As far as I can tell, my R5 Omega Red is not converting bleeds to passive prowess as the node describes. Discovered this in cavalier difficulty of the new event quest
I’ve had problems with this node as well. I went an entire fight without triggering the node using Sunspot, despite having many bleeds on. Omega Red was shaky as well. I was able to get it to trigger a couple times, but only about 20% of my specials triggered any Prowess.
Hey there, just wanted to confirm that Omega Red's ability to prevent Purify can cause this to happen and that his abilities are working correctly.
Please elaborate on how Omega Red’s ability to affect the opponents ability to purify a debuff is preventing my OR from converting bleeds on him to prowess as stated by the node. It has nothing to do with 10 spores either because I just tested it and had the same issue with 0 spores on the opponent.
Hey there, just wanted to confirm that Omega Red's ability to prevent Purify can cause this to happen and that his abilities are working correctly.
Please elaborate on how Omega Red’s ability to affect the opponents ability to purify a debuff is preventing my OR from converting bleeds on him to prowess as stated by the node. It has nothing to do with 10 spores either because I just tested it and had the same issue with 0 spores on the opponent.
Because the node is placed on the defender. If defender's Ability Accuracy is reduced it will affect the node that gives the attacker any ability.
Hey there, just wanted to confirm that Omega Red's ability to prevent Purify can cause this to happen and that his abilities are working correctly.
Please elaborate on how Omega Red’s ability to affect the opponents ability to purify a debuff is preventing my OR from converting bleeds on him to prowess as stated by the node. It has nothing to do with 10 spores either because I just tested it and had the same issue with 0 spores on the opponent.
Your last bit is incorrect, post a video of it...
Here is a video of OR Pruifying the bleeds at 0 spores:
Death Factor
While near the opponent, Omega Red inflicts 1 Death Spore every .5 second(s) up to a maximum of 10. Once the opponent is out of range they lose 1 Death Spore every .15 second(s). Death Spores are not affected by Ability Accuracy reduction. Each Death Spore lowers the opponent’s Armor Rating by 105 and reduces their chance to Purify debuffs by 10%. Death Spores struggle to effect mechanical components and are inflicted 4 times slower against Robots.
Hey there, just wanted to confirm that Omega Red's ability to prevent Purify can cause this to happen and that his abilities are working correctly.
Please elaborate on how Omega Red’s ability to affect the opponents ability to purify a debuff is preventing my OR from converting bleeds on him to prowess as stated by the node. It has nothing to do with 10 spores either because I just tested it and had the same issue with 0 spores on the opponent.
Your last bit is incorrect, post a video of it...
Here is a video of OR Pruifying the bleeds at 0 spores:
Death Factor
While near the opponent, Omega Red inflicts 1 Death Spore every .5 second(s) up to a maximum of 10. Once the opponent is out of range they lose 1 Death Spore every .15 second(s). Death Spores are not affected by Ability Accuracy reduction. Each Death Spore lowers the opponent’s Armor Rating by 105 and reduces their chance to Purify debuffs by 10%. Death Spores struggle to effect mechanical components and are inflicted 4 times slower against Robots.
Hey there, just wanted to confirm that Omega Red's ability to prevent Purify can cause this to happen and that his abilities are working correctly.
Please elaborate on how Omega Red’s ability to affect the opponents ability to purify a debuff is preventing my OR from converting bleeds on him to prowess as stated by the node. It has nothing to do with 10 spores either because I just tested it and had the same issue with 0 spores on the opponent.
Your last bit is incorrect, post a video of it...
Here is a video of OR Pruifying the bleeds at 0 spores:
Death Factor
While near the opponent, Omega Red inflicts 1 Death Spore every .5 second(s) up to a maximum of 10. Once the opponent is out of range they lose 1 Death Spore every .15 second(s). Death Spores are not affected by Ability Accuracy reduction. Each Death Spore lowers the opponent’s Armor Rating by 105 and reduces their chance to Purify debuffs by 10%. Death Spores struggle to effect mechanical components and are inflicted 4 times slower against Robots.
Hey there, just wanted to confirm that Omega Red's ability to prevent Purify can cause this to happen and that his abilities are working correctly.
Please elaborate on how Omega Red’s ability to affect the opponents ability to purify a debuff is preventing my OR from converting bleeds on him to prowess as stated by the node. It has nothing to do with 10 spores either because I just tested it and had the same issue with 0 spores on the opponent.
Your last bit is incorrect, post a video of it...
Here is a video of OR Pruifying the bleeds at 0 spores:
Death Factor
While near the opponent, Omega Red inflicts 1 Death Spore every .5 second(s) up to a maximum of 10. Once the opponent is out of range they lose 1 Death Spore every .15 second(s). Death Spores are not affected by Ability Accuracy reduction. Each Death Spore lowers the opponent’s Armor Rating by 105 and reduces their chance to Purify debuffs by 10%. Death Spores struggle to effect mechanical components and are inflicted 4 times slower against Robots.
Hey there, just wanted to confirm that Omega Red's ability to prevent Purify can cause this to happen and that his abilities are working correctly.
Please elaborate on how Omega Red’s ability to affect the opponents ability to purify a debuff is preventing my OR from converting bleeds on him to prowess as stated by the node. It has nothing to do with 10 spores either because I just tested it and had the same issue with 0 spores on the opponent.
Your last bit is incorrect, post a video of it...
Here is a video of OR Pruifying the bleeds at 0 spores:
Death Factor
While near the opponent, Omega Red inflicts 1 Death Spore every .5 second(s) up to a maximum of 10. Once the opponent is out of range they lose 1 Death Spore every .15 second(s). Death Spores are not affected by Ability Accuracy reduction. Each Death Spore lowers the opponent’s Armor Rating by 105 and reduces their chance to Purify debuffs by 10%. Death Spores struggle to effect mechanical components and are inflicted 4 times slower against Robots.
OR ability is to reduce the opponents' abilty to purify debuff no? Not the other way around? Or am I reading that incorrectly?
A node is an modified defender ability, since it is an defender ability doing the purification it can be shut down by AAR
I don’t need to post a video. They can recreate it easily to test. Zero spores and still zero bleeds converted.
except I just posted a video, zero spores and bleeds were converted, so if it was as easy as you claim then my video should match your statement, but it didnt, disproving you.
Hey there, just wanted to confirm that Omega Red's ability to prevent Purify can cause this to happen and that his abilities are working correctly.
Please elaborate on how Omega Red’s ability to affect the opponents ability to purify a debuff is preventing my OR from converting bleeds on him to prowess as stated by the node. It has nothing to do with 10 spores either because I just tested it and had the same issue with 0 spores on the opponent.
Your last bit is incorrect, post a video of it...
Here is a video of OR Pruifying the bleeds at 0 spores:
Death Factor
While near the opponent, Omega Red inflicts 1 Death Spore every .5 second(s) up to a maximum of 10. Once the opponent is out of range they lose 1 Death Spore every .15 second(s). Death Spores are not affected by Ability Accuracy reduction. Each Death Spore lowers the opponent’s Armor Rating by 105 and reduces their chance to Purify debuffs by 10%. Death Spores struggle to effect mechanical components and are inflicted 4 times slower against Robots.
OR ability is to reduce the opponents' abilty to purify debuff no? Not the other way around? Or am I reading that incorrectly?
A node is an modified defender ability, since it is an defender ability doing the purification it can be shut down by AAR
I don’t need to post a video. They can recreate it easily to test. Zero spores and still zero bleeds converted.
except I just posted a video, zero spores and bleeds were converted, so if it was as easy as you claim then my video should match your statement, but it didnt, disproving you.
You only proved the node works sometimes, nothing more.
Hey there, just wanted to confirm that Omega Red's ability to prevent Purify can cause this to happen and that his abilities are working correctly.
Please elaborate on how Omega Red’s ability to affect the opponents ability to purify a debuff is preventing my OR from converting bleeds on him to prowess as stated by the node. It has nothing to do with 10 spores either because I just tested it and had the same issue with 0 spores on the opponent.
Your last bit is incorrect, post a video of it...
Here is a video of OR Pruifying the bleeds at 0 spores:
Death Factor
While near the opponent, Omega Red inflicts 1 Death Spore every .5 second(s) up to a maximum of 10. Once the opponent is out of range they lose 1 Death Spore every .15 second(s). Death Spores are not affected by Ability Accuracy reduction. Each Death Spore lowers the opponent’s Armor Rating by 105 and reduces their chance to Purify debuffs by 10%. Death Spores struggle to effect mechanical components and are inflicted 4 times slower against Robots.
OR ability is to reduce the opponents' abilty to purify debuff no? Not the other way around? Or am I reading that incorrectly?
A node is an modified defender ability, since it is an defender ability doing the purification it can be shut down by AAR
I don’t need to post a video. They can recreate it easily to test. Zero spores and still zero bleeds converted.
except I just posted a video, zero spores and bleeds were converted, so if it was as easy as you claim then my video should match your statement, but it didnt, disproving you.
You only proved the node works sometimes, nothing more.
If the node works "some times" then it is not easy to recreate and test as you claimed, and you need to provide prof of it not working. Again, proving you wrong. You have never had anything to do with software development and testing have you?
Hey there, just wanted to confirm that Omega Red's ability to prevent Purify can cause this to happen and that his abilities are working correctly.
Please elaborate on how Omega Red’s ability to affect the opponents ability to purify a debuff is preventing my OR from converting bleeds on him to prowess as stated by the node. It has nothing to do with 10 spores either because I just tested it and had the same issue with 0 spores on the opponent.
Your last bit is incorrect, post a video of it...
Here is a video of OR Pruifying the bleeds at 0 spores:
Death Factor
While near the opponent, Omega Red inflicts 1 Death Spore every .5 second(s) up to a maximum of 10. Once the opponent is out of range they lose 1 Death Spore every .15 second(s). Death Spores are not affected by Ability Accuracy reduction. Each Death Spore lowers the opponent’s Armor Rating by 105 and reduces their chance to Purify debuffs by 10%. Death Spores struggle to effect mechanical components and are inflicted 4 times slower against Robots.
OR ability is to reduce the opponents' abilty to purify debuff no? Not the other way around? Or am I reading that incorrectly?
A node is an modified defender ability, since it is an defender ability doing the purification it can be shut down by AAR
I don’t need to post a video. They can recreate it easily to test. Zero spores and still zero bleeds converted.
except I just posted a video, zero spores and bleeds were converted, so if it was as easy as you claim then my video should match your statement, but it didnt, disproving you.
You only proved the node works sometimes, nothing more.
If the node works "some times" then it is not easy to recreate and test as you claimed, and you need to provide prof of it not working. Again, proving you wrong. You have never had anything to do with software development and testing have you?
No I don’t have experience on software testing. It’s not my job to test their broken product for them.
It doesn’t work, I reported it, they can do what they want with it. You can test it all you want for them, I have better things to do with my time.
Comments
Here is a video of OR Pruifying the bleeds at 0 spores:
Death Factor
While near the opponent, Omega Red inflicts 1 Death Spore every .5 second(s) up to a maximum of 10. Once the opponent is out of range they lose 1 Death Spore every .15 second(s). Death Spores are not affected by Ability Accuracy reduction.
Each Death Spore lowers the opponent’s Armor Rating by 105 and reduces their chance to Purify debuffs by 10%.
Death Spores struggle to effect mechanical components and are inflicted 4 times slower against Robots. A node is an modified defender ability, since it is an defender ability doing the purification it can be shut down by AAR
If you were to use Medusa and armor shatter a robot, you’ll stop gaining the aptitude buffs as well.
So I’d say it’s working as intended.
It doesn’t work, I reported it, they can do what they want with it. You can test it all you want for them, I have better things to do with my time.