Sp1-nothing special
She nullifies, has triple immunity, suicide friendly, healing, big damage. Anything I missed? Thing is she can only have 1 immunity at a time which is a huge drawback.
She nullifies, has triple immunity, suicide friendly, healing, big damage. Anything I missed?
So I like to look into 2 different aspects of a champ when I figure out which is the overall better champ. These two are: In Class Comparison and Overall Viability.In Class Comparison: Taking a look at SorSupreme we can see that she has a combination of utility that we see in the class overall. She, first, has a nullification field that acts similar to Doom’s aura of hazareth. Additionally, she has access to slow in order to completely shutdown unstoppable even if you are directly nullifying which is pretty unique to the mystic class overall. She has easy access to armor break which is quite valuable in multiple scenarios and for overall damage output. Her regen on block and passive regen basically make her block into a stronger one than Doom and then her passive heal allows her to basically just regen any sort of chip damage left over. She also can be reliable in certain power control scenarios, though that’s not what she was made for. Her in class weaknesses are basically no immunities, lack of power control (when compared to the top power controllers in class), etcBWCV has quite a bit of utility herself. Her most redeeming feature being the ability to shrug off suicides and heal back recoil damage using her L2. She has very very good regen that can allow you to make a few mistakes and still regen to full. She also has a burst phase for damage on her Sp2 that can amp up her damage quite a bit. Her other sp2 utility is power control which isn’t super good power control but it’s alright as well as buff immunity which makes her opponents unable to gain buffs. Her Sp3 also allows her to gain an attack boost only during the Sp3 based her charges, death touch which improves her curse potencies, and (when duped) very very niche death immunity. Her in class weaknesses is that for her to get her nullify she requires the opponent to be immune to one of her debuffs. She also doesn’t have very many ways to counter unstoppable making her lackluster in that regard. Along with all of that, without suicides her damage compared to many other in-class champs like Doom, SorSupreme, Longshot, SymSupreme, Mojo, etc is horrendous. Overall Viability: This is really where I believe SorSupreme shines and Claire fails. Claire’s main niche is her great regen, immunities and her buff immunity (sometimes). Her power steal is about as good as SorSupreme’s so they tie it up there. While Claire tries to do most others things well she completely fails. Her damage isn’t even comparable to SorSupreme’s or even one of the best regen champs in the game: Omega Red.Claire’s Strengths: She has one of the most potent healing abilities in the game, allowing her to go from around 50% to 100% when she has good crit RNG. This regen is a bit better than Omega’s who, with 30 spores, can regen 30-40% of his max health. She also has amazing buff control and power gain when against a champion immune to her debuffs as well as a large Sp3 she can fire off. Her Sp3 also gets her the next strength she has, death immunity which keeps her from dying and heals her. She’s also an overall simple champion to use with good animations.Claire’s Weaknesses: Oh my, where to begin. She essentially requires suicides in order to do any sort of damage as well as a lack of any real mystic based utility to make up for it. Her power and buff control are not strong at all, her buff control only being good if the target is immune to her debuffs or she has just used a sp2 to get the buff immunity debuff. She has no real utility over many champions used in endgame. If I want survivability I use Ghost or Quake, if I want power control I use Doom or Magik (or even Quake, Ghost w/ Hood, or warlock!), if I want nullify for something I’ll use SymSupreme or Longshot (among the other choices like Doom or slow champions for unstoppable like Stealthy, Shulk or SorSupreme). She basically takes everything and does it worse besides immunities and regeneration. SorSupreme Strengths: Utility access at any time. She can literally store bits and pieces of utility and activate them whenever. If you need an armor break she can store that, if you need regen on block and passive regen she can store that, if you need slow she can store that. She can also permanently earn a rune using a very powerful Sp3 which makes certain that she will have either armor break, slow, or regen on block the entire fight. Unlike Shulk or Spidergwen who rely on heavies for slow, SorSupreme can access it on special attacks and unlike stealthy she never has to run out of said slow. Her regen on block is invaluable as it can fully block 6.4 No Retreat Annihilus’ sp2, GM’s Sp2, 6.2.6 Champion’s specials, etc without a worry in the world. Her nullification aura is also very useful in the right circumstances. She also has great damage output without suicides using her Fury phase and armor break rune which enhances her damage quite a bit after some ramp up. Her Sp3 can also hit quite hard after you build up her runes. Her power gain mechanics are also very strong as they allow her to benefit from MD, gain power through hitting, and gain power passively without hitting or taking hits.SorSupreme Weaknesses: Her damage without armor breaks is quite lackluster. In situations where it’s hard to use her heavy she can’t rotate her phases as quickly. Her slow, unlike basically every other slow champ, cannot he used to counter Rhino or any other science champ that happens to be unstoppable. She can handle being capped at a sp1 but it hinders her damage quite a bit as well, and can take away utility because she needs her Sp3 for a permanent rune. Her power control is also lackluster but not terrible. Still doesn’t compare to the top power control options.Using this it would seem like, overall, SorSupreme is better. She has better utility, damage, and accessibility.
Sorry to "revive" this thread, but I'd like to add a few things in addition to what I've said earlier.After turning off suicides, and playing around with both sorc and Claire in high level content. I have to say, I actually agree with @danielmath and @Worknprogress .Sorcerer supreme > Claire when suicides is not in the equation, and it's not even funny. That regen on block is just like 10% of the things she can do, and I believe that it is currently the single most valuable defensive ability in-game. Sorcerer is extremely versatile, and her utility is nearly unmatched. She can combine nullification with Regen with evade and unstoppable counter with armor break all at the same time without having to lose out on anything. I agree that she has a seemingly complicated skill set when reading through her abilities for the first time, but she's actually incredibly easy to play. Unlike a lot of other mystics that really shine with MD, she doesn't even need it. Her, Claire, Doom, Morningstar are among the mystics that benefit from MD, but not a necessity.She's quite an unconventional mystic, but she's extremely extremely effective. Whenever I'm in incursions, and the attack values start to exceed the 15k range, I'd sub her in for her Regen on block. If act 6 was still the way it was prenerf, she's be hands down a top 10 option for exploration. Even now, she's still a high-level option, but the block damage is much less than before either way.But of course, Claire>sorcerer when suicides is at play, no one is debating that. But if I could change my vote, I would.
Sorry to "revive" this thread, but I'd like to add a few things in addition to what I've said earlier.After turning off suicides, and playing around with both sorc and Claire in high level content. I have to say, I actually agree with @danielmath and @Worknprogress .Sorcerer supreme > Claire when suicides is not in the equation, and it's not even funny. That regen on block is just like 10% of the things she can do, and I believe that it is currently the single most valuable defensive ability in-game. Sorcerer is extremely versatile, and her utility is nearly unmatched. She can combine nullification with Regen with evade and unstoppable counter with armor break all at the same time without having to lose out on anything. I agree that she has a seemingly complicated skill set when reading through her abilities for the first time, but she's actually incredibly easy to play. Unlike a lot of other mystics that really shine with MD, she doesn't even need it. Her, Claire, Doom, Morningstar are among the mystics that benefit from MD, but not a necessity.She's quite an unconventional mystic, but she's extremely extremely effective. Whenever I'm in incursions, and the attack values start to exceed the 15k range, I'd sub her in for her Regen on block. If act 6 was still the way it was prenerf, she's be hands down a top 10 option for exploration. Even now, she's still a high-level option, but the block damage is much less than before either way.But of course, Claire>sorcerer when suicides is at play, no one is debating that. But if I could change my vote, I would. Her damage is primarily sourced from those armour break effects