What makes a champion good/bad? (reaction to Domino hate, but not restricted to that)
Title says it, what makes champion good?
(Short version: tell me which criteria make champs good/bad down in discussion)
Imho, it must be combination of the things listed below:
Utility
Immunity
Damage
Range of use/flexibility
Let us test this for 4 champions:
For the previously mentioned Domino:
Utility - not much
Damage - plenty (even with bad RNG)
Immunity - no.
Flexibility - not against DoT nodes, but can be used fairly often. Doesnt hard counter, but can be used as universal dmg dealer, that is undependant on enemy immunities
Now what about other champions? Say Archangel:
Utility - yes (heal reverse, AAR, AAR immune)
Immunity - no
Damage - yes
Flexibility - not much. Against bleed/poison immunes (ca. 1/3 of champs) he loses most of his use
And immunity champ? Let us pick Iceman:
Immunity: triple
Versatility: fairly large, more and more coldsnap immunes
Damage: relies on coldsnap/frostbite, but those do nice damage. Nothing ultra high
Utility: high, can tank sp3 and his immunity has wide use
I could go on for all champs, you probably got the point, so I will list one more champ, not mutant this time: Vision (Aarkus):
Immunity: no.
Damage: above average, not on top levels, but definiely useful
Utility: surely yes, reduces power control, has passive powergain, can get rid of non dmg debuff
Versatility: as long as he can have buffs and place armor breaks (very few champs are armorbreak immune), he is useful.
Conclusion:
I would put these 4 in following order:
Aarkus>Iceman>Domino>Archangel
Is that right? According to common opinion: NO.
Result: my 4 criteria are obviously not matching the general criteria, by which champions are judged by majority of people.
Question: What makes champs good/bad then?