**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
The Guardian synergy expanded being able to get to this magic number to an additional 14 champions and provide them with perfect block on parry. With the way diminishing returns works this will not work the same way with the armor stat.
The flip side to this that if you take a hit to the face you will take reduced damage because armor will help there. Any experienced player would definitely take the block pro bonus instead though.
See what we are trying to get at here? Armor is Countered much more of the time than Block Proficiency, as well Armor is Countered much more extremely in most of the Counter's Cases being Flat Out Ignored.
Is there not a way you could just reduce the Effectiveness of the Synergy for Domino alone and instead of reducing the Viability overall?
Example: Add a Line to Domino's Abilities stating "Abilities That Take Domino's Base Stats Into Account Will Only Count (let's just say for the example) 500 Points of Boosted Base Stats from any External Source." This would Limit how much her Base Stats being boosted by Synergies like Block Proficiency or Crit Chance could be Affecting the Abilities like her Perfect Crit or Perfect Block Abilities, while still letting her gain the Full Boost for just normal actions since most Synergies wouldn't even reach that high of a Boost besides the Guardian Synergy which gave a Flat 1000+ Boost that no other Base Stats Synergy even comes close to.
The irony here for me at least, is that I will be shifting all of my resources over to Namor due to the nerf in this scenario. Not a snowball's chance will I leave my 5* Guardian ranked and sigged if they touch his synergy and they give us our resources back.
Something to keep in mind:
Block Prof is better than Armor most of the time.
Lets take an exmaple:
The champ has Block Prof 3715 (that is 65%)
Since parry gives a flat 25% less damage we are at 90% when you parry (10% damage taken)
And then we still need to calculate the base armor (~500 for most) which is 20%
So 10% x 0,8 = 8% damage taken or 92% damage reduction
Now add 1000 Block Pro.
You get to 4715 which is around + 5% = 70% + parry = 95%.
Same thing again: 5% x 0,8 = 4% damage taken or 96% reduction
==> so we gained +4% damage reduction
If you add 1000 armor insted you get from 20% to ~ 43% damage reduction but again its used multiplicative.
10% x 0,57 = 5,7% damage taken or 94,3% reduction.
Thats is almost 2% less damage reduction.
I hope you increase the armor value then bc otherwise this will be a nerf for everyone that uses Guardian.
People upgrade taking into account all the abilities of a champ. Even a nerf of one ability does matter. I don't see why if someone upgraded him just for synergy, why is his viewpoint any less valuable?