Ghost's abilites do not beat 100% AAR with almost 100% uptime and no contact with the opponent whatsoever. It just doesn't. That's fact. Quake's abilities do not beat situations where you actually have to hit the opponent, coupled with an insanely easily adjustable playstyle with debuff shrug off and evade counter with 100% uptime. That's fact. Except, you know, they do.Most situations outside of the ‘aggression’ nodes it is beneficial to not hit the opponent as pretty much every defensive node and ability activates as a result of hitting the opponent Quake shuts down a lot of those debuffs being placed in the first place. See Morningstar, Biohazard, freezer burn, etc, etcQuake doesn’t give a **** about evade since she doesn’t hit the opponent. Refer to my earlier point about most defensive nodes and abilities triggering as a result of hits Brute force? Lifecycle? Etc? 🧐 Let a couple heavies go and Quake laughs at Life Cycle. And are you choosing to ignore the countless amount of nodes where you benefit from not making contact and suffer from making contact? I'm not denying that they're nodes that punish contact as well, but I'm also saying that Kabam seems to find a way to balance that by creating nodes that function the opposite. Champions>Nodes. Look at cosmic champion design. Armor Break is becoming way more common now. So is armor break immunity. Ghost completely crumbles under an armor break. True strike is way less common and quake has more reach. The only game changing synergy ghost has is the hood synergy, which prevents damage onky when phasing. Quake can also bypass a lot of that damage through AAR. Okay so...since we're using class disadvantage as a point of comparison, you wanna overlook the amount of skill champs that automatically counter evade? Hit monkey, OG black widow, night thrasher, etc suddenly don't exist anymore? Aarkus, Nova, CGR, Terrax, Surfer. What's the difference between these champs and the champs you listed? Well the champs I listed can actually be annoying to fight. Show me a difficult Night Thrasher. I'll give you Hit Monkey. Show me a difficult OG BW. Well, how about YOU show me difficult versions of the champs you mentioned. Mind you that Aarkus also counters Quake, so that invalidates his essence in this argument. Out the gate, you remember that nova in EQ? Buffed up, Powerful from afar. There will be plenty more novas in the future since he's relatively new. Terrax. Flow. Ghost a terrax on flow, lemme know how that goes. Surfer. Of the top of my head, that showdown surfer was a pain. You could ghost him only if you played like a GOD and if his AI wasn't insanely stupid. CGR. New champ. But can you ghost him? I don't believe you can. You're telling me you Quaked a champ on buffed up? Wow, that's so crazy! I assume you also sacrificed 3 slots to bring Heimdall synergies to make her usable there. Good luck doing that in act 6 when you add in the factor of RNG (getting the synergy champs), and actually not having to waste team slots on champs that wouldn't otherwise help you on that particular path, among other things.On another note, go Quake the black widow in labyrinth and tell me how it goes. GHOST THE ELECTRO IN LABYRINTH. Quake can downright solo entire lanes and quests with full synergies. Easily. You wanna discuss labyrinth? I don't have time for such shenanigans. But if you wanna go that route, why don't we do a contest to see which one doesn't get ruined by the enrage timer? Let's see which one can handle Doctor strange, rhino, agent Venom, etc better.And yes, ghost can Solo entire lanes as well. Ending with full health and doing it much faster and with as much, if not more efficiency. Ghost is not more efficient than ghost. Unless rhino has an enigmatic, you can quake a rhino. Same with AV. You can quake a strange. Quake, then bait a special. Awkward, but not as awkward as ghosting an electro.
Ghost's abilites do not beat 100% AAR with almost 100% uptime and no contact with the opponent whatsoever. It just doesn't. That's fact. Quake's abilities do not beat situations where you actually have to hit the opponent, coupled with an insanely easily adjustable playstyle with debuff shrug off and evade counter with 100% uptime. That's fact. Except, you know, they do.Most situations outside of the ‘aggression’ nodes it is beneficial to not hit the opponent as pretty much every defensive node and ability activates as a result of hitting the opponent Quake shuts down a lot of those debuffs being placed in the first place. See Morningstar, Biohazard, freezer burn, etc, etcQuake doesn’t give a **** about evade since she doesn’t hit the opponent. Refer to my earlier point about most defensive nodes and abilities triggering as a result of hits Brute force? Lifecycle? Etc? 🧐 Let a couple heavies go and Quake laughs at Life Cycle. And are you choosing to ignore the countless amount of nodes where you benefit from not making contact and suffer from making contact? I'm not denying that they're nodes that punish contact as well, but I'm also saying that Kabam seems to find a way to balance that by creating nodes that function the opposite. Champions>Nodes. Look at cosmic champion design. Armor Break is becoming way more common now. So is armor break immunity. Ghost completely crumbles under an armor break. True strike is way less common and quake has more reach. The only game changing synergy ghost has is the hood synergy, which prevents damage onky when phasing. Quake can also bypass a lot of that damage through AAR. Okay so...since we're using class disadvantage as a point of comparison, you wanna overlook the amount of skill champs that automatically counter evade? Hit monkey, OG black widow, night thrasher, etc suddenly don't exist anymore? Aarkus, Nova, CGR, Terrax, Surfer. What's the difference between these champs and the champs you listed? Well the champs I listed can actually be annoying to fight. Show me a difficult Night Thrasher. I'll give you Hit Monkey. Show me a difficult OG BW. Well, how about YOU show me difficult versions of the champs you mentioned. Mind you that Aarkus also counters Quake, so that invalidates his essence in this argument. Out the gate, you remember that nova in EQ? Buffed up, Powerful from afar. There will be plenty more novas in the future since he's relatively new. Terrax. Flow. Ghost a terrax on flow, lemme know how that goes. Surfer. Of the top of my head, that showdown surfer was a pain. You could ghost him only if you played like a GOD and if his AI wasn't insanely stupid. CGR. New champ. But can you ghost him? I don't believe you can. You're telling me you Quaked a champ on buffed up? Wow, that's so crazy! I assume you also sacrificed 3 slots to bring Heimdall synergies to make her usable there. Good luck doing that in act 6 when you add in the factor of RNG (getting the synergy champs), and actually not having to waste team slots on champs that wouldn't otherwise help you on that particular path, among other things.On another note, go Quake the black widow in labyrinth and tell me how it goes. GHOST THE ELECTRO IN LABYRINTH. Quake can downright solo entire lanes and quests with full synergies. Easily. You wanna discuss labyrinth? I don't have time for such shenanigans. But if you wanna go that route, why don't we do a contest to see which one doesn't get ruined by the enrage timer? Let's see which one can handle Doctor strange, rhino, agent Venom, etc better.And yes, ghost can Solo entire lanes as well. Ending with full health and doing it much faster and with as much, if not more efficiency.
Ghost's abilites do not beat 100% AAR with almost 100% uptime and no contact with the opponent whatsoever. It just doesn't. That's fact. Quake's abilities do not beat situations where you actually have to hit the opponent, coupled with an insanely easily adjustable playstyle with debuff shrug off and evade counter with 100% uptime. That's fact. Except, you know, they do.Most situations outside of the ‘aggression’ nodes it is beneficial to not hit the opponent as pretty much every defensive node and ability activates as a result of hitting the opponent Quake shuts down a lot of those debuffs being placed in the first place. See Morningstar, Biohazard, freezer burn, etc, etcQuake doesn’t give a **** about evade since she doesn’t hit the opponent. Refer to my earlier point about most defensive nodes and abilities triggering as a result of hits Brute force? Lifecycle? Etc? 🧐 Let a couple heavies go and Quake laughs at Life Cycle. And are you choosing to ignore the countless amount of nodes where you benefit from not making contact and suffer from making contact? I'm not denying that they're nodes that punish contact as well, but I'm also saying that Kabam seems to find a way to balance that by creating nodes that function the opposite. Champions>Nodes. Look at cosmic champion design. Armor Break is becoming way more common now. So is armor break immunity. Ghost completely crumbles under an armor break. True strike is way less common and quake has more reach. The only game changing synergy ghost has is the hood synergy, which prevents damage onky when phasing. Quake can also bypass a lot of that damage through AAR. Okay so...since we're using class disadvantage as a point of comparison, you wanna overlook the amount of skill champs that automatically counter evade? Hit monkey, OG black widow, night thrasher, etc suddenly don't exist anymore? Aarkus, Nova, CGR, Terrax, Surfer. What's the difference between these champs and the champs you listed? Well the champs I listed can actually be annoying to fight. Show me a difficult Night Thrasher. I'll give you Hit Monkey. Show me a difficult OG BW. Well, how about YOU show me difficult versions of the champs you mentioned. Mind you that Aarkus also counters Quake, so that invalidates his essence in this argument. Out the gate, you remember that nova in EQ? Buffed up, Powerful from afar. There will be plenty more novas in the future since he's relatively new. Terrax. Flow. Ghost a terrax on flow, lemme know how that goes. Surfer. Of the top of my head, that showdown surfer was a pain. You could ghost him only if you played like a GOD and if his AI wasn't insanely stupid. CGR. New champ. But can you ghost him? I don't believe you can. You're telling me you Quaked a champ on buffed up? Wow, that's so crazy! I assume you also sacrificed 3 slots to bring Heimdall synergies to make her usable there. Good luck doing that in act 6 when you add in the factor of RNG (getting the synergy champs), and actually not having to waste team slots on champs that wouldn't otherwise help you on that particular path, among other things.On another note, go Quake the black widow in labyrinth and tell me how it goes. GHOST THE ELECTRO IN LABYRINTH. Quake can downright solo entire lanes and quests with full synergies. Easily.
Ghost's abilites do not beat 100% AAR with almost 100% uptime and no contact with the opponent whatsoever. It just doesn't. That's fact. Quake's abilities do not beat situations where you actually have to hit the opponent, coupled with an insanely easily adjustable playstyle with debuff shrug off and evade counter with 100% uptime. That's fact. Except, you know, they do.Most situations outside of the ‘aggression’ nodes it is beneficial to not hit the opponent as pretty much every defensive node and ability activates as a result of hitting the opponent Quake shuts down a lot of those debuffs being placed in the first place. See Morningstar, Biohazard, freezer burn, etc, etcQuake doesn’t give a **** about evade since she doesn’t hit the opponent. Refer to my earlier point about most defensive nodes and abilities triggering as a result of hits Brute force? Lifecycle? Etc? 🧐 Let a couple heavies go and Quake laughs at Life Cycle. And are you choosing to ignore the countless amount of nodes where you benefit from not making contact and suffer from making contact? I'm not denying that they're nodes that punish contact as well, but I'm also saying that Kabam seems to find a way to balance that by creating nodes that function the opposite. Champions>Nodes. Look at cosmic champion design. Armor Break is becoming way more common now. So is armor break immunity. Ghost completely crumbles under an armor break. True strike is way less common and quake has more reach. The only game changing synergy ghost has is the hood synergy, which prevents damage onky when phasing. Quake can also bypass a lot of that damage through AAR. Okay so...since we're using class disadvantage as a point of comparison, you wanna overlook the amount of skill champs that automatically counter evade? Hit monkey, OG black widow, night thrasher, etc suddenly don't exist anymore? Aarkus, Nova, CGR, Terrax, Surfer. What's the difference between these champs and the champs you listed? Well the champs I listed can actually be annoying to fight. Show me a difficult Night Thrasher. I'll give you Hit Monkey. Show me a difficult OG BW. Well, how about YOU show me difficult versions of the champs you mentioned. Mind you that Aarkus also counters Quake, so that invalidates his essence in this argument. Out the gate, you remember that nova in EQ? Buffed up, Powerful from afar. There will be plenty more novas in the future since he's relatively new. Terrax. Flow. Ghost a terrax on flow, lemme know how that goes. Surfer. Of the top of my head, that showdown surfer was a pain. You could ghost him only if you played like a GOD and if his AI wasn't insanely stupid. CGR. New champ. But can you ghost him? I don't believe you can. You're telling me you Quaked a champ on buffed up? Wow, that's so crazy! I assume you also sacrificed 3 slots to bring Heimdall synergies to make her usable there. Good luck doing that in act 6 when you add in the factor of RNG (getting the synergy champs), and actually not having to waste team slots on champs that wouldn't otherwise help you on that particular path, among other things.On another note, go Quake the black widow in labyrinth and tell me how it goes.
Ghost's abilites do not beat 100% AAR with almost 100% uptime and no contact with the opponent whatsoever. It just doesn't. That's fact. Quake's abilities do not beat situations where you actually have to hit the opponent, coupled with an insanely easily adjustable playstyle with debuff shrug off and evade counter with 100% uptime. That's fact. Except, you know, they do.Most situations outside of the ‘aggression’ nodes it is beneficial to not hit the opponent as pretty much every defensive node and ability activates as a result of hitting the opponent Quake shuts down a lot of those debuffs being placed in the first place. See Morningstar, Biohazard, freezer burn, etc, etcQuake doesn’t give a **** about evade since she doesn’t hit the opponent. Refer to my earlier point about most defensive nodes and abilities triggering as a result of hits Brute force? Lifecycle? Etc? 🧐 Let a couple heavies go and Quake laughs at Life Cycle. And are you choosing to ignore the countless amount of nodes where you benefit from not making contact and suffer from making contact? I'm not denying that they're nodes that punish contact as well, but I'm also saying that Kabam seems to find a way to balance that by creating nodes that function the opposite. Champions>Nodes. Look at cosmic champion design. Armor Break is becoming way more common now. So is armor break immunity. Ghost completely crumbles under an armor break. True strike is way less common and quake has more reach. The only game changing synergy ghost has is the hood synergy, which prevents damage onky when phasing. Quake can also bypass a lot of that damage through AAR. Okay so...since we're using class disadvantage as a point of comparison, you wanna overlook the amount of skill champs that automatically counter evade? Hit monkey, OG black widow, night thrasher, etc suddenly don't exist anymore? Aarkus, Nova, CGR, Terrax, Surfer. What's the difference between these champs and the champs you listed? Well the champs I listed can actually be annoying to fight. Show me a difficult Night Thrasher. I'll give you Hit Monkey. Show me a difficult OG BW. Well, how about YOU show me difficult versions of the champs you mentioned. Mind you that Aarkus also counters Quake, so that invalidates his essence in this argument. Out the gate, you remember that nova in EQ? Buffed up, Powerful from afar. There will be plenty more novas in the future since he's relatively new. Terrax. Flow. Ghost a terrax on flow, lemme know how that goes. Surfer. Of the top of my head, that showdown surfer was a pain. You could ghost him only if you played like a GOD and if his AI wasn't insanely stupid. CGR. New champ. But can you ghost him? I don't believe you can.
Ghost's abilites do not beat 100% AAR with almost 100% uptime and no contact with the opponent whatsoever. It just doesn't. That's fact. Quake's abilities do not beat situations where you actually have to hit the opponent, coupled with an insanely easily adjustable playstyle with debuff shrug off and evade counter with 100% uptime. That's fact. Except, you know, they do.Most situations outside of the ‘aggression’ nodes it is beneficial to not hit the opponent as pretty much every defensive node and ability activates as a result of hitting the opponent Quake shuts down a lot of those debuffs being placed in the first place. See Morningstar, Biohazard, freezer burn, etc, etcQuake doesn’t give a **** about evade since she doesn’t hit the opponent. Refer to my earlier point about most defensive nodes and abilities triggering as a result of hits Brute force? Lifecycle? Etc? 🧐 Let a couple heavies go and Quake laughs at Life Cycle. And are you choosing to ignore the countless amount of nodes where you benefit from not making contact and suffer from making contact? I'm not denying that they're nodes that punish contact as well, but I'm also saying that Kabam seems to find a way to balance that by creating nodes that function the opposite. Champions>Nodes. Look at cosmic champion design. Armor Break is becoming way more common now. So is armor break immunity. Ghost completely crumbles under an armor break. True strike is way less common and quake has more reach. The only game changing synergy ghost has is the hood synergy, which prevents damage onky when phasing. Quake can also bypass a lot of that damage through AAR. Okay so...since we're using class disadvantage as a point of comparison, you wanna overlook the amount of skill champs that automatically counter evade? Hit monkey, OG black widow, night thrasher, etc suddenly don't exist anymore? Aarkus, Nova, CGR, Terrax, Surfer. What's the difference between these champs and the champs you listed? Well the champs I listed can actually be annoying to fight. Show me a difficult Night Thrasher. I'll give you Hit Monkey. Show me a difficult OG BW. Well, how about YOU show me difficult versions of the champs you mentioned. Mind you that Aarkus also counters Quake, so that invalidates his essence in this argument.
Ghost's abilites do not beat 100% AAR with almost 100% uptime and no contact with the opponent whatsoever. It just doesn't. That's fact. Quake's abilities do not beat situations where you actually have to hit the opponent, coupled with an insanely easily adjustable playstyle with debuff shrug off and evade counter with 100% uptime. That's fact. Except, you know, they do.Most situations outside of the ‘aggression’ nodes it is beneficial to not hit the opponent as pretty much every defensive node and ability activates as a result of hitting the opponent Quake shuts down a lot of those debuffs being placed in the first place. See Morningstar, Biohazard, freezer burn, etc, etcQuake doesn’t give a **** about evade since she doesn’t hit the opponent. Refer to my earlier point about most defensive nodes and abilities triggering as a result of hits Brute force? Lifecycle? Etc? 🧐 Let a couple heavies go and Quake laughs at Life Cycle. And are you choosing to ignore the countless amount of nodes where you benefit from not making contact and suffer from making contact? I'm not denying that they're nodes that punish contact as well, but I'm also saying that Kabam seems to find a way to balance that by creating nodes that function the opposite. Champions>Nodes. Look at cosmic champion design. Armor Break is becoming way more common now. So is armor break immunity. Ghost completely crumbles under an armor break. True strike is way less common and quake has more reach. The only game changing synergy ghost has is the hood synergy, which prevents damage onky when phasing. Quake can also bypass a lot of that damage through AAR. Okay so...since we're using class disadvantage as a point of comparison, you wanna overlook the amount of skill champs that automatically counter evade? Hit monkey, OG black widow, night thrasher, etc suddenly don't exist anymore? Aarkus, Nova, CGR, Terrax, Surfer. What's the difference between these champs and the champs you listed? Well the champs I listed can actually be annoying to fight. Show me a difficult Night Thrasher. I'll give you Hit Monkey. Show me a difficult OG BW.
Ghost's abilites do not beat 100% AAR with almost 100% uptime and no contact with the opponent whatsoever. It just doesn't. That's fact. Quake's abilities do not beat situations where you actually have to hit the opponent, coupled with an insanely easily adjustable playstyle with debuff shrug off and evade counter with 100% uptime. That's fact. Except, you know, they do.Most situations outside of the ‘aggression’ nodes it is beneficial to not hit the opponent as pretty much every defensive node and ability activates as a result of hitting the opponent Quake shuts down a lot of those debuffs being placed in the first place. See Morningstar, Biohazard, freezer burn, etc, etcQuake doesn’t give a **** about evade since she doesn’t hit the opponent. Refer to my earlier point about most defensive nodes and abilities triggering as a result of hits Brute force? Lifecycle? Etc? 🧐 Let a couple heavies go and Quake laughs at Life Cycle. And are you choosing to ignore the countless amount of nodes where you benefit from not making contact and suffer from making contact? I'm not denying that they're nodes that punish contact as well, but I'm also saying that Kabam seems to find a way to balance that by creating nodes that function the opposite. Champions>Nodes. Look at cosmic champion design. Armor Break is becoming way more common now. So is armor break immunity. Ghost completely crumbles under an armor break. True strike is way less common and quake has more reach. The only game changing synergy ghost has is the hood synergy, which prevents damage onky when phasing. Quake can also bypass a lot of that damage through AAR. Okay so...since we're using class disadvantage as a point of comparison, you wanna overlook the amount of skill champs that automatically counter evade? Hit monkey, OG black widow, night thrasher, etc suddenly don't exist anymore?
Ghost's abilites do not beat 100% AAR with almost 100% uptime and no contact with the opponent whatsoever. It just doesn't. That's fact. Quake's abilities do not beat situations where you actually have to hit the opponent, coupled with an insanely easily adjustable playstyle with debuff shrug off and evade counter with 100% uptime. That's fact. Except, you know, they do.Most situations outside of the ‘aggression’ nodes it is beneficial to not hit the opponent as pretty much every defensive node and ability activates as a result of hitting the opponent Quake shuts down a lot of those debuffs being placed in the first place. See Morningstar, Biohazard, freezer burn, etc, etcQuake doesn’t give a **** about evade since she doesn’t hit the opponent. Refer to my earlier point about most defensive nodes and abilities triggering as a result of hits Brute force? Lifecycle? Etc? 🧐 Let a couple heavies go and Quake laughs at Life Cycle. And are you choosing to ignore the countless amount of nodes where you benefit from not making contact and suffer from making contact? I'm not denying that they're nodes that punish contact as well, but I'm also saying that Kabam seems to find a way to balance that by creating nodes that function the opposite. Champions>Nodes. Look at cosmic champion design. Armor Break is becoming way more common now. So is armor break immunity. Ghost completely crumbles under an armor break. True strike is way less common and quake has more reach. The only game changing synergy ghost has is the hood synergy, which prevents damage onky when phasing. Quake can also bypass a lot of that damage through AAR.
Ghost's abilites do not beat 100% AAR with almost 100% uptime and no contact with the opponent whatsoever. It just doesn't. That's fact. Quake's abilities do not beat situations where you actually have to hit the opponent, coupled with an insanely easily adjustable playstyle with debuff shrug off and evade counter with 100% uptime. That's fact. Except, you know, they do.Most situations outside of the ‘aggression’ nodes it is beneficial to not hit the opponent as pretty much every defensive node and ability activates as a result of hitting the opponent Quake shuts down a lot of those debuffs being placed in the first place. See Morningstar, Biohazard, freezer burn, etc, etcQuake doesn’t give a **** about evade since she doesn’t hit the opponent. Refer to my earlier point about most defensive nodes and abilities triggering as a result of hits Brute force? Lifecycle? Etc? 🧐 Let a couple heavies go and Quake laughs at Life Cycle. And are you choosing to ignore the countless amount of nodes where you benefit from not making contact and suffer from making contact? I'm not denying that they're nodes that punish contact as well, but I'm also saying that Kabam seems to find a way to balance that by creating nodes that function the opposite.
Ghost's abilites do not beat 100% AAR with almost 100% uptime and no contact with the opponent whatsoever. It just doesn't. That's fact. Quake's abilities do not beat situations where you actually have to hit the opponent, coupled with an insanely easily adjustable playstyle with debuff shrug off and evade counter with 100% uptime. That's fact. Except, you know, they do.Most situations outside of the ‘aggression’ nodes it is beneficial to not hit the opponent as pretty much every defensive node and ability activates as a result of hitting the opponent Quake shuts down a lot of those debuffs being placed in the first place. See Morningstar, Biohazard, freezer burn, etc, etcQuake doesn’t give a **** about evade since she doesn’t hit the opponent. Refer to my earlier point about most defensive nodes and abilities triggering as a result of hits Brute force? Lifecycle? Etc? 🧐 Let a couple heavies go and Quake laughs at Life Cycle. And are you choosing to ignore the countless amount of nodes where you benefit from not making contact and suffer from making contact?
Ghost's abilites do not beat 100% AAR with almost 100% uptime and no contact with the opponent whatsoever. It just doesn't. That's fact. Quake's abilities do not beat situations where you actually have to hit the opponent, coupled with an insanely easily adjustable playstyle with debuff shrug off and evade counter with 100% uptime. That's fact. Except, you know, they do.Most situations outside of the ‘aggression’ nodes it is beneficial to not hit the opponent as pretty much every defensive node and ability activates as a result of hitting the opponent Quake shuts down a lot of those debuffs being placed in the first place. See Morningstar, Biohazard, freezer burn, etc, etcQuake doesn’t give a **** about evade since she doesn’t hit the opponent. Refer to my earlier point about most defensive nodes and abilities triggering as a result of hits Brute force? Lifecycle? Etc? 🧐
Ghost's abilites do not beat 100% AAR with almost 100% uptime and no contact with the opponent whatsoever. It just doesn't. That's fact. Quake's abilities do not beat situations where you actually have to hit the opponent, coupled with an insanely easily adjustable playstyle with debuff shrug off and evade counter with 100% uptime. That's fact. Except, you know, they do.Most situations outside of the ‘aggression’ nodes it is beneficial to not hit the opponent as pretty much every defensive node and ability activates as a result of hitting the opponent Quake shuts down a lot of those debuffs being placed in the first place. See Morningstar, Biohazard, freezer burn, etc, etcQuake doesn’t give a **** about evade since she doesn’t hit the opponent. Refer to my earlier point about most defensive nodes and abilities triggering as a result of hits
Ghost's abilites do not beat 100% AAR with almost 100% uptime and no contact with the opponent whatsoever. It just doesn't. That's fact. Quake's abilities do not beat situations where you actually have to hit the opponent, coupled with an insanely easily adjustable playstyle with debuff shrug off and evade counter with 100% uptime. That's fact.
Ghost's abilites do not beat 100% AAR with almost 100% uptime and no contact with the opponent whatsoever. It just doesn't. That's fact.
Without wasp, ghost isnt ghost anymore. Whats the point of using her if you rely on parrying or risking plays?She isnt one of the best without wasp.
Ghost's abilites do not beat 100% AAR with almost 100% uptime and no contact with the opponent whatsoever. It just doesn't. That's fact. Quake's abilities do not beat situations where you actually have to hit the opponent, coupled with an insanely easily adjustable playstyle with debuff shrug off and evade counter with 100% uptime. That's fact. Except, you know, they do.Most situations outside of the ‘aggression’ nodes it is beneficial to not hit the opponent as pretty much every defensive node and ability activates as a result of hitting the opponent Quake shuts down a lot of those debuffs being placed in the first place. See Morningstar, Biohazard, freezer burn, etc, etcQuake doesn’t give a **** about evade since she doesn’t hit the opponent. Refer to my earlier point about most defensive nodes and abilities triggering as a result of hits Brute force? Lifecycle? Etc? 🧐 Let a couple heavies go and Quake laughs at Life Cycle. And are you choosing to ignore the countless amount of nodes where you benefit from not making contact and suffer from making contact? I'm not denying that they're nodes that punish contact as well, but I'm also saying that Kabam seems to find a way to balance that by creating nodes that function the opposite. Champions>Nodes. Look at cosmic champion design. Armor Break is becoming way more common now. So is armor break immunity. Ghost completely crumbles under an armor break. True strike is way less common and quake has more reach. The only game changing synergy ghost has is the hood synergy, which prevents damage onky when phasing. Quake can also bypass a lot of that damage through AAR. Okay so...since we're using class disadvantage as a point of comparison, you wanna overlook the amount of skill champs that automatically counter evade? Hit monkey, OG black widow, night thrasher, etc suddenly don't exist anymore? Aarkus, Nova, CGR, Terrax, Surfer. What's the difference between these champs and the champs you listed? Well the champs I listed can actually be annoying to fight. Show me a difficult Night Thrasher. I'll give you Hit Monkey. Show me a difficult OG BW. Well, how about YOU show me difficult versions of the champs you mentioned. Mind you that Aarkus also counters Quake, so that invalidates his essence in this argument. Out the gate, you remember that nova in EQ? Buffed up, Powerful from afar. There will be plenty more novas in the future since he's relatively new. Terrax. Flow. Ghost a terrax on flow, lemme know how that goes. Surfer. Of the top of my head, that showdown surfer was a pain. You could ghost him only if you played like a GOD and if his AI wasn't insanely stupid. CGR. New champ. But can you ghost him? I don't believe you can. You're telling me you Quaked a champ on buffed up? Wow, that's so crazy! I assume you also sacrificed 3 slots to bring Heimdall synergies to make her usable there. Good luck doing that in act 6 when you add in the factor of RNG (getting the synergy champs), and actually not having to waste team slots on champs that wouldn't otherwise help you on that particular path, among other things.On another note, go Quake the black widow in labyrinth and tell me how it goes. GHOST THE ELECTRO IN LABYRINTH. Quake can downright solo entire lanes and quests with full synergies. Easily. You wanna discuss labyrinth? I don't have time for such shenanigans. But if you wanna go that route, why don't we do a contest to see which one doesn't get ruined by the enrage timer? Let's see which one can handle Doctor strange, rhino, agent Venom, etc better.And yes, ghost can Solo entire lanes as well. Ending with full health and doing it much faster and with as much, if not more efficiency. I'd like to see Ghost be able to solo most fights in Abyss, deal with Electro, Terrax, Silver Surfer, Nova, Disstrack, Rage, Safeguard, Special Connoisseuir, That's Gotta Sting, Terminal Velocity, Do Not Go Gentle, Mix Master Korg, (I could go on and on but I won't). The argument that Ghost is faster is valid, but you're trolling if you think Ghost can do more.
Without synergies, she's still a top 2 champ. It is probably under that condition that I'd put Quake ahead of her, but with synergies, it's ghost at the top, imo. Agree with the first part, hard disagree with the second. I think I'll just settle for an lol. But it's true. Quake is better than ghost and it’s not close. I have both. Although ghost is better than every other champ other than Quake and that isn’t close either Well yeah, I have both too as rank 5 5*s, and it IS close between them, and quite a toss up at that. No. It’s not. Come back and tell me that after Act 6 100%. Then I’ll take you seriously You just had to bring out the **** card, didn't you? 😐 Well it’s the most difficult and roster stressing content in the game. I didn’t have Quake for act 6 100%. I had ghost all the way through it. And almost every path I had a moment where I went “I wish I had a 5* Quake”. Yeah, I'm not sure why that word got censored honestly.But nevertheless, I'll just combine them and run through the content, problem solved. Oh absolutely. Between them they counter 95% of things. All you’re really missing is power control and nullify. Can even get around that in some scenarios Yeah, I've got those fronts covered as well.The only type of power control I feel I'm missing is doc ock type power control in environments where the opponent has unfair passive power gain. Automatic lock is super good. Really Pun 99, Doc oc and CGR (with Pun99 synergy) have access to it. Doc oc obviously does it best Well, P 99 doesn't counter passive power gain, lol. I'm not sure about CGR either. But with the way fights like improved power gain doctor strange plagues the hardest of content in the game, it's really shows how useful doc ock is in actuality. Under those sort of scenarios, you can't readily fill bars of power with Magik or doctor Doom. Variant 3 power gain path is a prime example. I meant through their sigs. They automatically lock the opponent for around 2-5 seconds if they hit 3 bars of power. Only automatic power manipulation outside of doc oc I think Oh right, I forgot about that lol. Problem is when it expires for any reason, and they actually have to go to a bar of power, lol. Oh absolutely. Never said it was good, just that it exists. Doc oc has that covered, even if I’m not doc ocs biggest fan Well, doc ock is still the absolute MVP for improved power gain paths especially for the ones that appear in variants. I really missed that piece of utility when I was Exploring the final quest of variant 5. Had to use my rank 3 5* Magik for the doctor strange, and it was a lucky oneshot because he actually threw his specials. As for the mephisto and Terrax, God alone knows how people did those two without Claire.
Without synergies, she's still a top 2 champ. It is probably under that condition that I'd put Quake ahead of her, but with synergies, it's ghost at the top, imo. Agree with the first part, hard disagree with the second. I think I'll just settle for an lol. But it's true. Quake is better than ghost and it’s not close. I have both. Although ghost is better than every other champ other than Quake and that isn’t close either Well yeah, I have both too as rank 5 5*s, and it IS close between them, and quite a toss up at that. No. It’s not. Come back and tell me that after Act 6 100%. Then I’ll take you seriously You just had to bring out the **** card, didn't you? 😐 Well it’s the most difficult and roster stressing content in the game. I didn’t have Quake for act 6 100%. I had ghost all the way through it. And almost every path I had a moment where I went “I wish I had a 5* Quake”. Yeah, I'm not sure why that word got censored honestly.But nevertheless, I'll just combine them and run through the content, problem solved. Oh absolutely. Between them they counter 95% of things. All you’re really missing is power control and nullify. Can even get around that in some scenarios Yeah, I've got those fronts covered as well.The only type of power control I feel I'm missing is doc ock type power control in environments where the opponent has unfair passive power gain. Automatic lock is super good. Really Pun 99, Doc oc and CGR (with Pun99 synergy) have access to it. Doc oc obviously does it best Well, P 99 doesn't counter passive power gain, lol. I'm not sure about CGR either. But with the way fights like improved power gain doctor strange plagues the hardest of content in the game, it's really shows how useful doc ock is in actuality. Under those sort of scenarios, you can't readily fill bars of power with Magik or doctor Doom. Variant 3 power gain path is a prime example. I meant through their sigs. They automatically lock the opponent for around 2-5 seconds if they hit 3 bars of power. Only automatic power manipulation outside of doc oc I think Oh right, I forgot about that lol. Problem is when it expires for any reason, and they actually have to go to a bar of power, lol. Oh absolutely. Never said it was good, just that it exists. Doc oc has that covered, even if I’m not doc ocs biggest fan
Without synergies, she's still a top 2 champ. It is probably under that condition that I'd put Quake ahead of her, but with synergies, it's ghost at the top, imo. Agree with the first part, hard disagree with the second. I think I'll just settle for an lol. But it's true. Quake is better than ghost and it’s not close. I have both. Although ghost is better than every other champ other than Quake and that isn’t close either Well yeah, I have both too as rank 5 5*s, and it IS close between them, and quite a toss up at that. No. It’s not. Come back and tell me that after Act 6 100%. Then I’ll take you seriously You just had to bring out the **** card, didn't you? 😐 Well it’s the most difficult and roster stressing content in the game. I didn’t have Quake for act 6 100%. I had ghost all the way through it. And almost every path I had a moment where I went “I wish I had a 5* Quake”. Yeah, I'm not sure why that word got censored honestly.But nevertheless, I'll just combine them and run through the content, problem solved. Oh absolutely. Between them they counter 95% of things. All you’re really missing is power control and nullify. Can even get around that in some scenarios Yeah, I've got those fronts covered as well.The only type of power control I feel I'm missing is doc ock type power control in environments where the opponent has unfair passive power gain. Automatic lock is super good. Really Pun 99, Doc oc and CGR (with Pun99 synergy) have access to it. Doc oc obviously does it best Well, P 99 doesn't counter passive power gain, lol. I'm not sure about CGR either. But with the way fights like improved power gain doctor strange plagues the hardest of content in the game, it's really shows how useful doc ock is in actuality. Under those sort of scenarios, you can't readily fill bars of power with Magik or doctor Doom. Variant 3 power gain path is a prime example. I meant through their sigs. They automatically lock the opponent for around 2-5 seconds if they hit 3 bars of power. Only automatic power manipulation outside of doc oc I think Oh right, I forgot about that lol. Problem is when it expires for any reason, and they actually have to go to a bar of power, lol.
Without synergies, she's still a top 2 champ. It is probably under that condition that I'd put Quake ahead of her, but with synergies, it's ghost at the top, imo. Agree with the first part, hard disagree with the second. I think I'll just settle for an lol. But it's true. Quake is better than ghost and it’s not close. I have both. Although ghost is better than every other champ other than Quake and that isn’t close either Well yeah, I have both too as rank 5 5*s, and it IS close between them, and quite a toss up at that. No. It’s not. Come back and tell me that after Act 6 100%. Then I’ll take you seriously You just had to bring out the **** card, didn't you? 😐 Well it’s the most difficult and roster stressing content in the game. I didn’t have Quake for act 6 100%. I had ghost all the way through it. And almost every path I had a moment where I went “I wish I had a 5* Quake”. Yeah, I'm not sure why that word got censored honestly.But nevertheless, I'll just combine them and run through the content, problem solved. Oh absolutely. Between them they counter 95% of things. All you’re really missing is power control and nullify. Can even get around that in some scenarios Yeah, I've got those fronts covered as well.The only type of power control I feel I'm missing is doc ock type power control in environments where the opponent has unfair passive power gain. Automatic lock is super good. Really Pun 99, Doc oc and CGR (with Pun99 synergy) have access to it. Doc oc obviously does it best Well, P 99 doesn't counter passive power gain, lol. I'm not sure about CGR either. But with the way fights like improved power gain doctor strange plagues the hardest of content in the game, it's really shows how useful doc ock is in actuality. Under those sort of scenarios, you can't readily fill bars of power with Magik or doctor Doom. Variant 3 power gain path is a prime example. I meant through their sigs. They automatically lock the opponent for around 2-5 seconds if they hit 3 bars of power. Only automatic power manipulation outside of doc oc I think
Without synergies, she's still a top 2 champ. It is probably under that condition that I'd put Quake ahead of her, but with synergies, it's ghost at the top, imo. Agree with the first part, hard disagree with the second. I think I'll just settle for an lol. But it's true. Quake is better than ghost and it’s not close. I have both. Although ghost is better than every other champ other than Quake and that isn’t close either Well yeah, I have both too as rank 5 5*s, and it IS close between them, and quite a toss up at that. No. It’s not. Come back and tell me that after Act 6 100%. Then I’ll take you seriously You just had to bring out the **** card, didn't you? 😐 Well it’s the most difficult and roster stressing content in the game. I didn’t have Quake for act 6 100%. I had ghost all the way through it. And almost every path I had a moment where I went “I wish I had a 5* Quake”. Yeah, I'm not sure why that word got censored honestly.But nevertheless, I'll just combine them and run through the content, problem solved. Oh absolutely. Between them they counter 95% of things. All you’re really missing is power control and nullify. Can even get around that in some scenarios Yeah, I've got those fronts covered as well.The only type of power control I feel I'm missing is doc ock type power control in environments where the opponent has unfair passive power gain. Automatic lock is super good. Really Pun 99, Doc oc and CGR (with Pun99 synergy) have access to it. Doc oc obviously does it best Well, P 99 doesn't counter passive power gain, lol. I'm not sure about CGR either. But with the way fights like improved power gain doctor strange plagues the hardest of content in the game, it's really shows how useful doc ock is in actuality. Under those sort of scenarios, you can't readily fill bars of power with Magik or doctor Doom. Variant 3 power gain path is a prime example.
Without synergies, she's still a top 2 champ. It is probably under that condition that I'd put Quake ahead of her, but with synergies, it's ghost at the top, imo. Agree with the first part, hard disagree with the second. I think I'll just settle for an lol. But it's true. Quake is better than ghost and it’s not close. I have both. Although ghost is better than every other champ other than Quake and that isn’t close either Well yeah, I have both too as rank 5 5*s, and it IS close between them, and quite a toss up at that. No. It’s not. Come back and tell me that after Act 6 100%. Then I’ll take you seriously You just had to bring out the **** card, didn't you? 😐 Well it’s the most difficult and roster stressing content in the game. I didn’t have Quake for act 6 100%. I had ghost all the way through it. And almost every path I had a moment where I went “I wish I had a 5* Quake”. Yeah, I'm not sure why that word got censored honestly.But nevertheless, I'll just combine them and run through the content, problem solved. Oh absolutely. Between them they counter 95% of things. All you’re really missing is power control and nullify. Can even get around that in some scenarios Yeah, I've got those fronts covered as well.The only type of power control I feel I'm missing is doc ock type power control in environments where the opponent has unfair passive power gain. Automatic lock is super good. Really Pun 99, Doc oc and CGR (with Pun99 synergy) have access to it. Doc oc obviously does it best
Without synergies, she's still a top 2 champ. It is probably under that condition that I'd put Quake ahead of her, but with synergies, it's ghost at the top, imo. Agree with the first part, hard disagree with the second. I think I'll just settle for an lol. But it's true. Quake is better than ghost and it’s not close. I have both. Although ghost is better than every other champ other than Quake and that isn’t close either Well yeah, I have both too as rank 5 5*s, and it IS close between them, and quite a toss up at that. No. It’s not. Come back and tell me that after Act 6 100%. Then I’ll take you seriously You just had to bring out the **** card, didn't you? 😐 Well it’s the most difficult and roster stressing content in the game. I didn’t have Quake for act 6 100%. I had ghost all the way through it. And almost every path I had a moment where I went “I wish I had a 5* Quake”. Yeah, I'm not sure why that word got censored honestly.But nevertheless, I'll just combine them and run through the content, problem solved. Oh absolutely. Between them they counter 95% of things. All you’re really missing is power control and nullify. Can even get around that in some scenarios Yeah, I've got those fronts covered as well.The only type of power control I feel I'm missing is doc ock type power control in environments where the opponent has unfair passive power gain.
Without synergies, she's still a top 2 champ. It is probably under that condition that I'd put Quake ahead of her, but with synergies, it's ghost at the top, imo. Agree with the first part, hard disagree with the second. I think I'll just settle for an lol. But it's true. Quake is better than ghost and it’s not close. I have both. Although ghost is better than every other champ other than Quake and that isn’t close either Well yeah, I have both too as rank 5 5*s, and it IS close between them, and quite a toss up at that. No. It’s not. Come back and tell me that after Act 6 100%. Then I’ll take you seriously You just had to bring out the **** card, didn't you? 😐 Well it’s the most difficult and roster stressing content in the game. I didn’t have Quake for act 6 100%. I had ghost all the way through it. And almost every path I had a moment where I went “I wish I had a 5* Quake”. Yeah, I'm not sure why that word got censored honestly.But nevertheless, I'll just combine them and run through the content, problem solved. Oh absolutely. Between them they counter 95% of things. All you’re really missing is power control and nullify. Can even get around that in some scenarios
Without synergies, she's still a top 2 champ. It is probably under that condition that I'd put Quake ahead of her, but with synergies, it's ghost at the top, imo. Agree with the first part, hard disagree with the second. I think I'll just settle for an lol. But it's true. Quake is better than ghost and it’s not close. I have both. Although ghost is better than every other champ other than Quake and that isn’t close either Well yeah, I have both too as rank 5 5*s, and it IS close between them, and quite a toss up at that. No. It’s not. Come back and tell me that after Act 6 100%. Then I’ll take you seriously You just had to bring out the **** card, didn't you? 😐 Well it’s the most difficult and roster stressing content in the game. I didn’t have Quake for act 6 100%. I had ghost all the way through it. And almost every path I had a moment where I went “I wish I had a 5* Quake”. Yeah, I'm not sure why that word got censored honestly.But nevertheless, I'll just combine them and run through the content, problem solved.
Without synergies, she's still a top 2 champ. It is probably under that condition that I'd put Quake ahead of her, but with synergies, it's ghost at the top, imo. Agree with the first part, hard disagree with the second. I think I'll just settle for an lol. But it's true. Quake is better than ghost and it’s not close. I have both. Although ghost is better than every other champ other than Quake and that isn’t close either Well yeah, I have both too as rank 5 5*s, and it IS close between them, and quite a toss up at that. No. It’s not. Come back and tell me that after Act 6 100%. Then I’ll take you seriously You just had to bring out the **** card, didn't you? 😐 Well it’s the most difficult and roster stressing content in the game. I didn’t have Quake for act 6 100%. I had ghost all the way through it. And almost every path I had a moment where I went “I wish I had a 5* Quake”.
Without synergies, she's still a top 2 champ. It is probably under that condition that I'd put Quake ahead of her, but with synergies, it's ghost at the top, imo. Agree with the first part, hard disagree with the second. I think I'll just settle for an lol. But it's true. Quake is better than ghost and it’s not close. I have both. Although ghost is better than every other champ other than Quake and that isn’t close either Well yeah, I have both too as rank 5 5*s, and it IS close between them, and quite a toss up at that. No. It’s not. Come back and tell me that after Act 6 100%. Then I’ll take you seriously You just had to bring out the **** card, didn't you? 😐
Without synergies, she's still a top 2 champ. It is probably under that condition that I'd put Quake ahead of her, but with synergies, it's ghost at the top, imo. Agree with the first part, hard disagree with the second. I think I'll just settle for an lol. But it's true. Quake is better than ghost and it’s not close. I have both. Although ghost is better than every other champ other than Quake and that isn’t close either Well yeah, I have both too as rank 5 5*s, and it IS close between them, and quite a toss up at that. No. It’s not. Come back and tell me that after Act 6 100%. Then I’ll take you seriously
Without synergies, she's still a top 2 champ. It is probably under that condition that I'd put Quake ahead of her, but with synergies, it's ghost at the top, imo. Agree with the first part, hard disagree with the second. I think I'll just settle for an lol. But it's true. Quake is better than ghost and it’s not close. I have both. Although ghost is better than every other champ other than Quake and that isn’t close either Well yeah, I have both too as rank 5 5*s, and it IS close between them, and quite a toss up at that.
Without synergies, she's still a top 2 champ. It is probably under that condition that I'd put Quake ahead of her, but with synergies, it's ghost at the top, imo. Agree with the first part, hard disagree with the second. I think I'll just settle for an lol. But it's true. Quake is better than ghost and it’s not close. I have both. Although ghost is better than every other champ other than Quake and that isn’t close either
Without synergies, she's still a top 2 champ. It is probably under that condition that I'd put Quake ahead of her, but with synergies, it's ghost at the top, imo. Agree with the first part, hard disagree with the second. I think I'll just settle for an lol. But it's true.
Without synergies, she's still a top 2 champ. It is probably under that condition that I'd put Quake ahead of her, but with synergies, it's ghost at the top, imo. Agree with the first part, hard disagree with the second. I think I'll just settle for an lol.
Without synergies, she's still a top 2 champ. It is probably under that condition that I'd put Quake ahead of her, but with synergies, it's ghost at the top, imo.
Without synergies, she's still a top 2 champ. It is probably under that condition that I'd put Quake ahead of her, but with synergies, it's ghost at the top, imo. Agree with the first part, hard disagree with the second. I think I'll just settle for an lol. But it's true. Quake is better than ghost and it’s not close. I have both. Although ghost is better than every other champ other than Quake and that isn’t close either Aright mate calm down saying their far apart is just false, if you can argue which is better then they aren’t far apart at all. Saying Thor rag vs quake is far apart, but ghost vs quake nah because it can be argued which is better than which and it doesn’t matter how much content you’ve done because your wallet doesn’t count as experience
Ghost could theoretically do all those fights except maybe for the first 5. I've already mentioned champs that outrightly counter quake either way. I'd like to see you quake poison, bleed, incinerate 30, shock 30, high attack Iceman, brute force (yes, I'm mentioning it again), physical resistance nodes, doctor strange, sym supreme, Aarkus, buffed up, etc.Now I'm not necessarily saying Ghost can do more, but the argument of who can do more is subjective in the first place, as it requires a lot of context.@Etjama this is a reply to your latest comment as the one I posted went for approval when actually quoting yours for a reply. You can quake 60/30 second DOT nodes with a synergy. DPXF is a dud yes, but nick is great and IMIW is solod. Same with Iceman. Again, you can quake brute force and mystics. You mention buffed up, but ghost can't do diss track..?
Ghost could theoretically do all those fights except maybe for the first 5. I've already mentioned champs that outrightly counter quake either way. I'd like to see you quake poison, bleed, incinerate 30, shock 30, high attack Iceman, brute force (yes, I'm mentioning it again), physical resistance nodes, doctor strange, sym supreme, Aarkus, buffed up, etc.Now I'm not necessarily saying Ghost can do more, but the argument of who can do more is subjective in the first place, as it requires a lot of context.@Etjama this is a reply to your latest comment as the one I posted went for approval when actually quoting yours for a reply.
Ghost's abilites do not beat 100% AAR with almost 100% uptime and no contact with the opponent whatsoever. It just doesn't. That's fact. Quake's abilities do not beat situations where you actually have to hit the opponent, coupled with an insanely easily adjustable playstyle with debuff shrug off and evade counter with 100% uptime. That's fact. Except, you know, they do.Most situations outside of the ‘aggression’ nodes it is beneficial to not hit the opponent as pretty much every defensive node and ability activates as a result of hitting the opponent Quake shuts down a lot of those debuffs being placed in the first place. See Morningstar, Biohazard, freezer burn, etc, etcQuake doesn’t give a **** about evade since she doesn’t hit the opponent. Refer to my earlier point about most defensive nodes and abilities triggering as a result of hits Brute force? Lifecycle? Etc? 🧐 Let a couple heavies go and Quake laughs at Life Cycle. And are you choosing to ignore the countless amount of nodes where you benefit from not making contact and suffer from making contact? I'm not denying that they're nodes that punish contact as well, but I'm also saying that Kabam seems to find a way to balance that by creating nodes that function the opposite. Champions>Nodes. Look at cosmic champion design. Armor Break is becoming way more common now. So is armor break immunity. Ghost completely crumbles under an armor break. True strike is way less common and quake has more reach. The only game changing synergy ghost has is the hood synergy, which prevents damage onky when phasing. Quake can also bypass a lot of that damage through AAR. Okay so...since we're using class disadvantage as a point of comparison, you wanna overlook the amount of skill champs that automatically counter evade? Hit monkey, OG black widow, night thrasher, etc suddenly don't exist anymore? Aarkus, Nova, CGR, Terrax, Surfer. What's the difference between these champs and the champs you listed? Well the champs I listed can actually be annoying to fight. Show me a difficult Night Thrasher. I'll give you Hit Monkey. Show me a difficult OG BW. Well, how about YOU show me difficult versions of the champs you mentioned. Mind you that Aarkus also counters Quake, so that invalidates his essence in this argument. Out the gate, you remember that nova in EQ? Buffed up, Powerful from afar. There will be plenty more novas in the future since he's relatively new. Terrax. Flow. Ghost a terrax on flow, lemme know how that goes. Surfer. Of the top of my head, that showdown surfer was a pain. You could ghost him only if you played like a GOD and if his AI wasn't insanely stupid. CGR. New champ. But can you ghost him? I don't believe you can. You're telling me you Quaked a champ on buffed up? Wow, that's so crazy! I assume you also sacrificed 3 slots to bring Heimdall synergies to make her usable there. Good luck doing that in act 6 when you add in the factor of RNG (getting the synergy champs), and actually not having to waste team slots on champs that wouldn't otherwise help you on that particular path, among other things.On another note, go Quake the black widow in labyrinth and tell me how it goes. GHOST THE ELECTRO IN LABYRINTH. Quake can downright solo entire lanes and quests with full synergies. Easily. You wanna discuss labyrinth? I don't have time for such shenanigans. But if you wanna go that route, why don't we do a contest to see which one doesn't get ruined by the enrage timer? Let's see which one can handle Doctor strange, rhino, agent Venom, etc better.And yes, ghost can Solo entire lanes as well. Ending with full health and doing it much faster and with as much, if not more efficiency. I'd like to see Ghost be able to solo most fights in Abyss, deal with Electro, Terrax, Silver Surfer, Nova, Disstrack, Rage, Safeguard, Special Connoisseuir, That's Gotta Sting, Terminal Velocity, Do Not Go Gentle, Mix Master Korg, (I could go on and on but I won't). The argument that Ghost is faster is valid, but you're trolling if you think Ghost can do more. You can do that's gotta sting with Ghost via synergies. You don't need a counter to fight Silver Surfer at all, its like asking if Quake can counter Night Thrasher and Ghost is literally the easiest counter for Do Not Go Gentle. Maybe he wasn't specific enough. Pleasure to burn, thunderstruck, close encounters, flow defense tactic, thorns, unstoppable (all forms), etc.?!?!
Ghost's abilites do not beat 100% AAR with almost 100% uptime and no contact with the opponent whatsoever. It just doesn't. That's fact. Quake's abilities do not beat situations where you actually have to hit the opponent, coupled with an insanely easily adjustable playstyle with debuff shrug off and evade counter with 100% uptime. That's fact. Except, you know, they do.Most situations outside of the ‘aggression’ nodes it is beneficial to not hit the opponent as pretty much every defensive node and ability activates as a result of hitting the opponent Quake shuts down a lot of those debuffs being placed in the first place. See Morningstar, Biohazard, freezer burn, etc, etcQuake doesn’t give a **** about evade since she doesn’t hit the opponent. Refer to my earlier point about most defensive nodes and abilities triggering as a result of hits Brute force? Lifecycle? Etc? 🧐 Let a couple heavies go and Quake laughs at Life Cycle. And are you choosing to ignore the countless amount of nodes where you benefit from not making contact and suffer from making contact? I'm not denying that they're nodes that punish contact as well, but I'm also saying that Kabam seems to find a way to balance that by creating nodes that function the opposite. Champions>Nodes. Look at cosmic champion design. Armor Break is becoming way more common now. So is armor break immunity. Ghost completely crumbles under an armor break. True strike is way less common and quake has more reach. The only game changing synergy ghost has is the hood synergy, which prevents damage onky when phasing. Quake can also bypass a lot of that damage through AAR. Okay so...since we're using class disadvantage as a point of comparison, you wanna overlook the amount of skill champs that automatically counter evade? Hit monkey, OG black widow, night thrasher, etc suddenly don't exist anymore? Aarkus, Nova, CGR, Terrax, Surfer. What's the difference between these champs and the champs you listed? Well the champs I listed can actually be annoying to fight. Show me a difficult Night Thrasher. I'll give you Hit Monkey. Show me a difficult OG BW. Well, how about YOU show me difficult versions of the champs you mentioned. Mind you that Aarkus also counters Quake, so that invalidates his essence in this argument. Out the gate, you remember that nova in EQ? Buffed up, Powerful from afar. There will be plenty more novas in the future since he's relatively new. Terrax. Flow. Ghost a terrax on flow, lemme know how that goes. Surfer. Of the top of my head, that showdown surfer was a pain. You could ghost him only if you played like a GOD and if his AI wasn't insanely stupid. CGR. New champ. But can you ghost him? I don't believe you can. You're telling me you Quaked a champ on buffed up? Wow, that's so crazy! I assume you also sacrificed 3 slots to bring Heimdall synergies to make her usable there. Good luck doing that in act 6 when you add in the factor of RNG (getting the synergy champs), and actually not having to waste team slots on champs that wouldn't otherwise help you on that particular path, among other things.On another note, go Quake the black widow in labyrinth and tell me how it goes. GHOST THE ELECTRO IN LABYRINTH. Quake can downright solo entire lanes and quests with full synergies. Easily. You wanna discuss labyrinth? I don't have time for such shenanigans. But if you wanna go that route, why don't we do a contest to see which one doesn't get ruined by the enrage timer? Let's see which one can handle Doctor strange, rhino, agent Venom, etc better.And yes, ghost can Solo entire lanes as well. Ending with full health and doing it much faster and with as much, if not more efficiency. I'd like to see Ghost be able to solo most fights in Abyss, deal with Electro, Terrax, Silver Surfer, Nova, Disstrack, Rage, Safeguard, Special Connoisseuir, That's Gotta Sting, Terminal Velocity, Do Not Go Gentle, Mix Master Korg, (I could go on and on but I won't). The argument that Ghost is faster is valid, but you're trolling if you think Ghost can do more. You can do that's gotta sting with Ghost via synergies. You don't need a counter to fight Silver Surfer at all, its like asking if Quake can counter Night Thrasher and Ghost is literally the easiest counter for Do Not Go Gentle.
Also has anyone here ever gone through the process of solo'ing a 2.4 - 5 mil healthpool fight with Quake...
Ghost could theoretically do all those fights except maybe for the first 5. I've already mentioned champs that outrightly counter quake either way. I'd like to see you quake poison, bleed, incinerate 30, shock 30, high attack Iceman, brute force (yes, I'm mentioning it again), physical resistance nodes, doctor strange, sym supreme, Aarkus, buffed up, etc.Now I'm not necessarily saying Ghost can do more, but the argument of who can do more is subjective in the first place, as it requires a lot of context.@Etjama this is a reply to your latest comment as the one I posted went for approval when actually quoting yours for a reply. Ghost is not a viable option for any of those (except for DNGG, I mentioned the wrong node) and I'd like to see Ghost solo any Abyss fight, much less be able to solo most of them. Quake can easily deal with Doctor Strange, SS, Havok, all those power gain champs with ease, I do it in War all the time. She can do buffed up with synergies, and she can do high physical resistance nodes though it would be a longer fight. Who can do more really isn't subjective at all. At this point in the game, Quake can just do more. Period.
Ghost could theoretically do all those fights except maybe for the first 5. I've already mentioned champs that outrightly counter quake either way. I'd like to see you quake poison, bleed, incinerate 30, shock 30, high attack Iceman, brute force (yes, I'm mentioning it again), physical resistance nodes, doctor strange, sym supreme, Aarkus, buffed up, etc.Now I'm not necessarily saying Ghost can do more, but the argument of who can do more is subjective in the first place, as it requires a lot of context.@Etjama this is a reply to your latest comment as the one I posted went for approval when actually quoting yours for a reply. Ghost is not a viable option for any of those (except for DNGG, I mentioned the wrong node) and I'd like to see Ghost solo any Abyss fight, much less be able to solo most of them. Quake can easily deal with Doctor Strange, SS, Havok, all those power gain champs with ease, I do it in War all the time. She can do buffed up with synergies, and she can do high physical resistance nodes though it would be a longer fight. Who can do more really isn't subjective at all. At this point in the game, Quake can just do more. Period. Don't you see? The same way you're trying to point out the fights quake can do under the least ideal of conditions, so can Ghost. You quake doctor strange, sym supreme, havok? Go do that on improved power gain paths where getting hit by specials is a oneshot. News flash, ghost can also do diss track with sYnErGiEs, because mister fantastic exists.
Ghost could theoretically do all those fights except maybe for the first 5. I've already mentioned champs that outrightly counter quake either way. I'd like to see you quake poison, bleed, incinerate 30, shock 30, high attack Iceman, brute force (yes, I'm mentioning it again), physical resistance nodes, doctor strange, sym supreme, Aarkus, buffed up, etc.Now I'm not necessarily saying Ghost can do more, but the argument of who can do more is subjective in the first place, as it requires a lot of context.@Etjama this is a reply to your latest comment as the one I posted went for approval when actually quoting yours for a reply. You can quake 60/30 second DOT nodes with a synergy. DPXF is a dud yes, but nick is great and IMIW is solod. Same with Iceman. Again, you can quake brute force and mystics. You mention buffed up, but ghost can't do diss track..? Lol, aren't we comparing both champs without synergies? I assume you read the topic of this discussion, but didn't infer that whatever comparisons done should assume either champ as they are. This discussion evolved into quake vs ghost. Evolve WITH the discussion young one.Ghost could theoretically do all those fights except maybe for the first 5. I've already mentioned champs that outrightly counter quake either way. I'd like to see you quake poison, bleed, incinerate 30, shock 30, high attack Iceman, brute force (yes, I'm mentioning it again), physical resistance nodes, doctor strange, sym supreme, Aarkus, buffed up, etc.Now I'm not necessarily saying Ghost can do more, but the argument of who can do more is subjective in the first place, as it requires a lot of context.@Etjama this is a reply to your latest comment as the one I posted went for approval when actually quoting yours for a reply. Ghost is not a viable option for any of those (except for DNGG, I mentioned the wrong node) and I'd like to see Ghost solo any Abyss fight, much less be able to solo most of them. Quake can easily deal with Doctor Strange, SS, Havok, all those power gain champs with ease, I do it in War all the time. She can do buffed up with synergies, and she can do high physical resistance nodes though it would be a longer fight. Who can do more really isn't subjective at all. At this point in the game, Quake can just do more. Period. Don't you see? The same way you're trying to point out the fights quake can do under the least ideal of conditions, so can Ghost. You quake doctor strange, sym supreme, havok? Go do that on improved power gain paths where getting hit by specials is a oneshot. News flash, ghost can also do diss track with sYnErGiEs, because mister fantastic exists. Are you talking abt the power sting synergy. Cause that's a pssive my guy.
Ghost could theoretically do all those fights except maybe for the first 5. I've already mentioned champs that outrightly counter quake either way. I'd like to see you quake poison, bleed, incinerate 30, shock 30, high attack Iceman, brute force (yes, I'm mentioning it again), physical resistance nodes, doctor strange, sym supreme, Aarkus, buffed up, etc.Now I'm not necessarily saying Ghost can do more, but the argument of who can do more is subjective in the first place, as it requires a lot of context.@Etjama this is a reply to your latest comment as the one I posted went for approval when actually quoting yours for a reply. You can quake 60/30 second DOT nodes with a synergy. DPXF is a dud yes, but nick is great and IMIW is solod. Same with Iceman. Again, you can quake brute force and mystics. You mention buffed up, but ghost can't do diss track..? Lol, aren't we comparing both champs without synergies? I assume you read the topic of this discussion, but didn't infer that whatever comparisons done should assume either champ as they are.
Without synergies, she's still a top 2 champ. It is probably under that condition that I'd put Quake ahead of her, but with synergies, it's ghost at the top, imo. Agree with the first part, hard disagree with the second. I think I'll just settle for an lol. But it's true. Quake is better than ghost and it’s not close. I have both. Although ghost is better than every other champ other than Quake and that isn’t close either Well yeah, I have both too as rank 5 5*s, and it IS close between them, and quite a toss up at that. No. It’s not. Come back and tell me that after Act 6 100%. Then I’ll take you seriously You just had to bring out the **** card, didn't you? 😐 Well it’s the most difficult and roster stressing content in the game. I didn’t have Quake for act 6 100%. I had ghost all the way through it. And almost every path I had a moment where I went “I wish I had a 5* Quake”. Yeah, I'm not sure why that word got censored honestly.But nevertheless, I'll just combine them and run through the content, problem solved. Oh absolutely. Between them they counter 95% of things. All you’re really missing is power control and nullify. Can even get around that in some scenarios Yeah, I've got those fronts covered as well.The only type of power control I feel I'm missing is doc ock type power control in environments where the opponent has unfair passive power gain. Automatic lock is super good. Really Pun 99, Doc oc and CGR (with Pun99 synergy) have access to it. Doc oc obviously does it best Well, P 99 doesn't counter passive power gain, lol. I'm not sure about CGR either. But with the way fights like improved power gain doctor strange plagues the hardest of content in the game, it's really shows how useful doc ock is in actuality. Under those sort of scenarios, you can't readily fill bars of power with Magik or doctor Doom. Variant 3 power gain path is a prime example. I meant through their sigs. They automatically lock the opponent for around 2-5 seconds if they hit 3 bars of power. Only automatic power manipulation outside of doc oc I think Oh right, I forgot about that lol. Problem is when it expires for any reason, and they actually have to go to a bar of power, lol. Oh absolutely. Never said it was good, just that it exists. Doc oc has that covered, even if I’m not doc ocs biggest fan Well, doc ock is still the absolute MVP for improved power gain paths especially for the ones that appear in variants. I really missed that piece of utility when I was Exploring the final quest of variant 5. Had to use my rank 3 5* Magik for the doctor strange, and it was a lucky oneshot because he actually threw his specials. As for the mephisto and Terrax, God alone knows how people did those two without Claire. I had Claire and Magik at R5 and it was hell. I think I used ghost with hood in V3. But yeah, he’s an MVP for them for sure, even though I don’t think ivWithout synergies, she's still a top 2 champ. It is probably under that condition that I'd put Quake ahead of her, but with synergies, it's ghost at the top, imo. Agree with the first part, hard disagree with the second. I think I'll just settle for an lol. But it's true. Quake is better than ghost and it’s not close. I have both. Although ghost is better than every other champ other than Quake and that isn’t close either Aright mate calm down saying their far apart is just false, if you can argue which is better then they aren’t far apart at all. Saying Thor rag vs quake is far apart, but ghost vs quake nah because it can be argued which is better than which and it doesn’t matter how much content you’ve done because your wallet doesn’t count as experience I mean, I don’t spend. But yes, they are fairly far apart. Comparatively. I don’t think you can argue which is better, that’s the problem here
Ghost could theoretically do all those fights except maybe for the first 5. I've already mentioned champs that outrightly counter quake either way. I'd like to see you quake poison, bleed, incinerate 30, shock 30, high attack Iceman, brute force (yes, I'm mentioning it again), physical resistance nodes, doctor strange, sym supreme, Aarkus, buffed up, etc.Now I'm not necessarily saying Ghost can do more, but the argument of who can do more is subjective in the first place, as it requires a lot of context.@Etjama this is a reply to your latest comment as the one I posted went for approval when actually quoting yours for a reply. Ghost is not a viable option for any of those (except for DNGG, I mentioned the wrong node) and I'd like to see Ghost solo any Abyss fight, much less be able to solo most of them. Quake can easily deal with Doctor Strange, SS, Havok, all those power gain champs with ease, I do it in War all the time. She can do buffed up with synergies, and she can do high physical resistance nodes though it would be a longer fight. Who can do more really isn't subjective at all. At this point in the game, Quake can just do more. Period. Don't you see? The same way you're trying to point out the fights quake can do under the least ideal of conditions, so can Ghost. You quake doctor strange, sym supreme, havok? Go do that on improved power gain paths where getting hit by specials is a oneshot. News flash, ghost can also do diss track with sYnErGiEs, because mister fantastic exists. Oh, I know. But you started bringing out synergies so I started to do the same. Add any of the many nodes that Ghost can't deal with I onto any champ in the game and Ghost can't deal with it. (And I solo them all on improved power gain in war all the time.)
Without synergies, she's still a top 2 champ. It is probably under that condition that I'd put Quake ahead of her, but with synergies, it's ghost at the top, imo. Agree with the first part, hard disagree with the second. I think I'll just settle for an lol. But it's true. Quake is better than ghost and it’s not close. I have both. Although ghost is better than every other champ other than Quake and that isn’t close either Well yeah, I have both too as rank 5 5*s, and it IS close between them, and quite a toss up at that. No. It’s not. Come back and tell me that after Act 6 100%. Then I’ll take you seriously You just had to bring out the **** card, didn't you? 😐 Well it’s the most difficult and roster stressing content in the game. I didn’t have Quake for act 6 100%. I had ghost all the way through it. And almost every path I had a moment where I went “I wish I had a 5* Quake”. Yeah, I'm not sure why that word got censored honestly.But nevertheless, I'll just combine them and run through the content, problem solved. Oh absolutely. Between them they counter 95% of things. All you’re really missing is power control and nullify. Can even get around that in some scenarios Yeah, I've got those fronts covered as well.The only type of power control I feel I'm missing is doc ock type power control in environments where the opponent has unfair passive power gain. Automatic lock is super good. Really Pun 99, Doc oc and CGR (with Pun99 synergy) have access to it. Doc oc obviously does it best Well, P 99 doesn't counter passive power gain, lol. I'm not sure about CGR either. But with the way fights like improved power gain doctor strange plagues the hardest of content in the game, it's really shows how useful doc ock is in actuality. Under those sort of scenarios, you can't readily fill bars of power with Magik or doctor Doom. Variant 3 power gain path is a prime example. I meant through their sigs. They automatically lock the opponent for around 2-5 seconds if they hit 3 bars of power. Only automatic power manipulation outside of doc oc I think Oh right, I forgot about that lol. Problem is when it expires for any reason, and they actually have to go to a bar of power, lol. Oh absolutely. Never said it was good, just that it exists. Doc oc has that covered, even if I’m not doc ocs biggest fan Well, doc ock is still the absolute MVP for improved power gain paths especially for the ones that appear in variants. I really missed that piece of utility when I was Exploring the final quest of variant 5. Had to use my rank 3 5* Magik for the doctor strange, and it was a lucky oneshot because he actually threw his specials. As for the mephisto and Terrax, God alone knows how people did those two without Claire. I had Claire and Magik at R5 and it was hell. I think I used ghost with hood in V3. But yeah, he’s an MVP for them for sure, even though I don’t think ivWithout synergies, she's still a top 2 champ. It is probably under that condition that I'd put Quake ahead of her, but with synergies, it's ghost at the top, imo. Agree with the first part, hard disagree with the second. I think I'll just settle for an lol. But it's true. Quake is better than ghost and it’s not close. I have both. Although ghost is better than every other champ other than Quake and that isn’t close either Aright mate calm down saying their far apart is just false, if you can argue which is better then they aren’t far apart at all. Saying Thor rag vs quake is far apart, but ghost vs quake nah because it can be argued which is better than which and it doesn’t matter how much content you’ve done because your wallet doesn’t count as experience I mean, I don’t spend. But yes, they are fairly far apart. Comparatively. I don’t think you can argue which is better, that’s the problem here Yes I can, you don’t need to be far in the game to be argue who is a better champ. I’ve been playing since 2016, I’m just not a heavy grinder. You literally just got quake so how can you say she’s the greatest by far? It’s just the fanboy effect. They are not far apart at all. Some such as myself argue ghost is better as she already kills 95% of the content, and it isn’t even arguable that ghost is efficient at doing so than quake, and some can argue that quake is better which is fine, but neither champ is far from the other
Ghost could theoretically do all those fights except maybe for the first 5. I've already mentioned champs that outrightly counter quake either way. I'd like to see you quake poison, bleed, incinerate 30, shock 30, high attack Iceman, brute force (yes, I'm mentioning it again), physical resistance nodes, doctor strange, sym supreme, Aarkus, buffed up, etc.Now I'm not necessarily saying Ghost can do more, but the argument of who can do more is subjective in the first place, as it requires a lot of context.@Etjama this is a reply to your latest comment as the one I posted went for approval when actually quoting yours for a reply. Ghost is not a viable option for any of those (except for DNGG, I mentioned the wrong node) and I'd like to see Ghost solo any Abyss fight, much less be able to solo most of them. Quake can easily deal with Doctor Strange, SS, Havok, all those power gain champs with ease, I do it in War all the time. She can do buffed up with synergies, and she can do high physical resistance nodes though it would be a longer fight. Who can do more really isn't subjective at all. At this point in the game, Quake can just do more. Period. Don't you see? The same way you're trying to point out the fights quake can do under the least ideal of conditions, so can Ghost. You quake doctor strange, sym supreme, havok? Go do that on improved power gain paths where getting hit by specials is a oneshot. News flash, ghost can also do diss track with sYnErGiEs, because mister fantastic exists. Oh, I know. But you started bringing out synergies so I started to do the same. Add any of the many nodes that Ghost can't deal with I onto any champ in the game and Ghost can't deal with it. (And I solo them all on improved power gain in war all the time.) What synergies did I mention at first? Not sure what you said in the middle part, and good for you; go Quake the improved power gain path in variant 3 and send me a video.
Ghost could theoretically do all those fights except maybe for the first 5. I've already mentioned champs that outrightly counter quake either way. I'd like to see you quake poison, bleed, incinerate 30, shock 30, high attack Iceman, brute force (yes, I'm mentioning it again), physical resistance nodes, doctor strange, sym supreme, Aarkus, buffed up, etc.Now I'm not necessarily saying Ghost can do more, but the argument of who can do more is subjective in the first place, as it requires a lot of context.@Etjama this is a reply to your latest comment as the one I posted went for approval when actually quoting yours for a reply. Ghost is not a viable option for any of those (except for DNGG, I mentioned the wrong node) and I'd like to see Ghost solo any Abyss fight, much less be able to solo most of them. Quake can easily deal with Doctor Strange, SS, Havok, all those power gain champs with ease, I do it in War all the time. She can do buffed up with synergies, and she can do high physical resistance nodes though it would be a longer fight. Who can do more really isn't subjective at all. At this point in the game, Quake can just do more. Period. Don't you see? The same way you're trying to point out the fights quake can do under the least ideal of conditions, so can Ghost. You quake doctor strange, sym supreme, havok? Go do that on improved power gain paths where getting hit by specials is a oneshot. News flash, ghost can also do diss track with sYnErGiEs, because mister fantastic exists. Oh, I know. But you started bringing out synergies so I started to do the same. Add any of the many nodes that Ghost can't deal with I onto any champ in the game and Ghost can't deal with it. (And I solo them all on improved power gain in war all the time.) What synergies did I mention at first? Not sure what you said in the middle part, and good for you; go Quake the improved power gain path in variant 3 and send me a video. Nvm, that was that dude with the CGR pfp bringing up the syenrgies. And lol, that's the worst example I've ever heard. You don't wanna talk about synergies? How about you use Ghost for that path and tell me how it works out. And don't forget that you're bringing up a piece of content where Quake has literally half damage.
Anyways, I'm done here. I'm not gonna walk away saying that Ghost can do just as much as Quake, cause it's simply not true. But Ghost is better for those that prefer damage over utility I guess, I just don't understand how in the world that's the case for anyone.
Ghost could theoretically do all those fights except maybe for the first 5. I've already mentioned champs that outrightly counter quake either way. I'd like to see you quake poison, bleed, incinerate 30, shock 30, high attack Iceman, brute force (yes, I'm mentioning it again), physical resistance nodes, doctor strange, sym supreme, Aarkus, buffed up, etc.Now I'm not necessarily saying Ghost can do more, but the argument of who can do more is subjective in the first place, as it requires a lot of context.@Etjama this is a reply to your latest comment as the one I posted went for approval when actually quoting yours for a reply. Ghost is not a viable option for any of those (except for DNGG, I mentioned the wrong node) and I'd like to see Ghost solo any Abyss fight, much less be able to solo most of them. Quake can easily deal with Doctor Strange, SS, Havok, all those power gain champs with ease, I do it in War all the time. She can do buffed up with synergies, and she can do high physical resistance nodes though it would be a longer fight. Who can do more really isn't subjective at all. At this point in the game, Quake can just do more. Period. Don't you see? The same way you're trying to point out the fights quake can do under the least ideal of conditions, so can Ghost. You quake doctor strange, sym supreme, havok? Go do that on improved power gain paths where getting hit by specials is a oneshot. News flash, ghost can also do diss track with sYnErGiEs, because mister fantastic exists. Oh, I know. But you started bringing out synergies so I started to do the same. Add any of the many nodes that Ghost can't deal with I onto any champ in the game and Ghost can't deal with it. (And I solo them all on improved power gain in war all the time.) What synergies did I mention at first? Not sure what you said in the middle part, and good for you; go Quake the improved power gain path in variant 3 and send me a video. Nvm, that was that dude with the CGR pfp bringing up the syenrgies. And lol, that's the worst example I've ever heard. You don't wanna talk about synergies? How about you use Ghost for that path and tell me how it works out. And don't forget that you're bringing up a piece of content where Quake has literally half damage. Hey, don't forget you brought up safeguard and rage.Anyways, I'm done here. I'm not gonna walk away saying that Ghost can do just as much as Quake, cause it's simply not true. But Ghost is better for those that prefer damage over utility I guess, I just don't understand how in the world that's the case for anyone.
Ghost could theoretically do all those fights except maybe for the first 5. I've already mentioned champs that outrightly counter quake either way. I'd like to see you quake poison, bleed, incinerate 30, shock 30, high attack Iceman, brute force (yes, I'm mentioning it again), physical resistance nodes, doctor strange, sym supreme, Aarkus, buffed up, etc.Now I'm not necessarily saying Ghost can do more, but the argument of who can do more is subjective in the first place, as it requires a lot of context.@Etjama this is a reply to your latest comment as the one I posted went for approval when actually quoting yours for a reply. Ghost is not a viable option for any of those (except for DNGG, I mentioned the wrong node) and I'd like to see Ghost solo any Abyss fight, much less be able to solo most of them. Quake can easily deal with Doctor Strange, SS, Havok, all those power gain champs with ease, I do it in War all the time. She can do buffed up with synergies, and she can do high physical resistance nodes though it would be a longer fight. Who can do more really isn't subjective at all. At this point in the game, Quake can just do more. Period. Don't you see? The same way you're trying to point out the fights quake can do under the least ideal of conditions, so can Ghost. You quake doctor strange, sym supreme, havok? Go do that on improved power gain paths where getting hit by specials is a oneshot. News flash, ghost can also do diss track with sYnErGiEs, because mister fantastic exists. Oh, I know. But you started bringing out synergies so I started to do the same. Add any of the many nodes that Ghost can't deal with I onto any champ in the game and Ghost can't deal with it. (And I solo them all on improved power gain in war all the time.) What synergies did I mention at first? Not sure what you said in the middle part, and good for you; go Quake the improved power gain path in variant 3 and send me a video. Nvm, that was that dude with the CGR pfp bringing up the syenrgies. And lol, that's the worst example I've ever heard. You don't wanna talk about synergies? How about you use Ghost for that path and tell me how it works out. And don't forget that you're bringing up a piece of content where Quake has literally half damage. Hey, don't forget you brought up safeguard and rage.Anyways, I'm done here. I'm not gonna walk away saying that Ghost can do just as much as Quake, cause it's simply not true. But Ghost is better for those that prefer damage over utility I guess, I just don't understand how in the world that's the case for anyone. "Prefer damage over utility" is basically you saying that ghost has little utility, broham