The argument of "too easy" is self imposed for lots (but not all) of the complainers.For example, new content comes out, they immediately rush in with their 6* R3s, mop through it like it was nothing, then sit there crying how easy it was.Well, duh, what did you expect? Why not use your 3*s or 4*s (if there are no stupid gates) and then play it, and that WILL be more difficult, if that is still too easy, drop down to 2*s & 1*s.Why must Kabam hold your hand with gates or objectives that force you to use lower level champs?Do it yourself if you want challenge.Kabam made it much more difficult with Act 7, and the "too easy" crowd was complaining it was "too hard", so Kabam had to rework it.
Just wait and play book 2 when it comes out. Its the harder content and you still can only use the same champs you had for act 6. 6* R3 is still the highest so it will be harder. They just keep making harder and harder content while not being able to get your champs any stronger.
Not just Brian Grant. Many gamers want challenge and the great feeling after clearing hard content, not digital product that you give us through easy content or selling every day Kabam. https://m.youtube.com/watch?v=mYp4YTvZ1GU
i agree . but i also think if they have gotten to a level where they would quit because thier roster is too good an there skills are underutilised then they can leave an make room for the next in the list to get upto to tht level ...
If they wack an extra 200% attack boost on cav difficulty, no retreat and 100% energise on nearly every node, and give a super rare title for completing it, would the elitists, who want a challenge in this game, apparently just for the sake of the challenge, play it, *if there were no rewards except for the title*??@Worknprogress really that's you I would guess?Or is what you really want, is substantial t5cc and 6* shards locked behind current 6.4 or 6.2.6 champion level difficulty?Is it really that you want a challenge for challenges sake....?OR do you just want rewards for the level of gameplay that you specifically find challenging....?Because of it is the latter, what about the people, who spend a lot, play a lot, but are still stuck at 6.2.6 and are unlikely to bother with 6.3 or 6.4 or book 2 in their prior format. Who look at current cav difficulty and think it's not going to help them progress given cost, time and hassle to complete it. who aren't playing just to be challenged, but for the rpg esque aspects of growing your roster and upgrading champions?Should they all just quit? I've had a number of just such people, including some serious spenders in my Alliance who have left because the difficulty was targeted at a beat em up, twitch skills elite.I am guessing, that the real answer will be in how kabam tweak cav and other difficulty from here on in. As they will continue to grade difficulty and challenge to those that pay the bills.If that's the elite, then so be it. If that's the average Joe's, then so be it too. But for those asking for it to be harder, ask yourself, is it for the challenge, or is it for the rewards that give just you the leg up?
Shut up mega Karen, Act 6 was nerf because people complained it was too hard I would counter this by saying I believe act 6 was nerfed because the majority of the player base wasn’t even bothering to play it i know that a LOT of people were complaining about 6.2 champion boss which would be one of the reasons why he eventually got nerfed dont know about the damage reduction for other parts of act 6 tho The complaints about 6.2.6 Champion were almost certainly not a primary reason for that fight being nerfed. Complaints about difficulty alone almost never cause the content to be changed. Those complaints have to be backed up by data or other analysis, or seen as a symptom of a larger problem.Act 6 as a whole was almost certainly looked at as an extension of the complaints about difficulty scaling in Book 2's initial beta. I don't know to what degree I played a role here, but I was one of those people who directly connected Book 2's initial difficulty to Act 6 difficulty, and I (eventually) presented a case for both Book 2 and Act 6 having too steep of a difficulty curve when seen together. I *suspect* that the complaints about Book 2 were connected to Act 6 and the devs decided to review Act 6 as part of the larger effort to reexamine what direction Book 2 should be taking. Basically, once they decided to completely re-envision Book 2, they were almost forced to reexamine Act 6. Because it would be nonsensical for Act 6 to be the prerequisite for Book 2, and have Book 2's difficult be completely disconnected from Act 6. Issue now is, content is now looking to be easier than Act 6 pre nerf, so all those who made it through Act 6 pre nerf will cruise through B2. I agree it needed to be lowered the step up was huge because of the time scale it took to release Cavalier. They need to release B2C1 and B2C2 reasonably fast in order to raise the difficulty to where Act 6 was previously. Just hope they manage player growth vs content. With the current rewards we will have a lot of R3 6*s in content which has been re-envisioned for R5 5* R1 6*s
Shut up mega Karen, Act 6 was nerf because people complained it was too hard I would counter this by saying I believe act 6 was nerfed because the majority of the player base wasn’t even bothering to play it i know that a LOT of people were complaining about 6.2 champion boss which would be one of the reasons why he eventually got nerfed dont know about the damage reduction for other parts of act 6 tho The complaints about 6.2.6 Champion were almost certainly not a primary reason for that fight being nerfed. Complaints about difficulty alone almost never cause the content to be changed. Those complaints have to be backed up by data or other analysis, or seen as a symptom of a larger problem.Act 6 as a whole was almost certainly looked at as an extension of the complaints about difficulty scaling in Book 2's initial beta. I don't know to what degree I played a role here, but I was one of those people who directly connected Book 2's initial difficulty to Act 6 difficulty, and I (eventually) presented a case for both Book 2 and Act 6 having too steep of a difficulty curve when seen together. I *suspect* that the complaints about Book 2 were connected to Act 6 and the devs decided to review Act 6 as part of the larger effort to reexamine what direction Book 2 should be taking. Basically, once they decided to completely re-envision Book 2, they were almost forced to reexamine Act 6. Because it would be nonsensical for Act 6 to be the prerequisite for Book 2, and have Book 2's difficult be completely disconnected from Act 6.
Shut up mega Karen, Act 6 was nerf because people complained it was too hard I would counter this by saying I believe act 6 was nerfed because the majority of the player base wasn’t even bothering to play it i know that a LOT of people were complaining about 6.2 champion boss which would be one of the reasons why he eventually got nerfed dont know about the damage reduction for other parts of act 6 tho
Shut up mega Karen, Act 6 was nerf because people complained it was too hard I would counter this by saying I believe act 6 was nerfed because the majority of the player base wasn’t even bothering to play it
Shut up mega Karen, Act 6 was nerf because people complained it was too hard
You're in the top 100 for AQ or so? Even if the top 300, therein lies the problem. That's 9000 players, 3000 if the top 100.We run map 4 in all 3 and get in the top 4,400. That's the top 130,000 players. We have an average prestige of 8.8k and average rating of over 800k. We average spend of probably well over 100 a year. And around 20 out of that lot are cavalier. Because we take AQ easy, maybe we could be in the top 60,000...Only 6 I think, have taken down the champion in 6.2.6.Only 4 are likely have a serious crack at completing cavalier EQ let alone trying to 100% it.The views on these forums on relative difficulty, it is my suggestion, are not representative of the skills of the paying and playing summoner base, if my alliance is anything to go by.Perhaps I am wrong.But if you want to be rewarded with more than just titles, so do others and unfortunately for your desire for challenging content, it appears that others need rewards that approaching what you expect, but to complete content that you could probably do with 4 stars.That's the balancing act that kabam are dealing with.
You're in the top 100 for AQ or so? Even if the top 300, therein lies the problem. That's 9000 players, 3000 if the top 100.We run map 4 in all 3 and get in the top 4,400. That's the top 130,000 players. We have an average prestige of 8.8k and average rating of over 800k. We average spend of probably well over 100 a year. And around 20 out of that lot are cavalier. Because we take AQ easy, maybe we could be in the top 60,000...Only 6 I think, have taken down the champion in 6.2.6.Only 4 are likely have a serious crack at completing cavalier EQ let alone trying to 100% it.The views on these forums on relative difficulty, it is my suggestion, are not representative of the skills of the paying and playing summoner base, if my alliance is anything to go by.Perhaps I am wrong.But if you want to be rewarded with more than just titles, so do others and unfortunately for your desire for challenging content, it appears that others need rewards that approaching what you expect, but to complete content that you could probably do with 4 stars.That's the balancing act that kabam are dealing with. Top 20 AQ and usually top 5 or so in AW. I'm not saying this as an insult or trying to be rude but I would think active players around the 800k rating mark and hovering around 9k prestige should be able to get through the current version of 6.2 while maybe not easily but certainly reasonably. The Sinister fight in 6.2.2 would be far more of a roadblock to anyone currently than 6.2.6 I think.I'm fully aware there are player types all over the spectrum. All game content can't be designed for the absolute bottom of each tier of player though. If the only people challenged are the ones at the very bottom, there's really no incentive to strive for the top. If story content is going to have its difficulty significantly reduced as that's permanent content all players have to get through at some point, what's the problem with monthly content being out of reach for some? There were plenty of Master EQs before Uncollected was a thing that I never finished. I just did what I could within reason and left the rest. At some point you get to either a skill or roster level that you end up finishing it. The idea that just bc someone has a title that gives them access to something that they all should be able to do it, is terribly flawed. I don't want to redo the original 6.3 every month but I don't want to feel like I'm back in Act 5 either. They either need to figure out a way to give players at the top stuff to do more than every 3 or so years. Players lower down the ladder have plenty to do, like you said most of you haven't even done 6.2 yet. There's plenty to work on through the month. What are people with everything done already supposed to do if they cut the EQ down to a level that literally anyone can breeze through it?The cavalier title as a whole is a joke at this point. There's such a divide between the top and the bottom of the group that I can't even believe that they're being grouped together. I'm not blaming those other players, that's the developers problem and fault. I'm just concerned that there's so much backlash to anything that's even moderately interesting for high tier players that the game is going to get to a point where there's absolutely zero reason to be one.
The cavalier title as a whole is a joke at this point. There's such a divide between the top and the bottom of the group that I can't even believe that they're being grouped together. I'm not blaming those other players, that's the developers problem and fault. I'm just concerned that there's so much backlash to anything that's even moderately interesting for high tier players that the game is going to get to a point where there's absolutely zero reason to be one.
Just wait and play book 2 when it comes out. Its the harder content and you still can only use the same champs you had for act 6. 6* R3 is still the highest so it will be harder. They just keep making harder and harder content while not being able to get your champs any stronger. I'm playing the book 2 beta now and well let's just say if it releases as is, I'll be done with Ch1 in a day to 3 days at absolute most.
Then let them leave who cares. They have the roster to make it easy if you make all content to hard for the lower players then they will leave and that's worse than the ones that find it to easy leaving
Just wait and play book 2 when it comes out. Its the harder content and you still can only use the same champs you had for act 6. 6* R3 is still the highest so it will be harder. They just keep making harder and harder content while not being able to get your champs any stronger. I'm playing the book 2 beta now and well let's just say if it releases as is, I'll be done with Ch1 in a day to 3 days at absolute most. Same, but I dont have any R3 6*. Are you doing it without boosts and 5*s? Its harder than act 6. If I had 6* R3 it would be about the same but thats how the progression goes. If you want it to just be super hard dont use beyond god tier champs. Try someone new for fun.