Reasoning behind 1 hour AQ energy
Ok so I'm sure y'all get this all the time, but I don't understand the reasoning behind having to wait an hour for AQ energy. People have busy lives and sometimes are limited as to when they can dedicate a solid couple of hours playing. For example, I have several people in my alliance who just started back to school. So in the evening they can help out a lot, but are limited because of the down time between energies. Then they can hop on for a few minutes before school, but aren't able to help in the third section where we need them most. When occasionally AQ timers get set to 30 minutes, it's easier to coordinate with everyone in the alliance to complete maps. When they're at an hour, people have to live their lives and not just sit and wait for their energy to refill. Bottom line, when timers are at 30 minutes we complete all bgs in AQ. When timers are at an hour, we may complete 1 bg. Also, I see more bickering within my alliance when timers are at an hour and officers getting frustrated more often. So with all of that said, can someone please explain what the rationale behind 1 hr timers is. It seems like they're more beneficial to people who can dedicate chunks of their day to playing this game, while hindering people who have busy lives but still want to enjoy this game and progress. I know my measly little opinion may not matter, but my whole alliance feels this way. Please help make me understand so I can in turn make them understand.