**Mastery Loadouts**
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Master too difficult

I think scaling of difficulty is wrong. 20k champs with 6 k attack shouldnt be a thing that i must face with my 4* champs

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    Moot4LifeMoot4Life Posts: 2,132 ★★★★
    if you think it shouldnt, just do heroic instead
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    JragonMaster170JragonMaster170 Posts: 2,044 ★★★★★
    Go to heroic mode if you can't handle master. Master mode is about where you're used to game controls, and getting more and more experience. Part of master mode is learning how to fight well enough to handle much tougher fights.
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    Thicco_ModeThicco_Mode Posts: 8,852 ★★★★★
    20k with four star is totally doable
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    NiceeeeNiceeee Posts: 125 ★★
    Another complain post
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    silentagsilentag Posts: 429 ★★★
    Pretty sure difficulty hasn’t changed since they implemented a uc mode.
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    Etm34Etm34 Posts: 1,644 ★★★★★
    A maxed 4* is like 7k PI. A maxed 5* is like 14k PI (yes masteries contribute I know) going up in cav against 60k PI. PI doesn’t matter and outside of the boss there aren’t any nodes in master. It scales fine.
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    CrcrcrcCrcrcrc Posts: 7,940 ★★★★★
    silentag said:

    Pretty sure difficulty hasn’t changed since they implemented a uc mode.

    Actually I was playing through it and it seemed slightly tougher. The nodes on the bosses from UC and Cav were on the Master bosses too, which seems like a bit much for newer players.
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    silentagsilentag Posts: 429 ★★★
    Crcrcrc said:

    silentag said:

    Pretty sure difficulty hasn’t changed since they implemented a uc mode.

    Actually I was playing through it and it seemed slightly tougher. The nodes on the bosses from UC and Cav were on the Master bosses too, which seems like a bit much for newer players.
    Huh interesting. Didn’t realize. I haven’t payed super close attention last 2 months I guess.
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    xJamesssxJamesss Posts: 10
    Im not saying beating 5x higher champs is impossible, im old gamer just it seems of to me that it is in master difficulty that you unlock very early in the games life.
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    xJamesss said:

    I think scaling of difficulty is wrong. 20k champs with 6 k attack shouldnt be a thing that i must face with my 4* champs

    It is a bit high for master, but you're referring to the last boss in EQ, the only thing with 20k PI and 6k attack in the master EQ. Every other right on that last map is basically 10k or less and 2.5k to 3k in attack, and of course all the earlier maps are easier. I don't think it is too far overboard for the last boss in the quest to have stats like that.
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    Thebombsquad1Thebombsquad1 Posts: 755 ★★★
    Yeah I agree, they should nerf it
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    FRITO_ManFRITO_Man Posts: 716 ★★★
    Monke said:

    It's really easy. No point in nerfing the content

    Hmph Monke hasn't done 6.2 yet...
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    MaxGamingMaxGaming Posts: 3,204 ★★★★★
    Uncollected has 10k hits and your complaining
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    jaysavagejaysavage Posts: 348 ★★
    I think it's fine how it is. I'm just struggling with abomination boss because of that poison but other than that it's very doable. You juts need a high level (maxed 4 stars, rank 4 4 stars, r2-4 5 stars) and diverse roster. I have Claire and Warlock who I'm bringing in for poison so I should be fine.
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    HagureMeijinHagureMeijin Posts: 89
    I feel that the AI in the UC and Cavalier difficulties are a bit more predictable and cooperative when compared to Master. Yes, they can be taken down but the same node in the higher difficulties is far less annoying. Probably something they've done to up the skill of developing players I guess.
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    SaltE_Wenis69SaltE_Wenis69 Posts: 1,992 ★★★★
    xJamesss said:

    I think scaling of difficulty is wrong. 20k champs with 6 k attack shouldnt be a thing that i must face with my 4* champs

    Its actually really simple. Its been about 2 months since I have gotten UC and I've been able to 100% UC 2/3 times. Once you get better and better, you'll be able to do it easily.
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