Man it was going so well... (Canadian Difficulty Week 3 Feedback)
(*TL;DR at the bottom)
I was Really Enjoying the Fun Node Combos Kabam was coming up with in the Northern Expadition's Canadian Difficulty during Week 1 and 2, , but now in Week 3 it just looks like they went back to the usual Annoying Node Combos... All Or Nothing+Improved Power Gain for example being such a Tired and Overused Node Combo...
Why couldn't we keep going in the direction of the "Toxicant? Toxi-can!"+Poison Vulnerability+60 Seconds Bleed Path, it gave us options like using a Team of Robots or any Bleed Immune Champion that can't normally Apply Poison.
Simple idea on the Caustic Temper Path swap Chaos for a Node along the lines of "Completing - Actions without Fail earns the Attacker a 10 Second Fury increasing Attack by -, if the Actions Required are Failed the Attacker will be Drain 100% of their Current Power." sort of like Mojo's Prompts but with multiple inputs required, just a Fun Node Combo that would let you use certain Poison Immune Champions you wouldn't normally use on Caustic Temper simply by preforming a set of Commands given by the Node and gives you a Challenge by needing to Fulfill this set of Commands or else you'll be Penalised but not instantly Ko'ed or something. So it's not the easiest thing ever but making a mistake won't slam you into the ground you know?
*All I'm trying to say is I was really enjoying the direction they were going in (and hope they continue the direction) with Node Combos that instead of just making the Fights Harder, it gave Counters you wouldn't normally use with Fun Interactions but not making the fights so easy you could do them blind. (The Power Shield+Power Reserve Path in Week 2 for example, had those Big Fun Numbers but it was so easy and the enemies went down so quickly...)