Don't fix what ISNT broken! - Parry
DarkestDestroyer
Member Posts: 2,888 ★★★★★
Okay, im not usually one to moan, but Parry is absolute shocking! I am dropping my block because I am expecting my original block to trigger parry, and it SHOULD be triggering parry.
Back before 12.0 Parry was a perfect functioning thing, never any issues, always worked when it should have... now it's severely broken.
I am parrying when sometimes I dont even mean to, and when I should be doing a Parry it doesn't give me it.
Why did you ever tamper with it in the first place? It was fine and functioning as it should, now it's a complete mess.
Can you not set it back to how it was originally? It should always be working, now it's like % based and just gives you it when it wants to... but there are nodes like stun immune and Limber to stop Parry being effective... instead of altering the chances of it happening like it seems is currently being done.
Please just change it back to how it was, it's serious frustrating.
Back before 12.0 Parry was a perfect functioning thing, never any issues, always worked when it should have... now it's severely broken.
I am parrying when sometimes I dont even mean to, and when I should be doing a Parry it doesn't give me it.
Why did you ever tamper with it in the first place? It was fine and functioning as it should, now it's a complete mess.
Can you not set it back to how it was originally? It should always be working, now it's like % based and just gives you it when it wants to... but there are nodes like stun immune and Limber to stop Parry being effective... instead of altering the chances of it happening like it seems is currently being done.
Please just change it back to how it was, it's serious frustrating.
14
Comments
Exactly what I experienced since 12.0, parry was gradually getting better but now it is just severly inconsistent, however some people claim it is better including some alliance mates. When I ask them how it is better they say after a 5-hit combo it is working very well. However, that is such a elementary way of playing, mashing 5-hit combo and parrying. Dashing-in opponents I am forced to block because parry WILL NOT WORK. Kind of ruins it for higher lvl content and parry>heavy reliant champs. I am at the point in the game where block damage = death. If I know I won't be able to intercept parry used to save me by severely reducing that block damage.
This game and parry is inconsistent... they trying to make the game difficult but messing with its mechanics...
I think this is the best post to explain things. Parry was perfect pre 12.0. Then it turned awful. I couldn't parry worth anything. After 15.0 though, parry feels way more consistent and I'm actually able to parry consistently now. It sucks that parry can't just be universally tuned to all devices. It seems like some people get to parry when others can't.
Add into it that the design team has to review over 110 different standard champs (and several quest specific champs like Symbiod/Adaptoid and Maestro) with each fix, we're looking at over 12,000 different fight combinations (ignoring other elements like rank/level/sig and stars). Then, if we consider each version of a champ (star and awakened/unduped), there are over 400 "different" champs between just 3* and 4* alone. And since any two champs can fight each other in the 4* basic arena, we're looking at over 160k different fight combinations. How do you beta test that many different combos?
I liked it better in 15.1.