Vespa Magnifica(This is a fan made character)Class Cosmic Background Vespa Magnifica is a part of a complex and advanced species that has the power to control the minds of lesser beings however her people were very peaceful and as a code of conduct never use their power on any creature that has a conscience, However Vespa Magnifica no joins the contest with a vendetta against Aniulis who killed all of the rest of her kind she uses her power to control what she views as the most extraordinary form of life Bees. Signature Ability Queen of Bees; Now Vespa Magnifica has a swarm, which means she can bring 30% of her stings with her to the next fight in the form of a persistent charge(this can increase to a maximum of 10 Bee Stings, 5 Wasp Stings, and 1 Hornet Sting.) PassiveVespa Magnifica is immune to all forms of power sting, power drain, or power burn. Bee StingsIf the opponent is hit by a heavy attack then there is a 100% chance that a permanent Bee Sting debuff is placed on the opponent(Max 20). Medium attacks have a 50% chance to do the same.If the opponent has 1 or more Bee Sting on them then the opponent will take damage when attempting to use power sting or power burn.If the opponent has 10 or more Bee Stings there is a 10% chance to give Vespa Magnifica a power steal buff that lasts 6 seconds granting 100% of the power that the opponent would have gained from being attacked.If the opponent has 20 Bee Stings the opponent will lose the ability to use their 3rd special. Wasp StingsIf the max amount of Bee Stings are on the opponent then a Wasp sting lasting 12 seconds will be placed instead(max 10). Medium attacks have a 50% chance to do the same.Wasp stings act like poison dealing X damage per second.If the opponent has 5 or more Wasp Stings on them then the Wasp Stings will act like a power sting except instead of being removed they will be paused on a 6 second timer at the end of the opponent's special.While in cool down all effects of Wasp Stings are disabled and no more Wasp Stings can be placed until cool down ends.If the opponent has 10 Wasp Stings if the opponent's special attack deals no damage to Vespa Magnifica via dexterity or evasion at the end of the special the opponent will be stunned for 6 seconds. Hornet StingsIf the max amount of Wasp Stings are on the opponent then a Hornet Sting lasting 6 seconds will be placed instead(max 5). Medium attacks have a 50% chance to do the same.Hornet stings grant a 5% chance to evade every hit in the opponent's special attack; this chance is increased for each Hornet Sting on the opponent.If the opponent has 5 Hornet Stings all of Vespa Magnificas attacks have a X% chance to stun the opponent for 3 seconds.If all Strings are at their maximum then they all become permanente for 12 seconds after this timer ends all stings are removed along with 50% of the opponents current health. Special 1Vespa Magnifica backs away on a cloud of assorted Bees as she does this she has some of her bees attack the opponent, after which she has her bees in circle her as she rames into the opponent.This attack places 5 Bee Stings. Special 2Vespa Magnifica uses her bees to propel towards her enemy using her opponent to break her fall then jumps off of the opponent as the bees she used to propel at the opponent then fly into the opponent.This attack places 3 Wasp stings on the opponent, if this attack is blocked the opponent is stunned for 3 seconds. Special 3Vespa Magnifica uses her bees to slowly incircle her opponent lifting them into the air stinging them as they form around and above the opponent and then come crashing down onto the opponent.This attack places 1 permanent Hornet sting.
TIGRA AKA GREER GRANT-NELSONHistory:Greer Grant-Nelson was the recipient of two separate sets of superhuman abilities, one scientific and one mystical in nature. As a laboratory assistant to Dr. Joanne Tumolo, Nelson became involved in a physiological conditioning program that would enable a human being to attain his or her full physical and mental potential. Out of financial desperation, Dr. Tumolo had accepted private funding for the project from Malcolm Donalbain, an eccentric who planned to use her conditioning equipment in his nationwide chain of health clubs.Not trusting the test subject that Donalbain had coerced her to use, Tumolo had Nelson secretly undertake the experiment alongside the other woman. Donalbain's test subject, Shirlee Bryant, and Greer Nelson emerged from the battery of treatments with superhuman physical capabilities. Dressed in one of Donalbain's specially designed cat costumes, Bryant died in a test of her abilities. Nelson donned a stolen costume, and calling herself the Cat, thwarted Donalbain's plans and forced him to commit suicide. Nelson soon learned that Tumolo had not been killed but had been hospitalized for apparent brain damageUnknown to Nelson, Tumolo was a member of the Cat People, a race of humanoids magically evolved from cats in Europe during the Middle Ages. Prior to the explosion Donalbain had engineered, Tumolo had become aware of a plot by the subversive organization Hydra to steal a bacterial culture that had been developed by Tumolo's ancestors. Hydra had discovered the secret of Tumolo's ancestry and suspected her of possessing the formula for "The Final Secret." Nelson put on her Cat costume and pursued them. Hydra agents fled from the Cat's attack, but during the confrontation managed to shoot her with "alpha radiation." To save Nelson's life, Tumolo and the Cat People mystically transformed her into the legendary half-human, half-cat warrior they called the Tigra. As Tigra, Nelson helped the Cat People defeat the Hydra agents.Powers and AbilitiesFeline Physiology: Tigra's feline physiology grants her a number of superhuman physical capabilities.Superhuman Strength: Tigra possesses superhuman strength sufficient to lift about 10 tons, enough force to deform a 1 inch thick steel bar with ease. Her physical strength also extends, to a lesser degree, to her powerful leg muscles allowing her to perform a standing jump of 12 feet in height.Superhuman Speed: Tigra can run and move at speeds superior to that of even the finest human athlete. Her powerful leg muscles and superhumanly strong bone composition enable her to reach speeds up to 60 miles per hour over short distances.Superhuman Stamina: Tigra's advanced musculature produces considerably less fatigue toxins during physical activity than the musculature of an ordinary human. She can physically exert herself at peak capacity for about 24 hours before the build up of fatigue toxins in her blood begins to impair her.Superhuman Durability: Tigra's bodily tissues are much harder and more resistant to physical injury than those of an ordinary human. Her body is able to withstand great impact forces and blunt trauma that would severely injure or kill a normal human, though she is far from invulnerable.Superhuman Agility: Tigra's agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of the finest human athlete. She can perform complex gymnastics routines with little effort.Superhuman Reflexes: Her reflexes are similarly enhanced and are superior to those of the finest human athlete.Regenerative Healing Factor: If Tigra is injured, she is capable of regenerating damaged tissue faster than an ordinary human. She can heal injuries as severe as broken bones within a matter of hours. She is unable to regenerate missing limbs, organs, or brain cells.Superhuman Senses: Tigra's senses are about ten times as keen as an average human's, and about five times that of an average cat's. Tigra's eyesight extends into the infrared portion of the electromagnetic spectrum. She has superhuman visual acuity. Her vertically-slit pupils allow a greater range of vision above and below her, which allows her to more easily detect the movements of an opponent. Tigra's hearing is sufficiently acute as to detect a sound pressure level change from 4 decibels to 6 dB at a range of 40 feet. With her highly developed sense of smell, she can selectively sort through various odors so as to follow a quarry's trail. She can detect subtle alterations in the composition of perspiration that reflect mood or emotions, and is highly sensitive to pheromones.Fangs and Claws: Tigra's fangs and claws are extremely sharp and tough, enabling her to rend through a variety of substances including flesh, bone, wood, stone, and some types of metals.Usefulness in MCOC:Synergies: Hawkeye, Iron Man, Yellow Jacket, Invincible Woman, Thing, Human TorchTigra's speed, agility, and superhuman reflexes give her the ability to evade projectiles and possibly physical attacks. She also can cause bleed with her sharp claws, can regenerate if damaged physically, and has fatigue resistance. Her projectile evade makes her valuable against projectile champs.References:https://marvel.fandom.com/wiki/Greer_Grant_(Earth-616)https://hero.fandom.com/wiki/Tigrahttps://www.marvel.com/characters/tigra-greer-nelson