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15.0 Alliance Wars Update Discussion Thread
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The best team can no longer win, the team how fights best or who had stronger champions can no longer win due to defender diversity.
It seems no matter how well you do, even completing all battle groups 100% (which was a real achievement before) is not enough to win.
It seems all you have to do to win now is choose random defenders, even if they are week it does not matter.
This is completely wrong and flawed, I hope this reaches the right people and someone can make a change because this is yet another unacceptable change to the game.
another bs war for the books. thanks kabam!
what makes you think you deserve this one?
1) Each alliance choose the defenders they want.
2) Click SUBMIT and system will work out which alliance will win, based on Defenders Diversity and Defenders rating (if less than 150 defenders are chosen, there will be a penalty).
AW can be completed within 24 Hours rather than 48 hours. No need to have to fight, since everyone (or almost everyone) will do 100% anyway.
You guys at Kabam are hilarious. You produce a car that has balloons instead of wheels, put it through an extensive testing, then you release it pissing of all the drivers out there and then you're looking for a fix that takes forever. How about you first design a car, test the concept and then produce it based on the tested and FUNCTIONAL concept?? So when you release it, there are no balloons instead of wheel and no chopsticks instead of gear shift stick etc.
The scoring is not a coding bug - that's a major flaw that is very easy to calculate and predict. If anyone working there knew basic math or how to work with Excel / Numbers apps, this wouldn't have happened. We just lost another war. Both alliances explored practically 100% without any problems, mine actually did 0.5% better job, yet mine cocked up on placement by 7 defenders, so we lost the war from the very beginning. Both alliances had 2 boss kills.
How pathetic is it - to fight a war that's decided from the beginning!! One more stupidity like this and I'm done. Way to go, Kabam. Create something amazing and then **** all over it.
Glad this is what wars come to now
im just showing how an alliance with a higher rating makes it impossible for lower rated allies to win. i couldnt care less if the match making didnt match us with allies that are 4 million higher rated then us. im showing you how as soon as we see the alliance is higher rated then us we dont stand a chance when back with defender kills we used to win wars like this one. how do you think we got the rating we have now it wasnt from winning tons of easy wars. this just shows how much easier it is for top rated allies to just rake in more rewards while we get the remaining pile of s#!% at the end of the road.
This is a pure F#^% UP by Kabam! LOL 210k higher defender rating is pretty impressive!! That should mean something! Instead, in means nothing more than 400 pts...
Ooooh okay now it makes more sense it's hard to tell without being able to see the ratings of both alliances
I'm finding less and less interest to continue, the more I read into all these posts here.
true i guess that would of helped my case. lol
While I sympathize with the diversity scoring problem, technically speaking you didn't lose the war from the start because you only had two boss kills. The other alliance had a 776 point advantage at the start but that was surmountable with a third boss kill.
I would be curious to see what the defender kill stats were for this war: would that have made a difference if they had counted.
139 to 20. Just think about that. Their entire squad died almost 5 times completing a map we had no trouble with. We took out their Spidey with left mini still up in our big just to get some simblance of a challenge. It's sad man.
maybe kabam should stop giving you such easy wars. our last 30 wars we have been the underdog by alliance rating yet we still managed to claw are way up to 2k rating
Actually, evidence suggests that it is in fact behaving that way. Unintentionally but not entirely unexpectedly, it is also helping to generate ties in the first place in combination with the new scoring system.
Whoever designed the new scoring system apparently is unfamiliar with Nash equilibrium. The system contains a very strong and very nasty attractor to a bad equilibrium point: the maximal diversity point. It tends to encourage weaker but more diverse defense, which increases the likelihood for maximal exploration, which increases the odds of a close score, which increases the probability that the diversity score will become the deciding factor. And as players come to realize this as being a problem it encourages them to lock their defense strategy into perpetuating the problem indefinitely because no change in strategy can differentially improve matters. That's basically the textbook definition of a Nash equilibrium, for budding game theorists out there.
This should have been a predictable flaw.
That's a terrible idea. There are enough alliances out there who would sell their 1*,2*, and 3* just to lower the alliance rating.
fine by me then that would be the standard so it would balance out in the end