"Random" Drop Rate

IpitydafooIpitydafoo Member Posts: 10
Hello fellow Summoners,

We have all heard the stories of people getting mysterious amounts of "luck" from opening crystals. Some examples of this include pulling the same Awakening Gem or Rank-up Gem multiple times in a row, or buying multiple 5-Star Hero Crystals, only to pull two or 3 of the same - usually meme tier - Champions. I have recently become one of those statistics. Back when 4-Star Awakening Gems were heavily sought after, I pulled 4 Tech Gems in a row. Now that 5-Star Awakening Gems are in high demand, I have pulled 4 Cosmic Gems in a row. I wish to explore how truly random these drops are.

Kabam has provided their own input on this on the support forums. The example they use is Premium Hero Crystals. They state the following:

"...if you buy a Premium Hero Crystal, and the drop rate for a 4-Star Champion is three percent, this doesn't mean that if you buy 100 Premium Hero Crystals you're guaranteed to receive three 4-Star Champions. This means that you have a three percent chance to get a 4-Star Champion each time you open that crystal."

In other words, they are saying that each pull is independent from the last. This is true, but it also ignores the way probability works in the real world.

Probabilities tends to regress towards the mean as the sample size gets larger. Essentially, this means that the more Premium Hero Crystals you open, the closer you get to that 3 percent threshold of 4-Stars. Are you going to get EXACTLY 3 percent? Of course not. But if you open 1,000 Premium Hero Crystals, you should get 4-Stars out of APPROXIMATELY 3 percent of them. If you were open 10,000 Crystals then the number should get even closer to 3 percent.

To demonstrate this, I used a dice rolling program. Because there are 6 different hero classes, I rolled 6-sided die. Since I opened 4 Awakening Gem Crystals, I rolled 4 dice. This was done 1,000 times, and the results are as follows:

Only two of the 1,000 rolls turned up the same number all 4 times. Only 75 of the rolls turned up the same number three out of 4 times. The remaining 933 rolls turned up a minimum of 3 different numbers

What does this mean in relation to my Crystals, and to the Crystals of Summoners in general? This means that, based on simple probabilities, I should be the outlier. If you asked 1,000 Summoners to open 4 Awakening Gem Crystals, the overwhelming majority of them should be getting at least 3 different classes of gems. There should be very few people getting the same gem 3 or 4 times. The purpose of this thread is to collect that data.

I am interested in the following Crystals:

- 4-Star Awakening Gem Crystals
- 5-Star Awakening Gem Crystals
- Rank-up Gem Crystals - must be the same type of Rank-up Gem. For example, they need to all be Rank 1 to 2, or Rank 3 to 4, for this data to be authentic.


Please let me know the drops of your most recent 4 of these types of Crystals.

Again, the purpose of this thread is strictly for collecting data. This is not the place for debating whether or not drops are truly random. The data will speak for itself, if I can collect enough of it.

Thank you for your time!
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Comments

  • Colinwhitworth69Colinwhitworth69 Member Posts: 7,424 ★★★★★
    You can find a bajillion threads on this.
  • lowlevelplayerlowlevelplayer Member Posts: 4,292 ★★★★★
    nothing in the world is truly random.
  • ItsDamienItsDamien Member Posts: 5,626 ★★★★★

    Hello fellow Summoners,

    We have all heard the stories of people getting mysterious amounts of "luck" from opening crystals. Some examples of this include pulling the same Awakening Gem or Rank-up Gem multiple times in a row, or buying multiple 5-Star Hero Crystals, only to pull two or 3 of the same - usually meme tier - Champions. I have recently become one of those statistics. Back when 4-Star Awakening Gems were heavily sought after, I pulled 4 Tech Gems in a row. Now that 5-Star Awakening Gems are in high demand, I have pulled 4 Cosmic Gems in a row. I wish to explore how truly random these drops are.

    Kabam has provided their own input on this on the support forums. The example they use is Premium Hero Crystals. They state the following:

    "...if you buy a Premium Hero Crystal, and the drop rate for a 4-Star Champion is three percent, this doesn't mean that if you buy 100 Premium Hero Crystals you're guaranteed to receive three 4-Star Champions. This means that you have a three percent chance to get a 4-Star Champion each time you open that crystal."

    In other words, they are saying that each pull is independent from the last. This is true, but it also ignores the way probability works in the real world.

    Probabilities tends to regress towards the mean as the sample size gets larger. Essentially, this means that the more Premium Hero Crystals you open, the closer you get to that 3 percent threshold of 4-Stars. Are you going to get EXACTLY 3 percent? Of course not. But if you open 1,000 Premium Hero Crystals, you should get 4-Stars out of APPROXIMATELY 3 percent of them. If you were open 10,000 Crystals then the number should get even closer to 3 percent.

    To demonstrate this, I used a dice rolling program. Because there are 6 different hero classes, I rolled 6-sided die. Since I opened 4 Awakening Gem Crystals, I rolled 4 dice. This was done 1,000 times, and the results are as follows:

    Only two of the 1,000 rolls turned up the same number all 4 times. Only 75 of the rolls turned up the same number three out of 4 times. The remaining 933 rolls turned up a minimum of 3 different numbers

    What does this mean in relation to my Crystals, and to the Crystals of Summoners in general? This means that, based on simple probabilities, I should be the outlier. If you asked 1,000 Summoners to open 4 Awakening Gem Crystals, the overwhelming majority of them should be getting at least 3 different classes of gems. There should be very few people getting the same gem 3 or 4 times. The purpose of this thread is to collect that data.

    I am interested in the following Crystals:

    - 4-Star Awakening Gem Crystals
    - 5-Star Awakening Gem Crystals
    - Rank-up Gem Crystals - must be the same type of Rank-up Gem. For example, they need to all be Rank 1 to 2, or Rank 3 to 4, for this data to be authentic.


    Please let me know the drops of your most recent 4 of these types of Crystals.

    Again, the purpose of this thread is strictly for collecting data. This is not the place for debating whether or not drops are truly random. The data will speak for itself, if I can collect enough of it.

    Thank you for your time!

    Have you opened 1000 Awakening gems?

    Have you asked 1000 people what gems they pulled?

    Your data is flawed.
  • IpitydafooIpitydafoo Member Posts: 10

    You can find a bajillion threads on this.

    I have seen numerous threads of people complaining about their drops. The purpose of this thread is not to complain, it is to collect data about the drops that people are actually getting. If there is another thread with that purpose then point it out to me.
  • IpitydafooIpitydafoo Member Posts: 10
    @Ebony_Naw I have considered the possibility of a biased sample. The best way to avoid that is to get as a large a sample as possible, so hopefully I am able to do that. Thank you for the response.
  • Notsavage19Notsavage19 Member Posts: 2,817 ★★★★★
    5* AGs: Science, Mutant, Science, Mutant, Mutant.
  • ItsDamienItsDamien Member Posts: 5,626 ★★★★★


    My data is flawed? What data? I don't have any data yet, other than my own personal experience. Again, the purpose of this thread is to ask that question. Your response is not productive in any way.

    Your data is based on the dice rolling program that you stated in the beginning, which is akin to having 1000 people answer this very question.

    The problem with RNG is that it's Random to a degree. Anomalies in mathematics occur all the time with weird patterns that aren't seen when you're not necessarily looking for them, and due to the nature of randomness you might see these patterns and consider that it's no longer random, leading to confirmation bias.

    If you were to do 1000 runs of 1000 rolls of that dice, you would see deviations on each one of those runs that would either confirm, or disprove the bias.


  • SummonerNRSummonerNR Member, Guardian Posts: 12,354 Guardian


    In other words, they are saying that each pull is independent from the last. This is true, but it also ignores the way probability works in the real world.

    WHAT ?? How does probability work differently in the real world, versus in the mathematical world ?


    Probabilities tends to regress towards the mean as the sample size gets larger. Essentially, this means that the more Premium Hero Crystals you open, the closer you get to that 3 percent threshold of 4-Stars

    Probabilities regressing towards a “mean” doesn’t mean that any future outcome is based on what has taken place before (or has taken place in a cumulative 1000 sample set already).
    And every individual successive roll still has an independent chance according to their stated odds, no matter if a larger sample set has tended towards it's “mean” already or not.

    And as others have said, you seldom hear in forum from all the majority of cases of people who HAVE gotten a nice distribution. Most likely it tends to be those who have (as according to math there will be) cases where they have unfortunately gotten multiple of the same outcome.

    And the thread will never be kept current for long enough to field a large enough sample size, even if it were somehow actually able to solicit a spread of responses to include those that have not had a problem with “bad luck” cases.

    You would have to maybe do a reddit form entry system, whereby people would submit EACH ROLL Individually, before even rolling another one (so they will not know in advance whether they might feel slighted in some future roll or not).
  • LormifLormif Member Posts: 7,369 ★★★★★

    Hello fellow Summoners,

    We have all heard the stories of people getting mysterious amounts of "luck" from opening crystals. Some examples of this include pulling the same Awakening Gem or Rank-up Gem multiple times in a row, or buying multiple 5-Star Hero Crystals, only to pull two or 3 of the same - usually meme tier - Champions. I have recently become one of those statistics. Back when 4-Star Awakening Gems were heavily sought after, I pulled 4 Tech Gems in a row. Now that 5-Star Awakening Gems are in high demand, I have pulled 4 Cosmic Gems in a row. I wish to explore how truly random these drops are.

    Kabam has provided their own input on this on the support forums. The example they use is Premium Hero Crystals. They state the following:

    "...if you buy a Premium Hero Crystal, and the drop rate for a 4-Star Champion is three percent, this doesn't mean that if you buy 100 Premium Hero Crystals you're guaranteed to receive three 4-Star Champions. This means that you have a three percent chance to get a 4-Star Champion each time you open that crystal."

    In other words, they are saying that each pull is independent from the last. This is true, but it also ignores the way probability works in the real world.

    Probabilities tends to regress towards the mean as the sample size gets larger. Essentially, this means that the more Premium Hero Crystals you open, the closer you get to that 3 percent threshold of 4-Stars. Are you going to get EXACTLY 3 percent? Of course not. But if you open 1,000 Premium Hero Crystals, you should get 4-Stars out of APPROXIMATELY 3 percent of them. If you were open 10,000 Crystals then the number should get even closer to 3 percent.

    To demonstrate this, I used a dice rolling program. Because there are 6 different hero classes, I rolled 6-sided die. Since I opened 4 Awakening Gem Crystals, I rolled 4 dice. This was done 1,000 times, and the results are as follows:

    Only two of the 1,000 rolls turned up the same number all 4 times. Only 75 of the rolls turned up the same number three out of 4 times. The remaining 933 rolls turned up a minimum of 3 different numbers

    What does this mean in relation to my Crystals, and to the Crystals of Summoners in general? This means that, based on simple probabilities, I should be the outlier. If you asked 1,000 Summoners to open 4 Awakening Gem Crystals, the overwhelming majority of them should be getting at least 3 different classes of gems. There should be very few people getting the same gem 3 or 4 times. The purpose of this thread is to collect that data.

    I am interested in the following Crystals:

    - 4-Star Awakening Gem Crystals
    - 5-Star Awakening Gem Crystals
    - Rank-up Gem Crystals - must be the same type of Rank-up Gem. For example, they need to all be Rank 1 to 2, or Rank 3 to 4, for this data to be authentic.


    Please let me know the drops of your most recent 4 of these types of Crystals.

    Again, the purpose of this thread is strictly for collecting data. This is not the place for debating whether or not drops are truly random. The data will speak for itself, if I can collect enough of it.

    Thank you for your time!

    major problem with your argument and theories. People sending you drop rates will not really tell you anything because you need your sample size to be random. In addition as have been said before tending to do something does not mean it will do that. It could take a billion or more iterations for it to actually reach something similar to balance.
  • Notsavage19Notsavage19 Member Posts: 2,817 ★★★★★

    The majority of the people you'll find willing to give you their "data" are the ones who believe in the patent. Youll never have accurate enough sample size to actually come to any conclusions worth noting.

    Uh oh, I guess I believe in the patent lol...
  • DemonzfyreDemonzfyre Member Posts: 21,833 ★★★★★

    The majority of the people you'll find willing to give you their "data" are the ones who believe in the patent. Youll never have accurate enough sample size to actually come to any conclusions worth noting.

    Uh oh, I guess I believe in the patent lol...
    Lol I said majority. Those who either invest in lots of tinfoil or subscribe to Prof Hoff. The minority willing to share are us normies lol
  • IpitydafooIpitydafoo Member Posts: 10
    ItsDamien said:


    My data is flawed? What data? I don't have any data yet, other than my own personal experience. Again, the purpose of this thread is to ask that question. Your response is not productive in any way.

    Your data is based on the dice rolling program that you stated in the beginning, which is akin to having 1000 people answer this very question.

    The problem with RNG is that it's Random to a degree. Anomalies in mathematics occur all the time with weird patterns that aren't seen when you're not necessarily looking for them, and due to the nature of randomness you might see these patterns and consider that it's no longer random, leading to confirmation bias.

    If you were to do 1000 runs of 1000 rolls of that dice, you would see deviations on each one of those runs that would either confirm, or disprove the bias.


    That does not mean the program I used is inherently flawed - it means that any in sample there is going to be some deviation. 1000 runs of 1000 rolls are never going to give the same answer, but in theory they should give similar answers.

    No data collection is perfect. The purpose is to be as accurate as possible.
  • LormifLormif Member Posts: 7,369 ★★★★★

    ItsDamien said:


    My data is flawed? What data? I don't have any data yet, other than my own personal experience. Again, the purpose of this thread is to ask that question. Your response is not productive in any way.

    Your data is based on the dice rolling program that you stated in the beginning, which is akin to having 1000 people answer this very question.

    The problem with RNG is that it's Random to a degree. Anomalies in mathematics occur all the time with weird patterns that aren't seen when you're not necessarily looking for them, and due to the nature of randomness you might see these patterns and consider that it's no longer random, leading to confirmation bias.

    If you were to do 1000 runs of 1000 rolls of that dice, you would see deviations on each one of those runs that would either confirm, or disprove the bias.


    That does not mean the program I used is inherently flawed - it means that any in sample there is going to be some deviation. 1000 runs of 1000 rolls are never going to give the same answer, but in theory they should give similar answers.

    No data collection is perfect. The purpose is to be as accurate as possible.
    Actually in some cases 1000 runs of 1000 rolls will give the same answer, it just depends on how many rolls, and no their is no theory that states they should give similar answers. This is part of why your conclusion is wrong.
  • ItsDamienItsDamien Member Posts: 5,626 ★★★★★

    ItsDamien said:


    My data is flawed? What data? I don't have any data yet, other than my own personal experience. Again, the purpose of this thread is to ask that question. Your response is not productive in any way.

    Your data is based on the dice rolling program that you stated in the beginning, which is akin to having 1000 people answer this very question.

    The problem with RNG is that it's Random to a degree. Anomalies in mathematics occur all the time with weird patterns that aren't seen when you're not necessarily looking for them, and due to the nature of randomness you might see these patterns and consider that it's no longer random, leading to confirmation bias.

    If you were to do 1000 runs of 1000 rolls of that dice, you would see deviations on each one of those runs that would either confirm, or disprove the bias.


    That does not mean the program I used is inherently flawed - it means that any in sample there is going to be some deviation. 1000 runs of 1000 rolls are never going to give the same answer, but in theory they should give similar answers.

    No data collection is perfect. The purpose is to be as accurate as possible.
    I didn't say the program you used it flawed. I said your data is flawed. You essentially did 1000 parses and extrapolated the data to mean that it should be something. Extrapolated data is very misleading (just look at the Bully Hunters extrapolated data based on harassment of women in games. It is extremely flawed).

    The issue with asking people here is that a large percentage of the people who remember what their AGs were, are the ones that have negative bias towards the idea of rigged RNG. Most people who have no bias, or have had favoured RNG, will not remember what their AGs were. Myself included. I cannot remember what my last AG was let alone the several others that I have opened.
  • Agent_X_zzzAgent_X_zzz Member Posts: 4,498 ★★★★★
    Then I come in with my 4 skill awakening gems
  • IpitydafooIpitydafoo Member Posts: 10
    edited July 2020


    In other words, they are saying that each pull is independent from the last. This is true, but it also ignores the way probability works in the real world.

    WHAT ?? How does probability work differently in the real world, versus in the mathematical world ?


    Probabilities tends to regress towards the mean as the sample size gets larger. Essentially, this means that the more Premium Hero Crystals you open, the closer you get to that 3 percent threshold of 4-Stars

    Probabilities regressing towards a “mean” doesn’t mean that any future outcome is based on what has taken place before (or has taken place in a cumulative 1000 sample set already).
    And every individual successive roll still has an independent chance according to their stated odds, no matter if a larger sample set has tended towards it's “mean” already or not.

    And as others have said, you seldom hear in forum from all the majority of cases of people who HAVE gotten a nice distribution. Most likely it tends to be those who have (as according to math there will be) cases where they have unfortunately gotten multiple of the same outcome.

    And the thread will never be kept current for long enough to field a large enough sample size, even if it were somehow actually able to solicit a spread of responses to include those that have not had a problem with “bad luck” cases.

    You would have to maybe do a reddit form entry system, whereby people would submit EACH ROLL Individually, before even rolling another one (so they will not know in advance whether they might feel slighted in some future roll or not).
    Fantastic constructive criticism. I appreciate your response. I will consider how I can go about collecting large amounts of unbiased data in the future. Your reddit idea may be the way to go.
  • arsjumarsjum Member Posts: 412 ★★★
    @Lormif,

    Where have you been, just curious?
  • lowlevelplayerlowlevelplayer Member Posts: 4,292 ★★★★★
    Arsoz said:

    nothing in the world is truly random.

    Everything is random there is no such thing as new player luck its all rng pep method does not increase chances for better champs they were already determined when opening crystals
    nothing in the world is truly random. There is a logical explanation for everything. There are patterns in everything you think is "random"
    Even if you came up with 4 random numbers, for example 1,28,57, and 46, they aren't actually random. These numbers were influenced by your childhood, life experiences, emotions, etc.....
    @Arsoz
  • LormifLormif Member Posts: 7,369 ★★★★★
    arsjum said:

    @Lormif,

    Where have you been, just curious?

    took a break to take care of some family stuff.
  • GroundedWisdomGroundedWisdom Member Posts: 36,511 ★★★★★
    One in six chance at any Class. That's it.
  • lowlevelplayerlowlevelplayer Member Posts: 4,292 ★★★★★
    Arsoz said:

    Arsoz said:

    nothing in the world is truly random.

    Everything is random there is no such thing as new player luck its all rng pep method does not increase chances for better champs they were already determined when opening crystals
    nothing in the world is truly random. There is a logical explanation for everything. There are patterns in everything you think is "random"
    Even if you came up with 4 random numbers, for example 1,28,57, and 46, they aren't actually random. These numbers were influenced by your childhood, life experiences, emotions, etc.....
    @Arsoz
    ??????
    you said everything is random. I'm saying that nothing is random @Arsoz
  • lowlevelplayerlowlevelplayer Member Posts: 4,292 ★★★★★

    Arsoz said:

    Arsoz said:

    nothing in the world is truly random.

    Everything is random there is no such thing as new player luck its all rng pep method does not increase chances for better champs they were already determined when opening crystals
    nothing in the world is truly random. There is a logical explanation for everything. There are patterns in everything you think is "random"
    Even if you came up with 4 random numbers, for example 1,28,57, and 46, they aren't actually random. These numbers were influenced by your childhood, life experiences, emotions, etc.....
    @Arsoz
    ??????
    you said everything is random. I'm saying that nothing is random
    I mean... That depends on how you define random. A die or a coin doesn't have childhood memories to be influenced by. And eliminating the factors that can influence a die roll or coin flip will absolutely get you to true randomness.

    Most definitions I could find mainly focus on "random" being something that happens by chance rather than plan or otherwise conscious input.

    So according to what the word actually appears to mean randomness absolutely exists. >99,9999% of everything fits those definitions.
    https://www.askamathematician.com/2009/12/q-do-physicists-really-believe-in-true-randomness/#:~:text=Physicist: With very few exceptions, yes. What we,being observed, rather than something inherent to it.
    turns out I'm wrong
  • Kade7175Kade7175 Member Posts: 304 ★★
    Ive opened 5 5* ag. Ive pulled 4 tech ags.
  • ItsDamienItsDamien Member Posts: 5,626 ★★★★★

    Arsoz said:

    Arsoz said:

    nothing in the world is truly random.

    Everything is random there is no such thing as new player luck its all rng pep method does not increase chances for better champs they were already determined when opening crystals
    nothing in the world is truly random. There is a logical explanation for everything. There are patterns in everything you think is "random"
    Even if you came up with 4 random numbers, for example 1,28,57, and 46, they aren't actually random. These numbers were influenced by your childhood, life experiences, emotions, etc.....
    @Arsoz
    ??????
    you said everything is random. I'm saying that nothing is random
    I mean... That depends on how you define random. A die or a coin doesn't have childhood memories to be influenced by. And eliminating the factors that can influence a die roll or coin flip will absolutely get you to true randomness.

    Most definitions I could find mainly focus on "random" being something that happens by chance rather than plan or otherwise conscious input.

    So according to what the word actually appears to mean randomness absolutely exists. >99,9999% of everything fits those definitions.
    https://www.askamathematician.com/2009/12/q-do-physicists-really-believe-in-true-randomness/#:~:text=Physicist: With very few exceptions, yes. What we,being observed, rather than something inherent to it.
    turns out I'm wrong
    Quantum physics. Deciding online arguments since an indeterminate date.
    RNG is like Schrödinger's cat 😂
  • GOTGGOTG Member Posts: 1,040 ★★★★
    I believe that the system is manipulated in some ways. Like social networks told you they never secretly collect your data lol.

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