6* shard Arena vs Normal Arena question
So the 6* shard Arena just seems bad, what is the reasoning behind fixing the points the way they are so that on average summoners will need to complete 240-270 Matches/Series ?
I ask because when looking at other Arenas
5* Featured Arena - takes approx 66 Matches to hit 12 million Milestone ( using 6* champs earning 180k per match)
4* Featured Arena - takes approx 44 Matches to hit 4 Million Milestone ( using 5* champs earning 90k per match)
4* Basic Arena - takes approx 42 matches to hit 1.5 million (using 4* earning 35k per match)
3* featured Arena - takes approx 35 matches to hit 640k (using 3* earning 18k per match)
the 5* Anniversary Arena - takes approx 66 matches to hit 1 million milestone ( using 2* earning 15k per match)
now
The 6* Anniversary Arena - takes approx 266 matches to hit 4 million milestone ( using 2* earning 15k per match)
so how did you come to the decision to have the 6* Anniversary shard Arena so much more inflated in matches needed to hit the top milestone then all other arenas in game ?
Even taking the normal arenas and doubling the matches needed to hit all milestones in two arena cycles ( 6 days) to compare with the 7 day anniversary Arena, it still requires at a minimum double the matches (266 / (66*2) = 2 ( rounded to nearest number)
now i am aware the number of matches will vary depending on factors such as suicides, boosts, amount of maxed rank champions but the figures are just used as a approximation for comparison purposes.
I am aware it has been stated that the points are working fine, but i'm curious as to why it differs so much from all other arenas for something which is meant to be celebratory ?