You can't compare permanent content like Variant 5 with the Cavalier DifficultyIf Event Quest has more rewards than permanent content, then players won't have any incentive to complete itAnd in Cavalier EQ there is 2 x 10% T5CC CrystalAnd why there are none 5* shards and 6* shards listed under the 'Other Resources' category in Cavalier EQ?Because you have mention them for Variant 5'And who is gonna spend all his glory in T2A and T5B?Usually the top 90 alliances in AQ compete in AW as wellThis means that they have to buy potions with gloryAnd you haven't told us how many points per week an alliances that runs 7x5 getsThis is one of the worst comparisons I have ever seen(Sorry for the lots of 'And' but there are so many stupid things in this board)
The problem with cav difficulty is the completion rewards (none really) and the effort it takes especially with a limited roster. After doing that first run and then looking at the exploration rewards (underwhelming) there is not a lot of incentive to go through it 5 more times, outside of people who literally have nothing else to do in the game and are bored. What's worse is they went and did the same with UC instead of leaving it as is.If they had switched it around (give usual completion, then spread exploration rewards across the additional paths) it would've had a much more rewarding feeling to it, even if the rewards were still underwhelming.
You can't compare permanent content like Variant 5 with the Cavalier DifficultyIf Event Quest has more rewards than permanent content, then players won't have any incentive to complete itAnd in Cavalier EQ there is 2 x 10% T5CC CrystalAnd why there are none 5* shards and 6* shards listed under the 'Other Resources' category in Cavalier EQ?Because you have mention them for Variant 5'And who is gonna spend all his glory in T2A and T5B?Usually the top 90 alliances in AQ compete in AW as wellThis means that they have to buy potions with gloryAnd you haven't told us how many points per week an alliances that runs 7x5 getsThis is one of the worst comparisons I have ever seen(Sorry for the lots of 'And' but there are so many stupid things in this board) Only comparing resources to rank up champs
You can't compare permanent content like Variant 5 with the Cavalier DifficultyIf Event Quest has more rewards than permanent content, then players won't have any incentive to complete itAnd in Cavalier EQ there is 2 x 10% T5CC CrystalAnd why there are none 5* shards and 6* shards listed under the 'Other Resources' category in Cavalier EQ?Because you have mention them for Variant 5'And who is gonna spend all his glory in T2A and T5B?Usually the top 90 alliances in AQ compete in AW as wellThis means that they have to buy potions with gloryAnd you haven't told us how many points per week an alliances that runs 7x5 getsThis is one of the worst comparisons I have ever seen(Sorry for the lots of 'And' but there are so many stupid things in this board) And lets see if you don’t think the same about t5cc in 3 months. And the other 10% needs extra round with 4* champs
You can't compare permanent content like Variant 5 with the Cavalier DifficultyIf Event Quest has more rewards than permanent content, then players won't have any incentive to complete itAnd in Cavalier EQ there is 2 x 10% T5CC CrystalAnd why there are none 5* shards and 6* shards listed under the 'Other Resources' category in Cavalier EQ?Because you have mention them for Variant 5'And who is gonna spend all his glory in T2A and T5B?Usually the top 90 alliances in AQ compete in AW as wellThis means that they have to buy potions with gloryAnd you haven't told us how many points per week an alliances that runs 7x5 getsThis is one of the worst comparisons I have ever seen(Sorry for the lots of 'And' but there are so many stupid things in this board) When UC has been released I’ve done it 100% all months. I Don’t see myself doing cavalier eq all months with this rewards
The problem with cav difficulty is the completion rewards (none really) and the effort it takes especially with a limited roster. After doing that first run and then looking at the exploration rewards (underwhelming) there is not a lot of incentive to go through it 5 more times, outside of people who literally have nothing else to do in the game and are bored.
You can't compare permanent content like Variant 5 with the Cavalier DifficultyIf Event Quest has more rewards than permanent content, then players won't have any incentive to complete itAnd in Cavalier EQ there is 2 x 10% T5CC CrystalAnd why there are none 5* shards and 6* shards listed under the 'Other Resources' category in Cavalier EQ?Because you have mention them for Variant 5'And who is gonna spend all his glory in T2A and T5B?Usually the top 90 alliances in AQ compete in AW as wellThis means that they have to buy potions with gloryAnd you haven't told us how many points per week an alliances that runs 7x5 getsThis is one of the worst comparisons I have ever seen(Sorry for the lots of 'And' but there are so many stupid things in this board) Only comparing resources to rank up champs. And lets see if you don’t think the same about t5cc in 3 months. And the other 10% needs extra round with 4* champs. When UC has been released I’ve done it 100% all months. I Don’t see myself doing cavalier eq all months with this rewards
The problem with cav difficulty is the completion rewards (none really) and the effort it takes especially with a limited roster. After doing that first run and then looking at the exploration rewards (underwhelming) there is not a lot of incentive to go through it 5 more times, outside of people who literally have nothing else to do in the game and are bored. What's worse is they went and did the same with UC instead of leaving it as is.If they had switched it around (give usual completion, then spread exploration rewards across the additional paths) it would've had a much more rewarding feeling to it, even if the rewards were still underwhelming. What do you mean there are no completion rewards?You get 750 6* shards, 4,00k 5* shards, 6,750 t5bc, 10,180 t2a shards, 9 5* generic sig stones and 60+k gold + what every path specific rewards you get for completion. Also if you are doing cav your roster should not be that limited.
The problem with cav difficulty is the completion rewards (none really) and the effort it takes especially with a limited roster. After doing that first run and then looking at the exploration rewards (underwhelming) there is not a lot of incentive to go through it 5 more times, outside of people who literally have nothing else to do in the game and are bored. If you are gonna do cavalier/uncollected 100% it doesn't really matter in which order you get the rewards (unless you find cavalier/uncollected difficult)
I honestly may not bother exploring uncollected this month as I am already bored with the quest after doing cav. I did do completion and it is an utterly worthless task to do as is. It may just be a switch in how we approach the quest. More emphasis on doing each map 100% before moving to the next. Idk, it is what it is apparently but I fail to see how this approach is better.
The problem with cav difficulty is the completion rewards (none really) and the effort it takes especially with a limited roster. After doing that first run and then looking at the exploration rewards (underwhelming) there is not a lot of incentive to go through it 5 more times, outside of people who literally have nothing else to do in the game and are bored. What's worse is they went and did the same with UC instead of leaving it as is.If they had switched it around (give usual completion, then spread exploration rewards across the additional paths) it would've had a much more rewarding feeling to it, even if the rewards were still underwhelming. What do you mean there are no completion rewards?You get 750 6* shards, 4,00k 5* shards, 6,750 t5bc, 10,180 t2a shards, 9 5* generic sig stones and 60+k gold + what every path specific rewards you get for completion. Also if you are doing cav your roster should not be that limited. You do? I didn't notice any of that for my first run through Cav EQ, especially the t2a & t5b - that's like glory from 2 days of doing AQ. 750 6* shards is stingy and I guess you meant 4k 5* not 400k? All that's still pretty underwhelming for the hardest EQ level. It was all so small I didn't even notice so I'll hold my hands up there - I probably repressed teh memory .And no Cav is supposed to be for those who completed 6.1 to those who have explored everything in the game. I'd say the idea is to help the weaker ones step up, so good completion rewards do that (such as that seen in v4 & V5). Giving meagre rewards is not the best incentive someone to push for exploration (even of the first chapter).
The problem with cav difficulty is the completion rewards (none really) and the effort it takes especially with a limited roster. After doing that first run and then looking at the exploration rewards (underwhelming) there is not a lot of incentive to go through it 5 more times, outside of people who literally have nothing else to do in the game and are bored. What's worse is they went and did the same with UC instead of leaving it as is.If they had switched it around (give usual completion, then spread exploration rewards across the additional paths) it would've had a much more rewarding feeling to it, even if the rewards were still underwhelming. What do you mean there are no completion rewards?You get 750 6* shards, 4,00k 5* shards, 6,750 t5bc, 10,180 t2a shards, 9 5* generic sig stones and 60+k gold + what every path specific rewards you get for completion. Also if you are doing cav your roster should not be that limited. You do? I didn't notice any of that for my first run through Cav EQ, especially the t2a & t5b - that's like glory from 2 days of doing AQ. 750 6* shards is stingy and I guess you meant 4k 5* not 400k? All that's still pretty underwhelming for the hardest EQ level. It was all so small I didn't even notice so I'll hold my hands up there - I probably repressed teh memory .And no Cav is supposed to be for those who completed 6.1 to those who have explored everything in the game. I'd say the idea is to help the weaker ones step up, so good completion rewards do that (such as that seen in v4 & V5). Giving meagre rewards is not the best incentive someone to push for exploration (even of the first chapter). 1) yes you get that, and yes, it is actually 4200 5*.2) Cav was easier than most months UC event quests, not really hard at all3) if you completed 6.1 you should have a pretty diverse roster, if not then you did more than you are expected to be at that progression4) No, the monthly cav difficulty is targeted at people PAST 6.1. They repeatedly stated when new uncollected people struggled with UC monthly, that they were not meant to 100% it anytime soon after they got the title, but that is for them to strive to.
I honestly may not bother exploring uncollected this month as I am already bored with the quest after doing cav. I did do completion and it is an utterly worthless task to do as is. It may just be a switch in how we approach the quest. More emphasis on doing each map 100% before moving to the next. Idk, it is what it is apparently but I fail to see how this approach is better. Agreed.The problem with cav difficulty is the completion rewards (none really) and the effort it takes especially with a limited roster. After doing that first run and then looking at the exploration rewards (underwhelming) there is not a lot of incentive to go through it 5 more times, outside of people who literally have nothing else to do in the game and are bored. What's worse is they went and did the same with UC instead of leaving it as is.If they had switched it around (give usual completion, then spread exploration rewards across the additional paths) it would've had a much more rewarding feeling to it, even if the rewards were still underwhelming. What do you mean there are no completion rewards?You get 750 6* shards, 4,00k 5* shards, 6,750 t5bc, 10,180 t2a shards, 9 5* generic sig stones and 60+k gold + what every path specific rewards you get for completion. Also if you are doing cav your roster should not be that limited. You do? I didn't notice any of that for my first run through Cav EQ, especially the t2a & t5b - that's like glory from 2 days of doing AQ. 750 6* shards is stingy and I guess you meant 4k 5* not 400k? All that's still pretty underwhelming for the hardest EQ level. It was all so small I didn't even notice so I'll hold my hands up there - I probably repressed teh memory .And no Cav is supposed to be for those who completed 6.1 to those who have explored everything in the game. I'd say the idea is to help the weaker ones step up, so good completion rewards do that (such as that seen in v4 & V5). Giving meagre rewards is not the best incentive someone to push for exploration (even of the first chapter). 1) yes you get that, and yes, it is actually 4200 5*.2) Cav was easier than most months UC event quests, not really hard at all3) if you completed 6.1 you should have a pretty diverse roster, if not then you did more than you are expected to be at that progression4) No, the monthly cav difficulty is targeted at people PAST 6.1. They repeatedly stated when new uncollected people struggled with UC monthly, that they were not meant to 100% it anytime soon after they got the title, but that is for them to strive to. 3) Not necessarily - just have the counters for the easy paths4) None of that changes if you give more "complete" completion rewards. Most new UC players progressed due to completion rewards not exploration. As they progressed, then started exploring, that accelerated progression but it started with what were at the time great completion rewards (like 6* shards) and t2a).Personally I have the roster but I don't see the incentive to explore it.
The problem with cav difficulty is the completion rewards (none really) and the effort it takes especially with a limited roster. After doing that first run and then looking at the exploration rewards (underwhelming) there is not a lot of incentive to go through it 5 more times, outside of people who literally have nothing else to do in the game and are bored. If you are gonna do cavalier/uncollected 100% it doesn't really matter in which order you get the rewards (unless you find cavalier/uncollected difficult) But that's my point - not everyone will or can. Thus completion matters when you can't explore - getting decent (or what we have come to feel are standard) completion rewards help strugglers - maybe in 5-6 months of those they can rank up enough to start exploring 1, 2 then all the chapters.Your statement only holds for those whose rosters are already developed enough to explore from the get go.Cav EQ is supposed to be for all Cav players not just the stacked ones.
We can look at this months side quest to see that Kabam understands what exciting rewards look like to their players, just don't see why they wouldn't take a similar approach with Cav difficulty.
Cavalier difficulty rewards are underwhelming for the time commitment. They need 2.5k 6 star sigs. And both t5cc need to be selectors. Thats all it needs.