What is the least important class in MCOC?
I've been thinking about this recently and thinking about which classes are the most important in MCOC and which are the least important to the general meta of the game. Remember, this isn't about what classes are the best in MCOC, it's about what classes have the most important abilities. So let's get into the breakdown:
In my opinion, the tech class is the most important class in the game because of their wide-reaching utility. For starters, tech champions typically have multiple immunities (robots and Ghost), which is extremely useful on all sorts of nodes (biohazard, freezer burn for Warlock and Ghost, caltrops, bleed/poison 60/30, etc.). In addition, some tech champions have heal block and power lock/burn/drain abilities, which are very useful to control the power of opponents, especially if their power is not a power gain buff but instead a passive power gain ability like "spite", as tech champions don't really have many buffs other than the occasional armor up (Havok counter) or a regen buff. Speaking of regeneration, a lot of tech champions top off their already amazing abilities with regeneration, making them very sustainable and wide-reaching champions. 2 perfect examples of champions that describe the abilities stated above are Warlock and Guillotine 2099, 2 champions with very wide-reaching utility that define the tech class' purpose.
In my opinion, the 2nd most important class is the science class because of their general able to petrify or reverse healing and regeneration in opponents, which is extremely useful. This ability is just so powerful, and couple that with their other non-damaging debuffs and/or poison damage/immunities, they are a very powerful class (in terms of power).
I think that skill is the 3th most important class because of the general utility of skill champions. Many skill champions can counter evade mechanics (sometimes miss and autoblock as well), can reduce ability accuracy (preventing annoying abilities from occuring), can cause significant bleed damage, and can purify dangerous non-damaging debuffs on themselves (like gassed or Void's debuffs). This makes them great utility champs, in addition to their (typically) high damage (Nick Fury, Aegon, Stealthy).
I think that the mutant class the 4th best class in the game because they rely more on special attack damage than on utility for their abilities, but they are still heavy utility champions, don't get me wrong. For starters, some mutants possess the ability to ignore passive damage back (Think Omega, Namor, Gambit) in addition to their huge special attacks in which they can burst down opponents really quickly. A lot of mutant champions also have an anti-purify mechanic, preventing skill champions or purify nodes from purifying debuffs (really helpful against Korg, masochism, Agent Venom, Kingpin, Xbones, BPCW, etc.). They also typically have some sort of bleed resistance or immunity, which is a nice bonus.
I think that mystics are the 5th most important class because they typically have niche buff control, in addition to a few other abilities like power control (Doctor Doom) or regeneration (BWCV + Sorcerer Supreme). They are useful because of their ability to nullify, control, and punish buffs. This is very important because champion/node based buffs can be very dangerous, like a very potent power gain, regeneration, or fury buff, that needs to get nullified to prevent other effects. Some mystic champions also have pretty hard hitting special attacks, but their basic attacks are typically on the low side (exception: Doctor Doom).
I think the least important class in MCOC is the cosmic class. This is for 2 reasons. First of all, cosmic champions are mainly damage champions and typically don't bring too much utility to the table. There are a few exceptions, but this is the general tempo of the class. They comprise of mainly buff champions, and a lot of champions from other classes gain buffs (take Colossus for example), and these buffs are mystic food. Second of all, cosmic champions are by far the least used class of champions in AW, and that is for reason #1. They don't provide any unique utility that champions from other classes don't bring. Hyperion, Medusa (Magneto has taken over), CGR, and Cull Obsidian, for example, don't get used that often in AW for a reason. They don't bring any niche utility to the table that other champions from other classes bring. The only exceptions to this are CMM and Corvus, but both aren't even used THAT much. CMM is mainly only used in a hazard shift path to build up her binary quickly or else she isn't used because she'd need to parry multiple times, and Corvus is only used when he has a perfect path ahead of him and where his utility is needed (cheat death, armor break).
What are your thoughts on this list? Do you agree, do you disagree, and why do you think that way? Put it in the comments below!