**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Comments
Give him a persistent charge mechanics like Aegon i.e.when duped he can carry some% of his combo meter
If ronins fury and crit passives could be paused by dashing back exactly the same as stealthy. Then he would get the recognition he already deserves.
Instead of getting a % of block proficiency based on his opponent combo meter, that is literally a useless ability, get a % of block proficiency based on his own combo up to 400, at which his block proficiency should be capped to the highest in game BP on a champ 👍
"Heavy Attacks Are Guaranteed Critical Hits."
(would let you keep his Charge Up and Good Damage with him having the Highest Base Crit Damage Stat in the game)
"For Every Interval of 25 Charge held at one time, Vulture gains +10% Combat Power Rate."
(So maximum of +40% Combat Power Rate, allowing him to place those Siphon Debuffs on the Enemy more often for Increased Damage and Power Control)
"Increase Vulture's Charge Limit to 125, and Increase his Combat Power Limit by 10% as well."
(Allowing him to have +50% Combat Power Rate at max charge, his Armor Up would gain additional Potency, and overall the increased Charge limit would help his rotation not having to worry about losing too much Charge)
Remove the evade chance after specials. Leave the armor breaks.
IMO This would offer some unique utility through falter that stays true to the “evade” Spider-Men play style , while also boosting his s2 damage from 15-30k to (hopefully) 70k+. Those heavy attacks need to slap, too.
You would still be punished by losing around 100hits if mess and get comboed, but you wouldn’t had to rebuilt it from the start.
Really this character has a lot of potential to get easily buffed to top tech again 👍
Each time Captain Rogers makes a perfect block he gains a permanent Poise charge granting him +2.5 % Attack and Critical Rate*
Five Poise charges are lost if the Captain is Stunned.
*Obviously, flat values and Diminishing Returns will prevent this actually reaching 100%, but still...
Replace his current evade ability with Stark Spider Mans evade ability.
Gain a Persistent Charge after winning a fight up to 5, each passively increases his Attack by 25% and reduces debuff durations on Thor Ragnarok by 10%. These benefits are doubled while Boon of the Gods or Thunder God's Wrath is active.
Groot: Increase base attack by 20%, pacifism charges r gained through critical hits, heavies convert them to furies and cruelties and they persist fight to fight. Makes him a good ramp up champion.
Vulture: siphon and thermal debuffs gain 50% increased potency
Green goblin: tuned up numbers (100% chance to power drain on sp1, 100% chance to incinerate on heavies etc)
King groot: furies, regen and poison increase potency by at least 20%