January: England= Captian Britian and Rictor from Excalibur February: France - Peregrine and Batroc the leaper March: Mexico- Machete and Defensor April: Russia - Ursa Major and the Iron Maiden
anyone else want to make suggestions?
May = Australia - Talisman. Due to his use of the Dreamtime to flawlessly track he should have true strike, evade immunity and ability to parry projectiles. - Manifold (Eden Fesi) Expert Teleporter. Both of these are relatively unknown as i think all the Aussie characters are (not many either) but i just think it would be really great for them to add some Indigenous Australians
Vespa Magnifica(This is a fan made character) Class Cosmic (Revised) Background Vespa Magnifica is a part of a complex and advanced species that has the power to control the minds of lesser beings however her people were very peaceful and as a code of conduct never use their power on any creature that has a conscience, However Vespa Magnifica no joins the contest with a vendetta against Aniulis who killed all of the rest of her kind she uses her power to control what she views as the most extraordinary form of life Bees.
Signature Ability Queen of Bees; Now Vespa Magnifica has a swarm, which means she can bring 30% of her stings with her to the next fight in the form of a persistent charge(this can increase to a maximum of 10 Bee Stings, 5 Wasp Stings, and 1 Hornet Sting.)
Passive Vespa Magnifica is immune to all forms of power sting, power drain, or power burn.
Bee Stings If the opponent is hit by a heavy attack then there is a 100% chance that a permanent Bee Sting debuff is placed on the opponent(Max 20). Medium attacks have a 50% chance to do the same.
If the opponent has 1 or more Bee Sting on them then the opponent will take damage when attempting to use power sting or power burn.
If the opponent has 10 or more Bee Stings there is a 10% chance that a heavy attack will grant Vespa Magnifica a power steal buff that lasts 6 seconds granting 100% of the power that the opponent would have gained from being attacked.
If the opponent has 20 Bee Stings the opponent will lose the ability to use their 3rd special.
Wasp Stings If the max amount of Bee Stings are on the opponent then a Wasp sting lasting 12 seconds will be placed instead(max 10). Medium attacks have a 50% chance to do the same.
Wasp stings act like poison dealing X damage per second.
If the opponent has 5 or more Wasp Stings on them then the Wasp Stings will act like a power sting except instead of being removed they will be paused on a 6 second timer at the end of the opponent's special.
While in cool down all effects of Wasp Stings are disabled and no more Wasp Stings can be placed until cool down ends.
If the opponent has 10 Wasp Stings if the opponent's special attack deals no damage to Vespa Magnifica via dexterity or evasion at the end of the special the opponent will be stunned for 6 seconds.
Hornet Stings If the max amount of Wasp Stings are on the opponent then a Hornet Sting lasting 6 seconds will be placed instead(max 5). Medium attacks have a 50% chance to do the same.
Hornet stings grant a 5% chance to evade every hit in the opponent's special attack; this chance is increased for each Hornet Sting on the opponent.
If the opponent has 5 Hornet Stings all of Vespa Magnificas attacks have a X% chance to stun the opponent for 3 seconds.
If all Strings are at their maximum then they all become permanente for 12 seconds after this timer ends all stings are removed along with 50% of the opponents current health.
Special 1 Vespa Magnifica backs away on a cloud of assorted Bees as she does this she has some of her bees attack the opponent, after which she has her bees in circle her as she rames into the opponent.
If this attack hits it places 5 Bee Stings, if the maximum amount of Bee Stings are on the opponent this attack will instead grant Vespa Magnifica with her power steal buff for 6 seconds.
Special 2 Vespa Magnifica uses her bees to propel towards her enemy using her opponent to break her fall then jumps off of the opponent as the bees she used to propel at the opponent then fly into the opponent.
If this attack hits and places 3 Wasp stings on the opponent, if this attack is blocked the opponent is stunned for 3 seconds.
Special 3 Vespa Magnifica uses her bees to slowly incircle her opponent lifting them into the air stinging them as they form around and above the opponent and then come crashing down onto the opponent.
This attack places 1 permanent Hornet sting, if the maximum amount of Hornet Stings then this attack will power burn the opponent for a bar of power.
Would really love to see DEATHS HEAD in the game would be one helluva champ yess... Plus like The Vision you could have old school transformers Era deaths head and new Era polymorphic deaths head. Ist era would would be the best tech robot killer 2nd Era would be for the flesh and blood Champs both would be able to adapt there arms to form energy and physical weapons, similar to warlock but with the speed of movement similar to corvus.
My wish list Adam X Alice Hayes Grey Lightmaster Predator Rock The answer Tina minoru Neon dragon Mayhem Marked man Alkhema (earth-616) Nova (Frankie Raye) Crossfire Shocker Carrion Jackal Silvermane Black swan Ellen Whitby
captain america end game with mojlnir please his outfit will be same cap wwii, and his attacks animation will be same thor og , and sp1 and 2 too sp3 will be like the movie, hammer with shield compo against thanos it will be easy for you guys, a lot of people will love this shape
Champion: Coronavirus! It is immune to everything, including all damage Periodically invisible Naturally dies if you keep 6 feet away for more than X seconds Similar to Omega red- if you stay close to it, you accumulate charges. Once you receive X charges, you KO, plus another member of your team is also KO because it’s contagious Robots are immune to its accumulating charges
Michael Korvac-tech or cosmic champion, be awesome boss for story quests. He stole some of the grandmasters powers, stole some of galactus's powers, mutually fell in love with Carina, his lower body is a computer, he has his own storyline named for him. Plus he can disintegrate and remake beings just like that. Add Starhawk and you've got a significant part of the 70s coming in to the game. Just add them both
Hi @Kabam Miike Just out of curiosity, when new characters are chosen by the team to be in the game, is there a certain protocol you guys have to follow (for example like getting the character approved) before moving on to the next phase of the development process or do you guys have like an unlimited list you can use? 🤔
I really love the deep dive type characters btw!!! 🙌
January: England= Captian Britian and Rictor from Excalibur February: France - Peregrine and Batroc the leaper March: Mexico- Machete and Defensor April: Russia - Ursa Major and the Iron Maiden
anyone else want to make suggestions?
May = Australia - Talisman. Due to his use of the Dreamtime to flawlessly track he should have true strike, evade immunity and ability to parry projectiles. - Manifold (Eden Fesi) Expert Teleporter. Both of these are relatively unknown as i think all the Aussie characters are (not many either) but i just think it would be really great for them to add some Indigenous Australians
Good Idea. I would also add Gateway. A mutant aborigine that befriended them. Could open portals. There was also an australia member of the Serpent Society (love to see them addded.) named Boomslang. https://comicvine.gamespot.com/boomslang/4005-42899/ probably a skill champ
Hey Kabam I'd like to ask you to put the most powerfull mutant in the marvel comics to your game. i think there's a fiting season where he could work really well. obviously he's frostbite immune also incenerate immun (he's climbing through the chimneys, duh). Everything else is up to you. make de MCOC season great!
My character Wishlist Grande dame Stunner Goldensnow Redbrid Grundroth Vidar Amphibian Vector Vapor X-Ray Ironclad The skinless man (Harry pizer earth-616) Ant man (Henry PYM) (earth 12,091) Plan chu Machinesmith Adam manna Agent orange
If Mister Negative cannot gain buffs. If he would gain a buff, he gains a passive sharing the same effects and duration.
Mister Negative's debuff potency and duration cannot be reduced by opponent abilities
Split Personality:
Martin Li's kind and compassionate side coincides with Mister Negative's dark and ruthless agenda; both skirmish for control over the vessel gaining effects based on which alignment is stronger
Over the course of the fight, Mister Negative gains Yin and Yang charges. Gaining one of each every 9 seconds as to balance themselves.
If either Champion reaches 10 hits on the combo metre, Mister Negative gains a Yin charge
If either Champion gains a bar of power, Mister Negative gains a Yang charge
Persona Passives:
If Mister Negative gains 5 Yin Charges, the Mister Negative persona goes into full force. Mister Negative gains a Mister Negative persona passive lasting 10 seconds, adding on 5 seconds per the amount of the opposite charge.
If Mister Negative gains 5 Yang Charges, Martin Li overtakes Mister Negative. Mister Negative gains a Martin Li persona passive lasting 10 seconds, adding on 5 seconds per the amount of the opposite charge.
If Mister Negative has both 5 Yin and Yang charges, the personas are balanced. Mister Negative gains both Martin Li and Mister Negative passives for 30 seconds. However, the potencies of each persona's effects are reduced by 50%.
Yin and Yang charges go back to 0 after a Persona Passive expires
Note: Both are highlighted by visual changes, while the Martin Li persona is active, the photographic negative effect is reverted, the contrary has it flare up a lot more.
Martin Li Persona Passive
Martin Li is the kind opposite to Mister Negative, as such he focuses less on hurting and more on helping. While his persona is active, he gains the following effects.
+3000 Block Proficiency
-50% Enemy Debuff Potency Reduction
100% chance to ignore Evade and remove Unstoppable buffs on contact
Regenerate 10-30% of Missing Health over the course of the passive based on duration.
Mister Negative Persona Passive:
Mister Negative is the darker opposite to Martin Li, his demons don't hold back when they are invoked. While his persona is active, he gains the following effects.
+2665 Attack Rating
+100% Debuff Potency
100% chance to ignore Evade and Auto-Block
Deal a burst of 40% of attack damage as energy damage, this rises to 80% during Special Attacks
Basic Attacks:
Mister Negative's corrupting touch refreshes all debuffs and equivalent passives gained from Mister Negative on the opponent on the final Light Attack
Heavy Attacks:
Place an Alignment Inversion passive on Mister Negative, gaining Yin instead of when he would gain Yang and Yang instead of if he gains Yin aside from effects on Special Attacks lasting 6 seconds, this is paused during Special Attacks.
This ability goes on cooldown for 12 seconds after use, Mister Negative can't use this ability if a persona is active
Note: Use this only if you're getting more of the charge you don't want, this should prevent unwanted Yins or Yangs
Special Attacks:
The Yin and Yang charge timer is paused.
Inflict a Petrify debuff if Mister Negative has more Yin than Yang, reducing Healing and Power Gain on the opponent by -75%
Inflict a Weakness debuff if Mister Negative has more Yang than Yin, reducing Attack by -40% on the opponent
Inflict a Degeneration debuff regardless, dealing 50% of Mister Negative's base attack over its duration regardless of Yin and Yang count
Each debuff lasts 10 seconds, the debuffs become passives if the correlating persona is active. It replaces the debuffs if they are active. These cannot stack and are refreshed when they are applied again. These passives count as debuffs for Mister Negative's abilities.
Special 1: Flow Like Water Visual: Mister Negative equips a Negatively charged sword to land two strikes before leaping up to strike again then finishing the combo with a roundhouse kick (4 hits)
If Mister Negative has more Yin than Yang, he gains 10 hits on the combo meter on the first three hits, the last hit deals 300% more damage if it is blocked
If MIster Negative has more Yang than Yin, each hit gives the opponent 1 Bar of Power, the last hit drains all the power gained from this attack regardless of if it lands.
If Mister Negative gains a Persona passive during this Special attack, he gains 75% of a bar of power after this attack is done.
Note: Meant to gain the persona while you're ahead with the charges you want, or need a sudden burst of the opposite
Special 2: Destructive Resonation Visual: Mister Negative lets loose a burst of his energy from his left hand, following up with a close range pulse then launching off to expulse a larger burst of his power towards the opponent (5 hits)
This attack is Unblockable
This deals a burst of 35% of the damage as energy damage on each hit per the total amount of Yin and Yang charges, personas count as 5 charges.
Special 3: Internal Demons Visual: The opponent goes for a punch but Mister Negative blocks it from the side and uses this opportunity to latch on to induce his corrupting touch's effects. The opponent finds themselves in a dark grey and white area, keeling over in pain as their emotions are used as weapons against them. To end it all off, Mister Negative comes out of nowhere to strike them with his negatively charged sword, sending them hurtling to the wall. (4 hits)
Copy all Degeneration, Weakness and Petrify debuffs and passives on the opponent and apply another version of them.
If the opponent already has 2 of each debuff, Mister Negative consumes one of each to regenerate 6% of his health before applying them again.
Signature Ability: The Demon With Two Agendas
Mister Negative and Martin Li exist as one, knowing their paths in the Battlerealm. They must work diligently, allowing the other to take over if the dire needs call for it.
PRE-FIGHT ABILITY: Overcome the Daunting
Martin Li starts the fight with Persistent Charges equivalent to the number of Degenerations, Weaknesses and Petrifies the opponent had on the last fight, able to gain a maximum of 6.
If he has at least 1 charge, he may consume one before the fight to select between starting with a Martin Li persona or Mister Negative persona. Both last 12 seconds but are given increased potency based on the remaining persistent charges, gaining 5-10% increased potency and duration per Persistent Charge. All charges are consumed. Mister Negative cannot gain Yin or Yang until after 10 seconds of this passive's expiry
If he does not start the fight with either of these active, he consumes all charges at the start of the fight to gain 10%-30% of a bar of Power per amount of Persistent Charges he has. All charges are consumed after happens.
Synergies:
Negatives: with Annihilus and Darkhawk
Mister Negative: The Mister Negative persona increases debuff duration while it is active by 30%
Annihilus: Stifles and Armour Breaks last 75% longer
Darkhawk: Pause Shield, Null and Stealth mode for 3 seconds after launching a Special Attack
My Enemy: with Spider-Man (Classic) and Spider-Man (Stark Enhanced)
Mister Negative: Each unique debuff on both champions passively reduces Armour on the opponent by 15%
Spider-Man (Classic): Gain a True Strike buff lasting 5 seconds when gaining a bar of power
Spider-Man (Stark-Enhanced): Every second poise charge gained purifies one debuff
Topple the Oscorp Empire: with Doc Ock and Green Goblin
Mister Negative: The Mister Negative persona pauses all debuffs and passive equivalents for 5 seconds after triggering
Doctor Octopus: Consuming a Breakthrough effect gives him 20% increased Power Rate for 5 seconds when below two bars of power
Green Goblin: Super Bomb is 40% more likely to trigger
We All Have A Job To Do: with Rhino, Electro and Vulture
Mister Negative: Evading an attack with the Dexterity Mastery grants him 10% of a Bar of Power
Rhino: Intercepting the opponent stuns them for 1.5 seconds and give Rhino a passive 50% increase to his attack for 5 seconds
Vulture: Power Draining now costs only 20 charges
Electro: Deal a burst of 40% of the opponent's attack as Shock Damage when attacking
We're Bad Guys, But Doesn't Mean We're Bad Guys: with Iron Patriot, Loki and Venom
Mister Negative: The Martin Li persona grants him a second guaranteed Perfect Block if the last one was a Perfect Block. This ability goes on cooldown for 4 seconds.
Iron Patriot: Iron Patriot gains 70% increased Special Attack damage
Loki: When stealing a buff, Loki steals 10% of the opponent's power with it.
Venom: Venom's evade bypass mechanic extends to Tech champions
Crime Lords: with Joe Fixit, The Hood and Kingpin
Mister Negative: Start the fight with 1 Yin and Yang charge active
Joe Fixit: Secondary Suits gained from Double Down are indefinite
The Hood: While invisible, Hood gains the same abilities as he would when Invisibility would be on cooldown
Kingpin: Gain 2 Rage passives when the opponent launches a Special Attack
pls add galactus to. mcoc....... maybe he can control a smaller suit or body and that exoskeleton can have the same cosmic energy type like galactus and he can be controlled by a telekinatic headgear
Comments
- Talisman. Due to his use of the Dreamtime to flawlessly track he should have true strike, evade immunity and ability to parry projectiles.
- Manifold (Eden Fesi) Expert Teleporter.
Both of these are relatively unknown as i think all the Aussie characters are (not many either) but i just think it would be really great for them to add some Indigenous Australians
Class Cosmic
(Revised)
Background
Vespa Magnifica is a part of a complex and advanced species that has the power to control the minds of lesser beings however her people were very peaceful and as a code of conduct never use their power on any creature that has a conscience, However Vespa Magnifica no joins the contest with a vendetta against Aniulis who killed all of the rest of her kind she uses her power to control what she views as the most extraordinary form of life Bees.
Signature Ability
Queen of Bees; Now Vespa Magnifica has a swarm, which means she can bring 30% of her stings with her to the next fight in the form of a persistent charge(this can increase to a maximum of 10 Bee Stings, 5 Wasp Stings, and 1 Hornet Sting.)
Passive
Vespa Magnifica is immune to all forms of power sting, power drain, or power burn.
Bee Stings
If the opponent is hit by a heavy attack then there is a 100% chance that a permanent Bee Sting debuff is placed on the opponent(Max 20). Medium attacks have a 50% chance to do the same.
If the opponent has 1 or more Bee Sting on them then the opponent will take damage when attempting to use power sting or power burn.
If the opponent has 10 or more Bee Stings there is a 10% chance that a heavy attack will grant Vespa Magnifica a power steal buff that lasts 6 seconds granting 100% of the power that the opponent would have gained from being attacked.
If the opponent has 20 Bee Stings the opponent will lose the ability to use their 3rd special.
Wasp Stings
If the max amount of Bee Stings are on the opponent then a Wasp sting lasting 12 seconds will be placed instead(max 10). Medium attacks have a 50% chance to do the same.
Wasp stings act like poison dealing X damage per second.
If the opponent has 5 or more Wasp Stings on them then the Wasp Stings will act like a power sting except instead of being removed they will be paused on a 6 second timer at the end of the opponent's special.
While in cool down all effects of Wasp Stings are disabled and no more Wasp Stings can be placed until cool down ends.
If the opponent has 10 Wasp Stings if the opponent's special attack deals no damage to Vespa Magnifica via dexterity or evasion at the end of the special the opponent will be stunned for 6 seconds.
Hornet Stings
If the max amount of Wasp Stings are on the opponent then a Hornet Sting lasting 6 seconds will be placed instead(max 5). Medium attacks have a 50% chance to do the same.
Hornet stings grant a 5% chance to evade every hit in the opponent's special attack; this chance is increased for each Hornet Sting on the opponent.
If the opponent has 5 Hornet Stings all of Vespa Magnificas attacks have a X% chance to stun the opponent for 3 seconds.
If all Strings are at their maximum then they all become permanente for 12 seconds after this timer ends all stings are removed along with 50% of the opponents current health.
Special 1
Vespa Magnifica backs away on a cloud of assorted Bees as she does this she has some of her bees attack the opponent, after which she has her bees in circle her as she rames into the opponent.
If this attack hits it places 5 Bee Stings, if the maximum amount of Bee Stings are on the opponent this attack will instead grant Vespa Magnifica with her power steal buff for 6 seconds.
Special 2
Vespa Magnifica uses her bees to propel towards her enemy using her opponent to break her fall then jumps off of the opponent as the bees she used to propel at the opponent then fly into the opponent.
If this attack hits and places 3 Wasp stings on the opponent, if this attack is blocked the opponent is stunned for 3 seconds.
Special 3
Vespa Magnifica uses her bees to slowly incircle her opponent lifting them into the air stinging them as they form around and above the opponent and then come crashing down onto the opponent.
This attack places 1 permanent Hornet sting, if the maximum amount of Hornet Stings then this attack will power burn the opponent for a bar of power.
Rock Python
Dinah Soar
Darkoth
Ice Princess
•Spider Woman
•Black Cat
•Enchantress
•The Executioner
•Venom (Guardians of the Galaxy)
•Titus
•Silver Samurai
•Tomi Shishido
Ist era would would be the best tech robot killer 2nd Era would be for the flesh and blood Champs both would be able to adapt there arms to form energy and physical weapons, similar to warlock but with the speed of movement similar to corvus.
Adam X
Alice Hayes
Grey
Lightmaster
Predator
Rock
The answer
Tina minoru
Neon dragon
Mayhem
Marked man
Alkhema (earth-616)
Nova (Frankie Raye)
Crossfire
Shocker
Carrion
Jackal
Silvermane
Black swan
Ellen Whitby
•Hobgoblin
•Doppelganger
•Polaris
•Solaris
•Falcon (Captain America)
•Zemo
•A Bomb
•Skaar
his outfit will be same cap wwii, and his attacks animation will be same thor og , and sp1 and 2 too
sp3 will be like the movie, hammer with shield compo against thanos
it will be easy for you guys, a lot of people will love this shape
Kraven the Hunter
Lizard
Ulysses Klaue
Stardust
Cristal
Avalanche
Toxin
Scream
It is immune to everything, including all damage
Periodically invisible
Naturally dies if you keep 6 feet away for more than X seconds
Similar to Omega red- if you stay close to it, you accumulate charges. Once you receive X charges, you KO, plus another member of your team is also KO because it’s contagious
Robots are immune to its accumulating charges
I really love the deep dive type characters btw!!! 🙌
Franklin Richards
Fire Lord
Cloak and
Dagger
Ka-zar
Devil Dinossaur
Hydra Supreme
Viper
Onslaught
Itsy bitsy
Chameleon
Patient zero
Push
Rad
There was also an australia member of the Serpent Society (love to see them addded.) named Boomslang. https://comicvine.gamespot.com/boomslang/4005-42899/
probably a skill champ
Bullseye
Jessica Jones
Green Goblin (Ultimate)
Prowler
Mockingbird
Agent Coulson
Songbird
Citizen V
I'd like to ask you to put the most powerfull mutant in the marvel comics to your game. i think there's a fiting season where he could work really well. obviously he's frostbite immune also incenerate immun (he's climbing through the chimneys, duh). Everything else is up to you. make de MCOC season great!
Mantis
Valkyrie
Anti-Venom
Hobgoblin
Phil Coulson
Quicksilver
Professor X
Pyro
Fire Fist
Shang Chi
Grande dame
Stunner
Goldensnow
Redbrid
Grundroth
Vidar
Amphibian
Vector
Vapor
X-Ray
Ironclad
The skinless man (Harry pizer earth-616)
Ant man (Henry PYM) (earth 12,091)
Plan chu
Machinesmith
Adam manna
Agent orange
Nightside (Sydney Taine)
Century
Killer Shrike
Sphinx
Name: Mister Negative
Class: Science
Health: 30233
Attack: 2665
Critical Rate:950
Critical Damage:1200
Armour: 450
Block Proficiency: 3500
Passive:
If Mister Negative cannot gain buffs. If he would gain a buff, he gains a passive sharing the same effects and duration.
Mister Negative's debuff potency and duration cannot be reduced by opponent abilities
Split Personality:
Martin Li's kind and compassionate side coincides with Mister Negative's dark and ruthless agenda; both skirmish for control over the vessel gaining effects based on which alignment is stronger
Over the course of the fight, Mister Negative gains Yin and Yang charges. Gaining one of each every 9 seconds as to balance themselves.
If either Champion reaches 10 hits on the combo metre, Mister Negative gains a Yin charge
If either Champion gains a bar of power, Mister Negative gains a Yang charge
Persona Passives:
If Mister Negative gains 5 Yin Charges, the Mister Negative persona goes into full force. Mister Negative gains a Mister Negative persona passive lasting 10 seconds, adding on 5 seconds per the amount of the opposite charge.
If Mister Negative gains 5 Yang Charges, Martin Li overtakes Mister Negative. Mister Negative gains a Martin Li persona passive lasting 10 seconds, adding on 5 seconds per the amount of the opposite charge.
If Mister Negative has both 5 Yin and Yang charges, the personas are balanced. Mister Negative gains both Martin Li and Mister Negative passives for 30 seconds. However, the potencies of each persona's effects are reduced by 50%.
Yin and Yang charges go back to 0 after a Persona Passive expires
Note: Both are highlighted by visual changes, while the Martin Li persona is active, the photographic negative effect is reverted, the contrary has it flare up a lot more.
Martin Li Persona Passive
Martin Li is the kind opposite to Mister Negative, as such he focuses less on hurting and more on helping. While his persona is active, he gains the following effects.
+3000 Block Proficiency
-50% Enemy Debuff Potency Reduction
100% chance to ignore Evade and remove Unstoppable buffs on contact
Regenerate 10-30% of Missing Health over the course of the passive based on duration.
Mister Negative Persona Passive:
Mister Negative is the darker opposite to Martin Li, his demons don't hold back when they are invoked. While his persona is active, he gains the following effects.
+2665 Attack Rating
+100% Debuff Potency
100% chance to ignore Evade and Auto-Block
Deal a burst of 40% of attack damage as energy damage, this rises to 80% during Special Attacks
Basic Attacks:
Mister Negative's corrupting touch refreshes all debuffs and equivalent passives gained from Mister Negative on the opponent on the final Light Attack
Heavy Attacks:
Place an Alignment Inversion passive on Mister Negative, gaining Yin instead of when he would gain Yang and Yang instead of if he gains Yin aside from effects on Special Attacks lasting 6 seconds, this is paused during Special Attacks.
This ability goes on cooldown for 12 seconds after use, Mister Negative can't use this ability if a persona is active
Note: Use this only if you're getting more of the charge you don't want, this should prevent unwanted Yins or Yangs
Special Attacks:
The Yin and Yang charge timer is paused.
Inflict a Petrify debuff if Mister Negative has more Yin than Yang, reducing Healing and Power Gain on the opponent by -75%
Inflict a Weakness debuff if Mister Negative has more Yang than Yin, reducing Attack by -40% on the opponent
Inflict a Degeneration debuff regardless, dealing 50% of Mister Negative's base attack over its duration regardless of Yin and Yang count
Each debuff lasts 10 seconds, the debuffs become passives if the correlating persona is active. It replaces the debuffs if they are active. These cannot stack and are refreshed when they are applied again. These passives count as debuffs for Mister Negative's abilities.
Special 1: Flow Like Water
Visual: Mister Negative equips a Negatively charged sword to land two strikes before leaping up to strike again then finishing the combo with a roundhouse kick (4 hits)
If Mister Negative has more Yin than Yang, he gains 10 hits on the combo meter on the first three hits, the last hit deals 300% more damage if it is blocked
If MIster Negative has more Yang than Yin, each hit gives the opponent 1 Bar of Power, the last hit drains all the power gained from this attack regardless of if it lands.
If Mister Negative gains a Persona passive during this Special attack, he gains 75% of a bar of power after this attack is done.
Note: Meant to gain the persona while you're ahead with the charges you want, or need a sudden burst of the opposite
Special 2: Destructive Resonation
Visual: Mister Negative lets loose a burst of his energy from his left hand, following up with a close range pulse then launching off to expulse a larger burst of his power towards the opponent (5 hits)
This attack is Unblockable
This deals a burst of 35% of the damage as energy damage on each hit per the total amount of Yin and Yang charges, personas count as 5 charges.
Special 3: Internal Demons
Visual: The opponent goes for a punch but Mister Negative blocks it from the side and uses this opportunity to latch on to induce his corrupting touch's effects. The opponent finds themselves in a dark grey and white area, keeling over in pain as their emotions are used as weapons against them. To end it all off, Mister Negative comes out of nowhere to strike them with his negatively charged sword, sending them hurtling to the wall. (4 hits)
Copy all Degeneration, Weakness and Petrify debuffs and passives on the opponent and apply another version of them.
If the opponent already has 2 of each debuff, Mister Negative consumes one of each to regenerate 6% of his health before applying them again.
Signature Ability: The Demon With Two Agendas
Mister Negative and Martin Li exist as one, knowing their paths in the Battlerealm. They must work diligently, allowing the other to take over if the dire needs call for it.
PRE-FIGHT ABILITY: Overcome the Daunting
Martin Li starts the fight with Persistent Charges equivalent to the number of Degenerations, Weaknesses and Petrifies the opponent had on the last fight, able to gain a maximum of 6.
If he has at least 1 charge, he may consume one before the fight to select between starting with a Martin Li persona or Mister Negative persona. Both last 12 seconds but are given increased potency based on the remaining persistent charges, gaining 5-10% increased potency and duration per Persistent Charge. All charges are consumed. Mister Negative cannot gain Yin or Yang until after 10 seconds of this passive's expiry
If he does not start the fight with either of these active, he consumes all charges at the start of the fight to gain 10%-30% of a bar of Power per amount of Persistent Charges he has. All charges are consumed after happens.
Synergies:
Negatives: with Annihilus and Darkhawk
Mister Negative: The Mister Negative persona increases debuff duration while it is active by 30%
Annihilus: Stifles and Armour Breaks last 75% longer
Darkhawk: Pause Shield, Null and Stealth mode for 3 seconds after launching a Special Attack
My Enemy: with Spider-Man (Classic) and Spider-Man (Stark Enhanced)
Mister Negative: Each unique debuff on both champions passively reduces Armour on the opponent by 15%
Spider-Man (Classic): Gain a True Strike buff lasting 5 seconds when gaining a bar of power
Spider-Man (Stark-Enhanced): Every second poise charge gained purifies one debuff
Topple the Oscorp Empire: with Doc Ock and Green Goblin
Mister Negative: The Mister Negative persona pauses all debuffs and passive equivalents for 5 seconds after triggering
Doctor Octopus: Consuming a Breakthrough effect gives him 20% increased Power Rate for 5 seconds when below two bars of power
Green Goblin: Super Bomb is 40% more likely to trigger
We All Have A Job To Do: with Rhino, Electro and Vulture
Mister Negative: Evading an attack with the Dexterity Mastery grants him 10% of a Bar of Power
Rhino: Intercepting the opponent stuns them for 1.5 seconds and give Rhino a passive 50% increase to his attack for 5 seconds
Vulture: Power Draining now costs only 20 charges
Electro: Deal a burst of 40% of the opponent's attack as Shock Damage when attacking
We're Bad Guys, But Doesn't Mean We're Bad Guys: with Iron Patriot, Loki and Venom
Mister Negative: The Martin Li persona grants him a second guaranteed Perfect Block if the last one was a Perfect Block. This ability goes on cooldown for 4 seconds.
Iron Patriot: Iron Patriot gains 70% increased Special Attack damage
Loki: When stealing a buff, Loki steals 10% of the opponent's power with it.
Venom: Venom's evade bypass mechanic extends to Tech champions
Crime Lords: with Joe Fixit, The Hood and Kingpin
Mister Negative: Start the fight with 1 Yin and Yang charge active
Joe Fixit: Secondary Suits gained from Double Down are indefinite
The Hood: While invisible, Hood gains the same abilities as he would when Invisibility would be on cooldown
Kingpin: Gain 2 Rage passives when the opponent launches a Special Attack
Phyla Vell
Moondragon
Silk
Agent Anti Venom
Rescue
Iron Monger
Lady Sif
Surtur
Shang Chi
Mandarim
Gladiator
Death Head ll
Sebastian Shaw
Harry Leland
Odin
Cull Borson: The Midgard Serpent