If Human Player can't do it then AI shouldn't either - Iron Man IW Autoblock
Fryday
Member Posts: 1,228 ★★★★
Dear Kabam,
Of course with a range of champs there will be some that are OP and some are weak, and some with more advantage than other. AI are meant to replicate what human players do (with some being more aggressive and other). I understand that Evade and Autoblock and just some mechanism the developer introduce to add challenges into the game. All fair enough, the question is balance
However when an AI are doing thing that human player can't do (or when champs are poorly design that the only you can only counter if you have certain champs), then that would consider as cheating and poorly design (from the developer side).
Iron Man IW - Autoblock a good example - The champion and Autoblock, while in the middle of taking hit from the SP. The game does not allow (or enable) human player to do that.
Easy Fix - just stop him from being able to Autoblock when it shouldn't be possible.
Thing - When he just doesn't throw SP - Most of the time, I can handle Thing with most champs, but occasionally, no matter what the AI just won't throw out SP, you then get stuck in the corner and can't throw a hit.
Easy Fix - Just increase the number of Rock Stack lost when Thing get hit (currently it is 3, just make it to 5), sure he get Unstoppable, but at least you have a chance to do a 5 hit combo on him before he get to 15 Stack again.
Korg - He is just a mess - Could do with review he overall.
Spider Qwen & Nightcrawler - Just come better indication of balance on the Evade.
Now I'm sure there are amazing players that will have less problem with these champs, however I speak more for the general 85% - 90% of players out these.
I'm not talking making the game easier, it is about a balance game and is fair. It is always fun to take down a challenging champs, but I feel like most players would find these champs annoying because they are unbalance and poorly design character.
Of course with a range of champs there will be some that are OP and some are weak, and some with more advantage than other. AI are meant to replicate what human players do (with some being more aggressive and other). I understand that Evade and Autoblock and just some mechanism the developer introduce to add challenges into the game. All fair enough, the question is balance
However when an AI are doing thing that human player can't do (or when champs are poorly design that the only you can only counter if you have certain champs), then that would consider as cheating and poorly design (from the developer side).
Iron Man IW - Autoblock a good example - The champion and Autoblock, while in the middle of taking hit from the SP. The game does not allow (or enable) human player to do that.
Easy Fix - just stop him from being able to Autoblock when it shouldn't be possible.
Thing - When he just doesn't throw SP - Most of the time, I can handle Thing with most champs, but occasionally, no matter what the AI just won't throw out SP, you then get stuck in the corner and can't throw a hit.
Easy Fix - Just increase the number of Rock Stack lost when Thing get hit (currently it is 3, just make it to 5), sure he get Unstoppable, but at least you have a chance to do a 5 hit combo on him before he get to 15 Stack again.
Korg - He is just a mess - Could do with review he overall.
Spider Qwen & Nightcrawler - Just come better indication of balance on the Evade.
Now I'm sure there are amazing players that will have less problem with these champs, however I speak more for the general 85% - 90% of players out these.
I'm not talking making the game easier, it is about a balance game and is fair. It is always fun to take down a challenging champs, but I feel like most players would find these champs annoying because they are unbalance and poorly design character.
15
Comments
u can build rock stacks and not throw specials
u can evade with nc and sg
u can korg
anyone else?
All this post does is reak of someone that doesn't want to learn how to actually fight those champs or understand their abilities.
I suggest reading IMIW abilities to understand why and how he autoblocks 😂
Spacing is everything in that matchup. Even if he is at 15 stacks and has over a bar of power:
You can still hit his block and push him back into his side of the arena even at 15 stacks. All you need to do is find the opening to hit his block. Source:
I play in T3-2 War and solo Thing bosses there.
I actually enjoy the puzzle of building a team. Granted in act 6 Kabam definitely took that to the extreme and had some very restrictive node/champ combos. I did not enjoy that much
With all that said IMIW as an example can be beaten very easily by a wide range of champs. He has very good counters that require less skill and as you expand to ok counters the skill lvl goes up. And a very very skilled player can beat him with groot.
I would keep focus on building skill and knowledge of different champs and before you know it you will be breezing through these fights.
When stubborn comes into play, then Void takes the cake.
Kabam, please don't forget Human players!!!
Thing AI is same as every AI. Sometomes it is just stubborn.
Korg can be countered, and even without counter he is theoretically doable