3 bugs when i used colossus with the new prefight ability of the white magneto
Zazcoisa
Member Posts: 28 ★
Hello
I recorded a video while using Colossus vs CM in showup event, and i had used the prefight ability of the white magneto to boost the attack and get the stun passives.
Bug 1: When stunning the opponent and getting the passive one, the attacker is pushed way back the arena, so connecting a heavy without dashing forward is impossible.
Bug 2: The first stun in the fight was a regular and not a passive.
Bug 3: I don't know why, but colossus didn't get his passive fury while doing a heavy whenever i get the passive stun, while i did get the fury when the stun was a regular one at the beginning of the fight.
This is the video i recorded and has the three bugs i mentioned above
https://drive.google.com/file/d/1bYH8BtnOVbCU3yPHsmH-TTrYAT4RoRfQ/view?usp=sharing
I recorded a video while using Colossus vs CM in showup event, and i had used the prefight ability of the white magneto to boost the attack and get the stun passives.
Bug 1: When stunning the opponent and getting the passive one, the attacker is pushed way back the arena, so connecting a heavy without dashing forward is impossible.
Bug 2: The first stun in the fight was a regular and not a passive.
Bug 3: I don't know why, but colossus didn't get his passive fury while doing a heavy whenever i get the passive stun, while i did get the fury when the stun was a regular one at the beginning of the fight.
This is the video i recorded and has the three bugs i mentioned above
https://drive.google.com/file/d/1bYH8BtnOVbCU3yPHsmH-TTrYAT4RoRfQ/view?usp=sharing
5
Comments
But i believe the first 2 are bugs.
Apparently the synergy with Colossus is not a bug.
Remember, in this game, the text is important too.
Colossus can only convert a Stun Debuff into a Passive Fury when charging a heavy.
So Stun Passive is not in his mechanic = no passive Fury for him.
Still, you can get the chance to inflict Stun Debuff from his SP1
Pre-Fight: Guidance Boost
Magneto (House of X) can spend 2 Persistent Charges in the pre-fight screen to place a Guidance effect on the fight, which lasts until the Defender is defeated. These effects don’t stack and can be used by Allies.
Attacker’s in the fight gain +15% Attack rating.
After the first parry, #Metal and #Hero attackers trigger Passive Stun effects with the Parry Mastery instead of Debuffs and they last 0.5 seconds longer.