**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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yes, of course he’s joking
Even if I cannot do the content myself that does not make the content unfair. I do not treat content in a game based on fair dependent on if I am personally able to achieve the prize, because I dont think every prize should be easily attainable by all. And that is probably the largest difference between me and the masses here on the forums complaining about this. My own personal biases do not dictate what I think is fair.
I mean come on guys, this isn’t as much skill based as it is roster based. And with act 6 restricting four stars why would I bother with ranking up any new 4 stars I get? Why would I waste the gold (which is already sparse) for this one challenge and not be able to use them or have them be feasible in any endgame content like Act 6 exploration or variant completion or exploration or even the upper difficulties of event quests?
I believe last year they gave you an account with all 4* maxed or something like that?
If they gave us that chance that would be awesome.
And I say partially because you don’t NEED a R5. It is doable with R4.
My biggest issue with the Show Up difficulty is the choice to limit this to 4* champs. This would be vastly more enjoyable if we were able to use exclusively 3* champs. Scale the health/attack down so the challenge still feels the same relative to the fight's current state, but 3* champs are far more accessible than 4* champs and don't require nearly as many 2020-relevant resources to rank up.
As-is, I have finished all content in the game but only have 10 or so 5/50 4* champs...only 2 of which are viable for this Silver Surfer matchup. Conversely, I have 150+ 3* champs at 4/40.
The challenge is restrictive, requiring a champ who can either deal with Cold Snap or one who can inflict armor break easily. If it's that restrictive, giving summoners a wider pool to draw from would make the challenge much more accessible, which I thought was the point of "Show Up" difficulty.
I equate the Show Up difficulty to the Qualifier round at the live events at NYCC. In these events, players have access to every champ at the same rank, rarity, and sig level and the only goal is to defeat the enemy. Once you finish the qualifier, then you get to go to the next stage (in this analogy, the Show Down difficulty) where in order to be competitive, there is likely a single champ you'll need to use in order to be victorious.
This Show Up difficulty just feels far too restrictive. I got it done. I'll keep trying for the solo with my more unconventional options. I just feel for those who were looking forward to this event and are disappointed due to the restrictive nature of the event, so I wanted to share my feedback.
When the participants went in for every week last year, did they play on their own phones with their own champs ?
Seemed on the stream that they had every champ as 4* maxed.
I get that maybe it’s not possible to implement that.
But it certainly would’ve made it better for everybody and would level the playing field.
Like you said, you could remove rewards, but that would just be kinda pointless. Just proving to yourself that you can do it. I know I can do it, but there is no way in hell im taking up a 4* to r4 or 5 just for the purpose of making myself feel better for to get a single 5*.
And besides...shouldn't we be expecting "greater perfection in gameplay" in a contest like this?
It’s not about having the materials or not. The niche counters make it likely that more summoners would need to make decisions solely for this content, and the rewards aren’t remotely worth that.
Someone suggested a dev build. Perfect solution. Don’t make most of your player base spend 750,000 gold and a bunch of iso, gems, and catalysts to win 500,000 gold and a pittance of shards.