Draco2199 wrote: » I don't understand what the big problem with AW is, it's working fine after fixing the kill points. Everyone is crying about diversity although ALMOST EVERY SINGLE PERSON WAS COMPLAINING ABOUT ALL THE MYSTIC DEFENDERS EVERYWHERE. Kabam gives you what you asked for and makes it a penalty for placing all mystic and no ones happy still. I like it, its working fine. You want to win 100% and be diverse. Enough said.
DNA3000 wrote: » Honestly, the more I think about it, the more I think the idea is a bad idea. Not subjectively, but objectively. ....
winterthur wrote: » DNA3000 wrote: » Honestly, the more I think about it, the more I think the idea is a bad idea. Not subjectively, but objectively. .... If this is not constructive, I don't know what is.
Phantom wrote: » @DNA3000, I just wanna summarize one of the points that you made that I loved. Defender diversity was implemented because it's boring to fight the same people over and over again. How is it less boring to fight 3 Nightcrawlers than to fight 3 3 stars?
GroundedWisdom wrote: » @DNA3000 I respect your opinions, and I hear what you're saying, but the fundamental issue stems from the result of that competitive environment. The use of said "good Defenders" to the extremity that it has become is to the point where they have become the only valued Champs in the game, and the rest are regarded as "garbage". Essentially, it became "Magik/NC Wars", along with a few others. The game cannot house over 100 Champs and revolve around a select few. What was taking place was people were being Matched against certain death. Many call it skill. The reality is there was little skill involved. You get Matched according to War Rating against a Group full of these overly-challenging Champs, and you have three basic options. Try and fail from KOs, try and give up based on avoiding KOs and take a Loss regardless, or not try at all. It's the extremity of the competitive aspect that contributed to it. I won't entertain the argument that Players need to get more skilled in fighting the same few Champs. It became a popularity contest of Champs, not unlike what we've seen with the nerfs. The game can't revolve around certain few. Now, there is always desire generated by the newer Champs, but because of the competitive/covetous nature of the way it was, it literally took the focus away from 90 some Champs. Which for the majority was based on results in the War Offense/Defense Strategy. Not to mention the idea that people see it as lacking in skill. Keep in mind, the new phase that is locked in will be present when 6*s finally do become playable. Which means in the old system, that makes the problem amplify. There is not much skill involved when it comes to trying yourself to death. There's little room to allow others to grow when it becomes a formula of relying on the RNG to roll the few Champs used most commonly. Thus, it becomes a formula that makes it not only repetitive, but very narrow in its focus, and very discouraging to those who literally have no chance of fighting within the first few hours of Attack Phase. Is it a good solution? I think it's a solution. I still support the reasons the changes came about. We usually are in tandem with most things, but I'm for this one. There is room for adjustments, but the bottom line is, Defense being the make-or-break may be effective and desirable for those that have it under lock and are amassing Wins, but it means waiting 24 hours for a brick wall for others. The experience is somewhat lessened when you've waited that long and have no chance to fight other than to your detriment. It discourages people from playing in general. As for Diversity, I really see no issues with it. There is no actual hierarchy with Champs. We have them, we should be using them. Some are sought-after because they're rare. The rest is preference added by Players, and when it's this extreme, it becomes a game about the "Top Tier". I highly doubt that is the intention of the team. Evident by these changes, as well as 12.0. I could elaborate more, but I respect your feedback. I'm just going to bow out. I feel that the debate could go on forever. Lol. I'm for this one. The fact remains every War may have been different for some, but the majority were using the same Champs over and over and overpowering the opponents to the point of not having a desire to try, and that focus on certain Champs created an entire collective opinion that overshadowed every other Champ. That's not exactly what they're going for in creating that many Champs. I will take my leave and accept that we have different opinions. Now, could there have been another way to go about it? Perhaps. Perhaps not with the addition of 6*s. No disrespect. Just different feelings on it.
Beholder_V wrote: » @GroundedWisdom I agree to a certain degree, and I would like to see other champs be more useful. But that isn't what was done here. Those champs that sucked still suck. They didn't do a single thing to balance the champions. Instead you get a reward for using those still-sucky champs. And everyone that spent tons of time and resources making the good defenders their top champs get penalized. Seems like a bad deal to me.
GroundedWisdom wrote: » @DNA3000 I respect your opinions, and I hear what you're saying, but the fundamental issue stems from the result of that competitive environment. The use of said "good Defenders" to the extremity that it has become is to the point where they have become the only valued Champs in the game, and the rest are regarded as "garbage". Essentially, it became "Magik/NC Wars", along with a few others.
GroundedWisdom wrote: » Beholder_V wrote: » @GroundedWisdom I agree to a certain degree, and I would like to see other champs be more useful. But that isn't what was done here. Those champs that sucked still suck. They didn't do a single thing to balance the champions. Instead you get a reward for using those still-sucky champs. And everyone that spent tons of time and resources making the good defenders their top champs get penalized. Seems like a bad deal to me. What is the basis for the opinion they suck? Based on their application in the old War System. That's what I am pointing out. I know there are a few examples floating around, Embiggen, SG, etc. There are literally over 100, and that's the general consensus about all but a few. It's not the same as other content where there may be specific Champs that are more effective. This one is elective. Anyway, I really am bowing out. I have views that just exacerbate the debte, and I have expressed them. Lol.
Beholder_V wrote: » @Draco2199 again, everyone complained about mystic champs because MD and Dexterity interaction is broke. Still is. But instead of giving what should be a pretty simple fix, we get an entirely new war design that nobody asked for.
GroundedWisdom wrote: » I said I'm out. I could debate endlessly. People don't want Diversity. People feel strongly about it. That's fine. I'm not getting into who is good or bad, or what may or may not be a better solution. I've listed problems that have existed in the old system. I'm for the objective. Didn't say I thought it was perfect. I actually said there may be room for improvement. I don't agree with going back to the old way, and I don't believe it will, unless I'm wrong. I'm really trying to be respectful here. That's just how I feel.
chunkyb wrote: » A user continues to make the same argument that has no basis in facts or the reality of the game. It's not helpful to the discussion at all and buries quality posts that do rely on facts. This user is just foot stomping and spamming the board. The argument is so far off base from the actual game that I have to question game experience. On the one hand I hear that champs are equal. And then I hear the opposite sentiment wrapped in complete gibberish as the user tries not to admit that champs are not created equal. The user is bending over backwards attempting to make the argument sound like it makes sense but it's just getting sad. That's the sort of thing that derails constructive conversations and it shouldn't be going on here. Differing points of view are fine. But if all someone is doing is repeating the same word garbage with exponentially longer posts, a line should be drawn.
GroundedWisdom wrote: » Beholder_V wrote: » @GroundedWisdom I agree to a certain degree, and I would like to see other champs be more useful. But that isn't what was done here. Those champs that sucked still suck. They didn't do a single thing to balance the champions. Instead you get a reward for using those still-sucky champs. And everyone that spent tons of time and resources making the good defenders their top champs get penalized. Seems like a bad deal to me. What is the basis for the opinion they suck? Based on their application in the old War System. That's what I am pointing out.