Ummm... no. You get loads from alliance events. I mean, it obviously wouldnt hurt to get more but it's not in need of change.
Ummm... no. You get loads from alliance events. I mean, it obviously wouldnt hurt to get more but it's not in need of change. Really? I need a lot of energy. How 'bout another energy callender
I agree. I have made two posts now about changes to energy. It’s ridiculous how most content is 3 per tile and it takes 15 minutes for 3 Energy. I think we need a higher energy cap, faster energy charge, more energy refills, or just decrease the energy per tile to 1 on everything
I agree. I have made two posts now about changes to energy. It’s ridiculous how most content is 3 per tile and it takes 15 minutes for 3 Energy. I think we need a higher energy cap, faster energy charge, more energy refills, or just decrease the energy per tile to 1 on everything The energy budget for a player without the Sigil and that gets no energy refills at all (active alliances tend to get lots of these from alliance events) is about 7200 energy. A single EQ difficulty is on the order of 1500 energy to fully explore. Even if you sleep nine hours a night and lose 20 energy per day from overflow, that's still 6600 energy per month. Logging in twice a day and burning 70 energy per login is 4200 energy per month, enough to almost fully explore three EQ difficulty tiers. Even if you lose *half* of your energy and only get about 3300 energy from just not bothering to log in and play often, that's still enough energy to fully explore two full EQ difficultes. I don't see where the energy constraint is. Even a player who plays extremely casually can expect to fully explore at least one difficulty tier, and most likely two, without even trying to use up all their energy efficiently.You say it takes fifteen minutes to get three energy. That's the Sigil recharge rate, not the base rate. The base rate is six minutes per energy, or ten per hour. The Sigil rate is five minutes per energy, or twelve energy per hour. Someone with the Sigil that is still complaining about energy limits cannot possibly be playing the game at any reasonable frequency where they should expect to be able to complete more content. Even losing 24 energy per day from overflow (nine hours of sleep verses 70 energy cap) a Sigil player's energy budget is 7920 energy, 720 energy more than a non-Sigil player. That's about half of the energy necessary to fully explore an entire EQ difficulty tier. I have the Sigil and I was done exploring *everything* in the monthly EQ (literally every tier down to Normal) last week.