* Captain America (end game) * Class mystic * bio: the super-soldier has proven himself worthy of wielding the mighty hammer Mjölnir, command over lightning, , Cap is a born leader of humans, heroes, and gods, all the while continuing to do what he believes is right — saving the world one clandestine mission at a time. * Tags #Avengers #Defensive: Utility #Hero #Size: M * Signature ability: Unbreakable will While Heavy Attack Charging cap activates charge for the next 5 second(s), reducing all damage by 50%, plus +1% for each Safeguard Once this ability finishes, it goes into cooldown and cannot be reactivated for 20 seconds. Unbreakable will will also trigger when cap is Stunned. Unbreakable will will also trigger when the Opponent would deal 300% or more of their Attack Rating with a Basic Attack, or 300% or more of their Attack Rating with a Special Attack Hit. This trigger ignores the ability cooldown. * Abilities ** Safeguard Passive Captain America’s vibranium shield can store up to 10 charges. He will not generate any new charge while at this limit. 50% Chance when Blocking to gain +1Safeguard. This chance increases to 100% on a Well Timed Block. 100% Chance when Stunned or when cap stun the opponent to gain +1 Safeguard. Safeguard falls off over time, falling off faster the longer its been since it last increased. 100% chance to Nullify Unstoppable Buffs when striking the Opponent. +30% chance to cause Opponent’s attacks to Glance. Glancing Hits cannot be Critical, deal 50% reduced damage, and suffer -100% Offensive Ability Accuracy. This chance increases by 100% against Mystic and cosmic Champions. 10 charges makes his attacks unblockable Entering this Safeguard has a 100% chance to Purify a Debuff by consumin ** Fractured shield Each Safeguard increases Perfect Block chance by 5%. Perfect Blocks reduce incoming damage to 0. While the Shield is intact, cap can block Heavy and Unblockable Attacks and gains X Block Proficiency. Blocking a Heavy or Unblockable Attack reduces Shield Safeguard to 0, however all hits of the incoming Attack can be blocked. When reaching 0 Safeguard the Shield is Fractured, entering cooldown for 8 seconds. This cooldown increases by 300% each time Fracture occurs. When cooldown ends, the Shield is repaired at 7 Safeguard. On Fracture vibranium shards from the vibranium shield burst onto the Opponent, inflicting a Stun Debuff for 1.9 seconds. ** lightning clouds Special Attack 1: 100% chance to Shock your opponent, dealing 233.55 - 884.25 Energy damage over 8 seconds. Special Attack 2: 100% chance to Shock your opponent, dealing 242.2 - 917 Energy damage over 8.5 seconds, 100% chance to inflict Bleed, dealing 488.7 - 1854.9 Direct Damage over 4 seconds Special Attack 3: 100% chance to Shock your opponent, dealing X Energy Damage over 5 seconds. This Special Attack can only inflict up to maximum of 20% of the opponent’s max Health as damage unblockable for 5 seconds After any Special Attack, Captain America consumes all Safeguard. ** Stun Stun prevents Champions from being able to move for several seconds. When a Champion is Stunned, it leaves them vulnerable to attack. All Attacks: Striking an opponent that has been Shocked has a 50% chance to Stun them for 1 seconds. ** Shock Resistance Passive: 70% Shock and stun Resistance.
Hi! I'd like to recommend Anti-Venom, as he's an awesome and unique variation on the symbiotes who is unfortunately largely overlooked by the majority of Marvel media.
So many suggestions I couldn't read them all and I'm glad many of them came to the game. My suggestion is Mister Immortal Not as a playable character but as training doll.
I think you should add the Toby McGuire Spider-Man.
Special attacks. Quips: hurts the enemies pride causes power drain. This is the first special attack
Organic webbing: causes stun after damageing the enemy. This is the second special attack
Web throw: Spider-Man webs up the enemy then jumps in the air and then grabs them and throws them at the wall. This does a lot of damage and is the third special attack.
Abilities. Evade Stun Great power (increases damage once at 50% health) Great responsibility (power gain is now gained 25% slower)
Awakened ability. Spider Sense This ability now makes Spider-Man untouchable for a short amount time. (this would work pretty much the same as Unstoppable)
I think you should add the Toby McGuire Spider-Man.
Special attacks. Quips: hurts the enemies pride causes power drain. This is the first special attack
Organic webbing: causes stun after damageing the enemy. This is the second special attack
Web throw: Spider-Man webs up the enemy then jumps in the air and then grabs them and throws them at the wall. This does a lot of damage and is the third special attack.
Abilities. Evade Stun Great power (increases damage once at 50% health) Great responsibility (power gain is now gained 25% slower)
Awakened ability. Spider Sense This ability now makes Spider-Man untouchable for a short amount time. (this would work pretty much the same as Unstoppable)
I'm pretty sure Classic Spidey is the Tobey McGuire Spidey
They say black lives matter ✊🏿 but kabam didn’t hire me and I spend a guap on this game and can make it better but they ignored my application and now I’m going to sue kabam for discrimination due to racism
They say black lives matter ✊🏿 but kabam didn’t hire me and I spend a guap on this game and can make it better but they ignored my application and now I’m going to sue kabam for discrimination due to racism
What about the kids of loki fenrir hel and jormungandr hel is mentionned in the description of angela which brought the idea
Hel IE Hela is already in the game. Fenris you saw in Thor Ragnarok. Jormungandr is huge. Would have to be a boss. I can't see the other two being in the game. Tyr could though as could Valkyrie and Enchantress
Would love to see people like: One above the all Beyonder Living tribunal Galactus Odin Hercules Magus Mikaboshi Cyttorak Eternity Red shift Johnny storm
They say black lives matter ✊🏿 but kabam didn’t hire me and I spend a guap on this game and can make it better but they ignored my application and now I’m going to sue kabam for discrimination due to racism
Whoa buddy, the racist card is a little bit much at this time. Do what you want, but I'll bet a good bit that Kabam took another black man or woman in that spot. If your gonna sue, at least make them give you a sizeable chunk of dough worth of units, shards, gold and rank up material, then the rest of it in cash. Like 85% of settlement cash and 15% progression resources.
More power to you and the cause. Hope to see some of your work in the game soon
Now you see me, now you don’t: Shade and The Hood: Shading and Invisibility lasts for 5 extra seconds. Overpowered: Shade and Psylocke: Power Burn effects burn an extra 5% Power. Enemies: All champions gain (x) Critical Rating. (Spider-Man, Dr. Strange)
Signature Ability: Shade learns to use Shading more effectively. He has a (10-90%) chance to trigger a Regeneration Buff when he activates Shading, regenerating 8% Health over the duration of Shading.
Abilities:
Passive: All of Shade’s attacks are Energy Attacks.
Shading: Shade has a 30% chance to activate Shading when hit by a Basic attack. This chance is doubled if the hit is Critical. Shading lasts for 10 seconds, then goes on a cooldown for 30 seconds. While Shading is active, enemies have a 50% chance to Miss and Shade gains the following benefits: +500 Physical Resistance +200 Critical Rating +200 Critical Damage Rating. Shade can also activate Shading by dashing back and holding block for 2 seconds, however if activated this way, the cooldown is twice as long.
Choose Wisely - Pre-Fight Ability: Choose one of three random Champions to turn into when using Special Attack 3.
Well Timed Blocks: Reduce the cooldown of Shading by 2 seconds.
Special Attack 1: 100% chance to burn 5% of the enemy’s Power. If activated while Shading, the amount burned is doubled.
Special Attack 2: 50% chance to steal a bar of Power from the enemy. This attack activates Shading and is Unblockable.
Special Attack 3: 100% chance to turn into a random Champion for 20 seconds. Gain a Fury Buff, increasing Attack by (x) for the duration of the transformation. Shade keeps all Buffs on himself when he returns to his normal form, however he Purifies all Debuffs.
Comments
Ezekiel stane
Geist
Argus
Prism
Mongrel
Nightblade
Loria
Jade
Gunfire
Razorsharp
Sparx
Ballistic
Sleeper (klyntar)
* Class mystic
* bio:
the super-soldier has proven himself worthy of wielding the mighty hammer Mjölnir, command over lightning, , Cap is a born leader of humans, heroes, and gods, all the while continuing to do what he believes is right — saving the world one clandestine mission at a time.
* Tags
#Avengers
#Defensive: Utility
#Hero
#Size: M
* Signature ability: Unbreakable will
While Heavy Attack Charging
cap activates charge for the next 5 second(s), reducing all damage by 50%, plus +1% for each Safeguard
Once this ability finishes, it goes into cooldown and cannot be reactivated for 20 seconds.
Unbreakable will will also trigger when cap is Stunned.
Unbreakable will will also trigger when the Opponent would deal 300% or more of their Attack Rating with a Basic Attack, or 300% or more of their Attack Rating with a Special Attack Hit. This trigger ignores the ability cooldown.
* Abilities
** Safeguard
Passive
Captain America’s vibranium shield can store up to 10 charges. He will not generate any new charge while at this limit.
50% Chance when Blocking to gain +1Safeguard. This chance increases to 100% on a Well Timed Block.
100% Chance when Stunned or when cap stun the opponent to gain +1 Safeguard.
Safeguard falls off over time, falling off faster the longer its been since it last increased.
100% chance to Nullify Unstoppable Buffs when striking the Opponent.
+30% chance to cause Opponent’s attacks to Glance. Glancing Hits cannot be Critical, deal 50% reduced damage, and suffer -100% Offensive Ability Accuracy. This chance increases by 100% against Mystic and cosmic Champions.
10 charges makes his attacks unblockable
Entering this Safeguard has a 100% chance to Purify a Debuff by consumin
** Fractured shield
Each Safeguard increases Perfect Block chance by 5%. Perfect Blocks reduce incoming damage to 0.
While the Shield is intact, cap can block Heavy and Unblockable Attacks and gains X Block Proficiency.
Blocking a Heavy or Unblockable Attack reduces Shield Safeguard to 0, however all hits of the incoming Attack can be blocked.
When reaching 0 Safeguard the Shield is Fractured, entering cooldown for 8 seconds. This cooldown increases by 300% each time Fracture occurs. When cooldown ends, the Shield is repaired at 7 Safeguard.
On Fracture
vibranium shards from the vibranium shield burst onto the Opponent, inflicting a Stun Debuff for 1.9 seconds.
** lightning clouds
Special Attack 1: 100% chance to Shock your opponent, dealing 233.55 - 884.25 Energy damage over 8 seconds.
Special Attack 2: 100% chance to Shock your opponent, dealing 242.2 - 917 Energy damage over 8.5 seconds, 100% chance to inflict Bleed, dealing 488.7 - 1854.9 Direct Damage over 4 seconds
Special Attack 3: 100% chance to Shock your opponent, dealing X Energy Damage over 5 seconds.
This Special Attack can only inflict up to maximum of 20% of the opponent’s max Health as damage
unblockable for 5 seconds
After any Special Attack, Captain America consumes all Safeguard.
** Stun
Stun prevents Champions from being able to move for several seconds. When a Champion is Stunned, it leaves them vulnerable to attack.
All Attacks: Striking an opponent that has been Shocked has a 50% chance to Stun them for 1 seconds.
** Shock Resistance
Passive: 70% Shock and stun Resistance.
Lady Sif
Lady Loki
Ant Man (Giant Man)
Stature
Chameleon
Chacal
Agent 13
Diamondback
Ex Nihilo
Ex Nihila
The Norn
The Rider
Boundless
Doctor spectrum (Nenet)
The Jovian
Sun God
Marcus kang
Blue streak (Thomson)
War Machine (Punisher)
Tombstone
Ikaris
Thena
Rattler
Rock Phyton
Sugar Man
Wolverine (Apocalypse age)
Fabrikant
Behemoth
Machinehead
Zero
Hybrid
Fraktur
Robbie rider
Corsair
Count ophidian
Charcoal
Bullseye
Punisher war machine
Carnage (Absolute)
Cosmic ghost Rider
Gwenom
Eternity
Galactus
Gorr the god butcher
Knull
Entropy
Griever at the End of All Things
Apocalypse
Mystique
Ricochet
Superior
Ethan edwards
Skeletron
American crusader
Ajaxis
Jolt
Meteorite
Ted munn
Raza longknife
Sequoia
Spyder
Character Concept I made for him here:
https://docs.google.com/document/d/1vruOf9Aw6jrtx_ud53TweGqLy6niILl3B0VYGvbr9ow/edit?usp=drivesdk
Thanks also for @Kabam Porthos for telling me where to post Champ recommendations, I forgot all about it.
My suggestion is Mister Immortal
Not as a playable character but as training doll.
Special attacks.
Quips: hurts the enemies pride causes power drain. This is the first special attack
Organic webbing: causes stun after damageing the enemy. This is the second special attack
Web throw: Spider-Man webs up the enemy then jumps in the air and then grabs them and throws them at the wall. This does a lot of damage and is the third special attack.
Abilities.
Evade
Stun
Great power (increases damage once at 50% health)
Great responsibility (power gain is now gained 25% slower)
Awakened ability.
Spider Sense
This ability now makes Spider-Man untouchable for a short amount time. (this would work pretty much the same as Unstoppable)
Deadeye
Doctor spectrum (Roberts)
Biogenral
Black priests
Mapmakers
Strobe
Kamikaze
Apate
Hyperius
Stuntmaster
Weapon H
Spider-Hulk
Black Knight
Serci
Bushmaster
Puff adder
Crimson Dynamo
Ursa Major
Tel-Kar
Thane ector
Termagaira
Malachi
Kyknos
Deimos
Alien silver surfer
Achelous
Neal Richmond
Radiance
One above the all
Beyonder
Living tribunal
Galactus
Odin
Hercules
Magus
Mikaboshi
Cyttorak
Eternity
Red shift
Johnny storm
More power to you and the cause. Hope to see some of your work in the game soon
Blue Marvel
Jocasta
Hawkeye (Kate Bishop)
King Cobra
Ajak
Gilgamesh
Blink
Nimrod
I almost posted this in the Jessica Jones thread, but I am learning lol.
Fred Davis
Blindfold
Sway
Red dragon
Hazmat
Thin man
Adora
Comet
Crime-buster
Victory
Class: Mutant
Synergies:
Now you see me, now you don’t: Shade and The Hood: Shading and Invisibility lasts for 5 extra seconds.
Overpowered: Shade and Psylocke: Power Burn effects burn an extra 5% Power.
Enemies: All champions gain (x) Critical Rating. (Spider-Man, Dr. Strange)
Signature Ability: Shade learns to use Shading more effectively. He has a (10-90%) chance to trigger a Regeneration Buff when he activates Shading, regenerating 8% Health over the duration of Shading.
Abilities:
Passive: All of Shade’s attacks are Energy Attacks.
Shading: Shade has a 30% chance to activate Shading when hit by a Basic attack. This chance is doubled if the hit is Critical. Shading lasts for 10 seconds, then goes on a cooldown for 30 seconds. While Shading is active, enemies have a 50% chance to Miss and Shade gains the following benefits:
+500 Physical Resistance
+200 Critical Rating
+200 Critical Damage Rating.
Shade can also activate Shading by dashing back and holding block for 2 seconds, however if activated this way, the cooldown is twice as long.
Choose Wisely - Pre-Fight Ability: Choose one of three random Champions to turn into when using Special Attack 3.
Well Timed Blocks: Reduce the cooldown of Shading by 2 seconds.
Special Attack 1: 100% chance to burn 5% of the enemy’s Power. If activated while Shading, the amount burned is doubled.
Special Attack 2: 50% chance to steal a bar of Power from the enemy. This attack activates Shading and is Unblockable.
Special Attack 3: 100% chance to turn into a random Champion for 20 seconds. Gain a Fury Buff, increasing Attack by (x) for the duration of the transformation. Shade keeps all Buffs on himself when he returns to his normal form, however he Purifies all Debuffs.