects he receives from his kit will never exceed 30.
But if you raise the cap to 25 and prevent Furies from being gained beyond the 5 by any means, if you get 3 or 4 Persistent Charges, that number’s impossible to achieve. So now you’re not going to be able to fully ramp up unless you’re using the synergy.
So if this is the solution that is decided on, shouldn’t the Persistent Charge count also change to give a minimum of 5 and not punish people who don’t use/have access to the synergy?