Bio: A celestial, Ego is the equivalent of a god. Able to manipulate matter and energy, he created a body and planetary casing to protect his Core. As his sole purpose, he seeks to make all of the known universe in his likeness and nothing will stand in his way.
Abilities: Degeneration, Fury, Life Steal, Molecular Regeneration, Power Leech
Special Attacks SP1: Celestial Rage Ego uses light tentacles to impale his opponent, causing Life Steal and Power Leech.
SP2: Expansion Ego activates his seedlings to terraform everything in the vicinity, including his opponent.
SP3: The Living Planet Ego unleashes an all-out attack, using his planetary form to ensnare and destroy his opponent.
The Lizard Quicksilver (unless Marvel makes him a mutant again) Skaar Scarlet Spider (Ben Reilly) Thingbeard Antman (Hank Pym) Ultimate Venom U.S. Agent A-Bomb Hulk (Rick Jones) Scarlet Spider (Kaine) Frankenstein's Monster Thundra Agent Anti-Venom Anti-Venom Brawn Speedball Spiderman 2099 The Maker Spider-Girl (May Parker) Spiderwoman Spider-Ham Wasp (Janey van Dyne) Gertrude and Old Lace
Hey it’s been a while here’s my next character idea!
Name:Han Solo Class:Skill Abilities:Bleed Incinerate Cruelty Passives:Always Shoot First,Marksman,Lucky Shot
Always Shoot First. Han is an expert with his DL-44 Pistol and will always shoot first. When facing Han Solo the opponent is immune to all evade effects.
Lucky Shot, Han on his Medium two lights and final mediums are guaranteed critical hits.
Marksman. After throwing Hans special 3 gain a marksman passive for 40 seconds and increase attack damage by 2700
SP1:Han throws a flurry of blaster bolts at the opponent. SP2Han Begins with 3 blaster shots and finishes with a devastating Explosive. This is explosive has a 100% chance to land a Incinerate and bleed if the hit is critical then gain critical incinerate and critical bleed SP3: Han gets his Millennium Falcon and smashes into his opponent. Gain a cruelty buff increasing crit damage by 1000 and gain Marksman
Power Cosmic Persistent Charges: Max stacks: 6 Every hit that makes contact on the opponent grants 1 Attack Charge and every block grants 2 attack charges. At 50 attack charges, 1 power cosmic is gained and the attack charges reset. Each power cosmic charge increases Terrax's offensive power rate by 5% when rock field is active.
Rock Field: Rock Field is active whenever Terrax uses a special and lasts untill he runs out of power. Deal damage on the opponent when in proximity of Terrax. This damage constantly increases as long as Terrax is near the opponent. Gain an indestructible charge when activating Rock field and they last untill Terrax is hit or Rock field is over. Blocking does not consume this indestructible and it can be used to tank a sp3. Gain a 40% chance per second to place an armor break on the opponent lasting 15 seconds.
Ending a combo with a light attack: Refreshes the duration of up to 10 armor breaks.
Sp1: Places up to 3 armor breaks and activates Rock field.
Sp2: Gain furies equal to the number of power cosmic charges increasing attack by 10%- 20% for 25-35 seconds and activates Rock field.
Sp3: Places a very strong permanent armor break on the opponent. Max Stacks: 1 Stuns the opponent for 3 seconds Activates Rock field.
Sig abilty: Sp2 fury duration and potency increase based on sig level. Regens up to 8% health when activating Rock field based on sig ability.
The Leader Class science with tech like abilities Size Small
Signature Ability The Leader unlocks his latent psychic abilities decreasing the time it takes to mind control the opponent by 1 second for every hit that makes contact(this does not apply to gamma beings), and all none contact attacks ignore armor rating.
Passive When fighting against lower life forms The Leader gains a pride debuff that prevents him from evading out of his own ignerans. (Lower life forms include hulk, gladiator hulk, abomination, man thing, rino, and juggernaut.)
When fighting like minded opponents he gains intelligence twice as fast.
All technological weapons start with a 50% chance to place concussion, poison, armor break, or shock debuff(view Tech Attacks below for more information.)
Mind control tech As The Leader fights he attempts to take control of the opponent's mind, so every 7 seconds the opponent will falter for 2 second increasing to 4 seconds when Intelligence is at 100.
When fighting Abomination he becomes mind controlled for twice as long.
Juggernaut, Magneto, and Professor X are immune to mind control.
Mental Aptitude With his mighty mind he has many Mental Aptitudes, each Aptitude is passive and recharge in different ways, and are permanent until used.
Pattern Recognition: The Leader can see patterns in the way his opponent attacks, if attacked by the same attack twice(unless he is blocking) The Leader will evade and passively stun the opponent for 1.5 seconds, recharge over 5 seconds.
Mental storage and retrieval: The Leader has an amazing memory and can retrieve past thoughts, Activates when the opponent lands a critical attack(even if it is blocked), knowing the strike he now prevents the opponent from dealing critical damage. Enters cool down if The Leader is knocked down for 10 seconds and must be reactivated.
logical and philosophical structuring: Using his understanding of the universe and the way that it works he analyzes the situation, The Leader must do nothing for 1.5 seconds for this to activate, While active all of The Leader’s attacks are critical and the opponent can not evade or auto block, The Leader’s attacks can not miss. This is deactivated when the opponent reaches a combo of 10, or 20 if the opponent has a class disadvantage, the cool down is 7 seconds.
Intelligence Every 4 seconds The Leader gains 5 intelligence, the more intelligent the more damage his technology does and the higher chance for The Leader to place debuffs.(max Intelligence 100)
Intelligence falls by 10 anytime the opponent purifies a debuff.
Every 5 intelligence The Leader’s technological weapons do X more energy damage and increases the chance to place a debuff by 2.5%.
Intelligence is passive and permanent.
If Intelligence is at 100 special 2 is unblockable and special 3 places one of each kind of debuff.
Intelligence falls by 15 when a Mental Aptitude is put into cool.
Tech Attacks Tech attacks do X more energy damage for every unique debuff on the opponent.
Attacks that use tech are as follows: medium, heavy, and special 1 are ray gun attacks and can place poison or shock, and poison deals X damage every tick over 7 seconds with a max stack of 5, shock deals X damage over 4 seconds with a max stack of 5. Special 2 and light attacks 2 and 5 are mental attacks which are non-contact and can place concussion or armor break, concussion reduces ability accuracy by 50% for 5 seconds with a max stack of 1, armor breaks lower armor rating and block proficiency by X for 7 seconds with a max stack of 3.
Special 1 Using tactical retreat The Leader throws a flash grenade to the ground(stunning the opponent for the duration of the special if they blocked the grenade) he then jumps back and uses his lazer pistols to shoot a barrage of shots at the opponent.
Power drains 15% of the opponent's power if they are directly hit by the lazers and 30% if the opponent is stunned. Special 2 Using The Leader’s mind control he forces Abomination to jump into the fight and attack the opponent ending his cambo with a head butt and then he jumps out of the fight.
Every hit that makes contact will place a poison that lasts 5 seconds and deals X damage per tick.
Special 3 The Leader points a button at the opponent and then presses it, after a few seconds a portal opens above the opponent and a robotic exoskeleton falls and pins the opponent to the ground. The Leader rises from the back and slowly enters the suit using to first throw the opponent against the wall after that it shoots two beams from each shoulder, then The Leader sets up the bot to fly into the wall and self destructed and fires himself out of the the machine to preserve his life as the bot finishes its final attack.
Power burns the opponent for half of the power that they currently have.
Aquí hay una lista creada previamente de personajes y habilidades sugeridos. Además, si estos personajes y habilidades se incluyen en el juego, me gustaría que se los dieran a mi cuenta. Creo que si se me ocurren cosas, debería ver los frutos de mi trabajo jejeje. Además casi todos los luchadores que les mostraré en la lista son su mayoría de MCU, Bueno, Aquí vamos:
1) Iron Monger: Una identidad usada por varios supervillanos. La primera y más notable persona que asume la identidad es Obadiah Stane. Apareció por primera vez en Iron-Man de 2008 interpretado por Jeff Bridges. Obadiah Stane es un manipulador implacable, que estudió a sus adversarios para encontrar sus puntos débiles para así poder vencerlos. Pues su "Némesis" sería siendo cualquier versión de Iron-Man (Mark III) tanto la clásica como la de Infinity War (Mark L) y hasta podríamos agregarle a War Machine para aumentar su bonificación. Sería obviamente de Clase Tecnología. Habilidades únicas: Amenaza Robótica: Dado que la armadura Iron Monger se basaba en una versión modificada del diseño de Iron-Man de Tony Stark, las habilidades de la armadura son muy similares a la armadura original roja y dorada, pero con mayor poder. Iron Monger puede causar desde quemaduras graves con sus mísiles ultra-cargados de aire-superficie o lanzallamas y ametralladoras hasta causar que el oponente se electrocute con sus rayos repulsores que contiene en su gran reactor ARK y su más grande arsenal de armas en toda su armadura, literalmente esta armado hasta los dientes jajaja, es más con su fuerza bruta puede causar fracturas y aturdimiento en el oponente con un súper golpe. Habilidad singular: Sobrecarga ARK: Los repulsores en el reactor de su pecho son muy poderosos y la armadura también sobre el cual lo utilizará si duda alguna con tal de así poder alzarse a la ¡VICTORÍA!.
2)La Abominación Ojo ya se que tiene ya a Abominación pero yo estoy hablando de su versión del MCU ya que como me di cuenta ya han agregado a personajes iguales pero de diferentes versiones como por ejemplo, Ultron esta en el juego su versión tanto de los Cómics como el del MCU, así que porque no agregar su versión cinematográfica al juego también, jejeje. La Abominación es similar a Hulk en términos de fuerza, resistencia, velocidad, durabilidad y capacidad de regeneración lo que lo hace ser inmortal. En contraste con Hulk, él conserva su intelecto después de su transformación, y no puede volver a su forma humana. Apareció en El Increíble Hulk del 2008 interpretado por Tim Roth. Su "Némesis" sería cualquier versión de Hulk desde la versión clásica como hasta su versión inmortal que agregaron recientemente y hasta también a She-Hulk y de "Secuaces o Equipo" podríamos agregar como a Red Hulk o algún equipo de villanos para aumentar su bonificación. Su Clase sería obviamente de Ciencia. Habilidades únicas: Imparable: A Emil Blonsky podrían ponerle las mismas habilidades desde la radiación como el envenenamiento a diferencia de su versión de Cómics en su súper ataque 3 podrían cambiarle su escena cinemática del súper ataque por una más increíble para que sea única. Habilidad singular: ¡Que No saben Pelear!: La Abominación es dos veces más fuerte que Hulk, pero a diferencia de Hulk su fuerza no aumenta/disminuye, en caso de Abominación el podrá desatar toda su Ira contra el oponente causando mucho envenenamiento, toxicidad hasta la probabilidad de aturdimiento al oponente, dejandolo si escapatoria derrotándolo y ganando llevandóse la ¡VICTORÍA!.
3) Aldrich Killian Aldrich Killian es un villano muy poderoso que apareció en Iron-Man 3 de 2013 interpretado por Guy Pearce. Es el creador de el virus Extremis y el fundador de Ideas Mecánicas Avanzadas o (AIM) "según".No me gusto cómo en la película lo retrataron de que el era "El Mandarín", pero sí creo que es un personaje que merece un lugar en el juego. Sus "Némesis" serían Iron-Man y War Machine, ya que eran los protagonistas de Iron Man 3 para aumentar su bonificación. Su Clase sería Ciencia. Habilidades únicas: Sobrecalentamiento: Aldrich Killian tiene la misma habilidad que tiene Red Hulk, donde coloca daño por fuego a su oponente y se acumula a lo largo de la pelea, hasta podrían agregarle que lanze fuego por la boca como en la película en unos de sus súper-ataques jajaja. Habilidad singular: EXTREMIS: Aldrich Killian abraza Extremis, ganando una furia indefinida cada vez que su Sobrecalentamiento se reinicia. Otros efectos de estado: Los golpes críticos infligen Incinerar; Recibir golpes críticos otorga Furia.
4) El Destructor El Destructor es una armadura encantada forjada por el Rey de los Dioses Nórdicos y Padre de Todo, "Odín". Cuando apareció por primera vez, se dio a entender que el Destructor había sido creado como un arma para enfrentar la amenaza oscura de las estrellas. El Destructor es utilizado por el archi-enemigo de Thor, Loki el Dios de las Travesuras, contra él. El Destructor le dio una tremenda paliza a Thor hasta que lo destruyó y ya no supimos nada de él. Apareció en Thor de 2011 como un villano secundario, creo. Pues su "Némesis" sería Thor y hasta podríamos agregarle a The Mighty Thor y sus "Secuaces o Equipo" sería Loki para aumentar su bonificación. Su Clase sería Místico, porque como es una armadura Mágica, aunque también podríamos agregarle que sea Cósmico pero yo creo que sería mejor de Clase Místico. Habilidades únicas: "De otro Mundo": El Destructor está forjado de un metal desconocido y encantado. La armadura del Destructor posee fuerza sobrehumana, resistencia y es prácticamente invulnerable. Es capaz de proyección de energía, manipulación de la materia y cuando se baja el visor de la armadura, puede disparar un rayo de desintegración que acabará con cualquier oponente que se atraviese en su camino. Lo malo es que es como un robot sigue ordenes de quien lo mandé. Puede ser inmune a hemorragías, incineración y a alto voltaje ya que es Mágico. Habilidad singular: Mata Dioses: Aunque el Destructor puede actuar independientemente por períodos breves. El Destructor puede causar que cualquier oponente sea destruido tanto por su fuerza como su rayo de desintegración el causara un gran daño que hará que el oponente sea vencido para llevarse la ¡VICTORÍA!.
5)Yon-Rogg Es un alienígena Kree, un comandante militar cuya debilidad es su envidia por los logros de los demás. Él es enviado a supervisar el problemático planeta Tierra. Es principalmente un enemigo del Capitana Marvel, específicamente la versión de Carol Danvers. Apareció en Capitana Marvel del 2019 interpretado por por Jude Law. Pues su "Némesis" sería Capitana Marvel y de "Rivales" serían los Skrulls si es que los agregan para aumentar su bonificación. Su Clase sería Cósmico, ya que viene de otro Planeta. Habilidades únicas: "Control": Yon-Rogg tiene súper fuerza, agilidad y resistencia. También es bueno en el combate desarmado (Cuerpo a Cuerpo). Habilidad singular: Exterminar: Yon-Rogg no tendrá piedad contra el oponente para asesinarte bruscamente contactándose con Ronan el Acusador para emitir un ataque al oponente luego llevándolo al espacio para dejarlo ahí al oponente flotando en el espacio así llevándose la ¡VICTORÍA!.
Espero su comentario y diganme cual les gustó más, para seguir proponiendo más personajes, Gracias, Saludos.
Signature ability Persistent charge Hulk carries all his furies into next fight. Max stack 10
Hulk has a 75% chance to activate a permanent fury buff from landing a medium or light attack increasing attack by 150 for each fury. Max stack 10
Overwhelming Power buff 3 or more fury stacks you can throw a heavy to activate Overwhelming Power.
Overwhelming Power will increase his attack by 500 for each fury he has and his attacks will be unblockable and unstoppable for 13 seconds. Overwhelming power goes on cooldown for 25 seconds also hulk loses all furies. Hulk can gain permanent furies again by landing light and medium attacks. In overwhelming power hulk can’t be nullified or fate sealed. In overwhelming power special attacks have a 100% chance to stun and increases critical rate and damage by 333 for each overwhelming power buff.
Sp1 Has 60% chance to place armor break on opponent for each hit.
Sp2 Has 90% chance to place armor break on opponent for each hit.
The following are champions that could be fun/awesome additions to the game. These characters come from all aspects of Marvel’s pantheon of characters in their 80+ year history. Everything from comics to movies and everything in between. Some quick disclaimers for this list: 1. the classification of these characters are subject to change should they be included in the game. I did my best to organize these characters based on their character bios and certain characteristics 2. The characters on this list have at least appeared in marvel comics at some point in Marvel’s history. For proof, just google the character’s name and then marvel (Ex: crimson dynamo Marvel) 3. The joke characters are characters I don’t expect Kabam to include in the game, but it would be pretty funny/awesome if they did. If you wanted to, you could argue that these characters are technically marvel canon due to some association, like an official crossover between the two mediums
TECH: Crimson Dynamo Detroit Steel Shuri Machine Man Deathlok Hobgoblin Arnim Zola (suit) Omega Sentinel Jocasta Leonardo Da Vinci Nikola Tesla High Evolutionary Moon Girl Whiplash Wizard Death Locket Chase Stein Victor Mancha Ulysses Klaw Punisher (War Machine) Ironheart
MUTANT: Fantomex Shatterstar Stryfe Thunderbird Negasonic Teenage Warhead Mystique Toad Onslaught Polaris Cannonball Blob Unus the Untouchable Mastermind Blink Firestar Sauron Kitty Pryde Attuma Lady Deadpool Nimrod Dazzler Mimic Armor
SKILL: Two-Gun Kid Rawhide Kid Ka-zar Zabu Kate Bishop Shang-Chi Spider-Man (Noir) Okoye Union Jack Bullseye Jessica Jones Black Knight Yelena Belova Kraven the Hunter Scorpion Misty Knight Colleen Wing Baron Zemo Cloud 9 8-Ball Falcon (Captain America) Captain Avalon King Arthur
SCIENCE: Skaar A-Bomb Molecule Man Leader Red She-Hulk Ursa Major Darkstar Madame Web Silk Spider-Woman (Jessica Drew) Spider-Man 2099 Blue Marvel Absorbing Man Lizard Lizard (Earth 65) Sandman Grey Gargoyle Franklin Richards Hydro-Man Zzzax Molly Hayes Titania Spineret Captain America 2099 Electro 2099 Hulk 2099
Silver Samurai Angel Blindfold Devil Dinosaur (at least I think he's a mutant) Multiple Man Tempus Kiden Elixir Fantomex Blob Molly Hayes Feral Franklin Richards Catiana Jubilee Timeslip
Passive due to his past with substance abuse, Sentry takes 100% less damage from any poison effects. Immune to all mystic champions nullify fate seal, power lock, power burn and power steal effects effects. All of Sentry's basic attacks are energy attacks
persistant charges Sentry starts a quest with 0 charges.(max.5). Every time he defeats an opponent he gets 1 persistant charges Against Mystic champions the amount is doubled, against skill champions 0. when this champion is defending he starts with 2 persistant charges
State of Mind: passive - Holding block for 1.5 seconds allows sentry to rethink his current state of mind and pass to the next one. - While Sentry is rethinking he turns into light causing all opponents attacks to miss. -If sentry has no persistant charges, his mind is Robert Reynolds, really stable but really friendly. -1 Charge: sentry starts the fight in unyielding fortitude, lasting until sentry rethinks his current state of mind -Unyielding fortitude: every time Sentry uses a special attack, he becomes untoppable for 2,5 seconds for each persistant charge on Sentry -overpowering light: All of Sentry's sttacks have an 18 % chance for each persistant charge to inflict incinerate, dealing 50 per cent of the last attack over 5 seconds -steadfast approach: Sentry gains 100 % chance to perfect block, additionally sentry's heavy attacks inflict 50 % of sentry's battack as direct damage and reduces the opponents offensive ability accuracy while attacking sentry's block by 150 % note: countering kinetic transference or Namor's hydrokinetic armor. -Absolute Strength: Sentry reduces the opponent's defensive ability accuracy by 20 % for each persistent charge, aditionally sentry gains 1 prowess passive for each persistant charge, increasing sentry's Special attack damage by 30 % per stack and all hits of his special attacks become unblockable. - Infinite Strength: combines all effects of his different states. Can only be activated through his signature ability. After infinite strength ends, sentry changes into his unyielding fortitude state and heals 7 % of his basic health.
Special 1 and 2 stay the way they are special 3: remove the healing and change it to a fear of the void passive lasting 30 seconds (which makes more sense, since he is transforming into Void, making the void synergy obsolete)
Signature Ability - the power of 1 million exploding suns Sentry takes 100 % less damage from all incinerate effects. If Sentry doesn't have a persistant charge in the beginning of a fight, he gains 1. once a fight: If Sentry has 5 persistant charges, he starts the fight in his infinite strength state of mind, lasting for X seconds.
Synergies: Void, Sentry: increase the duration of fear of the void by 25 %
Aegon: Once a fight, if Sentry gets hit by his opponent, he becomes indestructible for 5 seconds
Champion: increases Sentrys incinerate duration by 25 %, if the opponent is incinerate immune, sentry inflicts degeneration instead.
My wishlist Thanatos Ares Morbius the living vampire Omega sentinel Morgan le fay Red Ghost Kraven the hunter Onslaught Agent X Jean Grey (90, Blue team)
Year Number 6 of asking for quicksilver the disrespect to him at this point is absurd the only character I’ve ever wanted in this game he’s been ignored for 6 whole years GIVE US A QUICKSILVER PLZ thanks for coming to my ted talk
Comments
Ego
Class: Cosmic
Bio: A celestial, Ego is the equivalent of a god. Able to manipulate matter and energy, he created a body and planetary casing to protect his Core. As his sole purpose, he seeks to make all of the known universe in his likeness and nothing will stand in his way.
Abilities: Degeneration, Fury, Life Steal, Molecular Regeneration, Power Leech
Special Attacks
SP1: Celestial Rage
Ego uses light tentacles to impale his opponent, causing Life Steal and Power Leech.
SP2: Expansion
Ego activates his seedlings to terraform everything in the vicinity, including his opponent.
SP3: The Living Planet
Ego unleashes an all-out attack, using his planetary form to ensnare and destroy his opponent.
MEANWHILE ON AVENGERS WE HAVE SORCERER SUPREME BLADE & IRON FIST-POWERED SHE-HULK FACING OFF PHOENIX FORCE MOON KNIGHT.
Go wild, Kabam.
The Lizard
Quicksilver (unless Marvel makes him a mutant again)
Skaar
Scarlet Spider (Ben Reilly)
Thingbeard
Antman (Hank Pym)
Ultimate Venom
U.S. Agent
A-Bomb
Hulk (Rick Jones)
Scarlet Spider (Kaine)
Frankenstein's Monster
Thundra
Agent Anti-Venom
Anti-Venom
Brawn
Speedball
Spiderman 2099
The Maker
Spider-Girl (May Parker)
Spiderwoman
Spider-Ham
Wasp (Janey van Dyne)
Gertrude and Old Lace
Name:Han Solo
Class:Skill
Abilities:Bleed Incinerate Cruelty
Passives:Always Shoot First,Marksman,Lucky Shot
Always Shoot First. Han is an expert with his DL-44 Pistol and will always shoot first. When facing Han Solo the opponent is immune to all evade effects.
Lucky Shot, Han on his Medium two lights and final mediums are guaranteed critical hits.
Marksman. After throwing Hans special 3 gain a marksman passive for 40 seconds and increase attack damage by 2700
SP1:Han throws a flurry of blaster bolts at the opponent.
SP2Han Begins with 3 blaster shots and finishes with a devastating Explosive. This is explosive has a 100% chance to land a Incinerate and bleed if the hit is critical then gain critical incinerate and critical bleed
SP3: Han gets his Millennium Falcon and smashes into his opponent. Gain a cruelty buff increasing crit damage by 1000 and gain Marksman
Passive:
Bleed and Shock immunity
Power Cosmic Persistent Charges:
Max stacks: 6
Every hit that makes contact on the opponent grants 1 Attack Charge and every block grants 2 attack charges. At 50 attack charges, 1 power cosmic is gained and the attack charges reset.
Each power cosmic charge increases Terrax's offensive power rate by 5% when rock field is active.
Rock Field:
Rock Field is active whenever Terrax uses a special and lasts untill he runs out of power.
Deal damage on the opponent when in proximity of Terrax. This damage constantly increases as long as Terrax is near the opponent.
Gain an indestructible charge when activating Rock field and they last untill Terrax is hit or Rock field is over. Blocking does not consume this indestructible and it can be used to tank a sp3.
Gain a 40% chance per second to place an armor break on the opponent lasting 15 seconds.
Ending a combo with a light attack:
Refreshes the duration of up to 10 armor breaks.
Sp1:
Places up to 3 armor breaks and activates Rock field.
Sp2:
Gain furies equal to the number of power cosmic charges increasing attack by 10%- 20% for 25-35 seconds and activates Rock field.
Sp3:
Places a very strong permanent armor break on the opponent. Max Stacks: 1
Stuns the opponent for 3 seconds
Activates Rock field.
Sig abilty:
Sp2 fury duration and potency increase based on sig level.
Regens up to 8% health when activating Rock field based on sig ability.
Looter
Melter
Deathlok
Grim Reaper
Scorpion
Vulture (Classic)
Lady Octopus
Spinneret
Superior Spider-Man
Valeria Richards
Scorn
Spider-Man Unlimited (from the late 90s TV show)
Spiral
Chase Stain
Whirlwind
Scorpion (Carmilla Black)
Lady Deathstrike
Shocker
• Araña Escarlata
• Adam Warlock
• Atlas
• Baymax
• Kraven el Cazador
• Shang-Chi
• Depredador
• Alien
• Ajax
• Aquiles
• Galactus
• Lucifer
Moondragon
Ghost Rider (Robbie Reyes)
Enchantress
Kulan Gath
Venom (Mangaverse)
Daimon Helstrom
Dracula
Malekith
Mania
Brothers Grimm
Werewolf by Night
Nightmare
Shuma-Gorath
Satana
Zarathos
Ghost Rider (Alejandra Jones)
Spider-Man: India
Spider-Man (Mangaverse)
Nico Minoru
Doctor Druid
Class science with tech like abilities
Size Small
Signature Ability
The Leader unlocks his latent psychic abilities decreasing the time it takes to mind control the opponent by 1 second for every hit that makes contact(this does not apply to gamma beings), and all none contact attacks ignore armor rating.
Passive
When fighting against lower life forms The Leader gains a pride debuff that prevents him from evading out of his own ignerans. (Lower life forms include hulk, gladiator hulk, abomination, man thing, rino, and juggernaut.)
When fighting like minded opponents he gains intelligence twice as fast.
All technological weapons start with a 50% chance to place concussion, poison, armor break, or shock debuff(view Tech Attacks below for more information.)
Mind control tech
As The Leader fights he attempts to take control of the opponent's mind, so every 7 seconds the opponent will falter for 2 second increasing to 4 seconds when Intelligence is at 100.
When fighting Abomination he becomes mind controlled for twice as long.
Juggernaut, Magneto, and Professor X are immune to mind control.
Mental Aptitude
With his mighty mind he has many Mental Aptitudes, each Aptitude is passive and recharge in different ways, and are permanent until used.
Pattern Recognition: The Leader can see patterns in the way his opponent attacks, if attacked by the same attack twice(unless he is blocking) The Leader will evade and passively stun the opponent for 1.5 seconds, recharge over 5 seconds.
Mental storage and retrieval: The Leader has an amazing memory and can retrieve past thoughts, Activates when the opponent lands a critical attack(even if it is blocked), knowing the strike he now prevents the opponent from dealing critical damage. Enters cool down if The Leader is knocked down for 10 seconds and must be reactivated.
logical and philosophical structuring: Using his understanding of the universe and the way that it works he analyzes the situation, The Leader must do nothing for 1.5 seconds for this to activate, While active all of The Leader’s attacks are critical and the opponent can not evade or auto block, The Leader’s attacks can not miss. This is deactivated when the opponent reaches a combo of 10, or 20 if the opponent has a class disadvantage, the cool down is 7 seconds.
Intelligence
Every 4 seconds The Leader gains 5 intelligence, the more intelligent the more damage his technology does and the higher chance for The Leader to place debuffs.(max Intelligence 100)
Intelligence falls by 10 anytime the opponent purifies a debuff.
Every 5 intelligence The Leader’s technological weapons do X more energy damage and increases the chance to place a debuff by 2.5%.
Intelligence is passive and permanent.
If Intelligence is at 100 special 2 is unblockable and special 3 places one of each kind of debuff.
Intelligence falls by 15 when a Mental Aptitude is put into cool.
Tech Attacks
Tech attacks do X more energy damage for every unique debuff on the opponent.
Attacks that use tech are as follows: medium, heavy, and special 1 are ray gun attacks and can place poison or shock, and poison deals X damage every tick over 7 seconds with a max stack of 5, shock deals X damage over 4 seconds with a max stack of 5.
Special 2 and light attacks 2 and 5 are mental attacks which are non-contact and can place concussion or armor break, concussion reduces ability accuracy by 50% for 5 seconds with a max stack of 1, armor breaks lower armor rating and block proficiency by X for 7 seconds with a max stack of 3.
Special 1
Using tactical retreat The Leader throws a flash grenade to the ground(stunning the opponent for the duration of the special if they blocked the grenade) he then jumps back and uses his lazer pistols to shoot a barrage of shots at the opponent.
Power drains 15% of the opponent's power if they are directly hit by the lazers and 30% if the opponent is stunned.
Special 2
Using The Leader’s mind control he forces Abomination to jump into the fight and attack the opponent ending his cambo with a head butt and then he jumps out of the fight.
Every hit that makes contact will place a poison that lasts 5 seconds and deals X damage per tick.
Special 3
The Leader points a button at the opponent and then presses it, after a few seconds a portal opens above the opponent and a robotic exoskeleton falls and pins the opponent to the ground. The Leader rises from the back and slowly enters the suit using to first throw the opponent against the wall after that it shoots two beams from each shoulder, then The Leader sets up the bot to fly into the wall and self destructed and fires himself out of the the machine to preserve his life as the bot finishes its final attack.
Power burns the opponent for half of the power that they currently have.
1) Iron Monger: Una identidad usada por varios supervillanos. La primera y más notable persona que asume la identidad es Obadiah Stane. Apareció por primera vez en Iron-Man de 2008 interpretado por Jeff Bridges.
Obadiah Stane es un manipulador implacable, que estudió a sus adversarios para encontrar sus puntos débiles para así poder vencerlos.
Pues su "Némesis" sería siendo cualquier versión de Iron-Man (Mark III) tanto la clásica como la de Infinity War (Mark L) y hasta podríamos agregarle a War Machine para aumentar su bonificación. Sería obviamente de Clase Tecnología.
Habilidades únicas:
Amenaza Robótica:
Dado que la armadura Iron Monger se basaba en una versión modificada del diseño de Iron-Man de Tony Stark, las habilidades de la armadura son muy similares a la armadura original roja y dorada, pero con mayor poder.
Iron Monger puede causar desde quemaduras graves con sus mísiles ultra-cargados de aire-superficie o lanzallamas y ametralladoras hasta causar que el oponente se electrocute con sus rayos repulsores que contiene en su gran reactor ARK y su más grande arsenal de armas en toda su armadura, literalmente esta armado hasta los dientes jajaja, es más con su fuerza bruta puede causar fracturas y aturdimiento en el oponente con un súper golpe.
Habilidad singular:
Sobrecarga ARK:
Los repulsores en el reactor de su pecho son muy poderosos y la armadura también sobre el cual lo utilizará si duda alguna con tal de así poder alzarse a la ¡VICTORÍA!.
2)La Abominación
Ojo ya se que tiene ya a Abominación pero yo estoy hablando de su versión del MCU ya que como me di cuenta ya han agregado a personajes iguales pero de diferentes versiones como por ejemplo, Ultron esta en el juego su versión tanto de los Cómics como el del MCU, así que porque no agregar su versión cinematográfica al juego también, jejeje.
La Abominación es similar a Hulk en términos de fuerza, resistencia, velocidad, durabilidad y capacidad de regeneración lo que lo hace ser inmortal. En contraste con Hulk, él conserva su intelecto después de su transformación, y no puede volver a su forma humana. Apareció en El Increíble Hulk del 2008 interpretado por Tim Roth.
Su "Némesis" sería cualquier versión de Hulk desde la versión clásica como hasta su versión inmortal que agregaron recientemente y hasta también a She-Hulk y de "Secuaces o Equipo" podríamos agregar como a Red Hulk o algún equipo de villanos para aumentar su bonificación. Su Clase sería obviamente de Ciencia.
Habilidades únicas:
Imparable:
A Emil Blonsky podrían ponerle las mismas habilidades desde la radiación como el envenenamiento a diferencia de su versión de Cómics en su súper ataque 3 podrían cambiarle su escena cinemática del súper ataque por una más increíble para que sea única.
Habilidad singular:
¡Que No saben Pelear!:
La Abominación es dos veces más fuerte que Hulk, pero a diferencia de Hulk su fuerza no aumenta/disminuye, en caso de Abominación el podrá desatar toda su Ira contra el oponente causando mucho envenenamiento, toxicidad hasta la probabilidad de aturdimiento al oponente, dejandolo si escapatoria derrotándolo y ganando llevandóse la ¡VICTORÍA!.
3) Aldrich Killian
Aldrich Killian es un villano muy poderoso que apareció en Iron-Man 3 de 2013 interpretado por Guy Pearce. Es el creador de el virus Extremis y el fundador de Ideas Mecánicas Avanzadas o (AIM) "según".No me gusto cómo en la película lo retrataron de que el era "El Mandarín", pero sí creo que es un personaje que merece un lugar en el juego. Sus "Némesis" serían Iron-Man y War Machine, ya que eran los protagonistas de Iron Man 3 para aumentar su bonificación. Su Clase sería Ciencia.
Habilidades únicas:
Sobrecalentamiento:
Aldrich Killian tiene la misma habilidad que tiene Red Hulk, donde coloca daño por fuego a su oponente y se acumula a lo largo de la pelea, hasta podrían agregarle que lanze fuego por la boca como en la película en unos de sus súper-ataques jajaja.
Habilidad singular:
EXTREMIS:
Aldrich Killian abraza Extremis, ganando una furia indefinida cada vez que su Sobrecalentamiento se reinicia.
Otros efectos de estado:
Los golpes críticos infligen Incinerar; Recibir golpes críticos otorga Furia.
4) El Destructor
El Destructor es una armadura encantada forjada por el Rey de los Dioses Nórdicos y Padre de Todo, "Odín". Cuando apareció por primera vez, se dio a entender que el Destructor había sido creado como un arma para enfrentar la amenaza oscura de las estrellas. El Destructor es utilizado por el archi-enemigo de Thor, Loki el Dios de las Travesuras, contra él. El Destructor le dio una tremenda paliza a Thor hasta que lo destruyó y ya no supimos nada de él. Apareció en Thor de 2011 como un villano secundario, creo.
Pues su "Némesis" sería Thor y hasta podríamos agregarle a The Mighty Thor y sus "Secuaces o Equipo" sería Loki para aumentar su bonificación. Su Clase sería Místico, porque como es una armadura Mágica, aunque también podríamos agregarle que sea Cósmico pero yo creo que sería mejor de Clase Místico.
Habilidades únicas:
"De otro Mundo":
El Destructor está forjado de un metal desconocido y encantado. La armadura del Destructor posee fuerza sobrehumana, resistencia y es prácticamente invulnerable. Es capaz de proyección de energía, manipulación de la materia y cuando se baja el visor de la armadura, puede disparar un rayo de desintegración que acabará con cualquier oponente que se atraviese en su camino. Lo malo es que es como un robot sigue ordenes de quien lo mandé. Puede ser inmune a hemorragías, incineración y a alto voltaje ya que es Mágico.
Habilidad singular:
Mata Dioses:
Aunque el Destructor puede actuar independientemente por períodos breves. El Destructor puede causar que cualquier oponente sea destruido tanto por su fuerza como su rayo de desintegración el causara un gran daño que hará que el oponente sea vencido para llevarse la ¡VICTORÍA!.
5)Yon-Rogg
Es un alienígena Kree, un comandante militar cuya debilidad es su envidia por los logros de los demás. Él es enviado a supervisar el problemático planeta Tierra. Es principalmente un enemigo del Capitana Marvel, específicamente la versión de Carol Danvers. Apareció en Capitana Marvel del 2019 interpretado por por Jude Law.
Pues su "Némesis" sería Capitana Marvel y de "Rivales" serían los Skrulls si es que los agregan para aumentar su bonificación. Su Clase sería Cósmico, ya que viene de otro Planeta.
Habilidades únicas:
"Control":
Yon-Rogg tiene súper fuerza, agilidad y resistencia. También es bueno en el combate desarmado (Cuerpo a Cuerpo).
Habilidad singular:
Exterminar:
Yon-Rogg no tendrá piedad contra el oponente para asesinarte bruscamente contactándose con Ronan el Acusador para emitir un ataque al oponente luego llevándolo al espacio para dejarlo ahí al oponente flotando en el espacio así llevándose la ¡VICTORÍA!.
Espero su comentario y diganme cual les gustó más, para seguir proponiendo más personajes, Gracias, Saludos.
• Mystique
• Forge
• Warpath
•Thunderbird
• Sunfire or Pyro
• Spyke
• Azazel
• Angel (normal)
• Quicsilver
• Blob or avalanche
👍👍👍
Echo
Melinda May
Moon Boy
Conan
Bullseye
Hammerhead
Black Cat
Kraven the Hunter
Agent Coulson
Hulk is immune to mind control and poison
Signature ability Persistent charge
Hulk carries all his furies into next fight. Max stack 10
Hulk has a 75% chance to activate a permanent fury buff from landing a medium or light attack increasing attack by 150 for each fury. Max stack 10
Overwhelming Power buff
3 or more fury stacks you can throw a heavy to activate Overwhelming Power.
Overwhelming Power will increase his attack by 500 for each fury he has and his attacks will be unblockable and unstoppable for 13 seconds. Overwhelming power goes on cooldown for 25 seconds also hulk loses all furies. Hulk can gain permanent furies again by landing light and medium attacks.
In overwhelming power hulk can’t be nullified or fate sealed.
In overwhelming power special attacks have a 100% chance to stun and increases critical rate and damage by 333 for each overwhelming power buff.
Sp1
Has 60% chance to place armor break on opponent for each hit.
Sp2
Has 90% chance to place armor break on opponent for each hit.
Some quick disclaimers for this list:
1. the classification of these characters are subject to change should they be included in the game. I did my best to organize these characters based on their character bios and certain characteristics
2. The characters on this list have at least appeared in marvel comics at some point in Marvel’s history. For proof, just google the character’s name and then marvel (Ex: crimson dynamo Marvel)
3. The joke characters are characters I don’t expect Kabam to include in the game, but it would be pretty funny/awesome if they did. If you wanted to, you could argue that these characters are technically marvel canon due to some association, like an official crossover between the two mediums
TECH:
Crimson Dynamo
Detroit Steel
Shuri
Machine Man
Deathlok
Hobgoblin
Arnim Zola (suit)
Omega Sentinel
Jocasta
Leonardo Da Vinci
Nikola Tesla
High Evolutionary
Moon Girl
Whiplash
Wizard
Death Locket
Chase Stein
Victor Mancha
Ulysses Klaw
Punisher (War Machine)
Ironheart
MUTANT:
Fantomex
Shatterstar
Stryfe
Thunderbird
Negasonic Teenage Warhead
Mystique
Toad
Onslaught
Polaris
Cannonball
Blob
Unus the Untouchable
Mastermind
Blink
Firestar
Sauron
Kitty Pryde
Attuma
Lady Deadpool
Nimrod
Dazzler
Mimic
Armor
SKILL:
Two-Gun Kid
Rawhide Kid
Ka-zar
Zabu
Kate Bishop
Shang-Chi
Spider-Man (Noir)
Okoye
Union Jack
Bullseye
Jessica Jones
Black Knight
Yelena Belova
Kraven the Hunter
Scorpion
Misty Knight
Colleen Wing
Baron Zemo
Cloud 9
8-Ball
Falcon (Captain America)
Captain Avalon
King Arthur
SCIENCE:
Skaar
A-Bomb
Molecule Man
Leader
Red She-Hulk
Ursa Major
Darkstar
Madame Web
Silk
Spider-Woman (Jessica Drew)
Spider-Man 2099
Blue Marvel
Absorbing Man
Lizard
Lizard (Earth 65)
Sandman
Grey Gargoyle
Franklin Richards
Hydro-Man
Zzzax
Molly Hayes
Titania
Spineret
Captain America 2099
Electro 2099
Hulk 2099
MYSTIC:
Shuma-Gorath
Cloak
Dagger
Nico Minoru
Nightmare
Mandarin (Ten Rings)
Clea
Blackheart
Enchantress
Wiccan
Daimon Hellstrom
Morbius
Phantom Rider
Thundra
Wrecker
Thunderball
Piledriver
Bulldozer
The Serpent
Greithoth
Nerkkod
Mokk
Kuurth
Nul
Skadi
Angrir
Skirn
Merlyn
COSMIC:
Gorgon
Triton
Crystal
Fin Fang Foom
Santa Claus (Infinity Gauntlet)
Anti-Venom
Scream
Phage
Toxin
Knull
Adam Warlock
Monica Rambeau
Gladiator
Super Skrull
Hercules
Ares
Captain Britain
Quasar
Valkyrie
Hulkling
Inferno
Korvac
Beta Ray Bill
Karolina Dean
Odin
Cosmo
Impossible Man
JOKE CHARACTERS:
Mandarin (Trevor Slattery)
Peeley (Fortnite)
Perry the Platypus (Phineas and Ferb)
Dark Claw (Amalgam universe)
Mutant spider-man
Silver Samurai
Angel
Blindfold
Devil Dinosaur (at least I think he's a mutant)
Multiple Man
Tempus
Kiden
Elixir
Fantomex
Blob
Molly Hayes
Feral
Franklin Richards
Catiana
Jubilee
Timeslip
Leonus
Weapon Omega
Atalanta
Grotesk
Naja
Shiva
Fenris Wolf
Hybrid
Raze
Ulik
Lockjaw
Venom 2099 (Kron Stone)
Mercurio the 4-D Man
Deathbird
Scream (Donna Diego)
Mass Master
Uatu
Codex
Toxin
Sleeper (Symbiote)
Super Skrull
Riot
Venom (Earth X)
Knull
Energizer
Venom 2099 (Alea Bell)
Gladiator
Phage
Mayhem
Lightspeed
Cosmic Spider-Man
Lasher
Fin Fang Foom
Moon Girl
Black Panther (Ngozi)
Thane
Pork Grind
She-Venom
Venomsaurus Rex
Venom (Mac Gargan)
Karolina Dean
Queen Veranke
Nova (Sam Alexander)
Agony
Zero-G
Andromeda
Changeling
Box lV (Madison Jeffries)
Pathway
Passive
due to his past with substance abuse, Sentry takes 100% less damage from any poison effects.
Immune to all mystic champions nullify fate seal, power lock, power burn and power steal effects effects.
All of Sentry's basic attacks are energy attacks
persistant charges
Sentry starts a quest with 0 charges.(max.5).
Every time he defeats an opponent he gets 1 persistant charges
Against Mystic champions the amount is doubled, against skill champions 0.
when this champion is defending he starts with 2 persistant charges
State of Mind: passive
- Holding block for 1.5 seconds allows sentry to rethink his current state of mind and pass to the next one.
- While Sentry is rethinking he turns into light causing all opponents attacks to miss.
-If sentry has no persistant charges, his mind is Robert Reynolds, really stable but really friendly.
-1 Charge: sentry starts the fight in unyielding fortitude, lasting until sentry rethinks his current state of mind
-Unyielding fortitude: every time Sentry uses a special attack, he becomes untoppable for 2,5 seconds for each persistant charge on Sentry
-overpowering light: All of Sentry's sttacks have an 18 % chance for each persistant charge to inflict incinerate, dealing 50 per cent of the last attack over 5 seconds
-steadfast approach: Sentry gains 100 % chance to perfect block, additionally sentry's heavy attacks inflict 50 % of sentry's battack as direct damage and reduces the opponents offensive ability accuracy while attacking sentry's block by 150 %
note: countering kinetic transference or Namor's hydrokinetic armor.
-Absolute Strength: Sentry reduces the opponent's defensive ability accuracy by 20 % for each persistent charge, aditionally sentry gains 1 prowess passive for each persistant charge, increasing sentry's Special attack damage by 30 % per stack and all hits of his special attacks become unblockable.
- Infinite Strength: combines all effects of his different states. Can only be activated through his signature ability. After infinite strength ends, sentry changes into his unyielding fortitude state and heals 7 % of his basic health.
Special 1 and 2 stay the way they are
special 3: remove the healing and change it to a fear of the void passive lasting 30 seconds (which makes more sense, since he is transforming into Void, making the void synergy obsolete)
Signature Ability - the power of 1 million exploding suns
Sentry takes 100 % less damage from all incinerate effects.
If Sentry doesn't have a persistant charge in the beginning of a fight, he gains 1.
once a fight: If Sentry has 5 persistant charges, he starts the fight in his infinite strength state of mind, lasting for X seconds.
Synergies:
Void, Sentry: increase the duration of fear of the void by 25 %
Aegon: Once a fight, if Sentry gets hit by his opponent, he becomes indestructible for 5 seconds
Champion: increases Sentrys incinerate duration by 25 %, if the opponent is incinerate immune, sentry inflicts degeneration instead.
Wizard (Tech)
Man-Wolf (Mystic)
Carnage Cosmic (Cosmic)
Superior Carnage (Cosmic)
Conundrum (Skill)
Chewie (Cosmic)
Will'o the Wisp (Science)
Freak (Science)
Doppelganger (Cosmic)
Shriek (Mutant)
Korath (Cosmic)
Legion
Danger
Blizzard
Valkyrie moonstare
Omega sentinel
Blue marvel
Thena
Thane
Pyro
Emplate
Dazzler
Omega sentinel
Jocasta
Swarm
Morlun
Odian
Gladiator
Lady Death Strike
Strong Guy
Nimrod
Sebastian Shaw
Stryfe
Warpath
Forge
Quicksilver
Silver Samurai
Hercules
Dazzler
Thanatos
Ares
Morbius the living vampire
Omega sentinel
Morgan le fay
Red Ghost
Kraven the hunter
Onslaught
Agent X
Jean Grey (90, Blue team)