Wasp bugg, she isn’t stunning opponent after MLL and heavy

ImranImran Member Posts: 587 ★★★
edited September 2020 in Bugs and Known Issues
I don't use her a lot. But I know how to use her since I always bring her with ghost. Daily one or two fight with her. With 1 or 2 hit combo she stunning opponent but with 3 or 4(MLL and heavy), she isn’t stunning opponent! It’s happening for now like two weak.

Comments

  • CrcrcrcCrcrcrc Member Posts: 7,964 ★★★★★
    I have been doing it no problem today. If you use a medium to finish or have too much delay between the final tap and the hold, it screws it up though.
  • ImranImran Member Posts: 587 ★★★
    Crcrcrc said:

    I have been doing it no problem today. If you use a medium to finish or have too much delay between the final tap and the hold, it screws it up though.

    I use MLL and chain heavy. It usually work. But it’s not working now.
  • LormifLormif Member Posts: 7,369 ★★★★★
    Imran said:

    Crcrcrc said:

    I have been doing it no problem today. If you use a medium to finish or have too much delay between the final tap and the hold, it screws it up though.

    I use MLL and chain heavy. It usually work. But it’s not working now.
    Works just fine

    https://youtu.be/Q070_rjj4e4
  • SummonerNRSummonerNR Member, Guardian Posts: 12,839 Guardian
    Could it be the difference between fighting a Game Quest opponent (ie, ROL WS in video) versus a player opponent (Arena or AW).
    Do you not see Stun happen at all, or just too short to be able to finish the Heavy ?

    Player opponents may have different levels of LIMBER Mastery (some just have 1 level so % reduction in stun time is not too noticeable, but others go with full Limber which reduces stun time by about 1/2).

    (not Limber node buff which gradually decreases duration with each additional Parry/Stun although that would come into play too, but Mastery which is constant flat % Stun Duration based on their level invested in Limber and you never know what a potential opponent might have for their setup)
  • LormifLormif Member Posts: 7,369 ★★★★★

    Could it be the difference between fighting a Game Quest opponent (ie, ROL WS in video) versus a player opponent (Arena or AW).
    Do you not see Stun happen at all, or just too short to be able to finish the Heavy ?

    Player opponents may have different levels of LIMBER Mastery (some just have 1 level so % reduction in stun time is not too noticeable, but others go with full Limber which reduces stun time by about 1/2).

    (not Limber node buff which gradually decreases duration with each additional Parry/Stun although that would come into play too, but Mastery which is constant flat % Stun Duration based on their level invested in Limber and you never know what a potential opponent might have for their setup)

    limber affects debuffs, should should not affect Wasp's passive stun.
  • SummonerNRSummonerNR Member, Guardian Posts: 12,839 Guardian
    Lormif said:


    limber affects debuffs, should should not affect Wasp's passive stun.

    Ah, thx. Mastery: “duration of enemy stun Debuffs”
    (assume the Limber Node buff in AW or quests is worded similar too ?)
  • LormifLormif Member Posts: 7,369 ★★★★★

    Lormif said:


    limber affects debuffs, should should not affect Wasp's passive stun.

    Ah, thx. Mastery: “duration of enemy stun Debuffs”
    (assume the Limber Node buff in AW or quests is worded similar too ?)
    That I do not know, but the OP has not given us anything to go off of.
  • MSRDLDMSRDLD Member Posts: 913 ★★★
    It’s never worked for me every time.
  • Jazzy011Jazzy011 Member Posts: 81
    When the game lags it sometimes won't work because it doesn't see it as a combo.
  • Thê_GødfåthërThê_Gødfåthër Member Posts: 82
    @Imran She isn't bugged at all. I just tried her and all variations of heavy chain work.
    https://youtu.be/wgRMuf_vPRk
    The only thing that is bugged here is your inability to understand how to use Wasp
  • DjinDjin Member Posts: 1,962 ★★★★★
    It requires precise timing.
  • This content has been removed.
Sign In or Register to comment.