**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
My Honest Thoughts on Cavalier Difficulty and a Response to Seatin's Video
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Comments
I guess this is what happens when you have to much time on your hands.
But what do I know. I'm just a big old h8r m8.
Only trouble I had during this EQ was the Magik boss, that was rubbish. Don't think I'll be exploring the content for the time being.
This was not done for regular players but for big spenders.
I've been playing this since 2016.
I haven't personally tried cav difficulty yet because my roster probably won't survive.
From what I've seen, some node combinations are super fun. The apocalypse fight, however, is amazing. It actually rewards skill (intercepting apocalypse (atleast from what I faced in uc and what I've seen in some vids) can be occasionally difficult and in general is a great skill to have).
But here's my problem
The dev diary said that cavalier difficulty completion will help take 5 stars to r5 and exploration will focus more on t5cc and 6* r3 side of things
I'm sorry but
6,750 Tier 5 Basic Catalyst Fragments
10,800x Tier 2 Alpha Catalyst Fragments
Won't really "help" in taking 5 stars to r5. *completion* was supposed to be more rewarding in that aspect. Now I haven't seen much about exploration of one chapter and how rewarding it is but It might not be easy for early cav players, for whom completion was supposed to be rewarding.
exploration of the first two chapters (and disregarding completion of chapter 3) one gets 13500 t5b.. That's more than 6 months for enough t5b to take a 5* to r5.. Yeah you get my point
That's all I got to say right now
Now adding a Cavalier difficulty to monthly event quests was a great step taken by kabam. But the rewards are a bit annoying for the struggle and it was a pain in tech chapter. As SEATIN said that having god tier champs would lead us to success but everyone does not have the same luck. And for gathering an effective team we need rewards.
I am with SEATIN cause he is also thinking about other free to play summoners who need upgrade to their roster.
(And he never said tedious in his cavalier video).